[Beta - Closed, Feedback] Estim Laboratory

All about the past, current and future webteases and the art of webteasing in general.
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qwksilver
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Re: [Beta - Closed, Feedback] Estim Laboratory

Post by qwksilver »

Dry run impressions. No Stim, just the story and features, Wet run will be soon.
  • Calibration and restraint have too many pauses, I'd like to either click advance the dialog, or just have the dialog post all and the button appear. Extra long buttons like "CLICK WHILE DISCONNECTED TO SET VOLUME" in red followed by a "CLICK WHILE CONNECTED" in yellow might be good for safety sake.
  • Tell us what volume we are at on the calibration signal screens, so we can relate the calibration to the settings better.
  • Add an "can you get yourself tied down" / "shall i give you instructions" choice at the beginning of the bondage section to skip it entirely or flow through the story, again adding some click to advance here would be nice.
  • Change developer to "Free Run of the Lab" or "Lab Party" or something and leave it in without unlock. I find unlocks pointless and annoying, most of us can just run it in background until we get unlocked, or get the codes, and then play with the unlocks on anyway.
  • Don't solve the jump in volume problem from developer make it a feature that you only get the whole experience by doing the whole thing. besides, lets say you calibrate and then jump straight to 6th session(at say +20% volume), massive surprise. users can adjust to a higher start point in settings, or on their unit, if they only want to run one segment. I am assuming that the volume is being set through a progressive variable vs a fixed pattern. examples far below (spoiler 2)
  • Do add a save settings, location, and volume point to the user. This is for power outages, wrong button clicks, or having to leave the session for a while (kids, honey dos, etc). When you enter a tease the front page offers a returning player screen that let's you calibrate at your current intensity, start at beginning of last session, or return to where you were.
  • I have to second someones "save play settings" request, but also add a revert to default on settings, and a reset all to "never played state," but not the dev section if we will have to unlock it.
  • It looks like spike is gone now, simplify volume to just low point and fix high at 90, dry calibrate at 100 to set the volume out for the computer, and then wet calibrate at "low". then we only have to choose our low, which establishes our overall ramp.
  • Some of us like spiky stuff, so leaving that in but giving us a spike setting of 0-10 allows us to eliminate or modulate how much max spike we see.
also I ran into a spelling "waste" which should be "waist" I forget where but it was early.
Spoiler: show
I really like the stories and tease so far, I think it's supper feature rich and generally great, if you do implement unlocks on the dev screen have it unlock each chapter as we get through it, that will give you room to add more chapters later. I assume you can update them since others change the live versions. Your story telling is excellent, so it would be nice to have more added later and that to be simpler for you.

To that end I mean things like the lab has a new director and she wants to meet you, maybe a new nurse has taken over. a new pain game with the naughty nurse. Playtime with the calibration nurse. and so on I also suggest not releasing the last chapters till the release day, or even a bit later.
Spoiler: show
min=40, max=70, variance = 30, sessions = 9, volume increases 8 times (skipping session 1).
so ramp is variance / (100/sessions-1) or 3.75% per session.
progressive would be vol=vol+ramp
fixed vol = min + ramp*(session-1)

if the beginning of each session is progressive then jumping into session 4 would start you at volume 40 and progressing from there in +ramp/session increments, good for relative feels, and excellent for the final version of the game

but if the fixed formula is setting the volume at the beginning of each session then you are jumping in at 51.25. which makes jumping straight from calibration to session 4 over 11.25% higher and jumping to the last session 30% higher and that says "ouch" to my brain. good for more precise testing (maybe), but bad once open to public use.
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Rillo
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Re: [Beta - Closed, Feedback] Estim Laboratory

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qwksilver wrote: Tue Jul 14, 2020 11:35 pm Calibration and restraint have too many pauses, I'd like to either click advance the dialog, or just have the dialog post all and the button appear. Extra long buttons like "CLICK WHILE DISCONNECTED TO SET VOLUME" in red followed by a "CLICK WHILE CONNECTED" in yellow might be good for safety sake.
You are right. At this point timing is not important so I can change them so you can click to advance.
qwksilver wrote: Tue Jul 14, 2020 11:35 pm Tell us what volume we are at on the calibration signal screens, so we can relate the calibration to the settings better.
Good suggestion.
qwksilver wrote: Tue Jul 14, 2020 11:35 pm Add an "can you get yourself tied down" / "shall i give you instructions" choice at the beginning of the bondage section to skip it entirely or flow through the story, again adding some click to advance here would be nice.
I might see if I can just shorten this section up into a single click either way.
qwksilver wrote: Tue Jul 14, 2020 11:35 pm Change developer to "Free Run of the Lab" or "Lab Party" or something and leave it in without unlock. I find unlocks pointless and annoying, most of us can just run it in background until we get unlocked, or get the codes, and then play with the unlocks on anyway.
:shifty: Maybe...
qwksilver wrote: Tue Jul 14, 2020 11:35 pm Don't solve the jump in volume problem from developer make it a feature that you only get the whole experience by doing the whole thing. besides, lets say you calibrate and then jump straight to 6th session(at say +20% volume), massive surprise. users can adjust to a higher start point in settings, or on their unit, if they only want to run one segment. I am assuming that the volume is being set through a progressive variable vs a fixed pattern. examples far below (spoiler 2)
This is something I am still thinking about. I may add a feature that if someone jumps to a later session the volume will just set to the current calibrated volume and simply ramp up from there as though you started from the beginning.
qwksilver wrote: Tue Jul 14, 2020 11:35 pm Do add a save settings, location, and volume point to the user. This is for power outages, wrong button clicks, or having to leave the session for a while (kids, honey dos, etc). When you enter a tease the front page offers a returning player screen that let's you calibrate at your current intensity, start at beginning of last session, or return to where you were.
I like this suggestion. I may wait to do this one though as I feel this is a "nice to have" over a "need to have".
qwksilver wrote: Tue Jul 14, 2020 11:35 pm I have to second someones "save play settings" request, but also add a revert to default on settings, and a reset all to "never played state," but not the dev section if we will have to unlock it.
I was planning on adding a "reset" button of some kind for settings.
qwksilver wrote: Tue Jul 14, 2020 11:35 pm It looks like spike is gone now, simplify volume to just low point and fix high at 90, dry calibrate at 100 to set the volume out for the computer, and then wet calibrate at "low". then we only have to choose our low, which establishes our overall ramp.
Some of us like spiky stuff, so leaving that in but giving us a spike setting of 0-10 allows us to eliminate or modulate how much max spike we see.
Yeah... The original way I wanted to implement that feature was becoming more work than it was worth so I dropped it. I wanted to sync it with character dialog (by the second in some cases). I was sitting there trying to time things just right but it was adding a lot of testing on my end for very little upfront reward. I may add it back in for a future update.
qwksilver wrote: Tue Jul 14, 2020 11:35 pm
Spoiler: show
I really like the stories and tease so far, I think it's supper feature rich and generally great, if you do implement unlocks on the dev screen have it unlock each chapter as we get through it, that will give you room to add more chapters later. I assume you can update them since others change the live versions. Your story telling is excellent, so it would be nice to have more added later and that to be simpler for you.

To that end I mean things like the lab has a new director and she wants to meet you, maybe a new nurse has taken over. a new pain game with the naughty nurse. Playtime with the calibration nurse. and so on I also suggest not releasing the last chapters till the release day, or even a bit later.
Thanks! :-)
qwksilver wrote: Tue Jul 14, 2020 11:35 pm
Spoiler: show
min=40, max=70, variance = 30, sessions = 9, volume increases 8 times (skipping session 1).
so ramp is variance / (100/sessions-1) or 3.75% per session.
progressive would be vol=vol+ramp
fixed vol = min + ramp*(session-1)

if the beginning of each session is progressive then jumping into session 4 would start you at volume 40 and progressing from there in +ramp/session increments, good for relative feels, and excellent for the final version of the game

but if the fixed formula is setting the volume at the beginning of each session then you are jumping in at 51.25. which makes jumping straight from calibration to session 4 over 11.25% higher and jumping to the last session 30% higher and that says "ouch" to my brain. good for more precise testing (maybe), but bad once open to public use.
Ahaha! You found that! ;-) Originally I left a "ramp increment" (leave some headroom open) available so spikes would work at the end. I also originally had 10 sessions, but dropped it to 9 so that left me with 2 "ramp increments" open. Maybe they will be used in the end... who knows. :shifty: This also leaves ramping room open for future additions.

As mentioned above, I am still thinking how to correctly handle ramping when someone jumps in "mid-tease".


Thanks for the feedback!
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Re: [Beta - Closed, Feedback] Estim Laboratory

Post by qwksilver »

Rillo wrote: Wed Jul 15, 2020 2:16 am
qwksilver wrote: Tue Jul 14, 2020 11:35 pm Don't solve the jump in volume problem from developer make it a feature that you only get the whole experience by doing the whole thing. besides, lets say you calibrate and then jump straight to 6th session(at say +20% volume), massive surprise. users can adjust to a higher start point in settings, or on their unit, if they only want to run one segment. I am assuming that the volume is being set through a progressive variable vs a fixed pattern. examples far below (spoiler 2)
This is something I am still thinking about. I may add a feature that if someone jumps to a later session the volume will just set to the current calibrated volume and simply ramp up from there as though you started from the beginning.
qwksilver wrote: Tue Jul 14, 2020 11:35 pm
Spoiler: show
min=40, max=70, variance = 30, sessions = 9, volume increases 8 times (skipping session 1).
so ramp is variance / (100/sessions-1) or 3.75% per session.
progressive would be vol=vol+ramp
fixed vol = min + ramp*(session-1)

if the beginning of each session is progressive then jumping into session 4 would start you at volume 40 and progressing from there in +ramp/session increments, good for relative feels, and excellent for the final version of the game

but if the fixed formula is setting the volume at the beginning of each session then you are jumping in at 51.25. which makes jumping straight from calibration to session 4 over 11.25% higher and jumping to the last session 30% higher and that says "ouch" to my brain. good for more precise testing (maybe), but bad once open to public use.
As mentioned above, I am still thinking how to correctly handle ramping when someone jumps in "mid-tease".

It looks like you have two choices, one don't handle it start at min vol and ramp from there, let users set their machine to compensate. two use the second formula to set the rate for the session and do a mini-calibration before they set the section. honestly the first is easiest and it isn't that challenging to get the volume in the right spot for a do over.
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Re: [Beta - Closed, Feedback] Estim Laboratory

Post by qwksilver »

Wet Run
Was kinda a flop on the ET-312, BUT I think I had a machine or probe issue because I was set WAY high for my normal play style. I ran with the 40-70, but I think on my do over I'll run 70-100. Slightly lower if the spikes reappear :w00t: I also thing that I will try the setup recommended by the other ET-312 user, I tried everything as a purist this first run.

The best, and verrry nice, session was Exp2(Cassandra). The story line was quite good I loved it. As noted early session one was really light.

I would recommend a changelog and version number on the dev screen, and when you first start, so testers know if things change, and players will know if/when new features pop up.
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Re: [Beta - Closed, Feedback] Estim Laboratory

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qwksilver wrote: Wed Jul 15, 2020 4:01 am I would recommend a changelog and version number on the dev screen, and when you first start, so testers know if things change, and players will know if/when new features pop up.
It is done. :lol:
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Re: [Beta - Closed, Feedback] Estim Laboratory

Post by qwksilver »

I can confirm that there were equipment problems, and settings problems.
The equipment I repaired :>

I started up as a purist again, all default settings and config. Fairly quickly I discovered that I wanted to start at a much higher volume for the game ie (65-95), with the sound output meter on, I played the calibrations and found that 100% sound out was only about 50% up the meter with the computer on 100% volume.

I did a test by setting 99 start 99 target(on my volume mixer just now and got 50% from device sound, and 50% with calibration set to (99), and 45% with warm-up sound (99)), personally i like to see the devices sound more like 85+. from other discussions about the 2b vs the 312 I believe the louder volume will only lower everyone start point and give them more range to grow.

i choose to run at 65-95, and noticed that the settings won't accept 70-100
also noticed the test audio +10 will exceed 100% and won't play above 100
session 1 and 2 were a good warmup
sessions 3 and on were seriously good, excellent file choices and so on.

i like the orientation nurse, and miss the larger section of her undressing, perhaps put it back in somewhere and have her let your hands loose to adjust the settings a bit higher since so you can't get used to things. also a whole scene with here would be nice. Also gives your a 10th session. maybe after 2 before 3 have her catch Cassandra and have a little fun of her own, while fixing the settings up.

i did jump out and in after 5 and do 5 again right away, since that is the most intense session and found it easy to get back the volume that dropped out with a little tweak on my box

final conclusions
  • I think slightly louder files to begin with might be useful, or if a "master" volume is in the script bump it up(+30%)
  • Tune output 100% and calibration (user low) with the same file, different volumes for consistancy.
  • bug in dev, audio testing, vol+10 (>100 shouldn't be possible)
  • ET-312 users definately run 65-95 on settings
  • more of orientation nurse
  • no worries about volumes in dev/party mode
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Re: [Beta - Closed, Feedback] Estim Laboratory

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Session 8: "Test 5" has been added to the beta. :-)

I have decided to add the 3 alternate endings in the beta. They are nearly done and should be added in a day or two.
Last edited by Rillo on Sat Jul 18, 2020 3:31 am, edited 1 time in total.
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Re: [Beta - Closed, Feedback] Estim Laboratory

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A few updates:
  • Fixed a bug that would not let the target volume be set to 100%
  • Moved the Sound test page from Developer settings to the main Settings page
  • Added "relative auto ramping"
    • If you jump into any session from the Developer settings page, you will automatically start at your "start volume" and ramp up relative to that starting point.
    • Yes, this means you won't reach the target volume unless you do each session in order(this value is still used to set the ramp increase amount)
    • You will have to recalibrate if you jump in and out of sessions since ramping will reset anytime you start any session

More on relative auto ramping:
Before this, ramping was hard coded into each session. The meant that if you only wanted to test the last session, it would set the volume as though you had already ramped up through every other session. With relative auto ramping, you can calibrate to a good level and jump into any session and start ramping (like normal) from that point onward.
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Re: [Beta - Closed, Feedback] Estim Laboratory

Post by thebears73 »

Gave this a quick run through and found it amazing. Really well thought out and love the concept.

Found one spelling mistake, it was "adn" and should be "and" but cant remember where it was.

The images are fantastic, love them all.

Slight downside for me was each session was a little too short, with more sessions and variability it would be awesome. Having a good prostate exam session where its just your ass would be mind-blowing!

I did find some of the channel B cock/head a little spiked and discomforting (2B, loop to head and ring around balls).

Ill have another play tomorrow with the settings as well

So far so good, keep it up!

Edit:

Our plan is to have you help us conduct 3 tests today. - This needs update!
No doctor is going to bardge in adn interrupt us. Should be barge and and
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Re: [Beta - Closed, Feedback] Estim Laboratory

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thebears73 wrote: Sat Jul 18, 2020 3:57 am Slight downside for me was each session was a little too short, with more sessions and variability it would be awesome. Having a good prostate exam session where its just your ass would be mind-blowing!
  • Yes, they are a bit on the shorter side. I think the entire tease will clock in around 30 minutes.
  • I do plan on adding alternate images for each session after the release that will give more variability.
  • As for the exam...
    Spoiler: show
    I did happen to cut out a short nurse scene (no sounds) that was a little more explicit. While nice, it slowed down the progress and didn't add much (other than nice pictures). I might be able to bring these back using your idea here and somehow make it an optional path. I think I already have the perfect sound clip!
thebears73 wrote: Sat Jul 18, 2020 3:57 am I did find some of the channel B cock/head a little spiked and discomforting (2B, loop to head and ring around balls).
  • Any specific sessions you can call out?
  • In your case, do you think narrowing the volume gap would help (40%-65%)?
  • On your unit, what do you have the "Adjust" knob set to in stereo mode? I usually run it at a 20. Keeping this number low will give everything a "smoother" feel.
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Re: [Beta - Closed, Feedback] Estim Laboratory

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qwksilver wrote: Fri Jul 17, 2020 12:09 am I did a test by setting 99 start 99 target(on my volume mixer just now and got 50% from device sound, and 50% with calibration set to (99), and 45% with warm-up sound (99)), personally i like to see the devices sound more like 85+. from other discussions about the 2b vs the 312 I believe the louder volume will only lower everyone start point and give them more range to grow.
  • I might be able to go and bump all the raw file volumes. I initially lowered them (a little) so that no one could accidentally overpower a 2b. On my end, 100% computer volume and device sound at 100% has my unit sitting at about 95% input (again, by design).
qwksilver wrote: Fri Jul 17, 2020 12:09 am i choose to run at 65-95, and noticed that the settings won't accept 70-100
  • This has been fixed!
qwksilver wrote: Fri Jul 17, 2020 12:09 am also noticed the test audio +10 will exceed 100% and won't play above 100
  • Fixed.
qwksilver wrote: Fri Jul 17, 2020 12:09 am i did jump out and in after 5 and do 5 again right away, since that is the most intense session and found it easy to get back the volume that dropped out with a little tweak on my box
  • I added relative auto ramping which should help with this.
qwksilver wrote: Fri Jul 17, 2020 12:09 am Tune output 100% and calibration (user low) with the same file, different volumes for consistancy.
  • I will look into this. Thanks.
qwksilver wrote: Fri Jul 17, 2020 12:09 am ET-312 users definately run 65-95 on settings
  • Very helpful to know. Thank you.
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Re: [Beta - Closed, Feedback] Estim Laboratory

Post by qwksilver »

it occurs to me that I've seen other teases just ask for the ramp value, and give options 1-2-3-4-5-custom. from there you could math back a starting point from 100 at the end.

3 would be 70-100, then if later you had say 13 chapters it would start at 61.

might be too much to change for now, but for another tease maybe

I also have seen teases with two sets of files, original and alternate. they are all the same, just one set at a higher gain.
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Re: [Beta - Closed, Feedback] Estim Laboratory

Post by thebears73 »

Rillo wrote: Sat Jul 18, 2020 4:56 pm
thebears73 wrote: Sat Jul 18, 2020 3:57 am Slight downside for me was each session was a little too short, with more sessions and variability it would be awesome. Having a good prostate exam session where its just your ass would be mind-blowing!
  • Yes, they are a bit on the shorter side. I think the entire tease will clock in around 30 minutes.
  • I do plan on adding alternate images for each session after the release that will give more variability.
  • As for the exam...
    Spoiler: show
    I did happen to cut out a short nurse scene (no sounds) that was a little more explicit. While nice, it slowed down the progress and didn't add much (other than nice pictures). I might be able to bring these back using your idea here and somehow make it an optional path. I think I already have the perfect sound clip!
thebears73 wrote: Sat Jul 18, 2020 3:57 am I did find some of the channel B cock/head a little spiked and discomforting (2B, loop to head and ring around balls).
  • Any specific sessions you can call out?
  • In your case, do you think narrowing the volume gap would help (40%-65%)?
  • On your unit, what do you have the "Adjust" knob set to in stereo mode? I usually run it at a 20. Keeping this number low will give everything a "smoother" feel.
I had the adjust knob down to 5 i think, i find it better to get the butt probe moving smooth than on a higher setting. Ill try again with a lower sound setting range and turn up the 2b settings. Looking forward to a nurse special session!!!
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Re: [Beta - Closed, Feedback] Estim Laboratory

Post by Rillo »

Update:

I increased the amplitude on all the raw files (they are all still the same sounds in the same places). This should hopefully help for those who said the sounds were lower on their units. This should also mean a wider range of intensity for everyone! :-D

Please let me know if this update has changed anything in a negative way. I think I have every file switched over. If some file or spot feels much weaker, it might mean I missed one - please let me know.

Thanks!
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Re: [Beta - Closed, Feedback] Estim Laboratory

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Update 2:
In addition to giving the audio files the ability to be "louder" I have added a progress tracker.
I will leave this in for the release. After completing a session you can revisit it at any point from the home screen.

One of the 3 endings is complete (not yet added). The other two are nearly done! :-)
After I have added them I will give a couple days for final tests and then hopefully it will be ready to be released!


Question:
What are the thoughts on the sound/level on Test 5 (Dr. Vale)? On my end it feels a little weak. Is it just me?
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