Hi guys!
Another look into my thoughts!

(Dunno if people read these xD)
This has a mix of three things!
Variables (short)
First is settings (How, what, why)
And communication with Tease-AI
Variables
All you need to know is that Spicy uses a large number of variables (+40 at least!)
Settings
Settings is not just settings inside Spicy.
Its a dynamic thing with different elements.
The first part is the static part inside background mode where you can change quite a number of things about your own limits, the domme etc. The fun thing is that once you've been inside here once you can actually "lock" yourself out preventing further changes (It can be unlocked but for a heavy fee).
Now most of these settings are stored, not at flags, but as Variables.
The second part: The awesome thing about variables is that they can change through time, not being a simple on/off elements. So what you do when playing with the domme suddenly matters a lot. Imagine locking yourself out of from settings after chosing a baseline. What happens over time you dont know, but your behaviour, things you say just became more important.
Communication!
I bet everyone remember the first time they tried Tease-AI and wrote something to it in the chat - And holy crap it just gave out a meaningfull response!!
Unfortunately the feeling quickly grew less interesting because very soon you could actually predict what she would say.
I have been giving this a LOT of thought on how to best handle communication because it can provide with very nice moments.
The thing is that to write a communication system would require monumental effort and is waaay to much work for 1 person.
So how are communication gonna differ from the classic style in order to still matter?
Well first: Communication is gonna be divided into 3 separate things: Local, global and personality communication.
Local communication is communication that only works inside a certain script, say you're playing a game and you type "I dont wanna play anymore" - This might result in the domme ending the game. Local communication will often be very situational responses often with a Big impact.
Global communication: Works almost everywhere, will output a somewhat generic response and wont impact a lot if at all.
Personality communication: This is a big new thing

(and what I will be investing some time into). This also fixes 2 problems I had, what to do with communication and what to do with links. Links have always bothered me because I wasn't really sure what to do with them and they often ended up being more annoying than useful when having a session.
Everytime a link is activated it will be your chance to engage in a conversation with your domme.
Are you feeling a little sad today, happy? Do you think she hurts you a little to much/to little? Wanna tell her how horny you are - desperate for a relief? Ask her to meet one of her friends? Tell her you just bought a new toy etc. etc.
If you have something on your mind/heart this is the moment to tell her. Links are gonna work as a window, a moment which focuses on you and your domme.
So imagine having locked your settings, links are gonna be the way to communicate needs, pleasentries and others.
Modules / Starts / Ends / Background mode / a few others: Will be limited to local / global communication
Links: Global and personality communication
As stated I have been giving this a lot of thought and I feel this is a really good way to both handle communication and links.
Best regards / Good weekend
Genome