holaba_be wrote: Tue Nov 07, 2017 11:08 pm
I'd love more interaction if a fairly high amount of things I type will elicit some kind of response or might change things. But like I said, it would take a lot of scripting to make that possible. And if I had any influence on what the script writers spend their time on (which I know I don't but it never hurts to get other people's opinion), I would rather the time went to more content that can just happen. I'm somewhat fearful of how too much "systems" might get in the way, like we've seen with Spicy. But as long as it's just the icing, my fears won't become reality fortunately.
Well, to have that fairly high amount you have to start from somewhere don't you? We can't expect him (or anyone else) to create hundreds of scripts before releasing them....10 here, 10 there and in a few weeks/months you'll start to get a lot more interaction to play with.
But, anyway, knowing that there is the possibility that you might trigger something, wouldn't make you try to interact more anyway?
You don't need to know that x will trigger y, just that there might be some hidden content for you to discover if you try
Looking at the vocabulary files is an option for those who have some idea about how Tease AI works, but it's not for everyone of course. I do like things like your example about how a fairly common phrase like 'may I edge' can lead to wildly different results. But users would need to know those phrases, it took me a long time before I realized I could ask that, and discover the things that can happen.
Well....that's not too complicated....just tell the used that they can expand vocabs that start with #response (or whatever code you use to recognize them from normal vocabs) by adding their trigger phrases and you're done...if they want they will do it, otrerwise they use the base words.
I don't get why you say that you'd need to know those phrases....i started looking at response files quite a long time after starting playing with teaseAI...to me it just came normal to try to write back to what she was saying....and so i discovered that i could actually trigger stuff by doing that (which, usually, just ends in her replying to you, but nevertheless).
If someone doesn't even feel like he should write anything, well, then it is their "fault" to not trigger anything, at least for how i see it.
And anyway, as avatarBr said, there are 300+ modules in the personality, which is a HUGE amount of content already, even for those who doesn't bother to pretend they are having a real conversation with someone.....i think it is time to add some content for those who'd love to have that and, like me, after a while get a bit bored of just having to read and do things without ever having the chance to do anything about it or having ways to change what is happening.
Perhaps, if the program development picks up at an increased pace some day, some kind of dynamic dialogue system could get implemented. So instead of the fixed options in Lazy Sub, the script writer could determine what replies would be displayed, and the user could select one (or do nothing of course). When combined with unpredictable reactions by the Domme, this would give an opportunity to have both a more interactive personality without giving the player a fear of missing out. But that's not for the foreseeable future I guess.
But, even if that kind of improvement ever came (and, honestly i doubt it will), doing that will completely remove the idea of the interactivity/inpredictibility of something being trigged here and there....you will know that those words will surely trigger something...and you'll probably just spam them all to see what lies behind...which, at least imho, completely ruins the immersion (but, as you said, i am not going to tell you how you should play

)