[Tease AI] Fury - New Tease AI Personality - Updated 3-5

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md602

Re: [Tease AI] Fury - New Tease AI Personality - Updated 1-15

Post by md602 »

Hi, I've been playing around with fury for around 1 week now and it is fantastic, thanks for all your hard work!

Ive had a similar error a few times, sorry if it has been answered already I'm not very good at working the software or coding etc.

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If I type @ in the chat i get this

::: FileText = D:\Scripts\Fury\Stroke\Link\LinkHub.txt ::: LineVal = 633
::: TauntText = D:\Scripts\Fury\Stroke\StrokeTaunts_1.txt ::: LineVal = 226
::: ResponseFile = ::: LineVal = 0

Any help would be appreciated, thanks.
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Re: [Tease AI] Fury - New Tease AI Personality - Updated 1-15

Post by 1885 »

md602 wrote: Tue Jan 21, 2020 10:54 am Ive had a similar error a few times, sorry if it has been answered already I'm not very good at working the software or coding etc.
It seems like the program is still trying to process through the Link script even when it shouldn't be, but there should be safeguards for that. Can you send me the complete error if it's present in the logfile in the ErrorLogs folder, and can you also post or pm me the chatlog from the session itself, if you've been saving those in the Chatlogs folder?
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Re: [Tease AI] Fury - New Tease AI Personality - New Content Pack 1-21

Post by 1885 »

Hey guys, a new updated has been added to the OP, just extract/overwrite as usual.

The new update adds Contact 2 to Fury sessions! It's a pretty massive expansion, and I'm definitely excited about it. Please continue to leave any feedback or issues you have, and I'll address them as soon as I can.

Contact will reveal herself over time through usual use of Fury. For those who want more direct information on how to get her to appear, I've got a small guide in the spoiler below:
Spoiler: show
Once Contact 1 has appeared in Fury, Contact 2 will make her presence felt after 7 sessions have been started (not necessarily finished). This revelation is not direct, but you'll know it when you see it. Once Contact 2 starts to interfere, finish a session and you will begin the process to permanently unlock Contact 2 as a recurring character
This one took a lot of time to put together, but I'm looking forward to building more experiences with her in the future. She's...something :smile:

While I'm here, I'd like to take a moment to say that I've finally decided to start a Patreon here for those that would like to support my work. The official announcement can be found here.

As I mention in the other post, this is a very new process to me, so feel free to check out the page and let me know any questions or suggestions you make have. Whether you decide to become a Patron or not, I appreciate everyone here who's been helping me bang Fury into shape, and I can't wait to see what you guys think about Contact 2 :smile:
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Re: [Tease AI] Fury - New Tease AI Personality - New Content Pack 1-21

Post by Masterxxx »

Hello guys.
So I downloaded Fury, opened Tease AI.exe and got this:
https://imgur.com/a/55xql3z
What should I do now? Any manual?
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Re: [Tease AI] Fury - New Tease AI Personality - New Content Pack 1-21

Post by 1885 »

Masterxxx wrote: Wed Jan 22, 2020 3:56 pm Hello guys.
So I downloaded Fury, opened Tease AI.exe and got this:
https://imgur.com/a/55xql3z
What should I do now? Any manual?
Malaru put together a really good Getting Started guide for Tease AI which can be found here: viewtopic.php?f=26&t=19733
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Re: [Tease AI] Fury - New Tease AI Personality - New Content Pack 1-21

Post by baksiu321 »

after playing a bit witch new contact i see there should be C2 folder in images but there isnt have you forget to add it or am i missing something
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Re: [Tease AI] Fury - New Tease AI Personality - New Content Pack 1-21

Post by 1885 »

baksiu321 wrote: Wed Jan 22, 2020 6:05 pm after playing a bit witch new contact i see there should be C2 folder in images but there isnt have you forget to add it or am i missing something
I sure did forget to add it :blush:

The OP has been updated with the new link that includes the C2 images, and I'll post the new link here as well: https://mega.nz/#!QoBiBS7Q!tvPinBdYsFik ... ypftri8TWI

If you're downloading the Contact 2 content patch for the first time, you'll be fine either way, but if you've downloaded before now then please download and extract again so you'll have the images she uses
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Re: [Tease AI] Fury - New Tease AI Personality - New Content Pack 1-21

Post by markus »

I just tested Fury shortly, didn't really played with it (yet), ... but a question comes to my mind:
What if I would like to add additional modules (from other personalities)?

Is it already planned/possible?
If not, ... it would be great to have a folder to just place modules in it and maybe a variable which determines the chance for such additional modules to show up,... just a thought. :-)

Best greetings,
markus
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Re: [Tease AI] Fury - New Tease AI Personality - New Content Pack 1-21

Post by Zamak »

Realy good personality, thanks!
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Re: [Tease AI] Fury - New Tease AI Personality - New Content Pack 1-21

Post by lmind »

Great to see you again, 1885!

I have been busy/preoccupied/unavailable too, but I'm glad I checked in and saw Fury. It's already a wonderful project. Looking forward to playing it more.

I have been writing personalized content for my local copy of House of Tease for a while, crafting her into the type of character I personally most enjoy. Personally, I enjoy the domme treating it like a game / having fun together / playful / genuinely believing T&D is the most pleasurable experience for the sub. Fury is pretty different from that so far, but I'm still enjoying it. I wonder if it will ever be possible to "get her there," where she's in it for the fun, rather than for punishment. Or if perhaps one of the other Contacts will have a more playful attitude. I look forward to more sessions, future versions, and finding out!

Thank you for everything you do! Take your time, have fun, and don't burn out.
Spoiler: show
I haven't shared any of my personalized content, because it's intertwined with HoT, and it would be nearly impossible (I assume) to explain to anyone else how to "install" it on top of HoT. But perhaps for your feature list someday, the content that I personally have gotten the most enjoyment out of:
  • Semi-intelligent adaptation for when the sub asks anything along the lines of "do that again" or says something like "that was great" or "that sucked". It involved constantly keeping track of the most recent activity, which is easier to do when building from the ground-up, and grows increasingly difficult to add-on as a feature later. Food for thought. Responses depended a lot on Apathy (yes / no / super-yes-plus-more). Also, she detects if you're badgering her with the same request/question in a short period of time. A lot of time variables.
  • A lot of "statistics" tracking, like various responses to "how many edges was that?" / "how long was that edge?" / "how long have we been playing?" / "when was my last orgasm?" / etc. I find those fun, especially when her responses vary and are imprecise. ("Don't you worry about that..." / "That was only 30 seconds, lol" / "I don't know... let's do it again and keep count this time!" / etc.) Again, it seems like a feature that's easier to build early; harder to add later. It also can have wonky interactions with highly-scripted segments. (maybe that's what you were getting at, when you said Bratty Tease turned unwieldy)
  • A lot of mood, domme level, and apathy drift, and a lot of ways for her to communicate her mood, etc. I assume that's in Fury (I've already seen her shift from neutral-mood pet names to bad-mood pet names mid-session). But it's fun to see your responses slowly changing her demeanor mid-session.
A pet peeve of mine, about other personalities, that I haven't had time to "fix" yet:
  • I hate how it's obvious when the session is transitioning to an end sequence. An occasional "Now it's time to find out if you get to cum or not..." (or something like that) is fun. But not every session. Once the player learns the pattern, it steals the suspense from the session, because you know she will never make you cum before an end sequence, and the end sequences all start the same one-of-five ways. If the player could be taught that there's a real chance of orgasm/ruin behind any edge (this might be The One, and you never know if this is the last edge of the session), I think it would make the whole session better. It seems like a tough design goal, though, given TAI's structure.
Just some thoughts and ideas!
Thanks again,
-lmind
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Re: [Tease AI] Fury - New Tease AI Personality - New Content Pack 1-21

Post by 1885 »

markus wrote: Wed Jan 22, 2020 9:44 pm I just tested Fury shortly, didn't really played with it (yet), ... but a question comes to my mind:
What if I would like to add additional modules (from other personalities)?
That would cause two main problems with Fury as is. The first would be that all modules are in custom folders, and called from a single hub file in the Module folder. I had to design Fury that way, since many scripts are connected and affect each other. Putting extra scripts directly in the Module folder would basically break Fury.

The second would be that the domme and all the contacts are part of narrative, and have distinct personalities and motivations. I imagine most external scripts would be pretty jarring in the overall context of Fury herself, which would be bad for immersion.

Which is sadly funny to me, because I ended up designing Fury in direct opposition to the philosophy I had for Tease AI in the first place, which was for people to take all kinds of scripts from all kinds of sources to keep expanding what the domme can do. I just can't resist trying to tell a story though :blush:
markus wrote: Wed Jan 22, 2020 9:44 pm Is it already planned/possible?
If not, ... it would be great to have a folder to just place modules in it and maybe a variable which determines the chance for such additional modules to show up,... just a thought.


I think this would be fairly easy to do yeah. I can add a custom script folder in Fury, then create a section in Fury's Module hub to @CallReturn() a random script from that directory so it can play out before she continues like normal. That would keep Fury's internal systems in check.

Then I can create a one-time check in the beginning to see if the user wants to enable that ability for Fury sessions, and then whoever wants to will be able to. I'll go ahead and put something like that in the next patch/content pack
Zamak wrote: Wed Jan 22, 2020 10:19 pm Realy good personality, thanks!
Thanks man :smile:
lmind wrote: Thu Jan 23, 2020 12:39 am Great to see you again, 1885!
Hey lmind, great to see you too!
lmind wrote: Thu Jan 23, 2020 12:39 am I have been busy/preoccupied/unavailable too, but I'm glad I checked in and saw Fury. It's already a wonderful project. Looking forward to playing it more.
Thanks man, I appreciate it
lmind wrote: Thu Jan 23, 2020 12:39 am Fury is pretty different from that so far, but I'm still enjoying it. I wonder if it will ever be possible to "get her there," where she's in it for the fun, rather than for punishment. Or if perhaps one of the other Contacts will have a more playful attitude. I look forward to more sessions, future versions, and finding out!
I would say that one of the Contacts definitely has a more playful attitude...
Spoiler: show
while still being absolutely terrifying :lol:
lmind wrote: Thu Jan 23, 2020 12:39 am Semi-intelligent adaptation for when the sub asks anything along the lines of "do that again" or says something like "that was great" or "that sucked". It involved constantly keeping track of the most recent activity, which is easier to do when building from the ground-up, and grows increasingly difficult to add-on as a feature later.
I had wanted to do this initially, but it was getting increasingly difficult to manage. I had to scrap this back when Fury was still Total Brat, it was one of those things holding me back from ever being able to finish it
lmind wrote: Thu Jan 23, 2020 12:39 am Also, she detects if you're badgering her with the same request/question in a short period of time.


Fury is pretty good at this. You can compliment her for example, and it may boost her mood, but keep doing it and she gets pissed
lmind wrote: Thu Jan 23, 2020 12:39 am A lot of "statistics" tracking, like various responses to "how many edges was that?" / "how long was that edge?" / "how long have we been playing?" / "when was my last orgasm?" / etc. I find those fun, especially when her responses vary and are imprecise. ("Don't you worry about that..." / "That was only 30 seconds, lol" / "I don't know... let's do it again and keep count this time!" / etc.) Again, it seems like a feature that's easier to build early; harder to add later. It also can have wonky interactions with highly-scripted segments. (maybe that's what you were getting at, when you said Bratty Tease turned unwieldy)
That was one of the things that turned her unwieldy, yes :blush:

Fury has some of this in place, but it's used more for behind the scenes script handling rather than how she reacts. There's a couple places where it is directly used and I personally really love
Spoiler: show
like the domme and Contact 1 seeing who makes you edge the fastest
and I would like to do more of as I keep fleshing out the personality as a whole
lmind wrote: Thu Jan 23, 2020 12:39 am A lot of mood, domme level, and apathy drift, and a lot of ways for her to communicate her mood, etc. I assume that's in Fury (I've already seen her shift from neutral-mood pet names to bad-mood pet names mid-session). But it's fun to see your responses slowly changing her demeanor mid-session.
There's a lot of that in Fury, both direct to the user and behind the scenes. Putting her in a bad mood has wonderfully disastrous results on pretty much every important check she makes, and she definitely reacts when she reaches the extremes of her moods
lmind wrote: Thu Jan 23, 2020 12:39 am I hate how it's obvious when the session is transitioning to an end sequence. An occasional "Now it's time to find out if you get to cum or not..." (or something like that) is fun. But not every session. Once the player learns the pattern, it steals the suspense from the session, because you know she will never make you cum before an end sequence, and the end sequences all start the same one-of-five ways. If the player could be taught that there's a real chance of orgasm/ruin behind any edge (this might be The One, and you never know if this is the last edge of the session), I think it would make the whole session better. It seems like a tough design goal, though, given TAI's structure.
Unless your domme level is set low, Fury does have a chance to ruin you behind any edge, but any full orgasm would come at the end like you say. With a little bit of work I think I could give her the ability to suddenly shift to the end mid-session without alerting you that it's the final edge. Hmmm, you definitely got me thinking :hmmm:
lmind wrote: Thu Jan 23, 2020 12:39 am I haven't shared any of my personalized content, because it's intertwined with HoT, and it would be nearly impossible (I assume) to explain to anyone else how to "install" it on top of HoT. But perhaps for your feature list someday, the content that I personally have gotten the most enjoyment out of:
Given how much I enjoyed Pledge to the Coven, I'd really like that like to see that :w00t:
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Re: [Tease AI] Fury - New Tease AI Personality - New Content Pack 1-21

Post by Daragorn »

1885 wrote: Thu Jan 23, 2020 4:47 am
lmind wrote: Thu Jan 23, 2020 12:39 am I haven't shared any of my personalized content, because it's intertwined with HoT, and it would be nearly impossible (I assume) to explain to anyone else how to "install" it on top of HoT. But perhaps for your feature list someday, the content that I personally have gotten the most enjoyment out of:
Given how much I enjoyed Pledge to the Coven, I'd really like that like to see that :w00t:
I have to agree with him, it would be awesome to see your content too (the more content the merrier :lol: )
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Re: [Tease AI] Fury - New Tease AI Personality - New Content Pack 1-21

Post by lmind »

1885 wrote: Thu Jan 23, 2020 4:47 am Unless your domme level is set low, Fury does have a chance to ruin you behind any edge, but any full orgasm would come at the end like you say. With a little bit of work I think I could give her the ability to suddenly shift to the end mid-session without alerting you that it's the final edge. Hmmm, you definitely got me thinking :hmmm:
Yeah. Surprise endings!

I thought more about this yesterday, and it occurred to me that "false endings" (in combination with surprise endings) could work, too -- where she engages in an obvious end sequence, counts down or whatever, edges, denies, then laughs about tricking you into thinking that was the end... and resumes teasing.
Spoiler: show
On that note, another set of routines I felt like I needed to add to HoT was more interaction around varying the session time. Of course the player can always adjust the Settings, but I like the interactivity of asking the domme for a longer/shorter session, mid-session. Often she would get to the end sequence, and due to getting certain random modules, I'd be super disappointed and beg for more time together. (another Apathy-based response) Other times, I might only have time for a quickie, so I added a way to ask for that. Those sorts of things work in a playful relationship -- I'm not sure if it translates to Fury.

Under a few specific conditions, with a low random probability, she might also ask/decide to have a longer/shorter session, on her own. From what little I know of Fury so far, it wouldn't surprise me if she does something like that already.
-lmind
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Re: [Tease AI] Fury - New Tease AI Personality - New Content Pack 1-21

Post by avatarbr »

lmind wrote: Thu Jan 23, 2020 9:01 pm
Yeah. Surprise endings!

I thought more about this yesterday, and it occurred to me that "false endings" (in combination with surprise endings) could work, too -- where she engages in an obvious end sequence, counts down or whatever, edges, denies, then laughs about tricking you into thinking that was the end... and resumes teasing.
Spoiler: show
On that note, another set of routines I felt like I needed to add to HoT was more interaction around varying the session time. Of course the player can always adjust the Settings, but I like the interactivity of asking the domme for a longer/shorter session, mid-session. Often she would get to the end sequence, and due to getting certain random modules, I'd be super disappointed and beg for more time together. (another Apathy-based response) Other times, I might only have time for a quickie, so I added a way to ask for that. Those sorts of things work in a playful relationship -- I'm not sure if it translates to Fury.

Under a few specific conditions, with a low random probability, she might also ask/decide to have a longer/shorter session, on her own. From what little I know of Fury so far, it wouldn't surprise me if she does something like that already.
-lmind
There is a link file from a Personality with exactly that (false end). I don't know if I included in HoT.

The problem is, you know the time range for a session, so is really hard to get a surprise. And with the ramdom format of Tease AI, would be bad getting a premature end 5 minutes after starting a session (well, you can avoid that with a variable for min. duration, but people can set that between 30 and 180 min....)

What we would need are some sys variables for various ranges from the settings (session range, stroking range, etc)
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Re: [Tease AI] Fury - New Tease AI Personality - New Content Pack 1-21

Post by Zamak »

Question!
Is there something to do to unlock C1 and C2?
Or they just appear after a while?

PS I had a bug:
Domme came AFK, and at the return, I had to set AFK to false in 'debug session windows'
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