Looking for Playtesters - Hero RPG Webtease

All about the past, current and future webteases and the art of webteasing in general.
---
SpeshDetective
Explorer
Explorer
Posts: 41
Joined: Tue Jan 31, 2023 7:19 pm

Looking for Playtesters - Hero RPG Webtease

Post by SpeshDetective »

Hello!

I have decided to create a game largely inspired by the Hero Corruption webtease but with my own personal spin on it.

I am looking for people to play test the game, I have plans for 4 difficulty levels and a boss fight, I have currently completed Levels 1 and 2, the rest is still to build but I feel like I have the game built enough to share as it currently stands to get feedback and make sure the progression and economy are in a good place for me to build the final levels.

I have implemented a rogue-lite feature in the game, meaning you get stronger each time you lose and restart, so please let me know if this works and if the progression feels meaningful (There are minor stat boosts, increased starting gold and Exp to earn and spend.)

I also need to look into making sure that progress is saved if the player closes the tease and then opens it at a later point. I'm not sure if I have this working, and any help with using the storage would be greatly appreciated so that players can close the tease and continue at a later time to really enjoy the rogue-lite features.

I would like feedback on:
How difficult do you find the game?
Is the game fun?
How does the economy feel in the game? Should the player receive more or less Gold?
Does progression feel meaningful?

Please report any bugs, if any page seem to switch to somewhere it shouldn't, or if any audio refuses to stop playing please let me know and include the name of the person you were battling if you can so that I can go in and fix, I have done my best to ensure this does not happen, but I'm only human and errors may have occurred.

I am very busy next week so will not have much time for development but Level 3 and 4 will be added soon, as well as other features being fleshed out fully and more story being added. I have the galleries already downloaded so it is more a case of getting it uploaded and implemented, hopefully the slow server issues will be fixed soon so that it's less of a challenge adding to the game.

I have heard the requests for estim to be added, whilst I am not opposed to adding this, my main priority is completing the game first and then adding these additional features.

https://milovana.com/webteases/showteas ... 2d9963f8d3
Last edited by SpeshDetective on Thu Jul 31, 2025 5:08 pm, edited 1 time in total.
User avatar
Visitor from Bound Anna
Explorer At Heart
Explorer At Heart
Posts: 173
Joined: Mon Apr 08, 2024 11:16 pm
Sexual Orientation: Straight
Contact:

Re: Looking for Playtesters - Hero RPG Webtease

Post by Visitor from Bound Anna »

Is this a tease or a game? I'm not sure what I should be doing.
Economy seems ok, not sure what to fear from addictions or what to do about them, just told to "watch" them. Seems more interesting than fun, has some interesting engines employed.
Not really a complaint, as I experienced the same from "Halls of the Witches", it still seems strange to see smiling faces on people I am "fighting". Maybe if they were winning the fight, or if my attacks wee barely effective, like I sad, 4 or 5 rounds as I wear them down and they seem happy to be losing. I could be missing the point though,maybe their real strength is in temptation,and obviously, one catches more flies with honey than vinegar. Again, not a complaint, maybe just a suggestion for something else.
Criticism from 10 minutes play.
User avatar
Visitor from Bound Anna
Explorer At Heart
Explorer At Heart
Posts: 173
Joined: Mon Apr 08, 2024 11:16 pm
Sexual Orientation: Straight
Contact:

Re: Looking for Playtesters - Hero RPG Webtease

Post by Visitor from Bound Anna »

Came back to try again.
Lust got to max. Went to nurse. Says lust is too high. Game froze there. Can't click away
SpeshDetective
Explorer
Explorer
Posts: 41
Joined: Tue Jan 31, 2023 7:19 pm

Re: Looking for Playtesters - Hero RPG Webtease

Post by SpeshDetective »

Visitor from Bound Anna wrote: Tue Jul 29, 2025 3:28 am Came back to try again.
Lust got to max. Went to nurse. Says lust is too high. Game froze there. Can't click away
I have fixed that now, the GoTo Page command was not linked back to the base correctly. Thank you for spotting!
Visitor from Bound Anna wrote: Tue Jul 29, 2025 2:11 am Is this a tease or a game? I'm not sure what I should be doing.
Economy seems ok, not sure what to fear from addictions or what to do about them, just told to "watch" them. Seems more interesting than fun, has some interesting engines employed.
Not really a complaint, as I experienced the same from "Halls of the Witches", it still seems strange to see smiling faces on people I am "fighting". Maybe if they were winning the fight, or if my attacks wee barely effective, like I sad, 4 or 5 rounds as I wear them down and they seem happy to be losing. I could be missing the point though,maybe their real strength is in temptation,and obviously, one catches more flies with honey than vinegar. Again, not a complaint, maybe just a suggestion for something else.
Criticism from 10 minutes play.
This is more of a game with tease elements, there is story at the beginning, a tutorial fight to explain the basics of the fights and a help page that gives you some direction as to how the game works, I know there is a lot to become familiar with. I have added to the help page to explain why addictions matter.

I understand your critique to have smiling faces during a battle, but honestly, trying to find all of these albums that fit perfectly is a task too great, they are Succubi and they are trying to seduce you more than outright get your health to 0 so I still think it fits thematically. I am still building the end of the game so I will keep this in mind when finding albums for the Succubi.
User avatar
Visitor from Bound Anna
Explorer At Heart
Explorer At Heart
Posts: 173
Joined: Mon Apr 08, 2024 11:16 pm
Sexual Orientation: Straight
Contact:

Re: Looking for Playtesters - Hero RPG Webtease

Post by Visitor from Bound Anna »

PLAYED !5 days. I thank goodness they don't know my real addiction. (Well one of them does)
A few suggestions
Besides the level of creature you will fight, maybe a choice of paths like 3. They could be coloured squares, indicating your chances of who you might run into, but might be multi-coloured. For example a pink/purple square might contain Abella or Megan, black and orange square might be Adria or Dani
Also, I think the addictions might be a bit unbalanced.
Screenshot 2025-07-29 203433.jpg
Screenshot 2025-07-29 203433.jpg (21.47 KiB) Viewed 10590 times
I've had a few blue potions, but that breast addiction is always the highest by far.Not sure if this was intended, but a few suggestions might be to alter the effect of the blue potion, or create a new potion that allows you to select which addiction to beat. Or, find pictures of really flexible girls who can show their ass and breasts at the same time,as I am sure when you get hit with addiction instances at once, they get divided.
I think the economy on level 2 is too low. Not enough money for winning.
I think there should be an option to run away from a battle. You could add a chance for a penalty, in addition to the strengths lost in the battle effort.
You should change "Mighty Sword" to "Attack Upgrade" or something. In my 1st game, I bought it once and never again because I though it was a single weapon sold by THAT shop keeper, and that there may be swords to buy, from her, or another shop keeper I might meet later. Also, I don't think it is necessary to specifically use bladed weaponry, I could believe these to be hand to hand combat encounters. Just a thought
I am not sure what the nurses do, haven't visited them this game
I am not sure what effect "sleeping soundly" versus having the girls invade my dream has, nor what triggers it. Might be health or stamina or lust level at the time of sleeping.
I would love to see a personal toy driver, like for lovense toys, that will increase vibration or frequency as LUST builds, maybe a quick burst when a lust event occurs.
I haven't had to watch my health at all.
Why can't I find Abella? I only got to kill her twice. She has killed me in 2 other games, (Mikataur and Hall of witches, don't ask, just don't get lost in her hypnotic brown eyes) I want to return the favour. I'll settle for killing Charley for easy money.
Do you want me to call my forum for back up, get more testers? Or is this input good enough?
SpeshDetective
Explorer
Explorer
Posts: 41
Joined: Tue Jan 31, 2023 7:19 pm

Re: Looking for Playtesters - Hero RPG Webtease

Post by SpeshDetective »

Visitor from Bound Anna wrote: Wed Jul 30, 2025 12:43 am PLAYED !5 days. I thank goodness they don't know my real addiction. (Well one of them does)
A few suggestions
Besides the level of creature you will fight, maybe a choice of paths like 3. They could be coloured squares, indicating your chances of who you might run into, but might be multi-coloured. For example a pink/purple square might contain Abella or Megan, black and orange square might be Adria or Dani
Also, I think the addictions might be a bit unbalanced.
Screenshot 2025-07-29 203433.jpg
I've had a few blue potions, but that breast addiction is always the highest by far.Not sure if this was intended, but a few suggestions might be to alter the effect of the blue potion, or create a new potion that allows you to select which addiction to beat. Or, find pictures of really flexible girls who can show their ass and breasts at the same time,as I am sure when you get hit with addiction instances at once, they get divided.
I think the economy on level 2 is too low. Not enough money for winning.
I think there should be an option to run away from a battle. You could add a chance for a penalty, in addition to the strengths lost in the battle effort.
You should change "Mighty Sword" to "Attack Upgrade" or something. In my 1st game, I bought it once and never again because I though it was a single weapon sold by THAT shop keeper, and that there may be swords to buy, from her, or another shop keeper I might meet later. Also, I don't think it is necessary to specifically use bladed weaponry, I could believe these to be hand to hand combat encounters. Just a thought
I am not sure what the nurses do, haven't visited them this game
I am not sure what effect "sleeping soundly" versus having the girls invade my dream has, nor what triggers it. Might be health or stamina or lust level at the time of sleeping.
I would love to see a personal toy driver, like for lovense toys, that will increase vibration or frequency as LUST builds, maybe a quick burst when a lust event occurs.
I haven't had to watch my health at all.
Why can't I find Abella? I only got to kill her twice. She has killed me in 2 other games, (Mikataur and Hall of witches, don't ask, just don't get lost in her hypnotic brown eyes) I want to return the favour. I'll settle for killing Charley for easy money.
Do you want me to call my forum for back up, get more testers? Or is this input good enough?
Thank you for your feedback, I have made a few notes for changes I will try and make in the next couple of days.
-I like the idea of the equipment shop becoming a training facility instead, the idea of using a sword I took from other RPG webteases, but I really like the idea of this being Hand-to-hand combat, so I think I'll change the mighty sword and staff of focus to Strength and Meditation training.

-I will look through each battle and rebalance the addictions, I don't want every battle to just ramp up one addiction more than the rest, I want each addiction to be a threat of getting too high over time. I do think because of how the fights are formatted that if you beat them quickly you'll skip a lot of the later stages where the other addictions come into play, which might have an effect on Breasts being so much higher than the rest.

-The dreams are currently set up as a 20% chance of occurring with no other checks or triggers, this feature is not fully implemented yet as I only have 1 dream sequence added but I have a number of other scenes lined up to be added, I like the idea of it checking the player's current addictions and either playing off of that to drag you further down into one addiction, or to bring other lower addictions up.

-Level 1 and 2 currently contain 20 women each, the idea being that this creates a lack of repetitive fights but I could easily split them up so that you have multiple areas in each level, so you can have a bit more choice over the pool of possible opponents.

-I like the idea of the blue potion allowing you to focus on decreasing one addiction more than the rest, that's an easy change and I think that can address imbalances in addictions.

-The nurses are there as a way for the player to regain health, health is not meant to be a major concern as the Succubi are more interested in increasing your lust than getting your health to 0, but it's more of an optional side thing for the player to do than a necessary part of the game. This might just be an idea I haven't fully fleshed out yet, and is subject to change as I continue to develop the game.

-I have no idea how to implement a driver for a lovesense toy, if you have tips on this it might be something I add.

If you think it is in a place to get more testers then I'm happy to have more feedback and more voices so I can get a sense of what should be improved for a larger amount of people and what they enjoy. I want to get a lot done this week as I am on holiday next week so won't have the time to add anything or make changes.
User avatar
Visitor from Bound Anna
Explorer At Heart
Explorer At Heart
Posts: 173
Joined: Mon Apr 08, 2024 11:16 pm
Sexual Orientation: Straight
Contact:

Re: Looking for Playtesters - Hero RPG Webtease

Post by Visitor from Bound Anna »

I'll do some rallying of testers later, but for now, check out this thread for ideas on how to add vibrator funtionality.
https://forum.boundanna.net/board/viewtopic.php?t=15615
SpeshDetective
Explorer
Explorer
Posts: 41
Joined: Tue Jan 31, 2023 7:19 pm

Re: Looking for Playtesters - Hero RPG Webtease

Post by SpeshDetective »

lukasz9620 wrote: Wed Jul 30, 2025 12:44 pm In my opinion, it would be crucial for combat to require real action. For example, masturbating to a metronome or the number of beats in a certain time. Progress would be more difficult with low stamina.

I'm also in the process of creating a webtease. If you'd like to test it out, I'd be grateful - viewtopic.php?t=27758
Thanks for the suggestion, it's definitely something I'm going to implement in the later levels, the first two levels are more of an introduction to the game, but the end of the game is going to be more involved and complex.
User avatar
Visitor from Bound Anna
Explorer At Heart
Explorer At Heart
Posts: 173
Joined: Mon Apr 08, 2024 11:16 pm
Sexual Orientation: Straight
Contact:

Re: Looking for Playtesters - Hero RPG Webtease

Post by Visitor from Bound Anna »

I put out the call, biggest obstacle is slow site loading, hard to send invites to that.
did you check my link?
Another idea for vibrators is audio based, but I don't own any audio vibes, so testing might get tricky, also, esoteric.
CHat laterz on lunch. 2.5 hours from now
User avatar
Visitor from Bound Anna
Explorer At Heart
Explorer At Heart
Posts: 173
Joined: Mon Apr 08, 2024 11:16 pm
Sexual Orientation: Straight
Contact:

Re: Looking for Playtesters - Hero RPG Webtease

Post by Visitor from Bound Anna »

OK, reinforcements are on the way, some of my Developers, and some enthusiastic registered users. I think you'll be impressed with them.
User avatar
Visitor from Bound Anna
Explorer At Heart
Explorer At Heart
Posts: 173
Joined: Mon Apr 08, 2024 11:16 pm
Sexual Orientation: Straight
Contact:

Re: Looking for Playtesters - Hero RPG Webtease

Post by Visitor from Bound Anna »

So, I managed to get killed by losing all of my health. Haley kept dodging my heavy attacks, in 4 inch heels no less. (I can shadow box my heavy bag in 6 inch heels, but still, I guess Haley can move)
So all my stats, levels got set back to starting, and addictions got reset to zeroes. Maps, gone.

This next one may be only a minor glitch :
My 1st encounter after my death was Abella of all people, with 300 health! (Should have had only 100 or so) Also reset was my strength, I was swinging like a newbie again. There weren't enough rounds to kill her, (Would have taken 14 or 15 if I had the stamina for all heavy attacks) so she lusted me up pretty good and left. (At least it was a pretty nice view watching her go)
3622766.jpg
3622766.jpg (90.84 KiB) Viewed 10256 times
Also interesting about my 1st battle after my death was that Abella started off like this :
3622771.jpg
3622771.jpg (66.94 KiB) Viewed 10256 times
Instead of this:
3622776.jpg
3622776.jpg (62.88 KiB) Viewed 10256 times

so that knocked off a few rounds, making this encounter only 5 or 6 rounds long. Not sure if this an "after death, 1st encounter glitch" or an Abella specific glitch. Abella encounters on level 1 are very rare, but I did find her again and things seem back to normal. I defeated her again this time. She might not (usually) be much of a threat in this game, but I warn you, do not under estimate her eyes.
2792920.jpg
2792920.jpg (69.14 KiB) Viewed 10256 times
Here she is as a low level guard in "The Mikataur", she beat me 2 rounds later in that game.
3042677.jpg
3042677.jpg (222.51 KiB) Viewed 10256 times
And in the "Halls of the Witches", she is a boss, and guess how I forfeited the 1st round, eventually leading to a loss?
To quote one of my forum lieutenants, "Still waters run deep"

OK, enough of that, (thanks for listening though)

Also interesting after dying, as I said, my attack power was rolled back to beginner status. I went to the shop to try to upgrade it, and found that upgrade price at 240 gold! (Should be about 45 if I remember, and the price for the next upgrade goes up by 15 gold each time, meaning I had 13 attack upgrades before death) With the creatures gaining 10 health points each day cycle, I was almost outpaced as far as attack power is concerned. On day 6, I finally saved the 240 gold and bought the attack upgrade, but it only increased my level by 1. It was like buying a 45 gold upgrade for 240 gold! There is no way I will catch up to the creatures' increasing health, trying to upgrade at these inflated prices. I can only do 1 battle at a time without resting back to full stamina as it is. Keeping smiling shop keeper, I hope you know your village is screwed.
Screenshot 2025-07-30 220245.jpg
Screenshot 2025-07-30 220245.jpg (119.64 KiB) Viewed 10253 times
Also, I recommend a save feature
User avatar
Visitor from Bound Anna
Explorer At Heart
Explorer At Heart
Posts: 173
Joined: Mon Apr 08, 2024 11:16 pm
Sexual Orientation: Straight
Contact:

Re: Looking for Playtesters - Hero RPG Webtease

Post by Visitor from Bound Anna »

Now, for the software/hardware integration:
My original idea was to have the vibrator pulse to a sort of "metronome" beat, however, it seems that a metronome is in the works originally by the developer, so that worked itself out. I still want to encourage the use of toys that can be mounted, deep in the front door, and also the back door, that do not interfere with manual stimulation.
The other idea I had, which we can still use, was to buzz the vibrator as your LUST builds, so if LUST is 25/100, then the vibrator would go at 25% and so on. It would buzz at whatever percentage all the time. (Even when viewing menus, visiting the shop, until you do something to bring the LUST number down. Also, I wanted it to surge when an ADDICTION event occurs. (Heart beat thumping sound) Not only will this add spice to the game and a new dimension, it will allow you to keep a better watch on your LUST level. lost track a few times and paid the price.
I have brought over my Developer from my forum who has already developed software to integrate xtoys signals into event based games, and we are working to petition to add bluetooth functionality to EOS. So stay tuned.
My other volunteers are testing the game and viewing this thread, may weigh in with their thoughts, and will at least ikely report their experiences to me. I may report on their data if unique or recurring, that is, if they don't post it themselves.
Let me know if I can be of further assistance.
In the meantime, SpeshDetective I would like to see you in my office, please. (You're not in trouble :-) )
SpeshDetective
Explorer
Explorer
Posts: 41
Joined: Tue Jan 31, 2023 7:19 pm

Re: Looking for Playtesters - Hero RPG Webtease

Post by SpeshDetective »

Visitor from Bound Anna wrote: Thu Jul 31, 2025 2:01 am So, I managed to get killed by losing all of my health. Haley kept dodging my heavy attacks, in 4 inch heels no less. (I can shadow box my heavy bag in 6 inch heels, but still, I guess Haley can move)
So all my stats, levels got set back to starting, and addictions got reset to zeroes. Maps, gone.

This next one may be only a minor glitch :
My 1st encounter after my death was Abella of all people, with 300 health! (Should have had only 100 or so) Also reset was my strength, I was swinging like a newbie again. There weren't enough rounds to kill her, (Would have taken 14 or 15 if I had the stamina for all heavy attacks) so she lusted me up pretty good and left. (At least it was a pretty nice view watching her go)

Also interesting after dying, as I said, my attack power was rolled back to beginner status. I went to the shop to try to upgrade it, and found that upgrade price at 240 gold! (Should be about 45 if I remember, and the price for the next upgrade goes up by 15 gold each time, meaning I had 13 attack upgrades before death) With the creatures gaining 10 health points each day cycle, I was almost outpaced as far as attack power is concerned. On day 6, I finally saved the 240 gold and bought the attack upgrade, but it only increased my level by 1. It was like buying a 45 gold upgrade for 240 gold! There is no way I will catch up to the creatures' increasing health, trying to upgrade at these inflated prices. I can only do 1 battle at a time without resting back to full stamina as it is. Keeping smiling shop keeper, I hope you know your village is screwed.

Also, I recommend a save feature
That's definitely a bug, I have code in that resets the stats after a loss that should basically bring you back to starting but with some bonus stats to make the next run easier, but that seems to have bugged, I possibly have too many stats resetting in a single eval. (I've kept it to setting 5 stats and I have about 6 evals in a row, so I thought it would work fine, but apparently not.

Let me look into this today.

On the topic of the estim stuff, my main priority at the moment is building the rest of the game, it is definitely something that I'm willing to look into, but as I myself don't have an estim device I would not gain anything from adding it, so I don't want to slow down my progress in terms of finishing the game to add a feature that I can't use. I'm not saying that I won't look into implementing it, but as of right now it's not the priority for me.
User avatar
Visitor from Bound Anna
Explorer At Heart
Explorer At Heart
Posts: 173
Joined: Mon Apr 08, 2024 11:16 pm
Sexual Orientation: Straight
Contact:

Re: Looking for Playtesters - Hero RPG Webtease

Post by Visitor from Bound Anna »

Maybe you shouldn't hide the game link under a spoiler. 1 of my volunteers said they had to go looking for it and would have given up, or come to me for help, but did find at last moment
SpeshDetective
Explorer
Explorer
Posts: 41
Joined: Tue Jan 31, 2023 7:19 pm

Re: Looking for Playtesters - Hero RPG Webtease

Post by SpeshDetective »

lukasz9620 wrote: Thu Jul 31, 2025 10:27 am 1. I really, really like this game. It's heavily copied from Hero Corruption, but the original was great, and I hope you'll add more features. I'm mainly interested in real action, as I mentioned in my previous comment.

2. I've also noticed that fighting Succubi at higher levels isn't worth it. At the first level, you take little damage, you can win quickly, and thus lose less stamina and have more fights per day. I think that as you progress, you should fight at higher levels, so it might be worth making these higher levels more rewarding than they currently are. Maybe more gold (the difference is too small now and doesn't compensate for the difficulty).

3. It would also be nice to expand on the plot. Right now, it's mostly repetitive fights. A big plus is the large number of female enemies.

4. "Night Visits" can get boring after a while, it would be nice if there was a button to skip them (the effect on the statistics would remain, but you wouldn't have to watch the same thing every time).

5. Enemies constantly gain additional health points. Initially, they're quite strong relative to the player, but it's very easy to gain a significant advantage over them with upgrades. However, upgrades become very expensive over time, and opponents grow stronger at the same rate, so over time they'll become too strong again. I suggest setting a maximum price for each upgrade (potitions, training, etc.). For example, the most expensive training is 100 or 150 gold. And the most expensive potion is 50 gold, and then the price won't increase any further, so we can constantly gain at least a small advantage, not lose it. That's the point of progression.
Thank you for your feedback! I really appreciate it.

I do plan on adding more active content in the next two levels, I want Levels 1 and 2 to be more about early game grinding to get your stats up and then the later levels will become more difficult and creative.

I understand the issue with Level 2 not giving enough gold, currently Level 1 gives 10-20 Gold and Level 2 gives 20-30 Gold, so this can be adjusted. It isn't clear yet as I haven't added the text to the fights, but fighting also gives Exp and level 2 gives more than double the Exp as level 1, and the prices for upgrades in the Exp shop do not increase, again as this is designed as an early game grind to get your stats up to face the mid-late game content I have planned.

The plot will expand as I continue building out level 3 and 4 as I have a plan for there to be a Succubus Queen End Game fight and her influence will be felt more in the next two levels ideally, as well as boss fights in each level which appear when certain conditions are met. These will be heavily story driven dialogue (the idea being that you have to defeat the boss in each level to get the Queen's attention and fight her which will flesh out the story).

The dreams will be quite varied, in the same way that I have provided a lot of variety in the first two levels, so that it should not feel too repetitive, I only have 1 dream scene in at the moment just so that I know the feature functions as planned, I will look into adding a skip button that can appear if you have already had that dream appear.

The enemies should get to a point that you cannot out scale them, the idea is to have the player take multiple runs at the game and get stronger each time and therefore should be able to get further into the game each time, which is also why I have put in so many women, so that multiple runs don't get boring too quickly. As I said the Exp shop prices do not scale with each purchase, and Exp earning grows exponentially with each level (this is already coded in for levels 3 and 4) so that should give you a nice source of character growth through the runs. If this turns out to create a poor user experience once I have fleshed out the next two levels then I will definitely tune the numbers, adding a cap to the price sounds like a good idea if this does become an issue down the line.
Post Reply