chefiron wrote: Tue Apr 12, 2022 12:56 am
- Spoiler: show
- Hey diogaoo,
I created a wiki for V1.15b:
https://bony-lunge-a9b.notion.site/Hero ... 5150ac2eb2
I also took the liberty to work on the logo a bit. This is a ROUGH version that I spent... maybe 1 hour on. But I bet it can be improved. For instance the T is probably a better choice for the sword hilt, it it would give you the hand guard.

Let me know what you think!
-Cheffy
Hey cheffy, I loved it!
It's much better than the current logo, but in my opinion, we should add "art by: chefiron" in the corner, what do you think?
The url attached to the post do seems to be broken tho, would you mind sending me the file?
I really liked the wiki ! It's missing a couple of info that I'll probably add over time (kinda busy with both: HC and HC2 right now

). But it's a big step in the right direction! Thank you so much for your dedication!
PS: I've copied and pasted this message to your inbox, hope you don't mind
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random_rand wrote: Tue Apr 12, 2022 1:05 am
- Spoiler: show
- I really like the stamina mechanic and think it ought to be expanded to the majority of the game. I think you could use the stamina mechanic to make some more unique enemies and boss fights and I think I would be a shame to not add it to the rest of the game. It would also be interesting to see what you could do with potential upgrades to stanima and enemies that could have interesting interactions with stamina.
- Spoiler: show
- Though there has not been much feedback from this site, likely due to the mechanic being only available to people who can get to the end of the castle. I can only imagine that many of the complaints are based off of the confusion of allowing your stamina bar to empty during that fight, similar to how people were confused about Abby and Gabby.
Basically for a TLDR: I think the stamina mechanic really would round out combat and stop it from being a click-through ASAP fest. (which I find boring)
Hi random, I believe that the stamina mechanic is going to be very beneficial for the game. But to be completely honest, reworking the entire battle system is going to take a lot of time, so before I commit 100% to the idea, It would be wise to only apply it to a small part of the game for now.
This mechanic expanded into an entire area will also be a new experience for me, and I want to see how it handles things like balance, difficulty, and especially, the fun factor.
I really want this to be implemented myself, but because it's such a drastic change that wasn't in my initial plans, I'll be more comfortable being a little more cautious