Creators: how much do you playtest and does it still work for you?

Discussion about Cock Hero and other sexy videos.

Moderator: andyp

3xTripleXXX
Explorer At Heart
Explorer At Heart
Posts: 666
Joined: Wed Jun 14, 2017 8:35 pm
Gender: Male
Sexual Orientation: Straight

Creators: how much do you playtest and does it still work for you?

Post by 3xTripleXXX »

So I’m nearing the end of the initial sequencing of my next CH (nearing the end of the cum round before going back to tighten up the cuts and getting rid of site logos), so I decided to give it an overall play test to check the state of it.

I figured I was pretty jaded to it by now after all the work and messing with the clips, but I lost with more than two rounds to go.

I guess that’s a good sign. ;-)

How often do you play test your videos? Do they still turn you on even after putting hours into messing with them? Do you ever replay your own videos later after release? (I do sometimes)

Just curious about other creators’ processes. :-)
My latest Cock Hero is Sweet Mammaries, a Cock Hero Quickie.

I've also made 4-play, 4-play 2, Getting Down With The Thiccness, Fuck Hard Cum Harder, Filthy Cute and Kittens & Cream. You can stream them all on SpankBang or search up their announce threads here for other options. :)
User avatar
fragrantEmulsion
Explorer At Heart
Explorer At Heart
Posts: 399
Joined: Sun Aug 26, 2018 12:14 pm
Gender: Male
I am a: Switch

Re: Creators: how much do you playtest and does it still work for you?

Post by fragrantEmulsion »

I start by drytesting the beatmeter by tapping on my desk.

I completely finish the draft of a round before attempting it. I've never been a huge fan of editing my drafts and have always been the type to procrastinate and turn in rough drafts. For all intents and purposes, the round is probably 90% complete by my standards at this point.

When I have a few rounds I start to test them in sequential order like a playlist. This is when I start to decide how the rounds will fit together.

When I finished the draft of Descent, I failed 3 times before beating it even knowing what was coming. After I released it, I watched it several times over the following days before finally deciding to give it a rest. I guess I had never watched something specifically created specifically for my tastes before.
User avatar
doremi
Experimentor
Experimentor
Posts: 1219
Joined: Sat Apr 23, 2016 11:09 pm
Gender: Male
Sexual Orientation: Straight
Contact:

Re: Creators: how much do you playtest and does it still work for you?

Post by doremi »

I guess it's different from people to people... From a not (yet) creator, sorry to comment ;-) , I tend to forget productions, so good ones will still have the power to make me fail at the same spots.

:-)
Cock Hero Database (on the ice atm) - https://www.ch-db.club/ - :gathering:
[APP] Cock Hero Slideshow Player - Thinking about a script feature for [APP] Cock Hero Video Player :icecream:
If your video is too fat, there's a solution!
Spoiler: show
The generated output of your video editor may be bloated, too big for not any significant benefit. One thing you can do is use HANDBRAKE with the H.264 (x264), RF18 Constant Quality and Web Optimized / Fast Start options, all other options by default. You'd be surprised how smaller the video becomes, without any impact to the quality.
:yes:

LINKS:

HandBrake, The open source video transcoder
https://handbrake.fr/

For future reference, here's the original Hanbrake post by Eriol:
viewtopic.php?f=25&t=12815&hilit=Handbrake#p164242
Interesting for further details about the process.
:thumbsup:
So many projects to kill, so little time. :-)
User avatar
high_octane
Explorer At Heart
Explorer At Heart
Posts: 283
Joined: Fri Oct 19, 2018 3:17 am
Gender: Male
Sexual Orientation: Straight
I am a: None of the above

Re: Creators: how much do you playtest and does it still work for you?

Post by high_octane »

It's always a good idea to play test. It'll become immediately clear if your round is too hard or too easy. That said, working on my rounds for Softcore Collaboration 2 was very time consuming, and I ended up not play testing them at all.

I just had a general sense of how the beats should go and how the round should play out. The most time consuming part of the whole process (aside from writing the music) was picking out the content for each round, and making it feel consistent, rather than a random collection of clips. The first round I made took me three weeks to create, while the second round only took me five days. Granted, I'm also quite new to video editing in general.

While I don't necessarily plan the round out ahead of time, I do have a particular formula that I follow. My formula to creating a Cock Hero is strongly correlated to the sections of the song. For instance, the intro will usually be very tame, usually to invoke wonderment/fascination/enigma. The verses will have a particular theme and feature certain women. The chorus will feature more intense content and, usually, different women. The bridge can be used as a reprieve, depending on it's feel. The final part or outro is usually the most difficult.

The time at which I make the beat track varies substantially. Sometimes, it's before any part of the round is complete, and other times, it's the last thing to make.

Having said all that, I did end up playing through my rounds after I'd submitted them. After all of the time I put into them, I still found them to be erotic. I'm also working on my own original Cock Hero series. I plan on testing it one round at a time. Then, at the end, I'll play through the whole thing.
My original Cock Hero songs can be found here:
https://high-octane-ch.bandcamp.com or https://archive.org/details/cock-hero-osts
Spoiler: show
"When I get home I'm going to let my apparatus out of its cage!" ~fragrantEmulsion

"The rhythm for that song is very complex, and I fear that if I mimic it with the beat meter, people will want to throw their shoes at me." ~high_octane
If you're wondering what my avatar is, it's my own design entitled "The Crest of Confusion".
User avatar
RedLighter
Explorer At Heart
Explorer At Heart
Posts: 121
Joined: Fri Apr 19, 2019 1:55 pm

Re: Creators: how much do you playtest and does it still work for you?

Post by RedLighter »

I'm a newbie, but after few weeks spent working on videos in the evening I think I have developed my routine.

My first and only rule: I don't jack off to the material I'm working with while creating a new project. Instead, I quickly go through the clip collection and rename them using key words. This method allows me to be motivated to finish as quickly as possible and also makes me incredibly turned on when I can finally sit and play the video.

Because of this rule I don't test each round individually, but I play the whole thing afterwards - then I spot most of the mistakes, make final adjustments and then post it. I think that polishing it twice provides an acceptable quality.

I have played each of my videos maybe 3-4 times from the beggining to the end. When I'm familiar with a video, I prefer to just play the favourite rounds. I guess that element of surprise is the factor that makes playing with CH or RLGL videos for the first time so rewarding in the end. At least I don't remember all the routines I have in my clips, so they are replayable for me to a certain degree ;-)
my latest creations:
Cock Hero: Passion Trilogy: viewtopic.php?f=25&t=24804
Cock Hero: Freedom: viewtopic.php?f=25&t=22213
RLGL: Softcore: viewtopic.php?f=25&t=22311

Check also:
Cock Hero: RLGL with Nancy Ace
RLGL with Uma Jolie
RLGL with Kimmy Granger

3xTripleXXX
Explorer At Heart
Explorer At Heart
Posts: 666
Joined: Wed Jun 14, 2017 8:35 pm
Gender: Male
Sexual Orientation: Straight

Re: Creators: how much do you playtest and does it still work for you?

Post by 3xTripleXXX »

If we’re talking method, mine’s basically this:
  • pick the music I’m going to use
  • mix the songs together into a single long track –- no breaks here, baby
  • pick the porn stars - do some research to ensure they have scenes of all the types I need them for (my videos so far have featured four stars each who are in every round)
  • make the beatmeter for at least the round I’m going to work on (sometimes I’ll do one or two more as well, if I’m in the mood) –- Beatmeter Generator makes this a breeze
  • import mixed music track, the beats and the videos I’m going to use for the current round to work on into Premiere and get going –- the spikes in the beatmeter audio track are wonderful for lining up clips to sync cuts and actor motion
  • repeat with each round until done
  • go through the whole thing again from start to finish, fixing cuts, replacing clips and generally fixing things that seem off
At some point during the process I’ll work on title page, comments and such. I’m still learning how to use AfterEffects, so how much gets done or not there varies. I try to learn some new things for each one.

As for playtests, I’ll sometimes test a single round, and sometimes I’m just too excited to see how it’s turning out that I’ll playtest from the beginning and see how it feels. That’s kind of how it was with my previous playtest.

I’m sure there’s plenty room for improvement, but it’s a process that works for me for now. I just don’t have so much time to dedicate to it on a daily basis, so finishing full videos takes a while. :-)
My latest Cock Hero is Sweet Mammaries, a Cock Hero Quickie.

I've also made 4-play, 4-play 2, Getting Down With The Thiccness, Fuck Hard Cum Harder, Filthy Cute and Kittens & Cream. You can stream them all on SpankBang or search up their announce threads here for other options. :)
User avatar
Pseudonym
Explorer At Heart
Explorer At Heart
Posts: 332
Joined: Sat Sep 22, 2012 12:03 pm

Re: Creators: how much do you playtest and does it still work for you?

Post by Pseudonym »

I play my videos only once right before release and to be honest I'm not usually very satysfied with the result. The thing is that it takes me like 100+ hours to create a video and by the time I'm done I've seen every second milion times already. After that I just don't have objective view on quality of my videos. The other thing is that I usually focus on flaws, mistakes, technical problems, pregression, whether the transitions flow well... so I can't enjoy the video itself.

So there you go, I'm not happy with my own production. The creation process itself is much more satisfying for me than watching the whole video afterwards. I find playtesting by other people very useful for this reason.

What I found out to work for me is to put the project aside for few months and don't touch it or look at it at all before playtesting. I usually get much better and less biased experience after that.

What I also do from time to time is rewatching my favourite rounds that I made. After these years I'm sometimes pleasently surprised by things that I've already forgot that were in there. So atleast that's good.

Sometimes I wish I could erase my memory after I'm finished with my project and watch it from perspective of someone who is seeing it for the first time. Seeing it for what it really is... But that's a problem of all creators in general.
fragrantEmulsion wrote: Fri Jul 12, 2019 4:54 pm I start by drytesting the beatmeter by tapping on my desk.
Yep, I do that too. It's really helpful.
RedLighter wrote: Fri Jul 12, 2019 10:39 pm My first and only rule: I don't jack off to the material I'm working with while creating a new project.
Thats like unwritten rule or something.
My Discord server: https://discord.gg/tbQxJ22
My latest release: Cock Hero - Replay viewtopic.php?t=24640
All my work so far: https://mega.nz/folder/sdcHmQzT#PZ4ctIZsoGp4N7zuDmIh_Q
3xTripleXXX
Explorer At Heart
Explorer At Heart
Posts: 666
Joined: Wed Jun 14, 2017 8:35 pm
Gender: Male
Sexual Orientation: Straight

Re: Creators: how much do you playtest and does it still work for you?

Post by 3xTripleXXX »

Pseudonym wrote: Sat Jul 13, 2019 12:02 pm The other thing is that I usually focus on flaws, mistakes, technical problems, pregression, whether the transitions flow well… so I can’t enjoy the video itself.
Yeah, that’s always a detractor for me too. Should I change the beats there? Could that cut be better? Did I miss an opportunity in the mix there? Always second guessing.
My latest Cock Hero is Sweet Mammaries, a Cock Hero Quickie.

I've also made 4-play, 4-play 2, Getting Down With The Thiccness, Fuck Hard Cum Harder, Filthy Cute and Kittens & Cream. You can stream them all on SpankBang or search up their announce threads here for other options. :)
User avatar
digitalparkinglot
Explorer At Heart
Explorer At Heart
Posts: 397
Joined: Thu Mar 09, 2017 7:20 pm

Re: Creators: how much do you playtest and does it still work for you?

Post by digitalparkinglot »

I playtest my creations a LOT before I release them. I find edit and flow problems by playing and keeping notes. I only release once I feel like everything has been fixed and smoothed out. I have to wait a month or two, but I find that I OFTEN play my own creation. They are exactly my taste.

-digitalparkinglot
Please enjoy my other creations:
Spoiler: show

CH-Blue Angel
CH-Little Caprice
CH-Dani Daniels
CH-Night & Day
CH-Breathe - Featuring Anjelica
CH-Breathe Harder - Featuring Anjelica
CH-Erotic Delirium
CH-Stacy Vs Sybil
CH-Jia Vs Michelle
CH-Mia Vs Dani
CH-Emily Vs Naomi
CH-Softcore Collaboration 3 (Produced & round #7)
Fapilicious-Blowjob Edition
Fapilicious-Featuring Aubrey Star
Fapilicious-Featuring Anjelica
Fapiliciuos-Featuring Tracy Lindsay
RLGL-Featuring Lily Ivy
RLGL-Featuring Clover
RLGL-Featuring Guerlain
RLGL-Featuring Sabrisse
RLGL-Featuring Kasey Chase
RLGL-Featuring Michaela Isizzu
RLGL-Featuring Lesbian Lovers
Ultimate Edging Challenge-Blowjob Edition
Ultimate Edging Challenge-Massage Edition
Wet Dream Induction-Featuring Tracy Lindsay
PMV Pussy Licking Good
E-Stim Fantasy
E-Stim with Michaela Isizzu
E-Stim with Guerlain
E-Stim with Kasey Chase
E-Stim with Lily Ivy
E-Stim with Liya Silver
User avatar
masperturbator
Explorer At Heart
Explorer At Heart
Posts: 207
Joined: Sat Jun 22, 2019 5:01 pm
Gender: Male

Re: Creators: how much do you playtest and does it still work for you?

Post by masperturbator »

fragrantEmulsion wrote: Fri Jul 12, 2019 4:54 pm I start by drytesting the beatmeter by tapping on my desk.
I squeeze my hand as if holding a stress ball. If I can't completely flex and release while keeping time, the pattern is wrong.
3xTripleXXX
Explorer At Heart
Explorer At Heart
Posts: 666
Joined: Wed Jun 14, 2017 8:35 pm
Gender: Male
Sexual Orientation: Straight

Re: Creators: how much do you playtest and does it still work for you?

Post by 3xTripleXXX »

masperturbator wrote: Fri Jul 19, 2019 6:05 pm
fragrantEmulsion wrote: Fri Jul 12, 2019 4:54 pm I start by drytesting the beatmeter by tapping on my desk.
I squeeze my hand as if holding a stress ball. If I can’t completely flex and release while keeping time, the pattern is wrong.
I’ll actually listen to the song with my hand on my junk and experiment until I find something that works. I figure, if it can make things feel good and works with the music, then I’ll use that. It’s like doing firing tests with live ammo though, so I have to be cautious. ;-)
My latest Cock Hero is Sweet Mammaries, a Cock Hero Quickie.

I've also made 4-play, 4-play 2, Getting Down With The Thiccness, Fuck Hard Cum Harder, Filthy Cute and Kittens & Cream. You can stream them all on SpankBang or search up their announce threads here for other options. :)
fagustree
Explorer At Heart
Explorer At Heart
Posts: 190
Joined: Tue Oct 10, 2017 10:36 pm
Contact:

Re: Creators: how much do you playtest and does it still work for you?

Post by fagustree »

3xTripleXXX wrote: Sat Jul 20, 2019 4:41 am
masperturbator wrote: Fri Jul 19, 2019 6:05 pm
fragrantEmulsion wrote: Fri Jul 12, 2019 4:54 pm I start by drytesting the beatmeter by tapping on my desk.
I squeeze my hand as if holding a stress ball. If I can’t completely flex and release while keeping time, the pattern is wrong.
I’ll actually listen to the song with my hand on my junk and experiment until I find something that works. I figure, if it can make things feel good and works with the music, then I’ll use that. It’s like doing firing tests with live ammo though, so I have to be cautious. ;-)
Always point the barrel down range...
Author of https://cyoa.club https://test.cyoa.club
Drop by and chat on discord about the app if you're a developer or a user.
Sponsor my development at https://www.patreon.com/ftrees to help me spend more time adding features and keeping it running.
3xTripleXXX
Explorer At Heart
Explorer At Heart
Posts: 666
Joined: Wed Jun 14, 2017 8:35 pm
Gender: Male
Sexual Orientation: Straight

Re: Creators: how much do you playtest and does it still work for you?

Post by 3xTripleXXX »

fagustree wrote: Sat Jul 20, 2019 12:47 pm
3xTripleXXX wrote: Sat Jul 20, 2019 4:41 am
masperturbator wrote: Fri Jul 19, 2019 6:05 pm

I squeeze my hand as if holding a stress ball. If I can’t completely flex and release while keeping time, the pattern is wrong.
I’ll actually listen to the song with my hand on my junk and experiment until I find something that works. I figure, if it can make things feel good and works with the music, then I’ll use that. It’s like doing firing tests with live ammo though, so I have to be cautious. ;-)
Always point the barrel down range…
Hah!
My latest Cock Hero is Sweet Mammaries, a Cock Hero Quickie.

I've also made 4-play, 4-play 2, Getting Down With The Thiccness, Fuck Hard Cum Harder, Filthy Cute and Kittens & Cream. You can stream them all on SpankBang or search up their announce threads here for other options. :)
User avatar
PrimeSwitch
Explorer At Heart
Explorer At Heart
Posts: 132
Joined: Wed Jun 08, 2016 10:28 pm
Gender: Male
Sexual Orientation: Bisexual/Bi-Curious
I am a: Switch

Re: Creators: how much do you playtest and does it still work for you?

Post by PrimeSwitch »

I always play-test the final reward round numerous times. I need to make sure the moment is truly felt, especially when I'm using voice acting. So I try to make sure there are emotional peaks from the voices that sync with the stroking and musical cues.

I may have blown over 100 total loads to the final rounds of Prime University, Prime World, Prime After-School, and Prime Game. Prime World was the toughest to work on because I united all 8 voice actresses (for like, 12 total roles or something?) for an ultimate final-round. Playtested that one over and over and over to make it feel just right.
User avatar
doremi
Experimentor
Experimentor
Posts: 1219
Joined: Sat Apr 23, 2016 11:09 pm
Gender: Male
Sexual Orientation: Straight
Contact:

Re: Creators: how much do you playtest and does it still work for you?

Post by doremi »

That's serious dedication, PrimeSwitch! :lol:

:thumbsup:
Cock Hero Database (on the ice atm) - https://www.ch-db.club/ - :gathering:
[APP] Cock Hero Slideshow Player - Thinking about a script feature for [APP] Cock Hero Video Player :icecream:
If your video is too fat, there's a solution!
Spoiler: show
The generated output of your video editor may be bloated, too big for not any significant benefit. One thing you can do is use HANDBRAKE with the H.264 (x264), RF18 Constant Quality and Web Optimized / Fast Start options, all other options by default. You'd be surprised how smaller the video becomes, without any impact to the quality.
:yes:

LINKS:

HandBrake, The open source video transcoder
https://handbrake.fr/

For future reference, here's the original Hanbrake post by Eriol:
viewtopic.php?f=25&t=12815&hilit=Handbrake#p164242
Interesting for further details about the process.
:thumbsup:
So many projects to kill, so little time. :-)
Post Reply

Who is online

Users browsing this forum: Andel, HotBen, ScOrpi0K11ng and 48 guests