[RELEASE][FEEDBACK] FAP FRENZY
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torachan
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Re: [RELEASE][FEEDBACK] FAP FRENZY
Really nice work with all of this. The speed at which you are developing this is admirable!
Have you thought about integrating this to buttplug? This would allow local control of teledildonics, which would be amazing. Typically, users will be running a local buttplug/intiface server that the browser could connect to.
This is the tech I mean:
https://buttplug.io/
https://buttplug.io/docs/dev-guide/
Have you thought about integrating this to buttplug? This would allow local control of teledildonics, which would be amazing. Typically, users will be running a local buttplug/intiface server that the browser could connect to.
This is the tech I mean:
https://buttplug.io/
https://buttplug.io/docs/dev-guide/
Re: [RELEASE][FEEDBACK] FAP FRENZY
Thanks a lot for your feedback and comment! Could you please let me know if this issue is occurring on desktop or mobile?clayk0 wrote: Wed Feb 04, 2026 7:23 am you created something amazing! thank you for your hard work
found a small bug:
i accidentally turned off the volume during a session.
I couldn't turn it on again
If the sound cuts out during a session, clicking the sound button again should allow you to adjust the volume using the slider (you can also just click or tap on the slider bar to set the desired level).
Your help is greatly appreciated as I haven't been able to reproduce this bug on my end yet.
By the way, I’m currently developing a new 'Audio Lab' in the settings so you can fully customize your sound preferences! (coming soon
Thanks for your comment too! I'd be happy to develop support for toys/estim, but since I don't own any myself, I would need a beta tester to try it out. If you have one and if you're interested in helping in the future, let me know!torachan wrote: Wed Feb 04, 2026 3:57 pm Really nice work with all of this. The speed at which you are developing this is admirable!
Have you thought about integrating this to buttplug? This would allow local control of teledildonics, which would be amazing. Typically, users will be running a local buttplug/intiface server that the browser could connect to.
This is the tech I mean:
https://buttplug.io/
https://buttplug.io/docs/dev-guide/
Play FAP FRENZY
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torachan
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Re: [RELEASE][FEEDBACK] FAP FRENZY
Sure, happy to beta test as time permits! I'm sure there'd be a lot of other here too.aime wrote: Wed Feb 04, 2026 8:29 pm Thanks for your comment too! I'd be happy to develop support for toys/estim, but since I don't own any myself, I would need a beta tester to try it out. If you have one and if you're interested in helping in the future, let me know!
But honestly it sounds like a near impossible task to develop this without a way to test it. I wonder if there is a tool that allows you to simulate having one, their discord servers might have someone who knows.
Either way thanks for your attention
- Edgerider217
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Re: [RELEASE][FEEDBACK] FAP FRENZY
Cant wait for the new updates
Is it a hard/time consuming task to implement an edge button for the edgerider mode?
Because sometimes the stroking phases can be quite long and I reach the edge often but it doesn't count towards the edgelock
This would greatly improve the game experience for me!
Is it a hard/time consuming task to implement an edge button for the edgerider mode?
Because sometimes the stroking phases can be quite long and I reach the edge often but it doesn't count towards the edgelock
This would greatly improve the game experience for me!
Re: [RELEASE][FEEDBACK] FAP FRENZY
aime wrote: Wed Feb 04, 2026 8:29 pmThanks a lot for your feedback and comment! Could you please let me know if this issue is occurring on desktop or mobile?clayk0 wrote: Wed Feb 04, 2026 7:23 am you created something amazing! thank you for your hard work
found a small bug:
i accidentally turned off the volume during a session.
I couldn't turn it on again
windows11 / firefox.
The main problem is, that the slider for sound adjustment won't move at all, it's completely frozen in place.
- SleeplessSub
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Re: [RELEASE][FEEDBACK] FAP FRENZY
I've had the exact same thing happen.clayk0 wrote: Fri Feb 06, 2026 5:41 am
windows11 / firefox.
The main problem is, that the slider for sound adjustment won't move at all, it's completely frozen in place.
Screenshot 2026-02-06 063953.png
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juliasilva
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Re: [RELEASE][FEEDBACK] FAP FRENZY
same happens with meEdgerider217 wrote: Thu Feb 05, 2026 11:00 am Cant wait for the new updates![]()
Is it a hard/time consuming task to implement an edge button for the edgerider mode?
Because sometimes the stroking phases can be quite long and I reach the edge often but it doesn't count towards the edgelock![]()
This would greatly improve the game experience for me!
Re: [RELEASE][FEEDBACK] FAP FRENZY
I will look at the doc, maybe there is a way to mock the system.torachan wrote: Thu Feb 05, 2026 7:42 amSure, happy to beta test as time permits! I'm sure there'd be a lot of other here too.aime wrote: Wed Feb 04, 2026 8:29 pm Thanks for your comment too! I'd be happy to develop support for toys/estim, but since I don't own any myself, I would need a beta tester to try it out. If you have one and if you're interested in helping in the future, let me know!
But honestly it sounds like a near impossible task to develop this without a way to test it. I wonder if there is a tool that allows you to simulate having one, their discord servers might have someone who knows.
Either way thanks for your attention
clayk0 wrote: Fri Feb 06, 2026 5:41 am
windows11 / firefox.
The main problem is, that the slider for sound adjustment won't move at all, it's completely frozen in place.
Screenshot 2026-02-06 063953.png
Thanks a lot!!! I found the issue (I'd never tested it on FirefoxSleeplessSub wrote: Fri Feb 06, 2026 6:21 amI've had the exact same thing happen.clayk0 wrote: Fri Feb 06, 2026 5:41 am
windows11 / firefox.
The main problem is, that the slider for sound adjustment won't move at all, it's completely frozen in place.
Screenshot 2026-02-06 063953.png
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Edgerider217 wrote: Thu Feb 05, 2026 11:00 am Cant wait for the new updates![]()
Is it a hard/time consuming task to implement an edge button for the edgerider mode?
Because sometimes the stroking phases can be quite long and I reach the edge often but it doesn't count towards the edgelock![]()
This would greatly improve the game experience for me!
I'll add it to my to-do list! I didn't get much time to work on the project last week, but I'll keep you posted as new features come along.juliasilva wrote: Fri Feb 06, 2026 7:45 pmsame happens with meEdgerider217 wrote: Thu Feb 05, 2026 11:00 am Cant wait for the new updates![]()
Is it a hard/time consuming task to implement an edge button for the edgerider mode?
Because sometimes the stroking phases can be quite long and I reach the edge often but it doesn't count towards the edgelock![]()
This would greatly improve the game experience for me!
Thanks for your help and support !
Play FAP FRENZY
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stonecutter
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Re: [RELEASE][FEEDBACK] FAP FRENZY
Hey this looks very promising. I'd definitely have to add my +1 vote to integrate Fap Frenzy with Intiface Central. Then Fap Frenzy can "control" all kinds of devices and eStim through Restim.
You don't have to have a device to see if your development is connected and working, You can see the dot in Restim moving around to the beat if it's working properly.
You don't have to have a device to see if your development is connected and working, You can see the dot in Restim moving around to the beat if it's working properly.
Re: [RELEASE][FEEDBACK] FAP FRENZY
I spent some hours to test and develop, and I managed to connect Intiface and restim, but nothing is moving on restim (Intiface is connected to restim through websocket and tcode protocol). There is something I don't understand yet.stonecutter wrote: Sat Feb 07, 2026 2:33 am Hey this looks very promising. I'd definitely have to add my +1 vote to integrate Fap Frenzy with Intiface Central. Then Fap Frenzy can "control" all kinds of devices and eStim through Restim.
You don't have to have a device to see if your development is connected and working, You can see the dot in Restim moving around to the beat if it's working properly.
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juliasilva
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Re: [RELEASE][FEEDBACK] FAP FRENZY
I am also a dev, I would love to help you on implement some of these key features like the edging mode, you can call me on private if interested, I would do for free since its something that benefits me and everyone here
I'll add it to my to-do list! I didn't get much time to work on the project last week, but I'll keep you posted as new features come along.
Thanks for your help and support !
Re: [RELEASE][FEEDBACK] FAP FRENZY
Thanks for the offer to help—it’s always appreciated!juliasilva wrote: Sat Feb 07, 2026 1:03 pmI am also a dev, I would love to help you on implement some of these key features like the edging mode, you can call me on private if interested, I would do for free since its something that benefits me and everyone here
I'll add it to my to-do list! I didn't get much time to work on the project last week, but I'll keep you posted as new features come along.
Thanks for your help and support !
Fortunately, this wasn't very complicated to implement (only about 20-30 lines of code). I have natively integrated the Edge/Resume logic into every possible configuration, whether you are using the FAP MASTER or EDGE RIDER scripts with RIDE or REST preferences. I’ve also synced this with Blitz mode, meaning you also have a limited number of Edges allowed per game. Give it a try and please let me know what you think!
Overall, my struggle isn't with the coding (which I actually enjoy)—it's more about testing, bug detection, non-regression, and the overall player experience. That’s why your feedback is SO important!
I take all remarks into account—whether they come from the forum, the in-game "suggestions" feature, or end-of-game reports/surveys—to offer the best experience possible.
Today’s Updates:
- Bug Fix: I fixed a bug reported in-game (thanks to whoever did that!): "bug. stayed at 400 bpm when edged during zap twice"
- Edge Button: Now available in Script mode for both FAP MASTER/EDGE RIDER scripts and RIDE/REST settings.
On my TODO List:
- Adding more sounds (hence the new "Audio Lab" to manage upcoming audio).
- Player interactions (incrementing the Edge Lock of other players).
- An "All-In-One" scene.
- Script Mode with multiple difficulty levels: EASY/MEDIUM/HARD.
- Adding connectivity for e-stim/toys.
Thanks again for your help, feedback, and support!
Stay Rhythmic!
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juliasilva
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Re: [RELEASE][FEEDBACK] FAP FRENZY
for a system to be fully submissive, you would need a slider or way for player to provide feedback on how close they are and so the system can adjust itself to avoid user cumming early, but thats way harder then just implementing the edging button
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juliasilva
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Re: [RELEASE][FEEDBACK] FAP FRENZY
Oh, and what I love most is the planning side, I recently coded a whole local web app that plays videos and images from local folder or from server using GLM 4.7, I planned and decided on the stack and flow and the AI did the boring coding part
Thanks for the offer to help—it’s always appreciated!In reality, the challenge here isn't so much the code itself, but rather a question of architecture, workflow, and game design. Initially, I wanted players to be totally "submissive" to the Protocol/Script, but I also understand the need to integrate voluntary pauses.
Re: [RELEASE][FEEDBACK] FAP FRENZY
That's a great idea!juliasilva wrote: Mon Feb 09, 2026 3:04 pm for a system to be fully submissive, you would need a slider or way for player to provide feedback on how close they are and so the system can adjust itself to avoid user cumming early, but thats way harder then just implementing the edging button
If you've worked with Buttplug.io or hardware connectivity before, I’d love to get your take on how to integrate and test it (contact me through private messages if you want)juliasilva wrote: Mon Feb 09, 2026 3:08 pmOh, and what I love most is the planning side, I recently coded a whole local web app that plays videos and images from local folder or from server using GLM 4.7, I planned and decided on the stack and flow and the AI did the boring coding part
Thanks for the offer to help—it’s always appreciated!In reality, the challenge here isn't so much the code itself, but rather a question of architecture, workflow, and game design. Initially, I wanted players to be totally "submissive" to the Protocol/Script, but I also understand the need to integrate voluntary pauses.
Since last time, I’ve added a few quick features and fixes based on player feedback (thanks again to everyone sharing their thoughts!):
- Added a slider in settings, to customize the slowdown percentage after an edge (defaults to 50%) in Blitz.
- Fixed a bug with restoring .frenzy files. I've tested it with an old file and it seems to be working now. However, I still recommend using profile sync (with login/password), as it's generally more reliable
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