[RELEASE][FEEDBACK]Hero Corruption V1.15

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Re: [RELEASE][FEEDBACK]Hero Corruption V1.15

Post by indyc »

ShoujoRamune420 wrote: Wed Apr 06, 2022 9:05 pm Hi, i try to attack the ghost girl but she disappears everytime, dont know how to continue the game PLS HELP
Spoiler: show
The ghost girl is only there to show you what girl you need to defeat to get the next item to proceed. Nothing you do to the ghost itself matters, they will always disappear.
Last edited by indyc on Thu Apr 07, 2022 3:02 am, edited 1 time in total.
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Re: [RELEASE][FEEDBACK]Hero Corruption V1.15

Post by ritewriter »

Ghost girl spoiler:
Spoiler: show
You can't attack the ghost girl. But she will look like one of the other girls with her face blurred. You have to go back to the appropriate location and defeat the girl who LOOKS like the ghost. That girl will drop the talisman.
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Re: [RELEASE][FEEDBACK]Hero Corruption V1.15

Post by diogaoo »

Soul3000 wrote: Wed Apr 06, 2022 4:08 am Awesome! Two of my wishes came true in this version. Woot woot :)
Love the club.... haha.
Looking forward to meeting the girl who gives the codex when I make it through some more.
The last run I had a bad streak and it took me nearly 30 days to get out of the grove, lmao.
Was fun though. I like it being hard, since it is oriented to "giving in" which is the super fun premise I enjoy.

Also for the first time realized the extent of the nuns. Very very cool. I didn't realize other stuff happened if you keep going back in that same hall before, haha.

Ancient sword saved my ass. I was really screwed, and that really saved my ass.

Rings were cool!

So let's see... new ways to trick the hero's or get them to give in... hmmm
You could have people enter the name of their crush or loved one.
Have a character that says they are in the next room.. calls them by name... has them yell for help. Then tells you either they are going to be turned into a slut, or you are going to cum for them, lol.
Happy to know that you've liked this version, Soul. If possible, please share with me your thoughts about the Suzie Encounter ;-)
putkarak wrote: Wed Apr 06, 2022 10:50 am
Spoiler: show
Laura gurl best gurl cheat code didnt helped i tried it in previous version. Here with soul progress more easier but still hard for me :\'-( How to get to the castle? i still dont know i wanna try new stamina feature and i dont know how to meet Suzie? Thanks for answer
Hey putkarak, hope you don't mind, but I've sent you a DM with a couple of tips to help you reach the Castle :smile:

ShoujoRamune420 wrote: Wed Apr 06, 2022 9:05 pm Hi, i try to attack the ghost girl but she disappears everytime, dont know how to continue the game PLS HELP
Looks like you've already gotten a lot of help from the community, I also sent you a DM with some instructions, good luck !
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Re: [RELEASE][FEEDBACK]Hero Corruption V1.15

Post by spaisin »

Good job on the additions, the club seemed like a happy place .. even to lose at :-)
Spoiler: show
Haven't seen Suzie's bad end, was doing a quick run for that when... club happened. I had a bit of corruption to clear from early pots on an OP run, so, "why not" ... oh, that's why. Let's just say I was being kept 'alive' by a scarecrow soul. Which turned into an interesting situation:

Buying green potions at 3g a pop.. this thing breaks in surprising ways :-) It's not even a bug; but I'm thinking that might be exploitable as a strategy. Just for a castle run of course, in the long run you would be doomed, but getting the timing right...

Farming some potions in the grove with 21 max lust.. weird times. Pretty easy with heavy damage, but weird.

Umm.. a small honorific discount later, I can now get the Green pots for -1g a pop. It's not that much more OP, but it's a lot more fun :) It also actually grants me money on every purchase, so, getting infinite money is possible (albeit a little slow).



The Stamina mechanic.. I've only seen the fight once, but from what I saw, the mechanic wasn't bothering me. I'm not sure if it is 'necessary', as it didn't really seem to matter for the fight; or then I just happened to be completely OP by then and/or happened to "burst" at a good time. I think I trust you to make good fights with or without it by now, so don't be afraid to use it if you have ideas for it. But if it's just randomly "on" in some fights, it might feel odd; maybe tie it to an area or to some other reason, maybe enemy types.
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Re: [RELEASE][FEEDBACK]Hero Corruption V1.15

Post by ritewriter »

Hey, one typo that has been there through a few versions at least:
Spoiler: show
When you go to the tavern and get the creampie girl who wants to fuck you, it asks if you're going to ignore her "plead" Should be "plea" or "pleas."
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Re: [RELEASE][FEEDBACK]Hero Corruption V1.15

Post by diogaoo »

spaisin wrote: Thu Apr 07, 2022 10:43 pm Good job on the additions, the club seemed like a happy place .. even to lose at :-)
Spoiler: show
Haven't seen Suzie's bad end, was doing a quick run for that when... club happened. I had a bit of corruption to clear from early pots on an OP run, so, "why not" ... oh, that's why. Let's just say I was being kept 'alive' by a scarecrow soul. Which turned into an interesting situation:

Buying green potions at 3g a pop.. this thing breaks in surprising ways :-) It's not even a bug; but I'm thinking that might be exploitable as a strategy. Just for a castle run of course, in the long run you would be doomed, but getting the timing right...

Farming some potions in the grove with 21 max lust.. weird times. Pretty easy with heavy damage, but weird.

Umm.. a small honorific discount later, I can now get the Green pots for -1g a pop. It's not that much more OP, but it's a lot more fun :) It also actually grants me money on every purchase, so, getting infinite money is possible (albeit a little slow).



The Stamina mechanic.. I've only seen the fight once, but from what I saw, the mechanic wasn't bothering me. I'm not sure if it is 'necessary', as it didn't really seem to matter for the fight; or then I just happened to be completely OP by then and/or happened to "burst" at a good time. I think I trust you to make good fights with or without it by now, so don't be afraid to use it if you have ideas for it. But if it's just randomly "on" in some fights, it might feel odd; maybe tie it to an area or to some other reason, maybe enemy types.
Hey spaisin, thanks for the Stamina feedback !! I really appreciate it :love:
Spoiler: show
Well it looks like you managed to break the potion pricing :lol:
Tbh I should have seen this coming. I will add a minimum price to them on the next update
-------------
ritewriter wrote: Fri Apr 08, 2022 6:01 am Hey, one typo that has been there through a few versions at least:
Spoiler: show
When you go to the tavern and get the creampie girl who wants to fuck you, it asks if you're going to ignore her "plead" Should be "plea" or "pleas."
Fixed ! Thanks
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Re: [RELEASE][FEEDBACK]Hero Corruption V1.15

Post by Joe mama »

How do i even do the castle event or whatever it is? Ever since it came out i haven’t been able to figure it out. If someone could help that would be awesome.
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Re: [RELEASE][FEEDBACK]Hero Corruption V1.15

Post by Thamrill »

Joe mama wrote: Sat Apr 09, 2022 6:01 pm How do i even do the castle event or whatever it is? Ever since it came out i haven’t been able to figure it out. If someone could help that would be awesome.
Spoiler: show
Each time you defeat one of the bosses you receive a piece of map; once you get all pieces you assemble the map and find the way to the castle. This must be done before day 15 (if I remember correctly)
~Thamrill
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Re: [RELEASE][FEEDBACK]Hero Corruption V1.15

Post by ritewriter »

Another typo that’s been there since the start.

In the tavern the MC asks:

Do you have any job for me?

Any in this case should be followed by a plural noun, for reasons that are weird and technical but anyway….

I’d go with either:

Do you have any jobs for me?

Do you have a job for me?
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Re: [RELEASE][FEEDBACK]Hero Corruption V1.15

Post by JustinX »

I start with that this is IMHO the best tease on the whole website.
The idea that game is so hard initially that you need to have several partial success runs in order to get stronger and beat the whole game is just genius and it makes tease fun to do multiple times.

Some constructive feedback from me:

1.I was in Swamps and where got from that big face buff "Stronger" with better attack and I died that same day (some bad ending). However after ending that buff "stronger" didnt reset and it never disappear in the new game, actually all the games I played afterwards it was still there. However it was only written there "Stronger", in reallity I wasnt stronger (to my knowledge), and my attack definitely didn't improve in subsequent games (there was no +5). I also dont think I visited that face afterwards probably due to having that buff.

2.Time passes weirdly in the city. Blacksmith and Shop always takes 1 hour doesnt matter how many things you buy or forge, however to visit Heroine takes 0 hours and to visit tavern takes more hours depending on what you doing (for example looking in the portrait takes another 1 hours and so on). Worst it is in Church where every single lowering of addictions takes 1 hour. Its not like shop or blacksmith. I remember once I came to church 21:00 with 200 coins and lowered multiple addictions (some even more times) and when I returned to tent it showed me that its time 30:00 although day should have 24 hours. Similar thing happens in tavern where when entered on 21:00 it shows I returned to tent at 26:00. For this reasons I always left tavern and particularly church towards evening 20:00 or 21:00.

3. Club was super fun, when I did it first time I was laughing hard. Well done.
Spoiler: show
4. I dont think like stamina in the battle should be needed. I think game system is alright the way it is. Maybe it is good to have stamina just for one boss to make it different. However I would really recommend to explain the stamina better in the game. I remembered it cost me one good ending when I came for first time to castle to that room just because I didnt understand it and why should I not let my stamina drop for example bellow 30. I had some much life, low lust, lot of potions that I could wait even for 20 turns to regain the stamina however I didnt know that I have to and that I should. I calculated that I will kill the boss leaving me with 10 stamina and that should be fine but then boss used special attack for the first time and it was game over, just totally unnecessary with over 500 hp remaining and unused 400 lust, there was nothing I could do afterwards.
5. Also I would explain that ghost better. Without going to this forum I would never proceed further in the game. And it should not be requirement to go to forum in order to continue in the game.
Spoiler: show
6. I think Hope is too strong and too depending on the luck. I remember even with 500hp and 500 lust and 40 attack and 0 creampie, she caused me bad ending just because of bad luck (2-3 times). At the end I always run away as soon as I saw Hope (as the only enemy in the whole game).
Spoiler: show
7. I loved that crampie girl in tavern (dont remember the name) that has different storylines (fucking, crying for help and so on). Wish some of the other girls would have similar additional storyline that would make the game so much more fun.
Spoiler: show
8. I think scarecrow soul and it strength was alright the way it is now. This whole game depends on luck (and also right decisions), and if somebody is lucky at begining so be it but it is not easy to find scarecrow and get it. If somebody wastes several days just to find scarecrew at the right time of day, I see nothing wrong that it repays by making character stronger. It feels likes it is in balance.
9. On my last run I managed to have maxed all perks (health, lust, attack and gold) and was curious what would happen afterwards if I got another 50 experiences but on day 14 I have all maxed perks but only 37 experiences, decided rather to go to city to prepare for castle and do the castle instead and then I run out of time. Curious what would happen? Would I receive message that I can choose perk but there is nothing left or no message at all or perks would be reopened for new perk cycle?
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Re: [RELEASE][FEEDBACK]Hero Corruption V1.15

Post by diogaoo »

ritewriter wrote: Mon Apr 11, 2022 7:26 am
Spoiler: show
Another typo that’s been there since the start.

In the tavern the MC asks:

Do you have any job for me?

Any in this case should be followed by a plural noun, for reasons that are weird and technical but anyway….

I’d go with either:

Do you have any jobs for me?

Do you have a job for me?
Fixed !
JustinX wrote: Mon Apr 11, 2022 1:29 pm
Spoiler: show
I start with that this is IMHO the best tease on the whole website.
The idea that game is so hard initially that you need to have several partial success runs in order to get stronger and beat the whole game is just genius and it makes tease fun to do multiple times.

Some constructive feedback from me:

1.I was in Swamps and where got from that big face buff "Stronger" with better attack and I died that same day (some bad ending). However after ending that buff "stronger" didnt reset and it never disappear in the new game, actually all the games I played afterwards it was still there. However it was only written there "Stronger", in reallity I wasnt stronger (to my knowledge), and my attack definitely didn't improve in subsequent games (there was no +5). I also dont think I visited that face afterwards probably due to having that buff.

2.Time passes weirdly in the city. Blacksmith and Shop always takes 1 hour doesnt matter how many things you buy or forge, however to visit Heroine takes 0 hours and to visit tavern takes more hours depending on what you doing (for example looking in the portrait takes another 1 hours and so on). Worst it is in Church where every single lowering of addictions takes 1 hour. Its not like shop or blacksmith. I remember once I came to church 21:00 with 200 coins and lowered multiple addictions (some even more times) and when I returned to tent it showed me that its time 30:00 although day should have 24 hours. Similar thing happens in tavern where when entered on 21:00 it shows I returned to tent at 26:00. For this reasons I always left tavern and particularly church towards evening 20:00 or 21:00.

3. Club was super fun, when I did it first time I was laughing hard. Well done.
Spoiler: show
4. I dont think like stamina in the battle should be needed. I think game system is alright the way it is. Maybe it is good to have stamina just for one boss to make it different. However I would really recommend to explain the stamina better in the game. I remembered it cost me one good ending when I came for first time to castle to that room just because I didnt understand it and why should I not let my stamina drop for example bellow 30. I had some much life, low lust, lot of potions that I could wait even for 20 turns to regain the stamina however I didnt know that I have to and that I should. I calculated that I will kill the boss leaving me with 10 stamina and that should be fine but then boss used special attack for the first time and it was game over, just totally unnecessary with over 500 hp remaining and unused 400 lust, there was nothing I could do afterwards.
5. Also I would explain that ghost better. Without going to this forum I would never proceed further in the game. And it should not be requirement to go to forum in order to continue in the game.
Spoiler: show
6. I think Hope is too strong and too depending on the luck. I remember even with 500hp and 500 lust and 40 attack and 0 creampie, she caused me bad ending just because of bad luck (2-3 times). At the end I always run away as soon as I saw Hope (as the only enemy in the whole game).
Spoiler: show
7. I loved that crampie girl in tavern (dont remember the name) that has different storylines (fucking, crying for help and so on). Wish some of the other girls would have similar additional storyline that would make the game so much more fun.
Spoiler: show
8. I think scarecrow soul and it strength was alright the way it is now. This whole game depends on luck (and also right decisions), and if somebody is lucky at begining so be it but it is not easy to find scarecrow and get it. If somebody wastes several days just to find scarecrew at the right time of day, I see nothing wrong that it repays by making character stronger. It feels likes it is in balance.
9. On my last run I managed to have maxed all perks (health, lust, attack and gold) and was curious what would happen afterwards if I got another 50 experiences but on day 14 I have all maxed perks but only 37 experiences, decided rather to go to city to prepare for castle and do the castle instead and then I run out of time. Curious what would happen? Would I receive message that I can choose perk but there is nothing left or no message at all or perks would be reopened for new perk cycle?
Hey Justin, thanks for taking the time to write your feedback, I will reply to each comment individually:
Spoiler: show
1. I believe that upon dying, the game cleared only the buff itself, but the notification remained, should be easy fixable

2. You're right, time can be very inconsistently in the City.
To be honest, this was probably because I wanted to avoid an exploit, but it was just a band-aid solution. Now that the exploit is fixed, I will remove the timeskip from the buildings.

3. I'm glad you liked it :-P

4.The stamina mechanic has been causing a little more controversy than I expected, I believe that the best solution is to add it in one or two areas for now. After that, I'll do a Patreon poll to decide its future, and if it gets rejected, I'll have no problem discarding it entirely.

5. Yeah, the ghost is something that causes a lot of confusion too. I added a tip in version 1.20 and hope this is enough to clear things up, there is also a new FAQ page on the website. However, If I notice that people are still confused, I'll do a more direct approach

6. Hope is a 2.0 version of Laura, she increases her own lust according to the player's. With her cap being only 100, finding her with 50 Lust can be a death sentence, even if it's only 12% of your M.Lust. Maybe that's what happened?

7. It seems that this is a common request, I was looking forward to expand a couple of jobs, but it is one of those things that unfortunately always end up being left for later. :weep:

8. The Scarecrow's soul in version 1.15 was a placeholder. It's been reworked, but it's still very strong.

9. You would probably still get the notification that a new perk is available, but nothing could be improved.
Spoiler: show
Yeah, boring, I know, I'll come up with something...
Again, thank you sooo much for your feedback. There are several changes, so I will probably update version 1.20 only, but it will soon be available to everyone :love:
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Re: [RELEASE][FEEDBACK]Hero Corruption V1.15

Post by chefiron »

Hey diogaoo,

I created a wiki for V1.15b:

https://bony-lunge-a9b.notion.site/Hero ... 5150ac2eb2

I also took the liberty to work on the logo a bit. This is a ROUGH version that I spent... maybe 1 hour on. But I bet it can be improved. For instance the T is probably a better choice for the sword hilt, it it would give you the hand guard.
Image

Let me know what you think!

-Cheffy
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Re: [RELEASE][FEEDBACK]Hero Corruption V1.15

Post by random_rand »

I really like the stamina mechanic and think it ought to be expanded to the majority of the game. I think you could use the stamina mechanic to make some more unique enemies and boss fights and I think I would be a shame to not add it to the rest of the game. It would also be interesting to see what you could do with potential upgrades to stanima and enemies that could have interesting interactions with stamina.
Spoiler: show
Though there has not been much feedback from this site, likely due to the mechanic being only available to people who can get to the end of the castle. I can only imagine that many of the complaints are based off of the confusion of allowing your stamina bar to empty during that fight, similar to how people were confused about Abby and Gabby.
Basically for a TLDR: I think the stamina mechanic really would round out combat and stop it from being a click-through ASAP fest. (which I find boring)
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Re: [RELEASE][FEEDBACK]Hero Corruption V1.15

Post by diogaoo »

chefiron wrote: Tue Apr 12, 2022 12:56 am
Spoiler: show
Hey diogaoo,

I created a wiki for V1.15b:

https://bony-lunge-a9b.notion.site/Hero ... 5150ac2eb2

I also took the liberty to work on the logo a bit. This is a ROUGH version that I spent... maybe 1 hour on. But I bet it can be improved. For instance the T is probably a better choice for the sword hilt, it it would give you the hand guard.
Image

Let me know what you think!

-Cheffy
Hey cheffy, I loved it! :love:
It's much better than the current logo, but in my opinion, we should add "art by: chefiron" in the corner, what do you think?
The url attached to the post do seems to be broken tho, would you mind sending me the file?

I really liked the wiki ! It's missing a couple of info that I'll probably add over time (kinda busy with both: HC and HC2 right now :-P ). But it's a big step in the right direction! Thank you so much for your dedication!

PS: I've copied and pasted this message to your inbox, hope you don't mind

---------------
random_rand wrote: Tue Apr 12, 2022 1:05 am
Spoiler: show
I really like the stamina mechanic and think it ought to be expanded to the majority of the game. I think you could use the stamina mechanic to make some more unique enemies and boss fights and I think I would be a shame to not add it to the rest of the game. It would also be interesting to see what you could do with potential upgrades to stanima and enemies that could have interesting interactions with stamina.
Spoiler: show
Though there has not been much feedback from this site, likely due to the mechanic being only available to people who can get to the end of the castle. I can only imagine that many of the complaints are based off of the confusion of allowing your stamina bar to empty during that fight, similar to how people were confused about Abby and Gabby.
Basically for a TLDR: I think the stamina mechanic really would round out combat and stop it from being a click-through ASAP fest. (which I find boring)
Hi random, I believe that the stamina mechanic is going to be very beneficial for the game. But to be completely honest, reworking the entire battle system is going to take a lot of time, so before I commit 100% to the idea, It would be wise to only apply it to a small part of the game for now.

This mechanic expanded into an entire area will also be a new experience for me, and I want to see how it handles things like balance, difficulty, and especially, the fun factor.

I really want this to be implemented myself, but because it's such a drastic change that wasn't in my initial plans, I'll be more comfortable being a little more cautious
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Re: [RELEASE][FEEDBACK]Hero Corruption V1.15

Post by Edgemycock »

diogaoo wrote: Wed Apr 13, 2022 4:20 am ..
thanks for makinng this awesome and thanks for the thicker variety of models :love:
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