[FEEDBACK] Trials of the Succubi v1.7

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indyc
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Re: [FEEDBACK] Trials of the Succubi v1.7

Post by indyc »

ritewriter wrote: Sun Jan 02, 2022 6:56 am One of the best games out there, period!
Wow, that is about the highest praise you could give! If you like this style I suggest you try Monster Girl Dreams if you are ok with illustrations.
Cooldogephone wrote: Sun Jan 02, 2022 7:07 pm I think the updates are fantastic. I think the added character is really great and gives the player more options. It encourages players to be a little less conservative and still get a "good" ending. This is probably the best tease that I have played on the site. Really re-playable, great story and everything else. I have zero things to be critical of. I really like the game mechanics and the "push your luck" type of game that we have here. I think the hud is great and informative... The only thing is maybe having a status screen so you can see your addiction and lives while in the living room area. Save states work perfectly for me as intended.
I love that you are liking it so much. I am trying to figure out a way to do an addiction screen right. I have some secret reasons why I can't make your addictions known too often but this will probably still be coming.
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Re: [FEEDBACK] Trials of the Succubi v1.7

Post by Trusfrated »

I'm really curious what are everyone's favorite scenes in this game?

(Without being too spoilery)

I will probably update this post with others.
  • One of my favorites has to be the one in the front yard with Anissa. (It's a little tricky to find.) In particular, when you continually disregard her advice. :-P
  • Kylie's Easter picnic: very hot
  • Nap with Nicole: quite the teasing temptation
There are literally dozens and dozens of great scenes, to be honest. But those are a few particularly good ones that come to mind.
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Re: [FEEDBACK] Trials of the Succubi v1.7

Post by indyc »

Evarin wrote: Wed Jan 19, 2022 1:03 pm I wanted to say I really like the game, especially the way it keeps getting better and better with updates.
Just wanted to ask, since I wanted to explore the different paths etc. but it often takes quite a long time to reach further along a specific path, if there is any /plans for a save system that would allow you to later on come back to a savestate to make different decisions, or something like that.
Great game anyways, thank you. :love:
Very little in feedback means more to me than someone giving me their first post. Thank you!

There is currently a bit of a skip feature upon reload(when it let's you know you have a save state), let me know if you have found it yet or not. (I have been surprised at how few have seen it) For the current beta test, I have been working on a better skip feature that is dependent on how much of the game you have seen.
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Re: [FEEDBACK] Trials of the Succubi v1.7

Post by ritewriter »

Trusfrated wrote: Thu Jan 06, 2022 6:42 am I'm really curious what are everyone's favorite scenes in this game?

(Without being too spoilery)
I'm a big fan of all of Anissa's scenes, particularly
Spoiler: show
the anal sex one in the side room
I also like her bad ending a lot.

Speaking of bad endings...
Spoiler: show
Lana's are HOT! They really surprised me. I didn't see them coming at all.
And I really dug the surprise bad ending...
Spoiler: show
with Alina Li. It's hard to get so I wonder how many people have even seen it?
And speaking of a couple of scenes you really have to work for a bit to find, I also love that Anissa front yard scene. Three other ones:
Spoiler: show
Nicki's early full demon mode scene in the woods is super sexy
Spoiler: show
Starting off with Kylie then going to her place. Very fun!
Spoiler: show
The good ending with your female fiancee! I have only seen this twice because I'm such a slut I have a very hard time actually reaching it, but it's great.
This is a terrific game and I love finding new things every time I play.
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Re: [FEEDBACK] Trials of the Succubi v1.7

Post by garage311 »

Just wanted to say I love the tease! One of the most repeatable and entertaining ones I have experienced. Thanks for all the hard work, and the continued work! Can't wait to see what else you have in store for updates! :)
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Re: [FEEDBACK] Trials of the Succubi v1.7

Post by Js12705 »

Just wanted to add to the high praise everyone else has shared! The quantity of content in the tease alone makes it good, but the super high level quality of so many interactions easily makes this my favorite ever. The replayability is off the charts and I enjoy seeing how much of the tease I've gone through after every run!

Adding Lana was a phenomenal idea
Spoiler: show
and I'm excited to see if Gabbie's angel appearance leads to something more haha
It added a fun dynamic and shows the tease is only gonna get better as updates come out. Great work and I can't wait to see what the future holds!
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Re: [FEEDBACK] Trials of the Succubi v1.7

Post by indyc »

Trusfrated wrote: Thu Jan 06, 2022 6:42 am I'm really curious what are everyone's favorite scenes in this game?
I guess I never answered this myself: (I also forget what scenes exist after a while...)
1. My favorite scene is probably Easter Anissa at the "couch".
2. I too love Nicole's nap in the bedroom
3. Kylie Easter snack is just so different
4. Nikki's valentine's prep
5. Kylie's first nap makeout route (with another route there being close)
6. Lana's nap
7. Nikki full succubus form (I will add more to it too)
8. Kylie foot "note" is fairly up there
garage311 wrote: Fri Jan 21, 2022 9:04 pm Just wanted to say I love the tease! One of the most repeatable and entertaining ones I have experienced. Thanks for all the hard work, and the continued work! Can't wait to see what else you have in store for updates! :)
Thank you! I can't wait for you to see what I have in store as well. I keep blowing my expected scope up more and more as I work on it.
Js12705 wrote: Thu Jan 27, 2022 8:34 am Just wanted to add to the high praise everyone else has shared! The quantity of content in the tease alone makes it good, but the super high level quality of so many interactions easily makes this my favorite ever. The replayability is off the charts and I enjoy seeing how much of the tease I've gone through after every run!
Js12705 wrote: Thu Jan 27, 2022 8:34 am
Spoiler: show
and I'm excited to see if Gabbie's angel appearance leads to something more haha
Thank you for adding to the praise, I love hearing it.

To reply to your spoiler:
Spoiler: show
Yes, there is quite a bit more of Gabbie in the current beta test which will be part of the next version. However, she has been the main focus that I have been working on these last few weeks. If anything, I am adding too much for her. Just this week I was wondering how and why she has so many endings I am working on for such a hidden character
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Re: [FEEDBACK] Trials of the Succubi v1.7

Post by capable_guarantee »

Trusfrated wrote: Thu Jan 06, 2022 6:42 am I'm really curious what are everyone's favorite scenes in this game?

And I really dug the surprise bad ending...
Spoiler: show
with Alina Li. It's hard to get so I wonder how many people have even seen it?
I didn't even know she was in the game at all! How much have I missed?! :-O
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Re: [FEEDBACK] Trials of the Succubi v1.7

Post by ritewriter »

capable_guarantee wrote: Sat Jan 29, 2022 4:19 am
I didn't even know she was in the game at all! How much have I missed?! :-O
If you want
Spoiler: show
Alina Li’s
bad ending…
Spoiler: show
Lose the game with a TIE between two different succubi for who has the highest affection.
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Re: [FEEDBACK] Trials of the Succubi v1.7

Post by garage311 »

I should list some of my favorite things about the tease. It's by no means all of it.
Spoiler: show
I like the incorporation of the videos and sounds.
The addition of Lana was awesome.
I liked the pool scene but thought maybe the 'cuck' scene could be optioned to go longer if there are the pictures for it. Like Lana could ask if the viewer likes to see her have sex with someone else, and you can keep pushing it, possibly an idea for another addiction.
Some scenes I liked included the Lana nap scene, the Kylie lingerie valentines scene, and probably one of the sleep/dream ones with Lana or Nichole
Kylie is probably my favorite but I like all of them tbh
The daydreaming is great, especially when you get further along and the pictures sometimes get more graphic
I doubt you are looking or need more ideas but here are some other random other ideas:
Addition of a guest house or maybe a hidden room in the wine cellar or something

Some sort of roulette or even blackjack mini game or maybe a game of pool in the basement.
Definitely my most favorite tease now. Keep coming back to it, only at about 30% of the scenes uncovered even!
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Re: [FEEDBACK] Trials of the Succubi v1.7

Post by garage311 »

Just curious indyc, are you still working on updates to this tease? If you are, I hope it's going well! Thanks :)
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Re: [FEEDBACK] Trials of the Succubi v1.7

Post by indyc »

garage311 wrote: Wed Mar 02, 2022 5:34 pm Just curious indyc, are you still working on updates to this tease? If you are, I hope it's going well! Thanks :)
Hey there! I enjoyed reading your list of favorite scenes as well.

I am still putting tons of time into it on a daily basis. The issue over the last few weeks is that most of that time has been trying to shrink and compress the code to fit Milovana's size requirements. (I don't think I can achieve my initial vision anymore but at least I can publish what I have now) A bunch of new content for the beta test was released this week so the additional content is definitely still coming.
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Re: [FEEDBACK] Trials of the Succubi v1.7

Post by garage311 »

Well that is both some good and bad news.

I wonder if there is a way to talk to the admins to see if they can waive the size requirement. I mean your tease did end up on "Tease of the Month" by someone so it might not hurt to ask if you haven't already tried that. Or if there is some way to tie two separate teases together (sharing info via cookies maybe?) and split it up. I only partially understand how the tease coding works, but that was from a couple years back.

Another potential option is I remember seeing a good maze tease that was only available for download to use offline. I had originally found it here viewtopic.php?t=16797. It is almost 3Gig on my HDD, which I assume was why it was never made into an online flash tease. If you end up going this route though I'll have to figure out how to get this to run on Linux since i think it was only mostly designed to run on Windows (the offline tease software). There are some older teases and such that could only be run offline based on this thread viewtopic.php?t=6993.

Only other thing I can think of is hosting it somewhere else and linking to it like that video tease. I assume that's why this one was hosted somewhere else. https://milovana.com/webteases/showtease.php?id=51036. But I dunno how it actually works. Could be scripted completely differently from how Milovana teases work in general.

Anyway, wanted to help if I could. Or at least direct you to those that maybe know more that could help if they are still around. Hate to see your full vision not be possible, there's almost always a way to make something work. Problem is time and resarch, etc.

As always, thanks for all the hard work!!!
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Re: [FEEDBACK] Trials of the Succubi v1.7

Post by Errant_ »

Howdy! Well, I am far, far overdue in posting more feedback on this! But wanted to share a few thoughts since my original feedback.

I love the introduction of the addiction-based visions. One of the things that hurts replayability a bit for me is honestly just fatigue with doing so many runs with the same models, so the added variety is very nice. The addition of Lana is great as well. I haven't found the scene, but I swear, there must be an inevitable betrayal somewhere in there... :-P

The completion percentage is a fun mechanic, good way to track progress and keep you coming back, although I've really started to lose track of what I have/haven't done, especially since I played a bunch in the older versions too.

I also feel like the "balance" of addictions has gotten much better. Not that in the sense that there is equal content for each, but that there is enough content for each one to feel reasonable. Plus you have the different pass/fail check thresholds depending on how rare the addiction is, which works well.

I've tended to skip through the endgame rather quickly so I still don't have a great sense for what all the possible outcomes there are. But it's nice that you've sprinkled small decisions throughout that have an effect on the ending.

Those are the main things that come to mind for now. Thanks so much for your continued hard work on this!
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Re: [FEEDBACK] Trials of the Succubi v1.7

Post by indyc »

garage311 wrote: Thu Mar 03, 2022 2:29 pm I wonder if there is a way to talk to the admins to see if they can waive the size requirement. I mean your tease did end up on "Tease of the Month" by someone so it might not hurt to ask if you haven't already tried that. Or if there is some way to tie two separate teases together (sharing info via cookies maybe?) and split it up. I only partially understand how the tease coding works, but that was from a couple years back.
Thank you for the brainstorm suggestions and willingness to help. The good news is that with lots of re-working and fapnip's continued work and skill, it is looking like we can compress things enough for my planned vision to "fit". The next release of 2.0 already has about 60% more content than v1.7 and we got that to fit so far.
Errant_ wrote: Thu Mar 24, 2022 6:18 am The completion percentage is a fun mechanic, good way to track progress and keep you coming back, although I've really started to lose track of what I have/haven't done, especially since I played a bunch in the older versions too.
Then you will love what fapnip did with the coming version. 2.0 which also includes ending trackers and the ability to save beyond the current autosaves. I'm also working on skip ahead options based off of your completion %.
Errant_ wrote: Thu Mar 24, 2022 6:18 am I also feel like the "balance" of addictions has gotten much better. Not that in the sense that there is equal content for each, but that there is enough content for each one to feel reasonable. Plus you have the different pass/fail check thresholds depending on how rare the addiction is, which works well.
I continue to work on this. 2.0 should be another big step in that direction but I am not done.

Thank you so much for following up to your previous feedback, I hunger for such things! I am hoping to get 2.0 out within the next week or two, but certainly before Easter. V1.7 is already monumentally big but 2.0 is ridiculous and is already at 14,600 photos.
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