[RELEASE][FEEDBACK] FAP FRENZY

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Re: [RELEASE][FEEDBACK] FAP FRENZY

Post by torachan »

Really nice work with all of this. The speed at which you are developing this is admirable!

Have you thought about integrating this to buttplug? This would allow local control of teledildonics, which would be amazing. Typically, users will be running a local buttplug/intiface server that the browser could connect to.

This is the tech I mean:
https://buttplug.io/
https://buttplug.io/docs/dev-guide/
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Re: [RELEASE][FEEDBACK] FAP FRENZY

Post by aime »

clayk0 wrote: Wed Feb 04, 2026 7:23 am you created something amazing! thank you for your hard work


found a small bug:
i accidentally turned off the volume during a session.
I couldn't turn it on again
Thanks a lot for your feedback and comment! Could you please let me know if this issue is occurring on desktop or mobile?

If the sound cuts out during a session, clicking the sound button again should allow you to adjust the volume using the slider (you can also just click or tap on the slider bar to set the desired level).
Your help is greatly appreciated as I haven't been able to reproduce this bug on my end yet.

By the way, I’m currently developing a new 'Audio Lab' in the settings so you can fully customize your sound preferences! (coming soon ;-) )
torachan wrote: Wed Feb 04, 2026 3:57 pm Really nice work with all of this. The speed at which you are developing this is admirable!

Have you thought about integrating this to buttplug? This would allow local control of teledildonics, which would be amazing. Typically, users will be running a local buttplug/intiface server that the browser could connect to.

This is the tech I mean:
https://buttplug.io/
https://buttplug.io/docs/dev-guide/
Thanks for your comment too! I'd be happy to develop support for toys/estim, but since I don't own any myself, I would need a beta tester to try it out. If you have one and if you're interested in helping in the future, let me know!
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Re: [RELEASE][FEEDBACK] FAP FRENZY

Post by torachan »

aime wrote: Wed Feb 04, 2026 8:29 pm Thanks for your comment too! I'd be happy to develop support for toys/estim, but since I don't own any myself, I would need a beta tester to try it out. If you have one and if you're interested in helping in the future, let me know!
Sure, happy to beta test as time permits! I'm sure there'd be a lot of other here too.

But honestly it sounds like a near impossible task to develop this without a way to test it. I wonder if there is a tool that allows you to simulate having one, their discord servers might have someone who knows.

Either way thanks for your attention
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Re: [RELEASE][FEEDBACK] FAP FRENZY

Post by Edgerider217 »

Cant wait for the new updates :w00t:

Is it a hard/time consuming task to implement an edge button for the edgerider mode?
Because sometimes the stroking phases can be quite long and I reach the edge often but it doesn't count towards the edgelock :innocent:

This would greatly improve the game experience for me!
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Re: [RELEASE][FEEDBACK] FAP FRENZY

Post by clayk0 »

aime wrote: Wed Feb 04, 2026 8:29 pm
clayk0 wrote: Wed Feb 04, 2026 7:23 am you created something amazing! thank you for your hard work


found a small bug:
i accidentally turned off the volume during a session.
I couldn't turn it on again
Thanks a lot for your feedback and comment! Could you please let me know if this issue is occurring on desktop or mobile?

windows11 / firefox.
The main problem is, that the slider for sound adjustment won't move at all, it's completely frozen in place.
Screenshot 2026-02-06 063953.png
Screenshot 2026-02-06 063953.png (8.59 KiB) Viewed 3068 times
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Re: [RELEASE][FEEDBACK] FAP FRENZY

Post by SleeplessSub »

clayk0 wrote: Fri Feb 06, 2026 5:41 am
windows11 / firefox.
The main problem is, that the slider for sound adjustment won't move at all, it's completely frozen in place.

Screenshot 2026-02-06 063953.png
I've had the exact same thing happen.
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Re: [RELEASE][FEEDBACK] FAP FRENZY

Post by juliasilva »

Edgerider217 wrote: Thu Feb 05, 2026 11:00 am Cant wait for the new updates :w00t:

Is it a hard/time consuming task to implement an edge button for the edgerider mode?
Because sometimes the stroking phases can be quite long and I reach the edge often but it doesn't count towards the edgelock :innocent:

This would greatly improve the game experience for me!
same happens with me
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Re: [RELEASE][FEEDBACK] FAP FRENZY

Post by aime »

torachan wrote: Thu Feb 05, 2026 7:42 am
aime wrote: Wed Feb 04, 2026 8:29 pm Thanks for your comment too! I'd be happy to develop support for toys/estim, but since I don't own any myself, I would need a beta tester to try it out. If you have one and if you're interested in helping in the future, let me know!
Sure, happy to beta test as time permits! I'm sure there'd be a lot of other here too.

But honestly it sounds like a near impossible task to develop this without a way to test it. I wonder if there is a tool that allows you to simulate having one, their discord servers might have someone who knows.

Either way thanks for your attention
I will look at the doc, maybe there is a way to mock the system.
clayk0 wrote: Fri Feb 06, 2026 5:41 am
windows11 / firefox.
The main problem is, that the slider for sound adjustment won't move at all, it's completely frozen in place.

Screenshot 2026-02-06 063953.png
SleeplessSub wrote: Fri Feb 06, 2026 6:21 am
clayk0 wrote: Fri Feb 06, 2026 5:41 am
windows11 / firefox.
The main problem is, that the slider for sound adjustment won't move at all, it's completely frozen in place.

Screenshot 2026-02-06 063953.png
I've had the exact same thing happen.
Thanks a lot!!! I found the issue (I'd never tested it on Firefox :sorry: ), it turns out Firefox doesn't support vertical sliders. I had to rush the fix out, so I deployed the fix (please tell me if it works well now) AND the new sound system at the same time. It’s not fully tested yet, but hopefully it works and you like it!
Spoiler: show
Image
You can now preview sounds and enable/disable the ones you like:
Spoiler: show
Image
3 new sounds have been added (when you are denied):
Spoiler: show
Image
Edgerider217 wrote: Thu Feb 05, 2026 11:00 am Cant wait for the new updates :w00t:

Is it a hard/time consuming task to implement an edge button for the edgerider mode?
Because sometimes the stroking phases can be quite long and I reach the edge often but it doesn't count towards the edgelock :innocent:

This would greatly improve the game experience for me!
juliasilva wrote: Fri Feb 06, 2026 7:45 pm
Edgerider217 wrote: Thu Feb 05, 2026 11:00 am Cant wait for the new updates :w00t:

Is it a hard/time consuming task to implement an edge button for the edgerider mode?
Because sometimes the stroking phases can be quite long and I reach the edge often but it doesn't count towards the edgelock :innocent:

This would greatly improve the game experience for me!
same happens with me
I'll add it to my to-do list! I didn't get much time to work on the project last week, but I'll keep you posted as new features come along.

Thanks for your help and support !
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Re: [RELEASE][FEEDBACK] FAP FRENZY

Post by stonecutter »

Hey this looks very promising. I'd definitely have to add my +1 vote to integrate Fap Frenzy with Intiface Central. Then Fap Frenzy can "control" all kinds of devices and eStim through Restim.

You don't have to have a device to see if your development is connected and working, You can see the dot in Restim moving around to the beat if it's working properly.
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Re: [RELEASE][FEEDBACK] FAP FRENZY

Post by aime »

stonecutter wrote: Sat Feb 07, 2026 2:33 am Hey this looks very promising. I'd definitely have to add my +1 vote to integrate Fap Frenzy with Intiface Central. Then Fap Frenzy can "control" all kinds of devices and eStim through Restim.

You don't have to have a device to see if your development is connected and working, You can see the dot in Restim moving around to the beat if it's working properly.
I spent some hours to test and develop, and I managed to connect Intiface and restim, but nothing is moving on restim (Intiface is connected to restim through websocket and tcode protocol). There is something I don't understand yet. :-(
Spoiler: show
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Any help is welcome !
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Re: [RELEASE][FEEDBACK] FAP FRENZY

Post by juliasilva »


I'll add it to my to-do list! I didn't get much time to work on the project last week, but I'll keep you posted as new features come along.

Thanks for your help and support !
I am also a dev, I would love to help you on implement some of these key features like the edging mode, you can call me on private if interested, I would do for free since its something that benefits me and everyone here
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Re: [RELEASE][FEEDBACK] FAP FRENZY

Post by aime »

juliasilva wrote: Sat Feb 07, 2026 1:03 pm

I'll add it to my to-do list! I didn't get much time to work on the project last week, but I'll keep you posted as new features come along.

Thanks for your help and support !
I am also a dev, I would love to help you on implement some of these key features like the edging mode, you can call me on private if interested, I would do for free since its something that benefits me and everyone here
Thanks for the offer to help—it’s always appreciated! :love: In reality, the challenge here isn't so much the code itself, but rather a question of architecture, workflow, and game design. Initially, I wanted players to be totally "submissive" to the Protocol/Script, but I also understand the need to integrate voluntary pauses.

Fortunately, this wasn't very complicated to implement (only about 20-30 lines of code). I have natively integrated the Edge/Resume logic into every possible configuration, whether you are using the FAP MASTER or EDGE RIDER scripts with RIDE or REST preferences. I’ve also synced this with Blitz mode, meaning you also have a limited number of Edges allowed per game. Give it a try and please let me know what you think! ;-)

Overall, my struggle isn't with the coding (which I actually enjoy)—it's more about testing, bug detection, non-regression, and the overall player experience. That’s why your feedback is SO important!

I take all remarks into account—whether they come from the forum, the in-game "suggestions" feature, or end-of-game reports/surveys—to offer the best experience possible.

Today’s Updates:
- Bug Fix: I fixed a bug reported in-game (thanks to whoever did that!): "bug. stayed at 400 bpm when edged during zap twice"
- Edge Button: Now available in Script mode for both FAP MASTER/EDGE RIDER scripts and RIDE/REST settings.

On my TODO List:
- Adding more sounds (hence the new "Audio Lab" to manage upcoming audio).
- Player interactions (incrementing the Edge Lock of other players).
- An "All-In-One" scene.
- Script Mode with multiple difficulty levels: EASY/MEDIUM/HARD.
- Adding connectivity for e-stim/toys.

Thanks again for your help, feedback, and support!

Stay Rhythmic!
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Re: [RELEASE][FEEDBACK] FAP FRENZY

Post by juliasilva »

for a system to be fully submissive, you would need a slider or way for player to provide feedback on how close they are and so the system can adjust itself to avoid user cumming early, but thats way harder then just implementing the edging button
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Re: [RELEASE][FEEDBACK] FAP FRENZY

Post by juliasilva »


Thanks for the offer to help—it’s always appreciated! :love: In reality, the challenge here isn't so much the code itself, but rather a question of architecture, workflow, and game design. Initially, I wanted players to be totally "submissive" to the Protocol/Script, but I also understand the need to integrate voluntary pauses.
Oh, and what I love most is the planning side, I recently coded a whole local web app that plays videos and images from local folder or from server using GLM 4.7, I planned and decided on the stack and flow and the AI did the boring coding part
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Re: [RELEASE][FEEDBACK] FAP FRENZY

Post by aime »

juliasilva wrote: Mon Feb 09, 2026 3:04 pm for a system to be fully submissive, you would need a slider or way for player to provide feedback on how close they are and so the system can adjust itself to avoid user cumming early, but thats way harder then just implementing the edging button
That's a great idea!
juliasilva wrote: Mon Feb 09, 2026 3:08 pm

Thanks for the offer to help—it’s always appreciated! :love: In reality, the challenge here isn't so much the code itself, but rather a question of architecture, workflow, and game design. Initially, I wanted players to be totally "submissive" to the Protocol/Script, but I also understand the need to integrate voluntary pauses.
Oh, and what I love most is the planning side, I recently coded a whole local web app that plays videos and images from local folder or from server using GLM 4.7, I planned and decided on the stack and flow and the AI did the boring coding part
If you've worked with Buttplug.io or hardware connectivity before, I’d love to get your take on how to integrate and test it (contact me through private messages if you want)

Since last time, I’ve added a few quick features and fixes based on player feedback (thanks again to everyone sharing their thoughts!):
- Added a slider in settings, to customize the slowdown percentage after an edge (defaults to 50%) in Blitz.
- Fixed a bug with restoring .frenzy files. I've tested it with an old file and it seems to be working now. However, I still recommend using profile sync (with login/password), as it's generally more reliable
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