[RELEASE][FEEDBACK] Infinity Club v0.5
- Kristycookie
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Re: [RELEASE][FEEDBACK] Infinity Club v0.1
The delay comes after the text/timer disappears. It just seems to hang for a bit. It could be related to all the branches I suppose. But after you made a change (?) it seems to have improved the delay. Or maybe my laptop is just less bogged down atm. Either way, it seems much more playable now. Thank you
Re: [RELEASE][FEEDBACK] Infinity Club v0.1
I finally got some free time to respond to your feedback! 
I think I would benefit from finally learning something about code optimization.
I swear every single time I use this word I need to check the spelling like five times and for some reason I always get it wrong. I fixed it. Thank you.
When it comes to audio, I want to finish music, sfx and ambience first, but I can't wait to experiment with something like this! I'll get there eventually. Hopefully. 
Yeah, there is not enough stuff in the game yet.
BUT! It got me thinking whether it would be better to change the description and keep it working this way? Would this be better in creating some session-based difficulty progression? I'm 50/50 on whether run/session effect would be better. I already fixed it in my dev version and made it work as intended, but now I'm second-guessing myself.

Again, thank you all!
@Ddevil - you wrote a whole novel you mad lad!
There is so much good stuff in there that I'll respond to it separately. 
I actually didn't change anything, but I'm happy it got better.Kristycookie wrote: Mon May 05, 2025 4:20 am The delay comes after the text/timer disappears. It just seems to hang for a bit. It could be related to all the branches I suppose. But after you made a change (?) it seems to have improved the delay. Or maybe my laptop is just less bogged down atm. Either way, it seems much more playable now. Thank you
Damn it!PandaDark8 wrote: Tue Apr 29, 2025 6:55 pm Minor Typo:
- Lounge on the right side is misspelled as LONGUE 5, LONGUE 10, etc.
I love these! I'll definitely add some CBT afflictions to the game sooner or later.PandaDark8 wrote: Tue Apr 29, 2025 6:55 pm Other ideas:
For the ones who enjoy pain, perhaps some "slap your cock/balls/ass/face" to the beat.
Punishment for leaving during the middle of a stage.
Oh yes!
Whoa! That's quite far!kerkersklave wrote: Wed Apr 30, 2025 3:53 pm I've played it to level 60 so far, but now I might wait a bit for further updates.
Yeah, there is not enough stuff in the game yet.
I have reviewed my code and you are absolutely correct! It's a bug. Completely unintended.kerkersklave wrote: Wed Apr 30, 2025 3:53 pm I chose the option for fast beats a few times and started to get a lot of fast beats for my first session up to 40 or so. But after reloading while in the lounge, they seemed to be a lot slower again on average.
BUT! It got me thinking whether it would be better to change the description and keep it working this way? Would this be better in creating some session-based difficulty progression? I'm 50/50 on whether run/session effect would be better. I already fixed it in my dev version and made it work as intended, but now I'm second-guessing myself.
After testing it for a bit, I agree. The base chances are way too low. I've increased them. The change is now live so feel free to give me feedback on how it feels now. I could tweak them some more or add some afflictions that would increase the chances even more in the future if needed.kerkersklave wrote: Wed Apr 30, 2025 3:53 pm Also, edging seems to be very rare in general. I even chose the option for consecutive holding, but this so far has never happened.
I would love to add latex unlockable, but I just can't find enough of them yet to support this. If anyone wants, you can send me your stash of latex themed pictures or point me to places where I can find some high quality ones.kerkersklave wrote: Wed Apr 30, 2025 3:53 pm There is of course all kinds of other stuff that could be added, I would love to see latex images...
I found some nice ones already, but I'll need to research this kink/fetish (?) a little bit more in order to implement it well. It might be part of some further updates later. I blame lack of these kind of pictures on me being probably way too vanilla.
These ideas could be implemented as afflictions. I like it.kerkersklave wrote: Wed Apr 30, 2025 3:53 pm I would also love if the tease could only be paused in the lounge and the other pauses are time limited and if you close it you lose progress to the last time in the lounge.
Again, thank you all!
@Ddevil - you wrote a whole novel you mad lad!
My Discord server: https://discord.gg/tbQxJ22
My latest release: Cock Hero - Replay viewtopic.php?t=24640
All my work so far: https://mega.nz/folder/sdcHmQzT#PZ4ctIZsoGp4N7zuDmIh_Q
My latest release: Cock Hero - Replay viewtopic.php?t=24640
All my work so far: https://mega.nz/folder/sdcHmQzT#PZ4ctIZsoGp4N7zuDmIh_Q
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kerkersklave
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Re: [RELEASE][FEEDBACK] Infinity Club v0.1
Well, I would not like to have to start on the slow speeds all the time. It would take for ever to get back to a high level. There should probably a maximal probability for the higher speeds, so that you don't reach 99% of max speed at some point. If you would want to step it back I would only take the probability back slightly when restarting. Like the effect of choosing the affliction once. Then it slowly reduces if you end the session often without choosing it again. But I don't think such a mechanism is needed.Pseudonym wrote: Fri May 09, 2025 6:32 pm I have reviewed my code and you are absolutely correct! It's a bug. Completely unintended.
BUT! It got me thinking whether it would be better to change the description and keep it working this way? Would this be better in creating some session-based difficulty progression? I'm 50/50 on whether run/session effect would be better. I already fixed it in my dev version and made it work as intended, but now I'm second-guessing myself.![]()
What I would love though is, to have different patterns at the same speeds, and maybe even a slightly higher max speed, that has a pretty low maximal probability. Once the probability for the current max speed gets high, there is little variation in stroking speed. Different patterns and an occasional "super speed" would make this more exciting.
Re: [RELEASE][FEEDBACK] Infinity Club v0.1
Thank you for offering your help! I might take you up on it if I get stuck on something (which is very possible since I'm not the best at coding).
But the biggest "problem" or bottleneck in my progress is probably the text and taunts. I'm not exactly a writer and English is not my first language, so coming up with taunts is difficult. Especially the ones for kinks or fetishes I personally don't have.
So if anyone wants, feel free to send me bunch of taunt lines that you would like to see in the game. That, and general feedback is probably the biggest help you can give me at this moment.
I think agree. Ideally there would be enough variety early on so that every run would feel different right from the get go. Rogue-likes/RPGs typically deal with this by offering different classes. I'll need to think about it. Thanks for bringing this to my attention.
Interesting. It reminds me of the concept of the "fun value" from Undertale. I think you are suggesting something similar in regards to the images. I like it.
I'm already working on session-based perks that will stop showing fully/semi-clothed girls. It will be part of the next update. :)
Ordering pictures based on nudity/hotness score is great idea and totally doable. I think I will implement it in this next update too. I'll have to test how it feels but I think it is going to be much better than the current, completely random images.
So bosses were actually part of my initial design. Every 10 stages, before lounge, you would have to choose one boss girl to "fight" from 3 different options. There would be like 20+ of them and each would have different abilities or themes.
The issue is that just getting the game to this current alpha stage took me about a year of work. Adding enough bosses, writing all the scripts and adding some variance would basically mean creating a whole new second game on top of what already is a huge project. It was the toughest decision since I loved the idea, but I had to cut them out in order to reduce the scope to something more manageable and something that I can actually finish.
Maybe I'll eventually get to the point where the game is in a state that I can start thinking about implementing them, but that feels at least like two years away. If I even ever get there.
This is an area where co-writer(s) would probably be very helpful? Although collaboration might bring it's own difficulties when it comes to different tastes and ideas on what the game should be...
In other words, the answer to bosses is – I would love to add them, but I don't know how to humanly do it at the moment.
It's something I was considering but wasn't sure. I think you are right. I will make it work that way in the next update.
Thank you Ddevil. I feel lucky getting this kind of high-quality feedback.
My Discord server: https://discord.gg/tbQxJ22
My latest release: Cock Hero - Replay viewtopic.php?t=24640
All my work so far: https://mega.nz/folder/sdcHmQzT#PZ4ctIZsoGp4N7zuDmIh_Q
My latest release: Cock Hero - Replay viewtopic.php?t=24640
All my work so far: https://mega.nz/folder/sdcHmQzT#PZ4ctIZsoGp4N7zuDmIh_Q
Re: [RELEASE][FEEDBACK] Infinity Club v0.1
Hi, so first time posting in this site, i have been a lurker for years and i think your rogue lke can be withing the top webtease like trials of the succubi because of replayability but as user @Ddevil posted the best solution is just more images and variety. Now im a fellow gooner and love the non-nude stuff specially after a good fast beat or edge, the non-nude being slow stroke makes it better but everyone has their own opinions as i saw someone saying he got bored because of panties.
Now about my ideas for your tease:
For the lounge:
1.have a save option, but get an afliction.
2. Stay hidrated, you go drink water, give an edge when you come back
3. look at the girls.
4. chose a picture you want removed, but get an afliction.
The posibility of being rogue (light) is interesting but maybe it should be something hard to get like having to stop and save at the lounge and not cuming for a day, the afliction could be worse too and you could chose one perk to keep.
now i dont know codding but adding some fights in between feels like it should be the same as doing boss fights so unless you get help we probably arent seeing that in years fom now.
I hope this tease gets the love it deserves!

Now about my ideas for your tease:
For the lounge:
1.have a save option, but get an afliction.
2. Stay hidrated, you go drink water, give an edge when you come back
3. look at the girls.
4. chose a picture you want removed, but get an afliction.
The posibility of being rogue (light) is interesting but maybe it should be something hard to get like having to stop and save at the lounge and not cuming for a day, the afliction could be worse too and you could chose one perk to keep.
now i dont know codding but adding some fights in between feels like it should be the same as doing boss fights so unless you get help we probably arent seeing that in years fom now.
I hope this tease gets the love it deserves!
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ch_guy
- Explorer

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Re: [RELEASE][FEEDBACK] Infinity Club v0.1
This tease is incredible. I had so much fun that it seems I had unlocked all the content.
I will be waiting for an update. Among the suggestions that have already been made, I think it would be great to see more themed stages, such as ones featuring big boobs, pawgs, teens, or milfs, for example.
I will be waiting for an update. Among the suggestions that have already been made, I think it would be great to see more themed stages, such as ones featuring big boobs, pawgs, teens, or milfs, for example.
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Re: [RELEASE][FEEDBACK] Infinity Club v0.1
Love this tease. I hope you keep updating it im definitely looking forward to playing again!
Also, is there any way to know when the tease gets updated? Even if its something small like adding new pictures (which i think have been added once or twice already?) would always like to play again after every update.
Thanks again for all your hard work!
Also, is there any way to know when the tease gets updated? Even if its something small like adding new pictures (which i think have been added once or twice already?) would always like to play again after every update.
Thanks again for all your hard work!
Re: [RELEASE][FEEDBACK] Infinity Club v0.1
I will. In fact, I'm planning to release next update - version 0.2 next week if everything goes well.Cxhomie wrote: Fri Jun 06, 2025 4:47 am Love this tease. I hope you keep updating it im definitely looking forward to playing again!
It is not going to be anything huge, just some new images, taunts, unlockables and fixes.
Also, I figured out how to do ease-out with audio in Eos so there will be a little bit of music.
Here is a little taste from the new images:
- Spoiler: show
I did couple of hot fixes on the live version - tweaking some numbers and fixing typos, but there have been no real updates or new images yet. The game is still the same version 0.1 at the moment.Cxhomie wrote: Fri Jun 06, 2025 4:47 am Also, is there any way to know when the tease gets updated? Even if its something small like adding new pictures (which i think have been added once or twice already?) would always like to play again after every update.
Last edited by Pseudonym on Sun Jun 08, 2025 7:55 pm, edited 1 time in total.
My Discord server: https://discord.gg/tbQxJ22
My latest release: Cock Hero - Replay viewtopic.php?t=24640
All my work so far: https://mega.nz/folder/sdcHmQzT#PZ4ctIZsoGp4N7zuDmIh_Q
My latest release: Cock Hero - Replay viewtopic.php?t=24640
All my work so far: https://mega.nz/folder/sdcHmQzT#PZ4ctIZsoGp4N7zuDmIh_Q
Re: [RELEASE][FEEDBACK] Infinity Club v0.1
Also, can I just say:
Praise the fapnip!
What a fantastic person! Everytime I struggle with something or I'm not sure if something is possible in Eos, I go search on the forums and it turns out he already made some research and experiments and shares some extremely helpful information on the topic.
This time, I was starting to hit Eos preloader limits with all the new pictures and music. Thanks to fapnip, I now understand that the tease preloads all the audio and images (even the exact same audio or image!) over and over every single time there is goto command to a page with these images/audios. It preloads stuff even hidden behind ifs! Which means thousands of of preloaded files and gigabites of used memory.
The solution, as fapnip discovered, is to use callPage() in eval instead of the goto page command at some strategic places.
I just tested it and not only it fixes my problem, it should also result in a huge performance improvement in the version 0.2!
Thank you fapnip. Wherever you are now, I wish you the best!

Praise the fapnip!
What a fantastic person! Everytime I struggle with something or I'm not sure if something is possible in Eos, I go search on the forums and it turns out he already made some research and experiments and shares some extremely helpful information on the topic.
This time, I was starting to hit Eos preloader limits with all the new pictures and music. Thanks to fapnip, I now understand that the tease preloads all the audio and images (even the exact same audio or image!) over and over every single time there is goto command to a page with these images/audios. It preloads stuff even hidden behind ifs! Which means thousands of of preloaded files and gigabites of used memory.
The solution, as fapnip discovered, is to use callPage() in eval instead of the goto page command at some strategic places.
I just tested it and not only it fixes my problem, it should also result in a huge performance improvement in the version 0.2!
Thank you fapnip. Wherever you are now, I wish you the best!
My Discord server: https://discord.gg/tbQxJ22
My latest release: Cock Hero - Replay viewtopic.php?t=24640
All my work so far: https://mega.nz/folder/sdcHmQzT#PZ4ctIZsoGp4N7zuDmIh_Q
My latest release: Cock Hero - Replay viewtopic.php?t=24640
All my work so far: https://mega.nz/folder/sdcHmQzT#PZ4ctIZsoGp4N7zuDmIh_Q
Re: [RELEASE][FEEDBACK] Infinity Club v0.1
Now you got me excited! Any update on when it will be released? Would love to play it this weekend if it’s ready.Pseudonym wrote: Sat Jun 07, 2025 9:20 am I will. In fact, I'm planning to release next update - version 0.2 next week if everything goes well.
It is not going to be anything huge, just some new images, taunts, unlockables and fixes.
Re: [RELEASE][FEEDBACK] Infinity Club v0.2
VERSION 0.2 IS NOW LIVE!
The main feature of this new update is music. There are also new images, taunts, perks, afflictions and some other small fixes and improvements. I hope you will like it.
Full patch notes:
The future:
I'll be probably releasing new update from time to time, based on your and mine enjoyment of the project. Let me know what parts of the game need the most improving and what would you love to see next.
Thank you for all your feedback so far!

The main feature of this new update is music. There are also new images, taunts, perks, afflictions and some other small fixes and improvements. I hope you will like it.
Full patch notes:
- Spoiler: show
The future:
I'll be probably releasing new update from time to time, based on your and mine enjoyment of the project. Let me know what parts of the game need the most improving and what would you love to see next.
Thank you for all your feedback so far!

My Discord server: https://discord.gg/tbQxJ22
My latest release: Cock Hero - Replay viewtopic.php?t=24640
All my work so far: https://mega.nz/folder/sdcHmQzT#PZ4ctIZsoGp4N7zuDmIh_Q
My latest release: Cock Hero - Replay viewtopic.php?t=24640
All my work so far: https://mega.nz/folder/sdcHmQzT#PZ4ctIZsoGp4N7zuDmIh_Q
- xman911
- Explorer At Heart

- Posts: 395
- Joined: Wed Feb 08, 2012 2:39 am
- Gender: Male
- Sexual Orientation: Straight
Re: [RELEASE][FEEDBACK] Infinity Club v0.2
It's a great tease, but it's very hard to find. I though the tease was completely gone... because I didn't find it searching any of the usual tags, i.e. edge, edging, orgasm denial... nothing. I though the tease was deleted then I searched the forum thread and found it here.
Basically the tease for sure should contain the orgasm-denial tag... so people can find it, I knew about it and hardly found it.
I did play the old version long ago, now I'll test the new one and give some feedback.
Basically the tease for sure should contain the orgasm-denial tag... so people can find it, I knew about it and hardly found it.
I did play the old version long ago, now I'll test the new one and give some feedback.
Re: [RELEASE][FEEDBACK] Infinity Club v0.2
Oh! Thanks for bringing this to my attention - I didn't knew about custom tags. I added some.
I also found there is a feature to bookmark teases and add them to your favorites - just click the heart below rating when you browse them.
I also found there is a feature to bookmark teases and add them to your favorites - just click the heart below rating when you browse them.
My Discord server: https://discord.gg/tbQxJ22
My latest release: Cock Hero - Replay viewtopic.php?t=24640
All my work so far: https://mega.nz/folder/sdcHmQzT#PZ4ctIZsoGp4N7zuDmIh_Q
My latest release: Cock Hero - Replay viewtopic.php?t=24640
All my work so far: https://mega.nz/folder/sdcHmQzT#PZ4ctIZsoGp4N7zuDmIh_Q
Re: [RELEASE][FEEDBACK] Infinity Club v0.2
Is there any way to bypass denial, literally just started and got denial again for 24h. 
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Randomguy0425
- Explorer

- Posts: 19
- Joined: Fri Oct 24, 2025 9:48 pm
Re: [RELEASE][FEEDBACK] Infinity Club v0.1
Great feedback, all would be great additions, I love this tease, definitely one of the best I've seen on this site ever, for me personally, I was playing, got to stage 10,it said game saved, so I closed it, and went to bed, figured I got work, so I'll continue tomorrow night, went back into the game, and it started me back at stage 4, got back to stage 10 again, said I'm gonna see if it'll work this time, it said game saved, and it reset me back to stage 1, if you can, please update this bug within the game when you get time, it's definitely help with being able to properly play the game, without it resetting progress.Pseudonym wrote: Sun May 11, 2025 10:48 amThank you for offering your help! I might take you up on it if I get stuck on something (which is very possible since I'm not the best at coding).![]()
But the biggest "problem" or bottleneck in my progress is probably the text and taunts. I'm not exactly a writer and English is not my first language, so coming up with taunts is difficult. Especially the ones for kinks or fetishes I personally don't have.
So if anyone wants, feel free to send me bunch of taunt lines that you would like to see in the game. That, and general feedback is probably the biggest help you can give me at this moment.
I think agree. Ideally there would be enough variety early on so that every run would feel different right from the get go. Rogue-likes/RPGs typically deal with this by offering different classes. I'll need to think about it. Thanks for bringing this to my attention.
Interesting. It reminds me of the concept of the "fun value" from Undertale. I think you are suggesting something similar in regards to the images. I like it.
I'm already working on session-based perks that will stop showing fully/semi-clothed girls. It will be part of the next update. :)
Ordering pictures based on nudity/hotness score is great idea and totally doable. I think I will implement it in this next update too. I'll have to test how it feels but I think it is going to be much better than the current, completely random images.
So bosses were actually part of my initial design. Every 10 stages, before lounge, you would have to choose one boss girl to "fight" from 3 different options. There would be like 20+ of them and each would have different abilities or themes.
The issue is that just getting the game to this current alpha stage took me about a year of work. Adding enough bosses, writing all the scripts and adding some variance would basically mean creating a whole new second game on top of what already is a huge project. It was the toughest decision since I loved the idea, but I had to cut them out in order to reduce the scope to something more manageable and something that I can actually finish.
Maybe I'll eventually get to the point where the game is in a state that I can start thinking about implementing them, but that feels at least like two years away. If I even ever get there.I hope I will.
This is an area where co-writer(s) would probably be very helpful? Although collaboration might bring it's own difficulties when it comes to different tastes and ideas on what the game should be...
In other words, the answer to bosses is – I would love to add them, but I don't know how to humanly do it at the moment.![]()
It's something I was considering but wasn't sure. I think you are right. I will make it work that way in the next update.
Thank you Ddevil. I feel lucky getting this kind of high-quality feedback.![]()
Also, I think adding in a way to maybe cum to a specific part of the body would be a nice reward option, whenever we know that we can't stroke any more, and we're close to finishing, hitting the option cumming can maybe take us to a page that says:
Seems like your close to cumming, where do you want to cum at?
And we can choose the part of the body that we can finish to, and whatever our current modifiers are, (like masturbation, full nudity, wet pussy, blonde, brunnetes, ass, etc), can be applied for our final round, the beat starts and the images, (like really wet pussy, grool and creaminess, orgasm, spreading their pussy's, bent over on all 4's, images that are choosen specifically for our preferred modifiers for this run and cum round), and we stroke to release, then hit the I came button once we finish, and it gives us our final stage, time etc as usual, once the game is finished we should be able to see our stats until we hit Start new run.


