[RELEASE] Technical Forms - Complete Edition

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Re: [RELEASE] Technical Forms - Complete Edition

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mandarynkorian wrote: Sun May 16, 2021 3:14 am Until RNG is done, I think it would be better to stick to logic that you are always able to win. Unless you have few competitions prepared.
Yeah...I just finished the competitions (still need some extras), but I really don't want to mess with fail right now. Since the first tournament (4 stages) will be unique, I think all I will do is make the player restart another day, if he lost (the same stage).

Now, the sessions between the games is where I am struggling. I will ask if I can use something from the orginals ,like telling the history and some trainning lines (I really like that part where the domme tell you to count the beats correctly).

But still need more ideas. If anyone have something, would help a lot . Just remember, TeaseAI is a chat room, so no exploration or rooms, but still open to random people to join.

A plus side, this script will require a minimum setup on TeaseAI (Just the Domme and the 3 Glitters) and should work in any version.
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Post by figroll »

If I may, I would suggest the following storyline. With the caveat that I haven't played the current version much beyond the original story so it might not fit with the way you have taken it since my original.
Spoiler: show
-- First competition is a disaster!
-- After much stroking Stroker is defeated.
-- "No, Stroker! That is all wrong! Have you forgotten your training!?"
-- Opponents laugh at the humilated Stroker.
-- Mistress is not happy with your performance and is considering sending you away.
-- One of the Maidens begs for mercy on your behalf.
-- Mistress reluctantly agrees but insists you go away for punishment.
-- Punishment turns out to be rigorous drills with a disgraced maiden.
-- She is brutal and unforgiving.
-- Maybe get creative with the model here? Less attractive. fully clothed or non-sexual etc.
-- Stroker returns to the Dojo where he will be personally tested by the mistress before she risks him in competition again.
-- The test will be in the form of a quiz on the history of Masu
-- "Obviously you have studied this information every night before bedtime and it should prove no problem".
-- Stroking punishments, repeat until all answers correct
-- Return to competition.
-- Stroker gains a narrow tournament victory in dramatic fashion!
-- With a victory under his belt, Stroker goes on to represent the house in more competions.

Although having typed that I wonder if it's slowly turning into the plot of the Karate Kid :-)
Thanks for the continued interest in my project.
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Re: [RELEASE] Technical Forms - Complete Edition

Post by mandarynkorian »

Hi Avatarbr, did you do any progress in the project since last post in may?
I'm curious if it's moving forward.
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Re: [RELEASE] Technical Forms - Complete Edition

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mandarynkorian wrote: Thu Jun 10, 2021 4:32 am Hi Avatarbr, did you do any progress in the project since last post in may?
I'm curious if it's moving forward.
Hi,

I did the tournaments (need some work, too rushed for now).

But I really don't know what to do in the sessions between. My first attempt looks a little repetitive.

I think I need to create a storyline before continue. I would say the project is on stand by for now.
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Re: [RELEASE] Technical Forms - Complete Edition

Post by Tommyy »

I think we are all waiting in excitement. Any news?
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Re: [RELEASE] Technical Forms - Complete Edition

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Tommyy wrote: Mon Jul 19, 2021 4:50 am I think we are all waiting in excitement. Any news?
Agree, cant wait to see what happens next....happy this evening to read canto3 is back on track, really hoping to hear similar for technical forms as ive said before, loved the original and loved where it has gone since, reslly cant wait to take the story further.
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Re: [RELEASE] Technical Forms - Complete Edition

Post by avatarbr »

Sorry for the delay.

Since I have another project in mind, I decided to finish this one, making a little more simple.

The layout will be 1 day of trainning with your Domme/Glitters, 1 day of tournament, and I gave up the random parts for follow tournaments (it's just too much work to do).

For Tease AI, you only will need to setup the Domme and Gliters pictures, nothing else. Orgasm chances, domme level, etc will not be used, so it's easier to play without further knowledge.

I will make a quick test before releasing, because the last 2 days got some changes to afford this model.


EDIT: It's live: viewtopic.php?f=26&t=24331
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Re: [RELEASE] Technical Forms - Complete Edition

Post by MaoMao3974 »

Hey @richman2

hope you are keeping well, i just wanted to see if you are planning to expand your additions further? ive loved whats been added so far and be great to see the challenge at other house or ideas you have.

richman2 wrote: Sat Apr 17, 2021 10:07 pm Hi all,

time flies and as I said I will be busy for the time being, so no big news. Looked into it here and there and smoothed speeds/changes as discussed ... but nothing substantial.

What I did figure out, there were still some very basic bugs. Some of them I turned off. Like what MaoMao experienced (and thanks for the hint, without it I would not have checked again):
MaoMao3974 wrote: Fri Apr 09, 2021 12:16 am one thing i would prefer is some areas not to give you the same content over and over, like nana-san in the osen. I go in all time and have to enable skip as ive just done it too many times, so either a different character or none at all would be my preference, or at least add an option....you have already completed X do you want to challenge her again.
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Re: [RELEASE] Technical Forms - Complete Edition

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Hey MaoMao,

what a coincidence you're asking. Indeed I planned an update release for end of August... i.e. the next days (okay give it two weeks from here until it's uploaded, described and stuff)
In the last months I made huge progress in "coding" and stuff and - I'll come back to that once I release it - had incredible support by a fellow user here who wishes to stay anonymous. Can't say enough about how much he helped with ideas, feedback, editing, testing, pics. Was a great experience to work with him and incredibly motivating.

The upcoming release still won't be a finished thing storywise and still there are some dead ends but there's a lot (!) more to play. That I can promise for sure. I just decided instead of pushing it further and further without sharing to make a cut and share it.

So stay tuned.
MaoMao3974 wrote: Sun Aug 22, 2021 1:10 am Hey @richman2

hope you are keeping well, i just wanted to see if you are planning to expand your additions further? ive loved whats been added so far and be great to see the challenge at other house or ideas you have.

richman2 wrote: Sat Apr 17, 2021 10:07 pm Hi all,

time flies and as I said I will be busy for the time being, so no big news. Looked into it here and there and smoothed speeds/changes as discussed ... but nothing substantial.

What I did figure out, there were still some very basic bugs. Some of them I turned off. Like what MaoMao experienced (and thanks for the hint, without it I would not have checked again):
MaoMao3974 wrote: Fri Apr 09, 2021 12:16 am one thing i would prefer is some areas not to give you the same content over and over, like nana-san in the osen. I go in all time and have to enable skip as ive just done it too many times, so either a different character or none at all would be my preference, or at least add an option....you have already completed X do you want to challenge her again.
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Re: [RELEASE] Technical Forms - Complete Edition

Post by MaoMao3974 »

@richman2 that is incredibly awesome news indeed, i shall keep checking back for when the next installment is out. Really cant wait! also fantastic the story isnt endig, i think so much scope so great to see you are progressing it further. Massive thanks to Bruce Wayne also for all the assistance and work hes done to help!

take care and look forward to a close release date
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Re: [RELEASE] Technical Forms - Complete Edition

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Dear all,

nearly half a year passed and I want to share with you all what I got.

What to expect:

- In general: Believe me there are countless new teases
Spoiler: show
- You play through the first part some of you might know

- After that, i.e. after the first competition, there is huge amount of new teases and some new places available in the temple which brings you - some days passing, expieriencing and learning new stuff - to a new place, a new "competition" - which is of different sort than the first one.

- The location where that takes place is basically a second realm full of teases where you spend some days.

- You return after that to the temple where you will settle again and new teases will be available and also new places to discover and new mechanics appear.

- From that point you can freely explore but storywise not so much more will happen. Still some new things will happen.

- new "paragon"-like mechanisms esp. with Shunka but also elsewhere. Apart from Shunka they do not influence main storyline too much as some of you might find it boring to do the tasks.

- There are in various parts much more elements of randomness (sequence of teases when visiting a place like the pool for instance or length of teases, same tease but different commands...). The further you get (the better my coding skills got) they become more frequent. Might well be you don't notice if you only play through once.

What NOT to expect:
- That it makes everyone happy :)
Spoiler: show
I tried to incorporate some feedback and ideas I got here like non-asian pics, I made kinks like ball-slapping and cum-eating really optional and even if you go for it it's very mild and you get several options to change your preferences so don't be afraid to give it a try.

In the end, it's not the big "competition-centered" thing. Like scoreboard and championships etc. It is and I intended to build it more with the look and feel of an everyday life in Masu with some events happening.

Do not expect that all of my parts i.e. everything after the first competition fit perfectly and exactly into the stage set in the first part (style, commands, rules...). Like how "Forms" are counted, number of strokes, changes in speed...
It was basically driven by increasing coding skills (started from zero) that I opted for some changes there and the larger the new part (my part) grew, the more confident I got in doing it my way. At the same time out of respect I did not want to change/adapt the first part as it was not my work. This goes also for say the FBI-Storyline. I just didnt pick it up but also didnt delete it.

The whole thing should be quite open regarding what comes first, what comes next, what to do first, what second... So you should have (I hope) kind of a free game experience and can explore. Bear in mind though: The key instrument to push the story forward is to "sleep" i.e. enter your bedroom and sleep. Sometimes other things are required to be done to open up new events though. Visit your Mistress in the living room to get hints. Still... to be honest, there are now so many dependencies that I won't rule out a combination of encounters, options, days that might produce strange outcomes...
Notes:
Spoiler: show
The meditation room is something you can ignore (at least after the first competition)... I thought about just deleting but then ... I kept it. It was an experimental thing at a time where I got a glimpse of new coding stuff I wanted to use but then was never pushed forward.

I don't want to rule out that there are dead ends. Not like you're stuck but more like of one option or paths it says something like "Nothing here yet"... sometimes I completely lost track of that ever growing project and forgot to go back somewhere to put content in...

The very last thing, the Shrine and the.... don't want to say too much...say all encounters depending on your visits there in the very last part are not thoroughly tested. They have a lot of dependencies and it's a new concept. Built that in the last days so there might be some malfunctioning.
Renpy Preferences
I highly recommend checking your renpy preferences!
Spoiler: show
SOUND- VOICES - MUSIC are different sound channels and I used them while coding. I.e. if you prefer loud voice commands but beatsmore in the background and quiet and at the same time like background "music" (mostly environmental noises for atmosphere) a lot (or not at all) .... you can set the volume levels accordingly in the prefs.

TEXTSPEED
Adjust the textspeed in the prefs so that I suits your needs.

SAVE the game
I recommend saving the game every day you go to sleep. Maybe you want to choose a different path/option or something or maybe you want to play something again. Then it's good to have a saved game.

With a little help...
Then a word about the anonymous hero without all that would never had happened! As you know I highly appreciated your help, support, testing, editing, pic support, ideas, input and conceptual contrubutions but I think beyond what I told you in private messages also the community should know what can happen behind the scenes and actually what a great community this is and I'd say you could be the posterboy for that.

For me, as this is basically my first contribution to the community and the first time I worked together with someone I don't know (maybe IT guys know that with Github and things, but I didnt) it was astonishing to see someone joining a project providing help and then staying with me for months (!) on it. Putting considerable effort into, close and a lot of communication, exchange and stuff. I mean it's not a one-off comment or hint but really putting effort in it. Can't imagine all the testing this guy went through which is pain in the ass if it's a project of that size with so many paths and dependencies ... and my coding "skills" messing up simple things without noticing it.

That was quite a meaningful experience and I want to thank you for that. Gave me tremendous amount of motivation to keep going especially in the first months when I had to google each and everything I wanted to code which was a frustrating time.


So... have fun with Technical Forms 1.66
https://mega.nz/file/J5gBGQTJ#DcDcbD5gR ... __TxjrATsQ
Last edited by richman2 on Fri Sep 10, 2021 9:56 pm, edited 2 times in total.
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Re: [RELEASE] Technical Forms - Complete Edition

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richman2 wrote: Wed Sep 08, 2021 10:23 pm
So... have fun with Technical Forms 1.65
https://mega.nz/file/14gBQCQT#m-0qhku3T ... 8p4B9f1zaw
Absolutely awesome news its released! im downloading straight after this and will leave proper feedback once ive had a good play through!!

Its an incredible first contribution, as ive said before loved the original, but always felt it needed more and you picked up that task! so from me and what its worth Huge Huge thank you to all involved especially anonmous, as sounds quite a journey and one you have learned and developed along the way which is a great addition to read.

I havent seen it yet, or where things go but I really hope you keep moving it forward or consider your own new release of something. you two have both certainly done a great job building from the original foundation and im sure I wont be the only one to share praise and thanks!
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Re: [RELEASE] Technical Forms - Complete Edition

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richman2 wrote: Wed Sep 08, 2021 10:23 pm


So... have fun with Technical Forms 1.65
https://mega.nz/file/14gBQCQT#m-0qhku3T ... 8p4B9f1zaw
Thank you. Played till you get to new place, and looks amazing.

I don't know if it's a bug or I messed something here (maybe you changed when should happens), but in the Library I did not got the holidays or the lessons with the girl there. I know there are because the older version had it. I only got the first interactions there.

One question, events are linked with days? Just want to know if I will not miss something if don't check every room every day.
Spoiler: show
I guess the new place is linked with you completing all the dojo encounters, because I got just after that
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Re: [RELEASE] Technical Forms - Complete Edition

Post by MaoMao3974 »

avatarbr wrote: Thu Sep 09, 2021 8:30 pm
richman2 wrote: Wed Sep 08, 2021 10:23 pm


So... have fun with Technical Forms 1.65
https://mega.nz/file/14gBQCQT#m-0qhku3T ... 8p4B9f1zaw
I don't know if it's a bug or I messed something here (maybe you changed when should happens), but in the Library I did not got the holidays or the lessons with the girl there. I know there are because the older version had it. I only got the first interactions there.
yeah i noticed the holiday seemed to have disapeared was thinking maybe arrives days later and just not got to it yet! Really again loving the new content awesome work
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Re: [RELEASE] Technical Forms - Complete Edition

Post by Tommyy »

Thanks a lot. Great work.
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