Howdy! Well, I am far, far overdue in posting more feedback on this! But wanted to share a few thoughts since my original feedback.
I love the introduction of the addiction-based visions. One of the things that hurts replayability a bit for me is honestly just fatigue with doing so many runs with the same models, so the added variety is very nice. The addition of Lana is great as well. I haven't found the scene, but I swear, there must be an inevitable betrayal somewhere in there...
The completion percentage is a fun mechanic, good way to track progress and keep you coming back, although I've really started to lose track of what I have/haven't done, especially since I played a bunch in the older versions too.
I also feel like the "balance" of addictions has gotten much better. Not that in the sense that there is equal content for each, but that there is enough content for each one to feel reasonable. Plus you have the different pass/fail check thresholds depending on how rare the addiction is, which works well.
I've tended to skip through the endgame rather quickly so I still don't have a great sense for what all the possible outcomes there are. But it's nice that you've sprinkled small decisions throughout that have an effect on the ending.
Those are the main things that come to mind for now. Thanks so much for your continued hard work on this!