[old] Monopoly of Teases: Version 1.0

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lmind
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Re: [Release] Monopoly of Teases: Version 1.0

Post by lmind »

I think this game is really great. My feedback:

Pros:
  • The programming is very impressive!
  • I love the models! Overall, lean body types, which are my personal favorite and underrepresented, imho. Many teases feature typical big-breasted, big-booty porn girls. Nothing against them or anyone who likes them; they just aren't my personal preference.
  • Well-balanced difficulty on Normal mode.
  • Fun overall game design. I like the choices you made to streamline the rules of Monopoly.
  • I am very impressed with the pictures for every possible combination of hotels and rock/paper/scissors!
Cons:
  • The English has a lot of mistakes. I assume English is not your first language? I think the tease could benefit a LOT from having a native English speaker make a single editing pass through the entire file.
Bugs? (these were in a long game of v1.0)
Spoiler: show
  • One of the girls rolled doubles, landed on another girl's property, lost all her money, and was eliminated from the game. That part worked correctly. The bug, however, was when the next girl took her turn, it said she gets to roll again, because she got doubles. Essentially, the flag for doubles was still set (or something) from the previous girl who was eliminated.
  • If you click "Edge" during a stroking warm-up, sometimes you get two countdown timers on the screen at the same time.
Suggestions/Wishlist:
Spoiler: show
  • In Monopoly, if you roll doubles three times in a row, you go straight to jail. It's not necessary, but maybe something to consider.
  • Also in Monopoly, you can roll for a chance to get out of jail. Another feature to consider, probably only for the girls.
  • Also in Monopoly, the rent for your railroads goes up if you own more than one railroad. Not necessary, but something to consider.
  • More random dialog lines everywhere. Like, 4x the current number of random dialog lines. If you get an English editor, maybe they can write some.
  • This is a big wish, but... each square currently triggers one scene, with one girl. So if you land on Marvin Gardens, you always play the same scene. It would make the game a lot more dynamic if each square had at least two scenes, with the scene chosen randomly when you land on the square. It would double (or 3x, or 4x) the number of scenes you have to write, but it would add a lot more variety.
  • More opponents. Each game would still be 4 players, but instead of Chloe, Darien, and Indiana every time, maybe there are 6 different girls, and the game randomly chooses 3 each time the game starts. You probably wouldn't have to change any dialog; just the code showing the pics. I recommend Elle Tan, Anjelica, and Guerlain (similar body types).
Thank you making such a great game! I gave v1.0 five stars.

-lmind
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Re: [Release] Monopoly of Teases: Version 1.0

Post by whd »

lmind wrote: Tue Mar 25, 2025 11:10 pm I think this game is really great. My feedback:
Thanks for your detailed feedback.
I am glad, that difficulty is well balanced in normal mode. Not finding a balance of strength was one of my biggest fears.
People are very different. What to change to make it harder or easyer is not that clear. It would be no surprise, if hard and soft mode do not hit the intended aim.

The mechanic to put all hotels and players in position was quite a challenge. Same story with property teases, which do follow a mechanic to make it possible to copy more variants with little manual adjustments.

To the cons: It's a long long time ago, when I was staying in an english country (last Millenium ;-) ). Since then, I did not need to use english at all and unfortunately, too much is lost by now. And to be honest, I also didn't care too much about grammar in the first place. The complicated mechanics kept me that busy, that I did not put enough strength in story line etc. r0nin47 offered me to help. I am looking forward to his translation/adjustments. It is not that easy, since the properties are not linear written and I believe, this is not helping the translation speed.

The bad english is the reason, that I do not increase variety right now. I better wait for a proper english version to increase more variants of property teases from there (your and others big wish). As for now, there are 3-4 properties with variants. Marvin Garden is one of them, Kentucky another.
lmind wrote: Tue Mar 25, 2025 11:10 pm Bugs? (these were in a long game of v1.0)
the rolled doubles combined with going broke is fixed. The two timers are not avoidable but should not do any harm.

kind regards
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Re: [Release] Monopoly of Teases: Version 1.0

Post by TarazGr »

Just as a heads up for 1.3

Whenever you get any of the new girls, the names of the usual girls still show up in some instances

Ones I've noticed:
  • Community Chest cards that make you swap hotels
  • After winning, the names to choose from are of the usual girls
  • When they get eliminated, the pic of the usual girl appears instead of the current one getting eliminated
For those like me that have played before it's not an issue since I remember the old ordering, so I know which is which, but anyone new would see a random name and might not know who that corresponds to
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Re: [Release] Monopoly of Teases: Version 1.0

Post by whd »

TarazGr wrote: Sat Apr 05, 2025 11:04 am Just as a heads up for 1.3

Whenever you get any of the new girls, the names of the usual girls still show up in some instances

Ones I've noticed:
  • Community Chest cards that make you swap hotels
  • After winning, the names to choose from are of the usual girls
  • When they get eliminated, the pic of the usual girl appears instead of the current one getting eliminated
For those like me that have played before it's not an issue since I remember the old ordering, so I know which is which, but anyone new would see a random name and might not know who that corresponds to
Thanks for the hints. This correction was not that easy, but it should have worked. Tests on my side did work.
I fixed Community Chest cards and the shown girl after elimination.
The winning picture error was fixed a while ago. Strange, that this wasn't published. But now, all these gitches schould be fixed.
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Re: [Release] Monopoly of Teases: Version 1.0

Post by whd »

r0nin47 wrote: Sat Mar 08, 2025 9:19 pm Great idea, with lots of potential, but it definitely needs some work...

Just a few issues I have with it:
...Community chest cards disappearing, ...
First, I answered, that this has to be like this because you can use the Community Chest cards only in certain circumstances.
But I found a solution to fix this as well. I toggle a button with a notifier. Now the cards do not vanish anymore.
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Re: [Release] Monopoly of Teases: Version 1.0

Post by SubBram »

Really, really love this tease! Cant stop losing to the girls tho....

Would be nice to have a version with pornstars/of girls too!

Keep it up man! Thanks for all your effort!
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Re: [Release] Monopoly of Teases: Version 1.0

Post by whd »

Hello you all

Lately, I programmed quite a lot on a new version of Monopoly.
- The texts are polished to proper english, if deepseek is usable for this.
- it's finally saveable
- chance is changed in large scale
- all places have different girls to have variation when you hit it again
- hard mode did not work well, is cancelled in this strategy. It would have to be different, if needed.
- the game is winable. if the girls are stripped, they loose money

Is there anybody, who could test a bit around and give a feedback whether the texts are still an issue or ok like that?

I gave different characteristics to different girls (places). Some are also not native english (pacific, oriental) related to the location and sometime they are maybe living in US but background is Ukrainian (North Carolina). Is this ok like that or too confusing? Would I rather change everything to proper english?

If some testers could give a feedback, whether this tease is publishable or has some issues to correct, that would be very nice.

New ideas are very welcome of course. I implemented quite a few from former feedbacks. Maybe there are more to come.

The girls are lean body type, no big boobs etc. This is not my kink. If this would be a big issue, it would have to be another version for a different target group.

Here's the V2.0 beta
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Re: [Release] Monopoly of Teases: Version 1.0

Post by Carnal1 »

I love game teases. Your Monopoly definitely a favorite. Thanks for creating it. Thanks for sharing it. Thanks for updating it.
I did a sort of speed run, look-thru of this latest version. Love the models. Love the game. Love the Chance, Community Chest, Free Parking etc etc. All your new changes are great. Love the various bits in other languages.
Spoiler: show
Sorry if a bit wordy!
I did find a few problems (but even if nothing got fixed, I'd still play the game and just assume the other players were cheating - as often happens when really playing Monopoly!):
  • It seems to sometimes have problems dealing with board position and movement. Some of these I seem to recall also from earlier versions but I thought fixed on the last one.
    • Early in the game I landed on the 1st Community Chest. Then rolled 3&2 to Chance. Then 5&2 to Marvin Gardens. Then rolled double 5 and landed on Boardwalk! It wasn't consistent but did similar random jumps several times.
      It's hard to keep track of where everyone is, but pretty sure it jumped the other players to incorrect spaces every now and again as well.

      It also often omits some of the edges & stroking required for properties. When I landed on Boardwalk I was to do 2 holding edges with stroke confirmation. But after I did the 1st hold and strokes it said good job and acted like I'd bought the property. This happened randomly(not every time) for quite a few different properties -both in buying as well as when visiting. Once on North Carolina, required 3 edges with stroke confirmation. After the 1st edge it said I'd bought it without asking for any more edges but right after that it wanted one more edge hold. When I did that it simply went on to the next player without saying anything to me.

      I also tried the 'Cheat Dice' and found it inconsistent, sometimes moving me the expected number and sometimes some random amount - usually one or 2.

      At some point I realized the game only had me owning 1 property despite having 'bought' 4 or 5. Now I realize I hadn't ever double checked the count next to my name showing 4 or 5. Possible it never actually credited me due to the above problem of saying I bought it and moving on despite the game skipping some of the edges/strokes. I'm pretty sure it deducted money each time tho.

      It also seemed to be inconsistent keeping track of throwing doubles. At one point it seemed every roll was a double and after 3 rolls one of the NPCs was sent to jail because of that. The very next model also rolled 3 doubles in a row (actually 4) and played normal without being sent to jail.

      I can't recall now if the game used to let players buy Electric Company and Water Works but in this version I did not own them after playing their parts successfully.
    Much more minor issues were some small typo/grammar errors ( really, minor, no big deal. I don't recall any major text issues in earlier versions. There are teases by native English speakers with far bigger errors.) :
    • On Boardwalk (and maybe elsewhere) it says: "First we must warming up" should be "First we must warm up" or "...be warming up..."
      Also "The game requires you to maintain that edge Boardwalk" - I think the word "Boardwalk inadvertently slipped in there.

      "...can play once more because of double dices. " - actually 'dice' is plural for 'die" so "...can play once more because of double dice. " or more normally "...can play once more because of doubles. "

      ".. does nothave enough money. Amount of depth is -130$." - "".. does not have enough money. Amount of debt is -$130." (dollar signs come before the amount in English, Also elsewhere in the game. NBD )
      "We don't want you loosing the game this way", "Loosing like this leaves only a sticky mess." -> "losing"
      "Let’s place everything on the board, where it belongs to." -> "Let’s place everything on the board, where it belongs."
      "Oops! Looks like your wallet's a bit light for to build a hotel." -> "Oops! Looks like your wallet's a bit light to build a hotel."
    And while I'm writing, a couple wishes:
    I like that you added the note of number of hotels and railroads to side of names. Even more useful/nice would be some way of showing what each player owns. Maybe with a button that jumps to a page with a list of the players and owned properties?
    Also some way to show players' position. Not terribly important but I think position next to the name would be more useful than hotel count, especially if you were able to implement the above button for property list.
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Re: [Release] Monopoly of Teases: Version 1.0

Post by popss »

First of all it's a brilliant tease. The only thing I can suggest to improve it is for the hotels to show who owns them - perhaps done by putting their name on the roof.

I owned the Electricity Board, and sometimes I didn't get the rent when someone landed on it. However, this wasn't consistent as sometimes I did get the rent.

I lost, and the game said "You are broke, John. You do not earn, to stay in the game." I think it would be better if it said "You are broke, John. You do not have enough money to stay in the game."
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Re: [Release] Monopoly of Teases: Version 1.0

Post by whd »

Carnal1 wrote: Sat Jan 24, 2026 12:19 am ... I did a sort of speed run, look-thru of this latest version.

.... Sorry if a bit wordy!....
Many many thanks for your detailed feedback. There's nothing to be sorry about. In contrary, I am pleased with your answer. Thanks for your effort and many words! I will go through all errors you found.

You mention speed run. If I tested it in preview mode (pushing forward very fast), I noticed misbehaviour like you described. But I thought, that this is not possible in normal mode, since preview allows you to jump to next step (maybe before all jscript lines were done). In normal mode, you can only fast forward saying texts. Did you speed run in normal mode or do you know the trick to put a tease to preview mode and tested like this?
Depending your answer I have to check and test much more the nested routines I used in buying or visiting properties.

Another question: Are you certain, that while buying a property, you did not overjump a question or give up an edge? Because if you don't wait the counter or you don't edge in the given time or give up while edging, the purchase can be cancelled (and it says it, but you can miss this text in speed run).
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Re: [Release] Monopoly of Teases: Version 1.0

Post by whd »

popss wrote: Sat Jan 24, 2026 11:34 am ..I owned the Electricity Board, and sometimes I didn't get the rent when someone landed on it. However, this wasn't consistent as sometimes I did get the rent.

I lost, and the game said "You are broke, John. You do not earn, to stay in the game." I think it would be better if it said "You are broke, John. You do not have enough money to stay in the game."
Thanks for your feedback!
1. This is a misunderstanding. You don't own water or electro. These are fields, where you only pay for electrician or plumber work. Also the girls only pay but you get nothing.

2. I corrected to following: There is no money left. You have to leave the game.

3. I cannot write in the pictures. This would give to many variations and handling would become awful.
The two lines for "hotel owned by a girl" is a compromise. You can distinguish between own hotel and girls hotel. But there are even not enough possibilities like 2, 3 and 4 lines for the different girls but to be fair. In real board game, you don't see, whom it belongs to either. You can ask the people or check in front of the other players but not on the board itself.
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Re: [Release] Monopoly of Teases: Version 1.0

Post by Carnal1 »

whd wrote: Sat Jan 24, 2026 5:30 pm
You mention speed run. If I tested it in preview mode (pushing forward very fast), I noticed misbehaviour like you described. But I thought, that this is not possible in normal mode, since preview allows you to jump to next step (maybe before all jscript lines were done). In normal mode, you can only fast forward saying texts. Did you speed run in normal mode or do you know the trick to put a tease to preview mode and tested like this?
Depending your answer I have to check and test much more the nested routines I used in buying or visiting properties.
I am very sorry - I think you are correct. I was using the preview mode and hadn't considered my haste might be causing the problem. I just replayed completely normal and all worked perfectly. Including automatically saving when leaving the tease and recovering upon return. Your addition of the 'inventory button' is appreciated. As is the position next to names. You have done a stupendous job creating this very fun tease.
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Re: [Release] Monopoly of Teases: Version 1.0

Post by popss »

Many thank for the explanations and update.

Popss
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Re: [old] Monopoly of Teases: Version 1.0

Post by giannitrib »

Just gave it a go - it looks like a good tease but the moving calculations seem to be all wrong
Every roll seems to either move you one space or sometimes comes up with 0 so you just repeat the same square again
It never seems to have any resemblance to the dice roll
On the other hand the rolls the girls do seem like they might be correct as they all seem to get to buying properties quite quickly
I enabled auto roll if that helps with the debugging - i might try it with that disabled and see if it works with that

[edit] can confirm it's the automatic rolling that is the issue - seems to work fine with automatic rolling disabled [/edit]
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Re: [old] Monopoly of Teases: Version 1.0

Post by whd »

giannitrib wrote: Sun Jan 25, 2026 2:39 pm Just gave it a go - it looks like a good tease but the moving calculations seem to be all wrong
....
can confirm it's the automatic rolling that is the issue - seems to work fine with automatic rolling disabled [/edit]
thanks for the feedback. it's corrected and works in both modes, now.
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