Looking for Playtesters - Hero RPG Webtease

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Visitor from Bound Anna
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Re: Looking for Playtesters - Hero RPG Webtease

Post by Visitor from Bound Anna »

I did not see or sense an experience engine, except to say that "lust damage" went up as addiction stats grew, girls hitting me was consistent, I used potions to level up health, lust tolerance and stamina for greater challenges, and of course, the mighty sword upgrade to increase my attack power, countered by the fact that the girls gain 10 extra max health points each day.
I am not sure I would eliminate, or fail to install a metronome engine for levels 1 and 2. A player seeking that kind of play might be turned away when they realize it doesn't exist right away. Just my thought on that.
As for implementing toys and estim ideas, I think we should have our interested members work in the background as you continue to finish the game. Alternate editions that allows the use of toys and another edition for estim input can certainly be made from the original. I wonder how well estim audio would work right now, and actually have a volunteer testing it just for fun, as raw as it is. The thumping heart and background noises might make it interesting feeling, unfortunately, sounds from attacks will also be picked up, and being so sharp, are likely to be interpreted as pain spikes.
We're with you on this, SpeshDetective, this will get done.
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Re: Looking for Playtesters - Hero RPG Webtease

Post by Anything_Once »

Just came in and gave the game a quick try (don't have much time this evening).

Still getting to grips with the game as I am not familiar with the game that inspired it.

One think that came to mind was rerunning out of stamina in battles would leave just the rest option.

If there is only one option would it be possible to automatically trigger it.
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Re: Looking for Playtesters - Hero RPG Webtease

Post by Visitor from Bound Anna »

Anything_Once wrote: Thu Jul 31, 2025 8:19 pm Just came in and gave the game a quick try (don't have much time this evening).

Still getting to grips with the game as I am not familiar with the game that inspired it.

One think that came to mind was rerunning out of stamina in battles would leave just the rest option.

If there is only one option would it be possible to automatically trigger it.
Thanks for accepting my invite, Anything Once.
I never played the original either, just this game.
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Re: Looking for Playtesters - Hero RPG Webtease

Post by nsxoxy »

I tested this briefly, not playing, just looking to see what was different. I did play the original awhile back and I remember not liking it for a few reasons. I think this version is designed to be similar in ways that maybe will prevent me from enjoying this one, but I do see some differences and I do like those differences. I am glad to see someone doing their own take on the original.

I'm always picky about sound in teases. I personally don't like the "hit" or heartbeat sound effects that plays so often, and I'd like to be able to turn them off. Sounds are used a lot in this tease, so some settings to control those might improve people's experiences.

I think seeing the player's gold on the main screen would be a good quality of life improvement.

I imagine this would be the most difficult to accomplish request: calibrating the difficulty. The original is very difficult, and for reasons that don't really have anything to do with the player's own actual stamina. It's all game stats. Lower damage values, rate of lust increases, and rates of addiction increase all might make the game easier to play and more fun.
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Re: Looking for Playtesters - Hero RPG Webtease

Post by SpeshDetective »

Anything_Once wrote: Thu Jul 31, 2025 8:19 pm One thing that came to mind was rerunning out of stamina in battles would leave just the rest option.

If there is only one option would it be possible to automatically trigger it.
I can definitely put that in, I'm thinking of maybe making it punish the player slightly if they run out of stamina, like not being able to dodge the next attack because you are out of Stamina, so it's not a big punishment, but fits thematically with being out of breath and being forced to rest.
nsxoxy wrote: Fri Aug 01, 2025 1:01 am I tested this briefly, not playing, just looking to see what was different. I did play the original awhile back and I remember not liking it for a few reasons. I think this version is designed to be similar in ways that maybe will prevent me from enjoying this one, but I do see some differences and I do like those differences. I am glad to see someone doing their own take on the original.

I'm always picky about sound in teases. I personally don't like the "hit" or heartbeat sound effects that plays so often, and I'd like to be able to turn them off. Sounds are used a lot in this tease, so some settings to control those might improve people's experiences.

I think seeing the player's gold on the main screen would be a good quality of life improvement.

I imagine this would be the most difficult to accomplish request: calibrating the difficulty. The original is very difficult, and for reasons that don't really have anything to do with the player's own actual stamina. It's all game stats. Lower damage values, rate of lust increases, and rates of addiction increase all might make the game easier to play and more fun.
I can easily add a function to turn off hit sounds and heartbeat sounds in a settings page, it would take me some time to implement, maybe a couple hours, but it wouldn't be difficult.

Adding difficulty levels would be tougher, mainly because I'm not sure what I can change (knowing how the game mechanics currently work) that would make the game easier. I could easily make it so that changing the difficulty to Easy would increase the damage the player does, but then you'd miss out on a lot of content in the battles and I might be biased because I created the content, but I want people to experience it and not just skip through it.

I do have plans to recalculate how damage is dealt, I'm not going to change the initial amount of damage the player deals, or decrease the effectiveness of the combat training for the damage numbers, but I want to make it be more effected by Stamina levels as Stamina is increased between runs, so this should also give the player more damage each time they start a new run.
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Re: Looking for Playtesters - Hero RPG Webtease

Post by SpeshDetective »

Change log:
Damage has been changed to be more dependant on Stamina with no change to starting damage or combat training effectiveness.
Exp earned text has been added when winning a battle.
Current Gold and Exp is now displayed while at the base.
New Dream events have been added and the chance of dreams now increases with your corruption value.
Dreams have been made skippable if you do not want to sit through the sequence.
Metronome has been added to the initial Nurse, plans to add metronomes to the Nurse appointments are in place.
Ambient music has been added to the base, training arena and explore page for a more immersive experience in the world of Ebonreach.
Minor fixes in back end code to ensure certain features don't break others.


I am on holiday next week so there will not be much development. Thank you to everyone that has given feedback so far, I will continue actively checking this thread so if you want to give it a test please feel free, more feedback is always welcome.

Plans for the next stages of development:
Adding level 3 is my main priority.
Sound settings are going to be added so you can disable the hit sounds and heartbeat sounds if you wish. Other sounds will not be able to be turned off, if you want those off, mute the site or turn your volume down on your device.
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Re: Looking for Playtesters - Hero RPG Webtease

Post by cristovaop »

I played the heck out of Hero Corruption 1 here on Milovana, and a lot of HC2 on my PC.

For now (03Aug25) the game is still too similar. The Nurse got me out of nowhere and I can't see to understand her role in the city/game. Keeping the same attack or heavy attack gives little to no real strategy.
I liked how each girl is more than a "one-trick-poney" with their addictions, but it may be the early stage of the game, I'm getting my ass beaten too frequently, and that is stacking up addictions, only making the matter worse in a death spiral.

But I'm all for it, for I love this type of game. Keep up the good work!
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Re: Looking for Playtesters - Hero RPG Webtease

Post by SpeshDetective »

Sorry for my long hiatus, I had a death in the family so I haven't been in the headspace to work on this, but I am back now and feeling productive.

Here is a summary of the changes I have made in the last day:
-Gold and Exp earned from fights has been standardised and now scales with the Enemy's HP, so you'll earn more for each day you survive as Enemy HP increases, and ratios increase with each level, so it is always worth fighting the highest level you can.
-Map prices have been reduced to make the progression more accessible.
-Exp shop upgrades are now persistent between runs, allowing you to stack Lust, Health and Stamina as you play. I still need help to make this save so that you can close and reopen the tease with your "career" stats saved, making these upgrades permanent.
-Potion Cost and Combat Training Cost scaling has been changed so that it cannot be abused quite as heavily once you reach the higher levels, but this is still kept manageable so that you can get very decent stat increases in a run.
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Re: Looking for Playtesters - Hero RPG Webtease

Post by Visitor from Bound Anna »

This game is too hard now. I haven't beaten anyone, tried attacks and heavy attacks. I mostly blame the low stamina attack feature for making light attacks ineffective below 20 stamina. Also, the girls don't run away on their last screen anymore, they seem to cause corruption. My lust gauge wasn't high enough to have the screen turn gray as if I had let myself go.
Also, the game froze twice on this encounter with Kay, same screen each time.
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Re: Looking for Playtesters - Hero RPG Webtease

Post by SpeshDetective »

Visitor from Bound Anna wrote: Sun Aug 31, 2025 3:14 am This game is too hard now. I haven't beaten anyone, tried attacks and heavy attacks. I mostly blame the low stamina attack feature for making light attacks ineffective below 20 stamina. Also, the girls don't run away on their last screen anymore, they seem to cause corruption. My lust gauge wasn't high enough to have the screen turn gray as if I had let myself go.
Also, the game froze twice on this encounter with Kay, same screen each time.
The line on the final screen saying "You better retreat" is meant to mean the girl has made your character orgasm (which is how you gain corruption) and so you need to retreat back to base, what do you mean by they don't run away anymore?

Also I have fixed the bug in Kay's fight, when I was updating the damage calculation and victory rewards I must have accidentally deleted the action buttons from that screen and not replaced them, but I've put it back in now so should be working fine again.

I would say for early game, you don't ever want to let your Stamina get that low, I wanted the start to be tougher which then makes the power fantasy of late game smashing through enemies more fun and rewarding. I can definitely dial in the difficulty a bit if other people mention it being too hard.

I would suggest sprinkling in rests to make sure your Stamina stays high, this also means players experience more of the fight because they have to rest which I think improves the experience and again makes you feel powerful when you are able to beat fights faster after a few upgrades.



While I'm posting a reply I thought it was worth mentioning, there is currently an issue with the website that means nobody can upload new images to the site, this has put almost a full stop to any development at the moment as I cannot release any more content until this is sorted. I'm checking every day as I want to get back to this as soon as I can and finish the final levels and add all of the really nice quality of life stuff, including looking into creating an estim version of the game. So if anyone notices a post saying this has been resolved, please let me know in case I miss it so I can add the new content.
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Re: Looking for Playtesters - Hero RPG Webtease

Post by SpeshDetective »

I have implemented a save game feature, so now when you open the link you will be given an option to load your previous save or reset your data if you have played before, I have been told that this works even without a milovana account, so you can now dip in and test multiple runs over multiple sessions to see how the progression feels.

As always please report any bugs here so that I can go in and fix the issue. I am going to start working on implementing some special enemies that require different tactics to take down, there is still the issue of not being able to upload new images so I'm going to test it with currently uploaded images to make sure the features function as intended, so that when the issue is resolved I can simply upload the images and release the new enemies on the same day.
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Re: Looking for Playtesters - Hero RPG Webtease

Post by Argie Slave »

There seems to be no way of winning a fight and also you get corrupted even if your lust isn't high enough.

You can't win fights and by the third of fourth day you can do nothing because you have no gold, nowhere else to go but Meadows (Level 1) and keep losing easier and easier because your addictions are higher...

You should start with some gold and your attacks should do more or less the same damage throughout. A light attack that cuts away 30 health on the first strike just manages to blow 2 damage by the fourth attack. Girls' health can never go to zero because as it gets closer to zero you blow less damage and never enough...
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Re: Looking for Playtesters - Hero RPG Webtease

Post by SpeshDetective »

Argie Slave wrote: Tue Oct 07, 2025 1:08 am There seems to be no way of winning a fight and also you get corrupted even if your lust isn't high enough.

You can't win fights and by the third of fourth day you can do nothing because you have no gold, nowhere else to go but Meadows (Level 1) and keep losing easier and easier because your addictions are higher...

You should start with some gold and your attacks should do more or less the same damage throughout. A light attack that cuts away 30 health on the first strike just manages to blow 2 damage by the fourth attack. Girls' health can never go to zero because as it gets closer to zero you blow less damage and never enough...
I do plan on upping the starting damage a little, but the idea is to rest a lot to keep your Stamina high, I did this so that players get to see more images as the battle progresses instead of seeing the same first 5 images and nothing more.

The game gets easier with each run as you build up Exp and increase your stats permanently.
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Re: Looking for Playtesters - Hero RPG Webtease

Post by SpeshDetective »

Part of Level 3 has now been released, 5 scenes so far have been added with plans for more to come, it's just a question of how much free time I have at the moment, prepare for double trouble!

I have also added an option in the settings to turn the Heart Beat sound when addictions increase Off, this for some reason is currently not being saved even though I've put it in just like all the other things that get saved when you close the game, so I'll look into it more, but for the time being if you want the Heart beat sound off you'll need to turn it off each time you open the game.

Edit: The first half of Level 3 has now been completed. Keep playing without resetting and levelling up and let me know if you find any bugs with the sound, pages or text.
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Re: Looking for Playtesters - Hero RPG Webtease

Post by theguy87769 »

Fun game, been playing a few times now. I love these RPG games.

Not sure if this is still being actively worked on. A small bug I noticed that made me close out the game a couple of times. After defeating an enemy, the blowjob sound effect continued to play into the town "home" screen, and even into the next battle.

Something I'll echo from a previous post, a stroke metronome is something I personally really enjoy in these games. Perhaps even making that gameplay optional for those that aren't into it.
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