[RELEASE][FEEDBACK] Hero Corruption 2 v2.10

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Re: [RELEASE][FEEDBACK] Hero Corruption 2 v1.0

Post by makovoc »

In HC 1 it was great to have some unique enemies in the Tower and the Tower itself was more fun as for me, mainly because there were less enemies but they were harder (all boss types)
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Re: [RELEASE][FEEDBACK] Hero Corruption 2 v1.0

Post by makovoc »

How does Paige's evaluation work and does it affect anything?
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Re: [RELEASE][FEEDBACK] Hero Corruption 2 v1.0

Post by diogaoo »

While I don't think it will be possible to reply to everyone, as you all know, I read and consider all ideas. I always feel very happy to see you take the time to describe your experiences and suggest changes, it shows how much you love the game.
Thank you all! :love: :love:

------------------
makovoc wrote: Tue Jul 23, 2024 7:51 pm In HC 1 it was great to have some unique enemies in the Tower and the Tower itself was more fun as for me, mainly because there were less enemies but they were harder (all boss types)
I'll probably add a toggle to the "Boss Rush" Tower in the near future ;-)
makovoc wrote: Thu Aug 01, 2024 1:27 pm How does Paige's evaluation work and does it affect anything?
She evaluates whether it is better to use lust or physical damage on the Hero, it was just a fun way to introduce her gimmick at the time, but almost all late-game enemies does this on a certain level now.
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Re: [RELEASE][FEEDBACK] Hero Corruption 2 v1.05

Post by no_name »

Thank you for all the amazing updates to the game! :-)

Will the browser version be updated this month? (Since for me it says "Unavailable")
Or did something break again on the server side and there won't be a 1.05 for the Browser?
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Re: [RELEASE][FEEDBACK] Hero Corruption 2 v1.05

Post by diogaoo »

no_name wrote: Thu Aug 08, 2024 7:15 am Thank you for all the amazing updates to the game! :-)

Will the browser version be updated this month? (Since for me it says "Unavailable")
Or did something break again on the server side and there won't be a 1.05 for the Browser?
Unfortunately the browser version won't be available this month, sorry about that. :\'-(

I'll be sure to bring it back next month
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Re: [RELEASE][FEEDBACK] Hero Corruption 2 v1.05

Post by mckig »

I have a few suggestions/requests for the Tower in the future:

Spoiler: show
  • Allow player to gain XP
    • Would allow for the Tower to "close" after a certain # of days like it did in HC1 and force the player to go there earlier
  • Create or add existing modifiers for every time each enemy is defeated
    • ex. after defeating all enemies once, their HP increases by 5 and this continues until the player loses
    • ex. after defeating all BOSS enemies (idk if you can track this) increase enemy attack damage by 5
  • Add a "final floor" where most runs should end without a doubt. Put this at a very high floor (100+) and reward players that beat it
    • I think Jasmine would be PERFECT for this spot. It's already hard enough preparing for her many days in advance, I imagine not many people could even get her to half health after 99 previous battles without loading up on potions before
    • For a reward, I think it could be as crazy as doubling fame on the current run, maybe even the next run. This would probably be considered the winning run, so the player should be treated as if they won.

I know you haven't been big on players winning runs in the past, so if anything, I think allowing XP in the Tower would allow you to create a time limit on runs. I hope you get inspiration from at least one of the bullet points above, but I also understand if you're already moving in a different direction completely.
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Re: [RELEASE][FEEDBACK] Hero Corruption 2 v1.05

Post by diogaoo »

mckig wrote: Sun Sep 01, 2024 12:18 pm I have a few suggestions/requests for the Tower in the future:

Spoiler: show
  • Allow player to gain XP
    • Would allow for the Tower to "close" after a certain # of days like it did in HC1 and force the player to go there earlier
  • Create or add existing modifiers for every time each enemy is defeated
    • ex. after defeating all enemies once, their HP increases by 5 and this continues until the player loses
    • ex. after defeating all BOSS enemies (idk if you can track this) increase enemy attack damage by 5
  • Add a "final floor" where most runs should end without a doubt. Put this at a very high floor (100+) and reward players that beat it
    • I think Jasmine would be PERFECT for this spot. It's already hard enough preparing for her many days in advance, I imagine not many people could even get her to half health after 99 previous battles without loading up on potions before
    • For a reward, I think it could be as crazy as doubling fame on the current run, maybe even the next run. This would probably be considered the winning run, so the player should be treated as if they won.

I know you haven't been big on players winning runs in the past, so if anything, I think allowing XP in the Tower would allow you to create a time limit on runs. I hope you get inspiration from at least one of the bullet points above, but I also understand if you're already moving in a different direction completely.
Hi mckig, thanks for your suggestions

While I was working on HC1 I received a lot of feedback from many people, and one of the most frequent criticisms was that the game ended in 15 days, players wanted to explore the areas, events and girls in their own time. That's why in HC2 there is no time limit, players are free to explore however they want (sure, the game gets a little harder over time, but that's more of a risk and reward thing than a playtime cap), imposing a limit on the tower would go against that :-/

Modifiers are already in the game, specifically in the Arena, and they were initially created to be implemented in both the Arena itself and the Tower with the intention of making the Tower more difficult. To be more specific, there should be temporary and persistent modifiers, once the player cleared x number of floors one of the temporary modifiers would become permanent and new temporary modifiers would be rolled.
The thing is, for that to work properly, there need to be a LOT of modifiers, and to avoid having to manually implement each modifier in the code for each enemy, they would have to be generic. So, to keep things interesting, currently Arena modifiers can be either enemy-specific or generic, the plan is that when there are enough generic modifiers, they will be implemented in the Tower.

I know you love the Tower and would like it to be more challenging, I'm going to try to implement a quick change to it in 1.20 until the modifiers are ready. Nothing too drastic and no promises as this month's schedule is already pretty tight, but I'll do my best
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Re: [RELEASE][FEEDBACK] Hero Corruption 2 v1.05

Post by mckig »

diogaoo wrote: Tue Sep 10, 2024 11:59 am Modifiers are already in the game, specifically in the Arena, and they were initially created to be implemented in both the Arena itself and the Tower with the intention of making the Tower more difficult. To be more specific, there should be temporary and persistent modifiers, once the player cleared x number of floors one of the temporary modifiers would become permanent and new temporary modifiers would be rolled.
The thing is, for that to work properly, there need to be a LOT of modifiers, and to avoid having to manually implement each modifier in the code for each enemy, they would have to be generic. So, to keep things interesting, currently Arena modifiers can be either enemy-specific or generic, the plan is that when there are enough generic modifiers, they will be implemented in the Tower.
I understand where you are coming from wanting each enemy to have unique modifiers, but all I'm asking is for generic very similar to how the Tower's start screen is. When every enemy is defeated, increase their health by 10, maybe even 20. I know the code is there since you are able to modify their HP before even starting a Tower run.

As for other simple modifiers, remove all the girls from the Forest and Plains after 50 or 100 floors. Increase the player's Lust, Addiction, Corruption, or HP after every 10 floors.

I'm reading this back and it sounds much more angry and aggressive than I expected. I'm excited to see what you can do to make the Tower more challenging, but definitely don't feel like every single floor needs to be custom built. I would just like to see it at a point where you can't reach floor 500 of the Tower with a high attack stat and some potions.

Also, the new version has been a blast!
Spoiler: show
Haven't faced Marie yet because I accidentally escaped the encounter, but the concept is unique and fresh! Same with Hailey. I know she will be awesome just like Jasmine though!
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Re: [RELEASE][FEEDBACK] Hero Corruption 2 v1.05

Post by diogaoo »

mckig wrote: Wed Sep 11, 2024 11:34 pm
diogaoo wrote: Tue Sep 10, 2024 11:59 am Modifiers are already in the game, specifically in the Arena, and they were initially created to be implemented in both the Arena itself and the Tower with the intention of making the Tower more difficult. To be more specific, there should be temporary and persistent modifiers, once the player cleared x number of floors one of the temporary modifiers would become permanent and new temporary modifiers would be rolled.
The thing is, for that to work properly, there need to be a LOT of modifiers, and to avoid having to manually implement each modifier in the code for each enemy, they would have to be generic. So, to keep things interesting, currently Arena modifiers can be either enemy-specific or generic, the plan is that when there are enough generic modifiers, they will be implemented in the Tower.
I understand where you are coming from wanting each enemy to have unique modifiers, but all I'm asking is for generic very similar to how the Tower's start screen is. When every enemy is defeated, increase their health by 10, maybe even 20. I know the code is there since you are able to modify their HP before even starting a Tower run.

As for other simple modifiers, remove all the girls from the Forest and Plains after 50 or 100 floors. Increase the player's Lust, Addiction, Corruption, or HP after every 10 floors.

I'm reading this back and it sounds much more angry and aggressive than I expected. I'm excited to see what you can do to make the Tower more challenging, but definitely don't feel like every single floor needs to be custom built. I would just like to see it at a point where you can't reach floor 500 of the Tower with a high attack stat and some potions.

Also, the new version has been a blast!
Spoiler: show
Haven't faced Marie yet because I accidentally escaped the encounter, but the concept is unique and fresh! Same with Hailey. I know she will be awesome just like Jasmine though!
Hey mckig, I'm sorry if my reply seemed angry, that was definitely not my intention.
It's really hard to express our emotions in text, and it does feel even worse because english is not my first language, sometimes I'm happy just to get my point across, especially in busy month like this one, I apologize if I expressed myself wrong :-(


Anyway, you're right, the code to increase enemy health is already implemented and that was exactly my plan, specifically, increasing all enemies' health by +50 after a full rotation.

I'll take a second look at the modifiers too, maybe they're not that hard to implement. Thanks for the heads up :love:
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Re: [RELEASE][FEEDBACK] Hero Corruption 2 v1.05

Post by sxdoctor »

Who / where is the new enemy in v1.10? not found them yet :)
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Re: [RELEASE][FEEDBACK] Hero Corruption 2 v1.05

Post by diogaoo »

sxdoctor wrote: Tue Sep 17, 2024 10:03 am Who / where is the new enemy in v1.10? not found them yet :)
Hi Doc, Marie is a new enemy/event that has a chance of being triggered when
Spoiler: show
choosing the option to "Take a shower" in the tavern, before resting at your room.
Hailey is the new challenger in the Arena, to face her just head to the Arena in the city :-P
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Re: [RELEASE][FEEDBACK] Hero Corruption 2 v1.05

Post by diogaoo »

diogaoo wrote: Fri Sep 20, 2024 9:54 am
sxdoctor wrote: Tue Sep 17, 2024 10:03 am Who / where is the new enemy in v1.10? not found them yet :)
Hi Doc, Marie is a new enemy/event that has a chance of being triggered when
Spoiler: show
choosing the option to "Take a shower" in the tavern, before resting at your room.

Hailey is the new challenger in the Arena, to face her just head to the Arena in the city :-P
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Re: [RELEASE][FEEDBACK] Hero Corruption 2 v1.05

Post by grelgen »

i keep seeing an error with Open Wounds when used on bosses

also, what are the odds of getting
Spoiler: show
the new girl in the shower? I saw her the very first time I took a shower, was low level so I didn't stick around and now I can't get it to trigger again
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Re: [RELEASE][FEEDBACK] Hero Corruption 2 v1.05

Post by diogaoo »

grelgen wrote: Fri Sep 27, 2024 9:11 am i keep seeing an error with Open Wounds when used on bosses
Hmm... For some reason I couldn't replicate the Open Wounds error, at least not in 1.20, but I'll keep an eye on it.
grelgen wrote: Fri Sep 27, 2024 9:11 am also, what are the odds of getting
Spoiler: show
the new girl in the shower? I saw her the very first time I took a shower, was low level so I didn't stick around and now I can't get it to trigger again
Spoiler: show
If I remember correctly, in v1.10 her event had a 80% chance of being triggered, which was reeeally high. I've reduced it to 15% on v1.15. So she is somewhat rare now
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Re: [RELEASE][FEEDBACK] Hero Corruption 2 v1.05

Post by cristovaop »

Maybe allow the player to mess with the odds? I didn't played yet the new version, but maybe if the player chooses a different girl as a job with a specific fetish before taking a shower, he can increase or decrease the odds of triggering her?
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