I'm currently working on a DnD clone with the eos editor and want some dialogue options to only be available if you have chosen the fitting class.
Classes are coded as values (e.g. if you create a rogue the variable 'rogue' goes from 0 to 1.)
So I'd need something like 'if rogue>0, then show choice'.
I already found the 'visible' button in the choice editor, but if I simply put 'if rogue>0' in the eval nothing happens.
I'm a complete noob when it comes to coding and I'm sorry if it was answered before, but I tried searching for an answer for quite a while now and I'm getting desperate!


