[RELEASE][FEEDBACK] Hero Corruption 2 v2.15
Re: [RELEASE][FEEDBACK] Hero Corruption 2 v1.0
In HC 1 it was great to have some unique enemies in the Tower and the Tower itself was more fun as for me, mainly because there were less enemies but they were harder (all boss types)
Re: [RELEASE][FEEDBACK] Hero Corruption 2 v1.0
How does Paige's evaluation work and does it affect anything?
Re: [RELEASE][FEEDBACK] Hero Corruption 2 v1.0
While I don't think it will be possible to reply to everyone, as you all know, I read and consider all ideas. I always feel very happy to see you take the time to describe your experiences and suggest changes, it shows how much you love the game.
Thank you all!
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Thank you all!
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I'll probably add a toggle to the "Boss Rush" Tower in the near futuremakovoc wrote: Tue Jul 23, 2024 7:51 pm In HC 1 it was great to have some unique enemies in the Tower and the Tower itself was more fun as for me, mainly because there were less enemies but they were harder (all boss types)
She evaluates whether it is better to use lust or physical damage on the Hero, it was just a fun way to introduce her gimmick at the time, but almost all late-game enemies does this on a certain level now.makovoc wrote: Thu Aug 01, 2024 1:27 pm How does Paige's evaluation work and does it affect anything?
Download Hero Corruption 2 on the Website
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Check out the new HC2 thread
Play Hero Corruption 1
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Re: [RELEASE][FEEDBACK] Hero Corruption 2 v1.05
Thank you for all the amazing updates to the game!
Will the browser version be updated this month? (Since for me it says "Unavailable")
Or did something break again on the server side and there won't be a 1.05 for the Browser?
Will the browser version be updated this month? (Since for me it says "Unavailable")
Or did something break again on the server side and there won't be a 1.05 for the Browser?
Re: [RELEASE][FEEDBACK] Hero Corruption 2 v1.05
Unfortunately the browser version won't be available this month, sorry about that.no_name wrote: Thu Aug 08, 2024 7:15 am Thank you for all the amazing updates to the game!![]()
Will the browser version be updated this month? (Since for me it says "Unavailable")
Or did something break again on the server side and there won't be a 1.05 for the Browser?
I'll be sure to bring it back next month
Download Hero Corruption 2 on the Website
Check out the new HC2 thread
Play Hero Corruption 1
Support my work on Patreon
Check out the new HC2 thread
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Re: [RELEASE][FEEDBACK] Hero Corruption 2 v1.05
I have a few suggestions/requests for the Tower in the future:
I know you haven't been big on players winning runs in the past, so if anything, I think allowing XP in the Tower would allow you to create a time limit on runs. I hope you get inspiration from at least one of the bullet points above, but I also understand if you're already moving in a different direction completely.
- Spoiler: show
I know you haven't been big on players winning runs in the past, so if anything, I think allowing XP in the Tower would allow you to create a time limit on runs. I hope you get inspiration from at least one of the bullet points above, but I also understand if you're already moving in a different direction completely.
Re: [RELEASE][FEEDBACK] Hero Corruption 2 v1.05
Hi mckig, thanks for your suggestionsmckig wrote: Sun Sep 01, 2024 12:18 pm I have a few suggestions/requests for the Tower in the future:
- Spoiler: show
I know you haven't been big on players winning runs in the past, so if anything, I think allowing XP in the Tower would allow you to create a time limit on runs. I hope you get inspiration from at least one of the bullet points above, but I also understand if you're already moving in a different direction completely.
While I was working on HC1 I received a lot of feedback from many people, and one of the most frequent criticisms was that the game ended in 15 days, players wanted to explore the areas, events and girls in their own time. That's why in HC2 there is no time limit, players are free to explore however they want (sure, the game gets a little harder over time, but that's more of a risk and reward thing than a playtime cap), imposing a limit on the tower would go against that
Modifiers are already in the game, specifically in the Arena, and they were initially created to be implemented in both the Arena itself and the Tower with the intention of making the Tower more difficult. To be more specific, there should be temporary and persistent modifiers, once the player cleared x number of floors one of the temporary modifiers would become permanent and new temporary modifiers would be rolled.
The thing is, for that to work properly, there need to be a LOT of modifiers, and to avoid having to manually implement each modifier in the code for each enemy, they would have to be generic. So, to keep things interesting, currently Arena modifiers can be either enemy-specific or generic, the plan is that when there are enough generic modifiers, they will be implemented in the Tower.
I know you love the Tower and would like it to be more challenging, I'm going to try to implement a quick change to it in 1.20 until the modifiers are ready. Nothing too drastic and no promises as this month's schedule is already pretty tight, but I'll do my best
Download Hero Corruption 2 on the Website
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Play Hero Corruption 1
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Check out the new HC2 thread
Play Hero Corruption 1
Support my work on Patreon
Re: [RELEASE][FEEDBACK] Hero Corruption 2 v1.05
I understand where you are coming from wanting each enemy to have unique modifiers, but all I'm asking is for generic very similar to how the Tower's start screen is. When every enemy is defeated, increase their health by 10, maybe even 20. I know the code is there since you are able to modify their HP before even starting a Tower run.diogaoo wrote: Tue Sep 10, 2024 11:59 am Modifiers are already in the game, specifically in the Arena, and they were initially created to be implemented in both the Arena itself and the Tower with the intention of making the Tower more difficult. To be more specific, there should be temporary and persistent modifiers, once the player cleared x number of floors one of the temporary modifiers would become permanent and new temporary modifiers would be rolled.
The thing is, for that to work properly, there need to be a LOT of modifiers, and to avoid having to manually implement each modifier in the code for each enemy, they would have to be generic. So, to keep things interesting, currently Arena modifiers can be either enemy-specific or generic, the plan is that when there are enough generic modifiers, they will be implemented in the Tower.
As for other simple modifiers, remove all the girls from the Forest and Plains after 50 or 100 floors. Increase the player's Lust, Addiction, Corruption, or HP after every 10 floors.
I'm reading this back and it sounds much more angry and aggressive than I expected. I'm excited to see what you can do to make the Tower more challenging, but definitely don't feel like every single floor needs to be custom built. I would just like to see it at a point where you can't reach floor 500 of the Tower with a high attack stat and some potions.
Also, the new version has been a blast!
- Spoiler: show
Re: [RELEASE][FEEDBACK] Hero Corruption 2 v1.05
Hey mckig, I'm sorry if my reply seemed angry, that was definitely not my intention.mckig wrote: Wed Sep 11, 2024 11:34 pmI understand where you are coming from wanting each enemy to have unique modifiers, but all I'm asking is for generic very similar to how the Tower's start screen is. When every enemy is defeated, increase their health by 10, maybe even 20. I know the code is there since you are able to modify their HP before even starting a Tower run.diogaoo wrote: Tue Sep 10, 2024 11:59 am Modifiers are already in the game, specifically in the Arena, and they were initially created to be implemented in both the Arena itself and the Tower with the intention of making the Tower more difficult. To be more specific, there should be temporary and persistent modifiers, once the player cleared x number of floors one of the temporary modifiers would become permanent and new temporary modifiers would be rolled.
The thing is, for that to work properly, there need to be a LOT of modifiers, and to avoid having to manually implement each modifier in the code for each enemy, they would have to be generic. So, to keep things interesting, currently Arena modifiers can be either enemy-specific or generic, the plan is that when there are enough generic modifiers, they will be implemented in the Tower.
As for other simple modifiers, remove all the girls from the Forest and Plains after 50 or 100 floors. Increase the player's Lust, Addiction, Corruption, or HP after every 10 floors.
I'm reading this back and it sounds much more angry and aggressive than I expected. I'm excited to see what you can do to make the Tower more challenging, but definitely don't feel like every single floor needs to be custom built. I would just like to see it at a point where you can't reach floor 500 of the Tower with a high attack stat and some potions.
Also, the new version has been a blast!
- Spoiler: show
It's really hard to express our emotions in text, and it does feel even worse because english is not my first language, sometimes I'm happy just to get my point across, especially in busy month like this one, I apologize if I expressed myself wrong
Anyway, you're right, the code to increase enemy health is already implemented and that was exactly my plan, specifically, increasing all enemies' health by +50 after a full rotation.
I'll take a second look at the modifiers too, maybe they're not that hard to implement. Thanks for the heads up
Download Hero Corruption 2 on the Website
Check out the new HC2 thread
Play Hero Corruption 1
Support my work on Patreon
Check out the new HC2 thread
Play Hero Corruption 1
Support my work on Patreon
Re: [RELEASE][FEEDBACK] Hero Corruption 2 v1.05
Who / where is the new enemy in v1.10? not found them yet :)
Re: [RELEASE][FEEDBACK] Hero Corruption 2 v1.05
Hi Doc, Marie is a new enemy/event that has a chance of being triggered whensxdoctor wrote: Tue Sep 17, 2024 10:03 am Who / where is the new enemy in v1.10? not found them yet :)
- Spoiler: show
Download Hero Corruption 2 on the Website
Check out the new HC2 thread
Play Hero Corruption 1
Support my work on Patreon
Check out the new HC2 thread
Play Hero Corruption 1
Support my work on Patreon
Re: [RELEASE][FEEDBACK] Hero Corruption 2 v1.05
diogaoo wrote: Fri Sep 20, 2024 9:54 amHi Doc, Marie is a new enemy/event that has a chance of being triggered whensxdoctor wrote: Tue Sep 17, 2024 10:03 am Who / where is the new enemy in v1.10? not found them yet :)
- Spoiler: show
Hailey is the new challenger in the Arena, to face her just head to the Arena in the city![]()
Download Hero Corruption 2 on the Website
Check out the new HC2 thread
Play Hero Corruption 1
Support my work on Patreon
Check out the new HC2 thread
Play Hero Corruption 1
Support my work on Patreon
Re: [RELEASE][FEEDBACK] Hero Corruption 2 v1.05
i keep seeing an error with Open Wounds when used on bosses
also, what are the odds of getting
also, what are the odds of getting
- Spoiler: show
Re: [RELEASE][FEEDBACK] Hero Corruption 2 v1.05
Hmm... For some reason I couldn't replicate the Open Wounds error, at least not in 1.20, but I'll keep an eye on it.
- Spoiler: show
Download Hero Corruption 2 on the Website
Check out the new HC2 thread
Play Hero Corruption 1
Support my work on Patreon
Check out the new HC2 thread
Play Hero Corruption 1
Support my work on Patreon
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cristovaop
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Re: [RELEASE][FEEDBACK] Hero Corruption 2 v1.05
Maybe allow the player to mess with the odds? I didn't played yet the new version, but maybe if the player chooses a different girl as a job with a specific fetish before taking a shower, he can increase or decrease the odds of triggering her?


