[Tease AI] House of Tease Version 8.0 RELEASED 10/12/20

Webteases are great, but what if you're in the mood for a slightly more immersive experience? Chat about Tease AI and other offline tease software.

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Daragorn
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Re: [Tease AI] House of Tease Version 4.11 (v.5 "soon")

Post by Daragorn »

Here is some of the phrases i use quite often (as you will see, i'd love being broken down and forced to submit :lol: ):
i am not a beta / i am an alpha
i don't have a small cock
you can't force me
this is just a game i play with you
i could stop when i want
i don't like this
you're so hot
you drive me mad
i am desperate
this is humiliating
i don't beg
you can't ask me this
this is unfair
you have to ... (do/let me/ect <-kinda "ordering" her something, basically)
i will never do this/that (in my case cum eating....but i'd love to see her trying to find ways to finally make me do it....and then make fun of me ehehe)
i like being controlled
you own me (and you don't own me too....depending on my mood :-))
you're such a tease
Last edited by Daragorn on Wed Nov 08, 2017 7:53 pm, edited 1 time in total.
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Re: [Tease AI] House of Tease Version 4.11 (v.5 "soon")

Post by Daragorn »

holaba_be wrote: Tue Nov 07, 2017 11:08 pm I'd love more interaction if a fairly high amount of things I type will elicit some kind of response or might change things. But like I said, it would take a lot of scripting to make that possible. And if I had any influence on what the script writers spend their time on (which I know I don't but it never hurts to get other people's opinion), I would rather the time went to more content that can just happen. I'm somewhat fearful of how too much "systems" might get in the way, like we've seen with Spicy. But as long as it's just the icing, my fears won't become reality fortunately.
Well, to have that fairly high amount you have to start from somewhere don't you? We can't expect him (or anyone else) to create hundreds of scripts before releasing them....10 here, 10 there and in a few weeks/months you'll start to get a lot more interaction to play with.
But, anyway, knowing that there is the possibility that you might trigger something, wouldn't make you try to interact more anyway?
You don't need to know that x will trigger y, just that there might be some hidden content for you to discover if you try :-)
Looking at the vocabulary files is an option for those who have some idea about how Tease AI works, but it's not for everyone of course. I do like things like your example about how a fairly common phrase like 'may I edge' can lead to wildly different results. But users would need to know those phrases, it took me a long time before I realized I could ask that, and discover the things that can happen.
Well....that's not too complicated....just tell the used that they can expand vocabs that start with #response (or whatever code you use to recognize them from normal vocabs) by adding their trigger phrases and you're done...if they want they will do it, otrerwise they use the base words.
I don't get why you say that you'd need to know those phrases....i started looking at response files quite a long time after starting playing with teaseAI...to me it just came normal to try to write back to what she was saying....and so i discovered that i could actually trigger stuff by doing that (which, usually, just ends in her replying to you, but nevertheless).
If someone doesn't even feel like he should write anything, well, then it is their "fault" to not trigger anything, at least for how i see it.
And anyway, as avatarBr said, there are 300+ modules in the personality, which is a HUGE amount of content already, even for those who doesn't bother to pretend they are having a real conversation with someone.....i think it is time to add some content for those who'd love to have that and, like me, after a while get a bit bored of just having to read and do things without ever having the chance to do anything about it or having ways to change what is happening.
Perhaps, if the program development picks up at an increased pace some day, some kind of dynamic dialogue system could get implemented. So instead of the fixed options in Lazy Sub, the script writer could determine what replies would be displayed, and the user could select one (or do nothing of course). When combined with unpredictable reactions by the Domme, this would give an opportunity to have both a more interactive personality without giving the player a fear of missing out. But that's not for the foreseeable future I guess.
But, even if that kind of improvement ever came (and, honestly i doubt it will), doing that will completely remove the idea of the interactivity/inpredictibility of something being trigged here and there....you will know that those words will surely trigger something...and you'll probably just spam them all to see what lies behind...which, at least imho, completely ruins the immersion (but, as you said, i am not going to tell you how you should play :-D)
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Re: [Tease AI] House of Tease Version 4.11 (v.5 "soon")

Post by LegalizeRanch »

^THIS! Interactivity is the thing that separates TeaseAI from simpler teases and software. Without it TAI looks like random webtease generator, so it will be awesome if you add more of it to your creation.

If someone wants to see what he can write, you can always see in script files. I at first did it to see possibilities and limits, to get general idea of what you can write, but then there is another question - when to write it and not to forget what to write. So, I think, couple of examples that show general idea, concept of what HoT can and can`t will be useful. Without it someone can simply miss huge part of your work.
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Re: [Tease AI] House of Tease Version 4.11 (v.5 "soon")

Post by avatarbr »

Thanks...I already had a few of these in mind (and in scripts too :lol: ) But that help me with a few ideas.

I will try to focus on Links now, this is the most boring part for me so, I want to change that a little.
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Re: [Tease AI] House of Tease Version 4.11 (v.5 "soon")

Post by avatarbr »

UPDATE

OK, I think I am done with that interaction part.

I have one last idea of something I want to put in the Links files (and want to optimize the AV_Link.txt), and will release V5 after that.
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Re: [Tease AI] House of Tease Version 4.11 (v.5 "soon")

Post by johnsmith1980 »

well crap, now I'm really looking forward to v5
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Re: [Tease AI] House of Tease Version 4.11 (v.5 "soon")

Post by Daragorn »

avatarbr wrote: Tue Nov 14, 2017 12:13 am UPDATE

OK, I think I am done with that interaction part.

I have one last idea of something I want to put in the Links files (and want to optimize the AV_Link.txt), and will release V5 after that.
:w00t: :w00t:
can't wait to try it...dont take too much to add that last idea then :lol: (just joking, take all the time you need :yes: )
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Re: [Tease AI] House of Tease Version 4.11 (v.5 "soon")

Post by avatarbr »

Yeah, the new idea could be done in 1 new file (and editing 1 current file) so, I will not delay for that.

I will probably pack everything for this weekend (I need to make sure nor file is calling a personal file).

Unfortunately, I think the media files need to be downloaded again, since I know I put at least a few new files there, but I don't keep track of what.
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Re: [Tease AI] House of Tease Version 4.11 (v.5 "soon")

Post by Daragorn »

avatarbr wrote: Tue Nov 14, 2017 11:38 pm Yeah, the new idea could be done in 1 new file (and editing 1 current file) so, I will not delay for that.

I will probably pack everything for this weekend (I need to make sure nor file is calling a personal file).

Unfortunately, I think the media files need to be downloaded again, since I know I put at least a few new files there, but I don't keep track of what.
yeah....i foresee a busy weekend then :-D
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Re: [Tease AI] House of Tease Version 4.11 (v.5 "soon")

Post by avatarbr »

OK, maybe a little delay because I found a few bugs and "a new source of inspiration" to add a few new interactions :lol:

And there is something about the MissBlue interaction I don't know if I want to change.

Since I did put the modules in a separated folder, and just call it from the modules files, something funny happened.

The main modules are just this

@NullResponse @CallReturn(Custom/MissBlue/OriginalModule.txt)
@NullResponse
@End

Since I let the original modules deal with the @StopStroking or @Edge, when it finish and get back to the main module file, didn't go to the Link file, but go back to stroking (I think TeaseAI don't count a module till it find a @StopStroking inside).

I like to break the circle, and I can force a link call in the main module or I can just put a @Wait there so you don't go back to stroking too fast. Either way, I will need to change all the missblue modules to deal with that.
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Re: [Tease AI] House of Tease Version 4.11 (v.5 "soon")

Post by Daragorn »

nooooo i was waiting for it :(
Well....i'll wait some more then....the more complex and diverse you can make it, the better, so it will be worth the wait :-)
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Re: [Tease AI] House of Tease Version 4.11 (v.5 "soon")

Post by avatarbr »

Daragorn wrote: Sun Nov 19, 2017 12:55 am nooooo i was waiting for it :(
Well....i'll wait some more then....the more complex and diverse you can make it, the better, so it will be worth the wait :-)
Oh, it's just a few more hours...I am uploading the media files already
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Re: [Tease AI] House of Tease Version 4.11 (v.5 "soon")

Post by LegalizeRanch »

Maybe you can create torrent instead of mega? I can seed up to 200mbit/s.
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Re: [Tease AI] House of Tease Version 4.11 (v.5 "soon")

Post by avatarbr »

Version 5 released!!

Check the first post.



LegalizeRanch wrote: Sun Nov 19, 2017 8:13 am Maybe you can create torrent instead of mega? I can seed up to 200mbit/s.
The problem is the timezone and my upload speed.
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Re: [Tease AI] House of Tease Version 4.11 (v.5 "soon")

Post by Daragorn »

avatarbr wrote: Sun Nov 19, 2017 11:30 pm Version 5 released!!
yeah!!!! i know what to do tomorrow :-D
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