In order of release
I'm thinking of making something unique. Something similar in vein to Cock Heros (elements of music and rhythm in order to challenge the viewers patience and stamina. Having stroking patterns to follow.) but different in terms of stuff like pacing and visuals. There may still be stuff like a story/narration or it may just be a simulation like other cock heros or like the mix series for example.
I'm asking for some thoughts and suggestions as well as some general questions.
- What elements of Cock Hero do you like and would rather not go without?
- How much level of importance do you put certain elements of Cock Hero productions? (i.e the Beatmeter, Beat Prompts like 1-1, story/narrator, cum countdown... etc)
- What length do you like Cock Heros to go?
Mix with it's constant backing track. In Mix 2 there were breaks in the action but the music never let up. The breaks were placed when the music had downtime.
Now I want or have a vision to create a visual experience. I imagined taking you through "states" of intensity while still testing your stamina and rhythm. It would still be a game but at the same time it would be an experience or film.
In terms of theme, check out "Wipeout HD (Omega collection) Zone Mode".
I chose this for it's increase in speed and intensity over time as well as the robotic voice as a guide similar to the dark voice in Mix 2.
I'd love your input. Sorry if this is just rambles of a mad man. In some ways it kinda is.




