[RELEASE][FEEDBACK] Infinity Club v0.5

All about the past, current and future webteases and the art of webteasing in general.
---
User avatar
Kristycookie
Explorer At Heart
Explorer At Heart
Posts: 382
Joined: Sat May 18, 2013 1:27 am
Sexual Orientation: Straight
I am a: Submissive

Re: [RELEASE][FEEDBACK] Infinity Club v0.1

Post by Kristycookie »

The delay comes after the text/timer disappears. It just seems to hang for a bit. It could be related to all the branches I suppose. But after you made a change (?) it seems to have improved the delay. Or maybe my laptop is just less bogged down atm. Either way, it seems much more playable now. Thank you
User avatar
Pseudonym
Explorer At Heart
Explorer At Heart
Posts: 372
Joined: Sat Sep 22, 2012 12:03 pm

Re: [RELEASE][FEEDBACK] Infinity Club v0.1

Post by Pseudonym »

I finally got some free time to respond to your feedback! :w00t:
Kristycookie wrote: Mon May 05, 2025 4:20 am The delay comes after the text/timer disappears. It just seems to hang for a bit. It could be related to all the branches I suppose. But after you made a change (?) it seems to have improved the delay. Or maybe my laptop is just less bogged down atm. Either way, it seems much more playable now. Thank you
I actually didn't change anything, but I'm happy it got better. :lol: I think I would benefit from finally learning something about code optimization. :blush:
PandaDark8 wrote: Tue Apr 29, 2025 6:55 pm Minor Typo:
- Lounge on the right side is misspelled as LONGUE 5, LONGUE 10, etc.
Damn it! :lol: I swear every single time I use this word I need to check the spelling like five times and for some reason I always get it wrong. I fixed it. Thank you.
PandaDark8 wrote: Tue Apr 29, 2025 6:55 pm Other ideas:
For the ones who enjoy pain, perhaps some "slap your cock/balls/ass/face" to the beat.
Punishment for leaving during the middle of a stage.
I love these! I'll definitely add some CBT afflictions to the game sooner or later.
avatarbr wrote: Tue Apr 29, 2025 11:49 pm - moans or girls audios
Oh yes! :yes: When it comes to audio, I want to finish music, sfx and ambience first, but I can't wait to experiment with something like this! I'll get there eventually. Hopefully. :-D
kerkersklave wrote: Wed Apr 30, 2025 3:53 pm I've played it to level 60 so far, but now I might wait a bit for further updates.
Whoa! That's quite far!
Yeah, there is not enough stuff in the game yet.
kerkersklave wrote: Wed Apr 30, 2025 3:53 pm I chose the option for fast beats a few times and started to get a lot of fast beats for my first session up to 40 or so. But after reloading while in the lounge, they seemed to be a lot slower again on average.
I have reviewed my code and you are absolutely correct! It's a bug. Completely unintended.
BUT! It got me thinking whether it would be better to change the description and keep it working this way? Would this be better in creating some session-based difficulty progression? I'm 50/50 on whether run/session effect would be better. I already fixed it in my dev version and made it work as intended, but now I'm second-guessing myself. :unsure:
kerkersklave wrote: Wed Apr 30, 2025 3:53 pm Also, edging seems to be very rare in general. I even chose the option for consecutive holding, but this so far has never happened.
After testing it for a bit, I agree. The base chances are way too low. I've increased them. The change is now live so feel free to give me feedback on how it feels now. I could tweak them some more or add some afflictions that would increase the chances even more in the future if needed.
kerkersklave wrote: Wed Apr 30, 2025 3:53 pm There is of course all kinds of other stuff that could be added, I would love to see latex images...
I would love to add latex unlockable, but I just can't find enough of them yet to support this. If anyone wants, you can send me your stash of latex themed pictures or point me to places where I can find some high quality ones.
kerkersklave wrote: Wed Apr 30, 2025 3:53 pm ...censored images would be also fun
I found some nice ones already, but I'll need to research this kink/fetish (?) a little bit more in order to implement it well. It might be part of some further updates later. I blame lack of these kind of pictures on me being probably way too vanilla. :-D
kerkersklave wrote: Wed Apr 30, 2025 3:53 pm I would also love if the tease could only be paused in the lounge and the other pauses are time limited and if you close it you lose progress to the last time in the lounge.
These ideas could be implemented as afflictions. I like it.

Again, thank you all! :love:
@Ddevil - you wrote a whole novel you mad lad! :lol: There is so much good stuff in there that I'll respond to it separately. :wave:
My Discord server: https://discord.gg/tbQxJ22
My latest release: Cock Hero - Replay viewtopic.php?t=24640
All my work so far: https://mega.nz/folder/sdcHmQzT#PZ4ctIZsoGp4N7zuDmIh_Q
kerkersklave
Explorer At Heart
Explorer At Heart
Posts: 709
Joined: Sun Jul 06, 2014 2:11 pm
Gender: Male
Sexual Orientation: Open to new ideas!
I am a: Slave

Re: [RELEASE][FEEDBACK] Infinity Club v0.1

Post by kerkersklave »

Pseudonym wrote: Fri May 09, 2025 6:32 pm I have reviewed my code and you are absolutely correct! It's a bug. Completely unintended.
BUT! It got me thinking whether it would be better to change the description and keep it working this way? Would this be better in creating some session-based difficulty progression? I'm 50/50 on whether run/session effect would be better. I already fixed it in my dev version and made it work as intended, but now I'm second-guessing myself. :unsure:
Well, I would not like to have to start on the slow speeds all the time. It would take for ever to get back to a high level. There should probably a maximal probability for the higher speeds, so that you don't reach 99% of max speed at some point. If you would want to step it back I would only take the probability back slightly when restarting. Like the effect of choosing the affliction once. Then it slowly reduces if you end the session often without choosing it again. But I don't think such a mechanism is needed.

What I would love though is, to have different patterns at the same speeds, and maybe even a slightly higher max speed, that has a pretty low maximal probability. Once the probability for the current max speed gets high, there is little variation in stroking speed. Different patterns and an occasional "super speed" would make this more exciting.
User avatar
Pseudonym
Explorer At Heart
Explorer At Heart
Posts: 372
Joined: Sat Sep 22, 2012 12:03 pm

Re: [RELEASE][FEEDBACK] Infinity Club v0.1

Post by Pseudonym »

Ddevil wrote: Wed Apr 30, 2025 7:11 pm If you need any help with coding or whatever, send me a DM.
Thank you for offering your help! I might take you up on it if I get stuck on something (which is very possible since I'm not the best at coding). :lol:

But the biggest "problem" or bottleneck in my progress is probably the text and taunts. I'm not exactly a writer and English is not my first language, so coming up with taunts is difficult. Especially the ones for kinks or fetishes I personally don't have.
So if anyone wants, feel free to send me bunch of taunt lines that you would like to see in the game. That, and general feedback is probably the biggest help you can give me at this moment.
Ddevil wrote: Wed Apr 30, 2025 7:11 pm Problem 1 - Replayability
Spoiler: show
So I've let it run to explore and see what content is there and it looks like you need to get to about stage 30 to really open up most of the "hotter" parts.
This is a big replayability issue because to get there again you would need to play 20 or so boring stages repeatedly. The way you designed it will mean you will have to see the same non-nude (or mostly non-nude) pictures over and over again before you get to the "good stuff" at the end.
Now, you model this game after roguelikes so lets see how roguelikes deal with this because they run into the same issue (you have to replay earlier stages to get to the good bits).

Solution 1 is meta progresion (aka rogue"lite") - your character in a game gets more powerful which allows you to speedrun earlier parts quickly.
This is difficult to implement in your format.

Solution 2 is skips - you unlock ability to skip to later stages at the start.
You can implement it by remembering how far did the player get previously and allow him to skip to last longue or maybe rounded up in tens. Or at the very least unlock skipping first 5 or 10 rounds eventually.

Solution 3 is variety - the hardest to do but holy grail. In the best roguelikes you don't mind replaying early stages because the variety is so high and interesting that the game feels different each time even as early as round 2 or 3.
This would need more content and pictures.
This could be also achieved by adding new powerful and unique perks that you can pick up only once at the start (or after round 1), that drastically alter the game, introducing variety from the start.

You should probably try to implements some of solution 2 and 3.
I think agree. Ideally there would be enough variety early on so that every run would feel different right from the get go. Rogue-likes/RPGs typically deal with this by offering different classes. I'll need to think about it. Thanks for bringing this to my attention.
Ddevil wrote: Wed Apr 30, 2025 7:11 pm Problem 2 - Variety
Spoiler: show
Problem 2 is general lack of variety unless you add ungodly amount of pictures (which is realistically impossible).
The way you want to address that is by "bucketing" pictures.
Here is how it should work:
Lets say you have a pool of 500 pictures total. Instead of rolling from the total pool directly each time you need a new picture, you want to create a bucket at the very beginning of the game, that contains, lets say 250 pictures.
And for the entire rest of this game run you will only roll pictures from that bucket and never touch the other ones.
This way if the player wants to replay the game another time, he is guaranteed to have many new pictures that he has never seen before.
Interesting. It reminds me of the concept of the "fun value" from Undertale. I think you are suggesting something similar in regards to the images. I like it.
Ddevil wrote: Wed Apr 30, 2025 7:11 pm Problem 3 - Progression
Spoiler: show
Problem 3 is pacing progression that is inconsistent.
That is, you are at the stage 30, really deep in the game, but you still get non-nude pictures that could've (and probably did have!) appeared in the very first stage.
From my playthrough I had a situation that illustrated this well:
A picture with a girl in panties appeared in stage 25+. Text read: "You probably can't wait for me to take off these panties :)"
And all I had in my mind was: "No, I can't wait for you to get off my screen so that I can see another girl with her panties already off!".
The way you are currently doing this you will create dissonance in players mind because the pacing is inconsistent and produces boring moments.

Solution: Create a system where hotter pictures appear more often in later stages. Also create progression within the stage: hotter pictures appear near the end of the stage.

Implementation: Now, how to do this without too much work? Obviously going through every picture and creating hotness score would be probably too much work, BUT you can do it like this rather easily:

Create hotness score for every TAG instead of every picture. You already have the pictures tagged rather well, so do it like this:
Neutral tags (such as [brunette][blonde][two girls]) get 0 points.
Other tags should get scored according to their expected hotness, for example [top nude] = 10 points, [pussy] = 20 points, etc.
Picture hotness score would then just be a sum of the tag scores.

Now you have pictures that have scores and now you can do the following:
When you create stage then you want to roll for all the pictures for that stage first, then you can control the average "hotness" for a given set and have it so that more hot sets of pictures will appear more often in the later stages.

You can also order the pictures within the stage from least hot to most hot and display them in this order.
This is much better because instead of inconsistent and random pacing within a stage you will get a gradient within each stage that will start with one or two non nude pictures, then some more nude, then end on bangers.

This will be way better game flow.
I'm already working on session-based perks that will stop showing fully/semi-clothed girls. It will be part of the next update. :)
Ordering pictures based on nudity/hotness score is great idea and totally doable. I think I will implement it in this next update too. I'll have to test how it feels but I think it is going to be much better than the current, completely random images.
Ddevil wrote: Wed Apr 30, 2025 7:11 pm Mechanic 3 - Boss Stages
Spoiler: show
Boss stages
I don't know if this goes against your infinite gimmick but it could be done still by introducing a boss stage every 20 normal stages or so. (And if you want to ditch the current infinite concept then you could have boss stage at the end and then game reset).

Boss stage could be a curated picture SET instead of a random draft of pictures like a normal stage.
You can have a 10-12 pictures probably of a single woman that take into account that they are a boss stage and are ordered accordingly (stripping from clothed to naked to showing some more etc.) and taunt player with texts and strokes speeds as a part of boss narrative.

Adding 5-10 boss stages like that would increase variety massively because players would want to experience every single boss stage at least once and would replay the game to get to the boss.

Boss could be an opportunity to offer a player with unique powerful game-altering perks as a reward in infinite mode.
So bosses were actually part of my initial design. Every 10 stages, before lounge, you would have to choose one boss girl to "fight" from 3 different options. There would be like 20+ of them and each would have different abilities or themes.

The issue is that just getting the game to this current alpha stage took me about a year of work. Adding enough bosses, writing all the scripts and adding some variance would basically mean creating a whole new second game on top of what already is a huge project. It was the toughest decision since I loved the idea, but I had to cut them out in order to reduce the scope to something more manageable and something that I can actually finish.

Maybe I'll eventually get to the point where the game is in a state that I can start thinking about implementing them, but that feels at least like two years away. If I even ever get there. :lol: I hope I will.

This is an area where co-writer(s) would probably be very helpful? Although collaboration might bring it's own difficulties when it comes to different tastes and ideas on what the game should be...
In other words, the answer to bosses is – I would love to add them, but I don't know how to humanly do it at the moment. :lol:
Ddevil wrote: Wed Apr 30, 2025 7:11 pm Small notes:
Spoiler: show
- When you pick up a stage modifier, you should make it guaranteed to appear in the following round at least once. Otherwise its very common to pick a modifier and never see it in action...
It's something I was considering but wasn't sure. I think you are right. I will make it work that way in the next update.


Thank you Ddevil. I feel lucky getting this kind of high-quality feedback. :love:
My Discord server: https://discord.gg/tbQxJ22
My latest release: Cock Hero - Replay viewtopic.php?t=24640
All my work so far: https://mega.nz/folder/sdcHmQzT#PZ4ctIZsoGp4N7zuDmIh_Q
User avatar
MrNobody
Curious Newbie
Curious Newbie
Posts: 1
Joined: Tue Oct 01, 2024 1:33 am

Re: [RELEASE][FEEDBACK] Infinity Club v0.1

Post by MrNobody »

Hi, so first time posting in this site, i have been a lurker for years and i think your rogue lke can be withing the top webtease like trials of the succubi because of replayability but as user @Ddevil posted the best solution is just more images and variety. Now im a fellow gooner and love the non-nude stuff specially after a good fast beat or edge, the non-nude being slow stroke makes it better but everyone has their own opinions as i saw someone saying he got bored because of panties.

Now about my ideas for your tease:
For the lounge:
1.have a save option, but get an afliction.
2. Stay hidrated, you go drink water, give an edge when you come back
3. look at the girls.
4. chose a picture you want removed, but get an afliction.

The posibility of being rogue (light) is interesting but maybe it should be something hard to get like having to stop and save at the lounge and not cuming for a day, the afliction could be worse too and you could chose one perk to keep.

now i dont know codding but adding some fights in between feels like it should be the same as doing boss fights so unless you get help we probably arent seeing that in years fom now.

I hope this tease gets the love it deserves! :love: :love: :love: :love:
Image
ch_guy
Explorer
Explorer
Posts: 40
Joined: Tue May 05, 2020 7:03 pm
Gender: Male
Sexual Orientation: Pansexual

Re: [RELEASE][FEEDBACK] Infinity Club v0.1

Post by ch_guy »

This tease is incredible. I had so much fun that it seems I had unlocked all the content.

I will be waiting for an update. Among the suggestions that have already been made, I think it would be great to see more themed stages, such as ones featuring big boobs, pawgs, teens, or milfs, for example.
Attachments
Untitled.png
Untitled.png (82.07 KiB) Viewed 8823 times
Cxhomie
Explorer
Explorer
Posts: 7
Joined: Tue Nov 10, 2020 5:22 am

Re: [RELEASE][FEEDBACK] Infinity Club v0.1

Post by Cxhomie »

Love this tease. I hope you keep updating it im definitely looking forward to playing again!

Also, is there any way to know when the tease gets updated? Even if its something small like adding new pictures (which i think have been added once or twice already?) would always like to play again after every update.

Thanks again for all your hard work!
User avatar
Pseudonym
Explorer At Heart
Explorer At Heart
Posts: 372
Joined: Sat Sep 22, 2012 12:03 pm

Re: [RELEASE][FEEDBACK] Infinity Club v0.1

Post by Pseudonym »

Cxhomie wrote: Fri Jun 06, 2025 4:47 am Love this tease. I hope you keep updating it im definitely looking forward to playing again!
I will. In fact, I'm planning to release next update - version 0.2 next week if everything goes well.
It is not going to be anything huge, just some new images, taunts, unlockables and fixes.

Also, I figured out how to do ease-out with audio in Eos so there will be a little bit of music.

Here is a little taste from the new images:
Spoiler: show
Image
Cxhomie wrote: Fri Jun 06, 2025 4:47 am Also, is there any way to know when the tease gets updated? Even if its something small like adding new pictures (which i think have been added once or twice already?) would always like to play again after every update.
I did couple of hot fixes on the live version - tweaking some numbers and fixing typos, but there have been no real updates or new images yet. The game is still the same version 0.1 at the moment.
Last edited by Pseudonym on Sun Jun 08, 2025 7:55 pm, edited 1 time in total.
My Discord server: https://discord.gg/tbQxJ22
My latest release: Cock Hero - Replay viewtopic.php?t=24640
All my work so far: https://mega.nz/folder/sdcHmQzT#PZ4ctIZsoGp4N7zuDmIh_Q
User avatar
Pseudonym
Explorer At Heart
Explorer At Heart
Posts: 372
Joined: Sat Sep 22, 2012 12:03 pm

Re: [RELEASE][FEEDBACK] Infinity Club v0.1

Post by Pseudonym »

Also, can I just say:

Praise the fapnip! :innocent:

What a fantastic person! Everytime I struggle with something or I'm not sure if something is possible in Eos, I go search on the forums and it turns out he already made some research and experiments and shares some extremely helpful information on the topic.

This time, I was starting to hit Eos preloader limits with all the new pictures and music. Thanks to fapnip, I now understand that the tease preloads all the audio and images (even the exact same audio or image!) over and over every single time there is goto command to a page with these images/audios. It preloads stuff even hidden behind ifs! Which means thousands of of preloaded files and gigabites of used memory.

The solution, as fapnip discovered, is to use callPage() in eval instead of the goto page command at some strategic places.
I just tested it and not only it fixes my problem, it should also result in a huge performance improvement in the version 0.2! 8-)

Thank you fapnip. Wherever you are now, I wish you the best! :wave: :love:
My Discord server: https://discord.gg/tbQxJ22
My latest release: Cock Hero - Replay viewtopic.php?t=24640
All my work so far: https://mega.nz/folder/sdcHmQzT#PZ4ctIZsoGp4N7zuDmIh_Q
Cxhomie
Explorer
Explorer
Posts: 7
Joined: Tue Nov 10, 2020 5:22 am

Re: [RELEASE][FEEDBACK] Infinity Club v0.1

Post by Cxhomie »

Pseudonym wrote: Sat Jun 07, 2025 9:20 am I will. In fact, I'm planning to release next update - version 0.2 next week if everything goes well.
It is not going to be anything huge, just some new images, taunts, unlockables and fixes.
Now you got me excited! Any update on when it will be released? Would love to play it this weekend if it’s ready.
User avatar
Pseudonym
Explorer At Heart
Explorer At Heart
Posts: 372
Joined: Sat Sep 22, 2012 12:03 pm

Re: [RELEASE][FEEDBACK] Infinity Club v0.2

Post by Pseudonym »

VERSION 0.2 IS NOW LIVE!

The main feature of this new update is music. There are also new images, taunts, perks, afflictions and some other small fixes and improvements. I hope you will like it. :love:

Full patch notes:
Spoiler: show
--- VERSION 0.2: ---

- Added music
- New images, taunts, perks and afflictions
- Images in a stage are now generally progressing from clothed to nude instead of being completely random
- Fixed a bug when "Faster stroking speed" affliction wouldn't save correctly after closing the game
- Moved the "more nudity" unlockables to perks and made them session-based
- Themes or modifiers that you just unlocked are now guaranteed to spawn in the following stage
- Increased general chance to spawn themes or modifiers in stages
- Beats sounds can be now turned off
- Game performance improvements
Please, let me know if you find some bugs or issues. :wave:



The future:
I'll be probably releasing new update from time to time, based on your and mine enjoyment of the project. Let me know what parts of the game need the most improving and what would you love to see next.

Thank you for all your feedback so far! :love:

Image
My Discord server: https://discord.gg/tbQxJ22
My latest release: Cock Hero - Replay viewtopic.php?t=24640
All my work so far: https://mega.nz/folder/sdcHmQzT#PZ4ctIZsoGp4N7zuDmIh_Q
User avatar
xman911
Explorer At Heart
Explorer At Heart
Posts: 395
Joined: Wed Feb 08, 2012 2:39 am
Gender: Male
Sexual Orientation: Straight

Re: [RELEASE][FEEDBACK] Infinity Club v0.2

Post by xman911 »

It's a great tease, but it's very hard to find. I though the tease was completely gone... because I didn't find it searching any of the usual tags, i.e. edge, edging, orgasm denial... nothing. I though the tease was deleted then I searched the forum thread and found it here.

Basically the tease for sure should contain the orgasm-denial tag... so people can find it, I knew about it and hardly found it.

I did play the old version long ago, now I'll test the new one and give some feedback.
User avatar
Pseudonym
Explorer At Heart
Explorer At Heart
Posts: 372
Joined: Sat Sep 22, 2012 12:03 pm

Re: [RELEASE][FEEDBACK] Infinity Club v0.2

Post by Pseudonym »

Oh! Thanks for bringing this to my attention - I didn't knew about custom tags. I added some. :wave:

I also found there is a feature to bookmark teases and add them to your favorites - just click the heart below rating when you browse them. :love:
My Discord server: https://discord.gg/tbQxJ22
My latest release: Cock Hero - Replay viewtopic.php?t=24640
All my work so far: https://mega.nz/folder/sdcHmQzT#PZ4ctIZsoGp4N7zuDmIh_Q
Dandyman
Curious Newbie
Curious Newbie
Posts: 2
Joined: Sun Nov 28, 2021 9:35 pm

Re: [RELEASE][FEEDBACK] Infinity Club v0.2

Post by Dandyman »

Is there any way to bypass denial, literally just started and got denial again for 24h. :rant:
Randomguy0425
Explorer
Explorer
Posts: 19
Joined: Fri Oct 24, 2025 9:48 pm

Re: [RELEASE][FEEDBACK] Infinity Club v0.1

Post by Randomguy0425 »

Pseudonym wrote: Sun May 11, 2025 10:48 am
Ddevil wrote: Wed Apr 30, 2025 7:11 pm If you need any help with coding or whatever, send me a DM.
Thank you for offering your help! I might take you up on it if I get stuck on something (which is very possible since I'm not the best at coding). :lol:

But the biggest "problem" or bottleneck in my progress is probably the text and taunts. I'm not exactly a writer and English is not my first language, so coming up with taunts is difficult. Especially the ones for kinks or fetishes I personally don't have.
So if anyone wants, feel free to send me bunch of taunt lines that you would like to see in the game. That, and general feedback is probably the biggest help you can give me at this moment.
Ddevil wrote: Wed Apr 30, 2025 7:11 pm Problem 1 - Replayability
Spoiler: show
So I've let it run to explore and see what content is there and it looks like you need to get to about stage 30 to really open up most of the "hotter" parts.
This is a big replayability issue because to get there again you would need to play 20 or so boring stages repeatedly. The way you designed it will mean you will have to see the same non-nude (or mostly non-nude) pictures over and over again before you get to the "good stuff" at the end.
Now, you model this game after roguelikes so lets see how roguelikes deal with this because they run into the same issue (you have to replay earlier stages to get to the good bits).

Solution 1 is meta progresion (aka rogue"lite") - your character in a game gets more powerful which allows you to speedrun earlier parts quickly.
This is difficult to implement in your format.

Solution 2 is skips - you unlock ability to skip to later stages at the start.
You can implement it by remembering how far did the player get previously and allow him to skip to last longue or maybe rounded up in tens. Or at the very least unlock skipping first 5 or 10 rounds eventually.

Solution 3 is variety - the hardest to do but holy grail. In the best roguelikes you don't mind replaying early stages because the variety is so high and interesting that the game feels different each time even as early as round 2 or 3.
This would need more content and pictures.
This could be also achieved by adding new powerful and unique perks that you can pick up only once at the start (or after round 1), that drastically alter the game, introducing variety from the start.

You should probably try to implements some of solution 2 and 3.
I think agree. Ideally there would be enough variety early on so that every run would feel different right from the get go. Rogue-likes/RPGs typically deal with this by offering different classes. I'll need to think about it. Thanks for bringing this to my attention.
Ddevil wrote: Wed Apr 30, 2025 7:11 pm Problem 2 - Variety
Spoiler: show
Problem 2 is general lack of variety unless you add ungodly amount of pictures (which is realistically impossible).
The way you want to address that is by "bucketing" pictures.
Here is how it should work:
Lets say you have a pool of 500 pictures total. Instead of rolling from the total pool directly each time you need a new picture, you want to create a bucket at the very beginning of the game, that contains, lets say 250 pictures.
And for the entire rest of this game run you will only roll pictures from that bucket and never touch the other ones.
This way if the player wants to replay the game another time, he is guaranteed to have many new pictures that he has never seen before.
Interesting. It reminds me of the concept of the "fun value" from Undertale. I think you are suggesting something similar in regards to the images. I like it.
Ddevil wrote: Wed Apr 30, 2025 7:11 pm Problem 3 - Progression
Spoiler: show
Problem 3 is pacing progression that is inconsistent.
That is, you are at the stage 30, really deep in the game, but you still get non-nude pictures that could've (and probably did have!) appeared in the very first stage.
From my playthrough I had a situation that illustrated this well:
A picture with a girl in panties appeared in stage 25+. Text read: "You probably can't wait for me to take off these panties :)"
And all I had in my mind was: "No, I can't wait for you to get off my screen so that I can see another girl with her panties already off!".
The way you are currently doing this you will create dissonance in players mind because the pacing is inconsistent and produces boring moments.

Solution: Create a system where hotter pictures appear more often in later stages. Also create progression within the stage: hotter pictures appear near the end of the stage.

Implementation: Now, how to do this without too much work? Obviously going through every picture and creating hotness score would be probably too much work, BUT you can do it like this rather easily:

Create hotness score for every TAG instead of every picture. You already have the pictures tagged rather well, so do it like this:
Neutral tags (such as [brunette][blonde][two girls]) get 0 points.
Other tags should get scored according to their expected hotness, for example [top nude] = 10 points, [pussy] = 20 points, etc.
Picture hotness score would then just be a sum of the tag scores.

Now you have pictures that have scores and now you can do the following:
When you create stage then you want to roll for all the pictures for that stage first, then you can control the average "hotness" for a given set and have it so that more hot sets of pictures will appear more often in the later stages.

You can also order the pictures within the stage from least hot to most hot and display them in this order.
This is much better because instead of inconsistent and random pacing within a stage you will get a gradient within each stage that will start with one or two non nude pictures, then some more nude, then end on bangers.

This will be way better game flow.
I'm already working on session-based perks that will stop showing fully/semi-clothed girls. It will be part of the next update. :)
Ordering pictures based on nudity/hotness score is great idea and totally doable. I think I will implement it in this next update too. I'll have to test how it feels but I think it is going to be much better than the current, completely random images.
Ddevil wrote: Wed Apr 30, 2025 7:11 pm Mechanic 3 - Boss Stages
Spoiler: show
Boss stages
I don't know if this goes against your infinite gimmick but it could be done still by introducing a boss stage every 20 normal stages or so. (And if you want to ditch the current infinite concept then you could have boss stage at the end and then game reset).

Boss stage could be a curated picture SET instead of a random draft of pictures like a normal stage.
You can have a 10-12 pictures probably of a single woman that take into account that they are a boss stage and are ordered accordingly (stripping from clothed to naked to showing some more etc.) and taunt player with texts and strokes speeds as a part of boss narrative.

Adding 5-10 boss stages like that would increase variety massively because players would want to experience every single boss stage at least once and would replay the game to get to the boss.

Boss could be an opportunity to offer a player with unique powerful game-altering perks as a reward in infinite mode.
So bosses were actually part of my initial design. Every 10 stages, before lounge, you would have to choose one boss girl to "fight" from 3 different options. There would be like 20+ of them and each would have different abilities or themes.

The issue is that just getting the game to this current alpha stage took me about a year of work. Adding enough bosses, writing all the scripts and adding some variance would basically mean creating a whole new second game on top of what already is a huge project. It was the toughest decision since I loved the idea, but I had to cut them out in order to reduce the scope to something more manageable and something that I can actually finish.

Maybe I'll eventually get to the point where the game is in a state that I can start thinking about implementing them, but that feels at least like two years away. If I even ever get there. :lol: I hope I will.

This is an area where co-writer(s) would probably be very helpful? Although collaboration might bring it's own difficulties when it comes to different tastes and ideas on what the game should be...
In other words, the answer to bosses is – I would love to add them, but I don't know how to humanly do it at the moment. :lol:
Ddevil wrote: Wed Apr 30, 2025 7:11 pm Small notes:
Spoiler: show
- When you pick up a stage modifier, you should make it guaranteed to appear in the following round at least once. Otherwise its very common to pick a modifier and never see it in action...
It's something I was considering but wasn't sure. I think you are right. I will make it work that way in the next update.


Thank you Ddevil. I feel lucky getting this kind of high-quality feedback. :love:
Great feedback, all would be great additions, I love this tease, definitely one of the best I've seen on this site ever, for me personally, I was playing, got to stage 10,it said game saved, so I closed it, and went to bed, figured I got work, so I'll continue tomorrow night, went back into the game, and it started me back at stage 4, got back to stage 10 again, said I'm gonna see if it'll work this time, it said game saved, and it reset me back to stage 1, if you can, please update this bug within the game when you get time, it's definitely help with being able to properly play the game, without it resetting progress.

Also, I think adding in a way to maybe cum to a specific part of the body would be a nice reward option, whenever we know that we can't stroke any more, and we're close to finishing, hitting the option cumming can maybe take us to a page that says:

Seems like your close to cumming, where do you want to cum at?

And we can choose the part of the body that we can finish to, and whatever our current modifiers are, (like masturbation, full nudity, wet pussy, blonde, brunnetes, ass, etc), can be applied for our final round, the beat starts and the images, (like really wet pussy, grool and creaminess, orgasm, spreading their pussy's, bent over on all 4's, images that are choosen specifically for our preferred modifiers for this run and cum round), and we stroke to release, then hit the I came button once we finish, and it gives us our final stage, time etc as usual, once the game is finished we should be able to see our stats until we hit Start new run.
Post Reply