markus wrote: Wed Jan 22, 2020 9:44 pm
I just tested Fury shortly, didn't really played with it (yet), ... but a question comes to my mind:
What if I would like to add additional modules (from other personalities)?
That would cause two main problems with Fury as is. The first would be that all modules are in custom folders, and called from a single hub file in the Module folder. I had to design Fury that way, since many scripts are connected and affect each other. Putting extra scripts directly in the Module folder would basically break Fury.
The second would be that the domme and all the contacts are part of narrative, and have distinct personalities and motivations. I imagine most external scripts would be pretty jarring in the overall context of Fury herself, which would be bad for immersion.
Which is sadly funny to me, because I ended up designing Fury in direct opposition to the philosophy I had for Tease AI in the first place, which was for people to take all kinds of scripts from all kinds of sources to keep expanding what the domme can do. I just can't resist trying to tell a story though
markus wrote: Wed Jan 22, 2020 9:44 pm
Is it already planned/possible?
If not, ... it would be great to have a folder to just place modules in it and maybe a variable which determines the chance for such additional modules to show up,... just a thought.
I think this would be fairly easy to do yeah. I can add a custom script folder in Fury, then create a section in Fury's Module hub to @CallReturn() a random script from that directory so it can play out before she continues like normal. That would keep Fury's internal systems in check.
Then I can create a one-time check in the beginning to see if the user wants to enable that ability for Fury sessions, and then whoever wants to will be able to. I'll go ahead and put something like that in the next patch/content pack
Zamak wrote: Wed Jan 22, 2020 10:19 pm
Realy good personality, thanks!
Thanks man
lmind wrote: Thu Jan 23, 2020 12:39 am
Great to see you again, 1885!
Hey lmind, great to see you too!
lmind wrote: Thu Jan 23, 2020 12:39 am
I have been busy/preoccupied/unavailable too, but I'm glad I checked in and saw Fury. It's already a wonderful project. Looking forward to playing it more.
Thanks man, I appreciate it
lmind wrote: Thu Jan 23, 2020 12:39 am
Fury is pretty different from that so far, but I'm still enjoying it. I wonder if it will ever be possible to "get her there," where she's in it for the fun, rather than for punishment. Or if perhaps one of the other Contacts will have a more playful attitude. I look forward to more sessions, future versions, and finding out!
I would say that one of the Contacts definitely has a more playful attitude...
- Spoiler: show
- while still being absolutely terrifying
lmind wrote: Thu Jan 23, 2020 12:39 am
Semi-intelligent adaptation for when the sub asks anything along the lines of "do that again" or says something like "that was great" or "that sucked". It involved constantly keeping track of the most recent activity, which is easier to do when building from the ground-up, and grows increasingly difficult to add-on as a feature later.
I had wanted to do this initially, but it was getting increasingly difficult to manage. I had to scrap this back when Fury was still Total Brat, it was one of those things holding me back from ever being able to finish it
lmind wrote: Thu Jan 23, 2020 12:39 am
Also, she detects if you're badgering her with the same request/question in a short period of time.
Fury is pretty good at this. You can compliment her for example, and it may boost her mood, but keep doing it and she gets pissed
lmind wrote: Thu Jan 23, 2020 12:39 am
A lot of "statistics" tracking, like various responses to "how many edges was that?" / "how long was that edge?" / "how long have we been playing?" / "when was my last orgasm?" / etc. I find those fun, especially when her responses vary and are imprecise. ("Don't you worry about that..." / "That was only 30 seconds, lol" / "I don't know... let's do it again and keep count this time!" / etc.) Again, it seems like a feature that's easier to build early; harder to add later. It also can have wonky interactions with highly-scripted segments. (maybe that's what you were getting at, when you said Bratty Tease turned unwieldy)
That was one of the things that turned her unwieldy, yes
Fury has some of this in place, but it's used more for behind the scenes script handling rather than how she reacts. There's a couple places where it is directly used and I personally really love
- Spoiler: show
- like the domme and Contact 1 seeing who makes you edge the fastest
and I would like to do more of as I keep fleshing out the personality as a whole
lmind wrote: Thu Jan 23, 2020 12:39 am
A lot of mood, domme level, and apathy drift, and a lot of ways for her to communicate her mood, etc. I assume that's in Fury (I've already seen her shift from neutral-mood pet names to bad-mood pet names mid-session). But it's fun to see your responses slowly changing her demeanor mid-session.
There's a lot of that in Fury, both direct to the user and behind the scenes. Putting her in a bad mood has wonderfully disastrous results on pretty much every important check she makes, and she definitely reacts when she reaches the extremes of her moods
lmind wrote: Thu Jan 23, 2020 12:39 am
I hate how it's obvious when the session is transitioning to an end sequence. An occasional "Now it's time to find out if you get to cum or not..." (or something like that) is fun. But not every session. Once the player learns the pattern, it steals the suspense from the session, because you know she will never make you cum before an end sequence, and the end sequences all start the same one-of-five ways. If the player could be taught that there's a real chance of orgasm/ruin behind any edge (this might be The One, and you never know if this is the last edge of the session), I think it would make the whole session better. It seems like a tough design goal, though, given TAI's structure.
Unless your domme level is set low, Fury does have a chance to ruin you behind any edge, but any full orgasm would come at the end like you say. With a little bit of work I think I could give her the ability to suddenly shift to the end mid-session without alerting you that it's the final edge. Hmmm, you definitely got me thinking
lmind wrote: Thu Jan 23, 2020 12:39 am
I haven't shared any of my personalized content, because it's intertwined with HoT, and it would be nearly impossible (I assume) to explain to anyone else how to "install" it on top of HoT. But perhaps for your feature list someday, the content that I personally have gotten the most enjoyment out of:
Given how much I enjoyed Pledge to the Coven, I'd really like that like to see that
