Tease AI General Discussion

Webteases are great, but what if you're in the mood for a slightly more immersive experience? Chat about Tease AI and other offline tease software.

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Stefaf
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Re: Tease AI Open Beta - Updated to Patch 54.3

Post by Stefaf »

curiousSK wrote:That was the entire error log i'm afraid, no other information than that!
We were able to detect what is the problem here. The URL is not too long - it is empty.
In the next release is an additional check to get the stacktrace. This way we can take a look why the filepath is empty and eliminate the source of the error.
curiousSK wrote:How do I start using a batch file and what does that actually do?
A batchfile is text file containing shell commands. This way easy stuff can be done in Windows without the use of a compiled program. The Code i've sent before, starts Tease AI with additional command prompts.
Use the attached Archive and extract it to your Tease AI - folder. Then simply use one of them, regarding what you want to do. One disables all gifs and one forces only gif-files.
You can modify and look into those files with notepad or any other texteditor. There are 4 Command line parameters regarding giffiles:

-forceLocalGif
-disableLocalGif
-forceRemoteGif
-disableRemoteGif
This way you can disable or force enable gif images for all image genres. this does not apply to Dommeslideshows.
curiousSK wrote: It's the only issue which I have found relating to GDI+, I do use it for other things, and used to use some windows photo manipulation and video editing software etc which i would have thought were much more graphically taxing.

I hope this start with batch files, or something else resolves it, as I really don't want to have to disable all gifs for the sake of a few rouge ones :lol:
That will be pretty tough to solve - i guess. The stacktrace you've posted, includes not a single line of code, from Tease-AI. It is all external code. Let's try those batchfiles, to see if its related to gif-files. Then we'll try some stuff. Otherwise it's like a needle in the haystack.
Does this error also occur shortly (1-5 s) after this "Path-thing error" is happening?
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Re: Tease AI Open Beta - Updated to Patch 54.3

Post by curiousSK »

Stefaf wrote: Does this error also occur shortly (1-5 s) after this "Path-thing error" is happening?
This GDI error (i.e. the red cross of doom/the Boltons family crest) appears when i have the gif issue.. So it looks like an image is about to change then boom I get the error report and the image turns to a red cross. I then press continue, hover over any button and the error pops up again and i hit continue now the button i hovered over turns red too and then it's endemic and even the error report buttons end up the same.

I can only assume that the gif error thing throws teaseAI graphics out and then doesn't know what to do with any of the images and therefore hopefully when the first one is linked, the second one will be too.

When you said about the image path being empty it made me curious, I took a look at the URL files and realised that two of the url text documents were empty, which means they never imported properly - I will re-build these and see if I still get this particular error but I think i may have found this as the cause. The other issue with non-repeating gif's will still remain.

Will report back if/when it becomes clearer.

Thanks all!
Best wishes - SK :oldtimer:
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Re: Tease AI Open Beta - Updated to Patch 54.3

Post by Mat »

Another quick bug report..

Whenever you click the back arrow on the first image in the slideshow, or forward arrow on the last, you get an error.
It only occurs the first time, the second time it wraps around to the beginning/end like it's meant to.
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Re: Tease AI Open Beta - Updated to Patch 54.3

Post by richman2 »

I do face the exact same problem as opiate has.
I did use TeaseAI 47 before. I did not try to overwrite my working TeaseAI so far.
As opiate wrties: No splash screen, no information, just the systray icon for a moment.

Any ideas what to do?
opiate wrote:I am also having issues with the new version.

I'm also getting a fail to launch. I don't get a splash screen, I don't get an error... I do get an icon in the systray for a moment, but that goes away as soon as I hover my mouse over it. I'm not even seeing the program hit my process tree.
I have unblocked all the archives, have tried fresh installs, have tried overwritting over my old TeaseAI48 install.

I'm a bit out of the loop, I haven't tried to launch the program since TeaseAI 48.4(I think)
My old 48.4 install still works fine.
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Re: Tease AI Open Beta - Updated to Patch 54.3

Post by avatarbr »

Since we have @PlayJOIVideo and @PlayCHVideo, can we have this option for the ther types of videos from the video settings? (softcore, lesbian, etc)
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Re: Tease AI Open Beta - Updated to Patch 54.3

Post by Trusfrated »

Stefaf wrote:
Trusfrated wrote:I'm trying to fulfill the script requirements for PtheV's MissBlue. There's a couple items I can't figure out:

* BnB Boobs path must be set to a valid directory or URL File *
* BnB Butt path must be set to a valid directory or URL File *

I think BnB paths used to be handled differently, or I can't find where they are now. (I have Boobs and Butts individually set up under Local Genre Images.) Are these checks still valid?
Yes the check should be valid. The regular Boobs and Butts-imagegenre is used for it.
Okay, I'm sorry but I'm still having this issue. I must be missing something obvious. It happens on any script that uses @ShowBoobsImage or @ShowButtImage, such as Wicked Tease's "AssOrTitsMan.txt" script.

I believe I have the proper Boobs and Butts folders set up, as well as URL files. Anything wrong with this?

(My path is a little long, so I hovered the mouse pointer over one of them to show the full path. The other is similar.)
Clipboard02.jpg
Clipboard02.jpg (17.3 KiB) Viewed 3391 times
The middle checkbox is to include subdirectories, correct?

I have my Blowjob genre images in an adjacent directory in the same tree, and scripts that use @ShowBlowjobImage say "All Requirements Met!" so I don't understand the difference.

Feel free to PM me if you'd like me to troubleshoot in more detail.

Thanks! :wave:
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Re: Tease AI Open Beta - Updated to Patch 54.3

Post by byrdbrain15 »

richman2 wrote:I do face the exact same problem as opiate has.
I did use TeaseAI 47 before. I did not try to overwrite my working TeaseAI so far.
As opiate wrties: No splash screen, no information, just the systray icon for a moment.

Any ideas what to do?
opiate wrote:I am also having issues with the new version.

I'm also getting a fail to launch. I don't get a splash screen, I don't get an error... I do get an icon in the systray for a moment, but that goes away as soon as I hover my mouse over it. I'm not even seeing the program hit my process tree.
I have unblocked all the archives, have tried fresh installs, have tried overwritting over my old TeaseAI48 install.

I'm a bit out of the loop, I haven't tried to launch the program since TeaseAI 48.4(I think)
My old 48.4 install still works fine.
I too had this problem. What i did was install TeaseAI 54.2 followed by 54.3. that seemed to fix the issue for me
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Re: Tease AI Open Beta - Updated to Patch 54.3

Post by richman2 »

Thanks! This solved the Problem!
Next question: How to get my settings back? Images paths and all the stuff. It is the same directory so everything should be equal. I have a backup though. Can I just copy or import kind of a "setting" file or do I have to set every path and tag new?

Thanks for help so far!

byrdbrain15 wrote:
richman2 wrote:I do face the exact same problem as opiate has.
I did use TeaseAI 47 before. I did not try to overwrite my working TeaseAI so far.
As opiate wrties: No splash screen, no information, just the systray icon for a moment.

Any ideas what to do?
opiate wrote:I am also having issues with the new version.

I'm also getting a fail to launch. I don't get a splash screen, I don't get an error... I do get an icon in the systray for a moment, but that goes away as soon as I hover my mouse over it. I'm not even seeing the program hit my process tree.
I have unblocked all the archives, have tried fresh installs, have tried overwritting over my old TeaseAI48 install.

I'm a bit out of the loop, I haven't tried to launch the program since TeaseAI 48.4(I think)
My old 48.4 install still works fine.
I too had this problem. What i did was install TeaseAI 54.2 followed by 54.3. that seemed to fix the issue for me
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Re: Tease AI Open Beta - Updated to Patch 54.3

Post by byrdbrain15 »

richman2 wrote:Thanks! This solved the Problem!
Next question: How to get my settings back? Images paths and all the stuff. It is the same directory so everything should be equal. I have a backup though. Can I just copy or import kind of a "setting" file or do I have to set every path and tag new?

Thanks for help so far!


There should be a disk icon at the top right of the general settings box that will allow you import you settings file if you have one
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Re: Tease AI Open Beta - Updated to Patch 54.4

Post by 1885 »

New patch everybody:

Patch 54.4

Here - https://mega.nz/#!HIM2xbTK!TsBhikBvRube ... KeQyu0NGRg


Patch Notes:


Improvements -

Improved @Variable[] Command Filter - @Variable[] can now use "And" and "Or" when making comparisons. For example:
@Variable[#SessionEdges]<[3]And[#SessionCBTCock]<[3] You know, I've barely made that #Cock suffer #GeneralTime
@Variable[#DomMood]>[#DomMoodMax]Or[#SubCockSize]>[8] I don't know what it is, but I feel really lucky #GeneralTime #Lol
@Variable[#DomLevel]=[5]And[#DomApathy]=[5]And[#DomOrgasmRate]=[Never] I love knowing I'm the cruelest bitch on the planet #Grin

(For whatever reason I came up with three examples that all use System Keywords, but stored variables work as well)

You can use as many "And" or "Or" comparisons per @Variable[] Command Filter that you like, but you CANNOT use both "And" and "Or" in the same @Variable[] Command Filter

Commands -

Added Command @ChatImage[] - Displays a local image in the chat text itself, as opposed to the main picture window. Image locations specified in brackets are relative to [Tease AI Root Folder]\Images\, much like @ShowImage[]. For example:
@ChatImage[1885\smile.jpg] - would display the image [Tease AI Root Folder]\Images\1885\smile.jpg on the domme's current line in chat.

You can also use commas to force the pictures dimensions, using width then height. BOTH width and height must be specified if you use this function. For example:

@ChatImage[1885\smile.jpg, 18, 18] - would display the image [Tease AI Root Folder]\Images\1885\smile.jpg resized to 18x18 on the domme's current line in chat.

@ChatImage[] is not currently compatible with animated gifs. They will display, but restarting the animation will cause the chat window to jump around when new messages are displayed. The same problem will occur in Side Chat with images that are too wide. @ChatImage[] is mainly useful for displaying custom emoticons and small memes. Tease AI will feature its own custom Emoticon set in the future, but that is not on the immediate roadmap

Fixes added from Community Members:
Stefaf: Fixed TargetInvocationException, when loading an image and the fallback failed.
Stefaf: Added Additional check, if the imagepath to load is empty/NULL. This is checked and logged before the Backgroundworker starts. This way we can track the source of this error better.
Stefaf: Stretching landscape images applies to all images loaded with the designated Backgroundworker.
Stefaf: Fixed if .net does not create the localAppData%-directory on start-up, the setting-file duplication is suspended until the settings are automatically saved for the first time. If here an exception occurs, it will be suspended until next time.
Stefaf: Reworked Custom MainSlideshow. Merged redundant code. The image extensions are the global ones. Added check if a folder exists. Images are now loaded using the designated Backgroundworker.
Stefaf: Fixed Custom timed slideshow. This was stepping 2 images forward instead of one. Images are loading with the designated Backgroundworker.
Stefaf: Fixed Combobox for Custom slideshows was overwriting inputs like Control+C and stuff like that.
Stefaf: Fixed when the CustomSlideshow fails to load, it was recognized as valid.
Stefaf: Reworked time usage in logs. After introducing proper versioning, there is no need to a identify the assembly-version, using the filetime. All times in logs are now local times.
Stefaf: Fixed IndexOutOfRangeException when clicking next or previous image button at the end or start of the slideshow.

pepsifreak: BugFix: Lines with multiple commands containing parenthesis would always return the index of the first closing bracket when searching and cause an exception.

If you have any questions, comments or bugs to report about this new patch, please let us know. If you're still having bugs you reported after installing this patch, please let us know and we'll do our best to get to the bottom of it :yes:
OB Patch 54.4.rar
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avatarbr wrote:Since we have @PlayJOIVideo and @PlayCHVideo, can we have this option for the ther types of videos from the video settings? (softcore, lesbian, etc)
This is on my to-do list, at some point I'm going to overhaul videos and this will be part of it. Just not sure exactly when
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Re: Tease AI Open Beta - Updated to Patch 54.4

Post by meowww »

i got an weird Error:

Images/System/Black.jpg is missing

It´s a weird Error, cause i can´t recall that there ever was a Black.jpg in Tease Ai, i have added a Black.jpg now, literally just a Black Picture, but for now i can´t tell if this will help, cause i am done for today with testing.

Oh and if this happens the Session is over, you can press Continue, get your Domme to response once and from there are on nothing happens anymore.
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Re: Tease AI Open Beta - Updated to Patch 54.4

Post by genome231 »

Hi 1885!

So awesome with all the great work your doing! (You too Stefaf :-D)
The new commands are really nice because even though the additions maybe minor (regarding VAR) they create a LOT of possibilties :D Will be fun to experiment with!
Was hoping to request a feature :-) Unsure if it already exists, couldn't find evidence that it did though!
Would it be possible to add a filter like @Day @Month, but with weekdays? @Monday, @Tuesday etc?

Best regards
Genome
Tribute to 1885 & those involved with Tease-AI.
Thank you for spending time on this awesome project! :-)
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Re: Tease AI Open Beta - Updated to Patch 54.4

Post by meowww »

meowww wrote:i got an weird Error:

Images/System/Black.jpg is missing

It´s a weird Error, cause i can´t recall that there ever was a Black.jpg in Tease Ai, i have added a Black.jpg now, literally just a Black Picture, but for now i can´t tell if this will help, cause i am done for today with testing.

Oh and if this happens the Session is over, you can press Continue, get your Domme to response once and from there are on nothing happens anymore.
Ok i might understand this Error now, well this mostly is just me guessing, cause i have no clue how i can force this to happen to be sure about this :/

But that´s my guess:

With Images/System/Black.jpg

- Tease Ai can´t load a Gif

- Tease Ai shows Error Image

Without Images/System/Black.jpg

- Tease Ai can´t load a Gif

- Tease Ai trys to show Error Image

- Error Black.jp missing

i am guessing this, because before i got the Idea to simply add a Black.jpg Tease Ai never showed me the Picture "Error loading Image"

i would like to try this out, by simply forcing Tease AI to ONLY use Gifs one time with the Black.jpg and one time without, if my guess is right i should be able to rebuild both erros, if i am wrong i only will get one, thanks to the Batch File that isn´t to hard to do, but how do i write a Testscript for this? It just has to be an easy script, where the Domme Starts to show you Picture after Picture in an endless loop, but even a small script like this is to much for me to write -.-

Anyone can tell me how to do this or even better can write a small script like this?
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Re: Tease AI Open Beta - Updated to Patch 54.4

Post by Stefaf »

meowww wrote:
meowww wrote:i got an weird Error:

Images/System/Black.jpg is missing

It´s a weird Error, cause i can´t recall that there ever was a Black.jpg in Tease Ai, i have added a Black.jpg now, literally just a Black Picture, but for now i can´t tell if this will help, cause i am done for today with testing.

Oh and if this happens the Session is over, you can press Continue, get your Domme to response once and from there are on nothing happens anymore.
Ok i might understand this Error now, well this mostly is just me guessing, cause i have no clue how i can force this to happen to be sure about this :/

But that´s my guess:

With Images/System/Black.jpg

- Tease Ai can´t load a Gif

- Tease Ai shows Error Image

Without Images/System/Black.jpg

- Tease Ai can´t load a Gif

- Tease Ai trys to show Error Image

- Error Black.jp missing

i am guessing this, because before i got the Idea to simply add a Black.jpg Tease Ai never showed me the Picture "Error loading Image"

i would like to try this out, by simply forcing Tease AI to ONLY use Gifs one time with the Black.jpg and one time without, if my guess is right i should be able to rebuild both erros, if i am wrong i only will get one, thanks to the Batch File that isn´t to hard to do, but how do i write a Testscript for this? It just has to be an easy script, where the Domme Starts to show you Picture after Picture in an endless loop, but even a small script like this is to much for me to write -.-

Anyone can tell me how to do this or even better can write a small script like this?

This image has been newly added (Or better, it is used now again after the UI-Overhaul a few months ago). :-)
If the mainpicturebox is cleared, this image is set, to prevent GDI+Errors. It's as simple as that. The file is not included in the incremental Downloads in the thread, but in the download on first page.
I don't like it as external file, because it is a necessary system file. We'll put this in a resource. This way it is included in the binaries and it is always available. As you created already an empty file, the issue should be fixed.

Here you have a Testscript which loops through all imagegenres:

Code: Select all

(Loop) @ShowBlogImage Blog #BlogImageCount @RTOn
@ShowLikedImage Liked #LikedImageCount
@ShowDislikedImage Disliked #DislikedImageCount
@ShowButtImage	Butt #ButtImageCount
@ShowButtsImage Butts #ButtsImageCount
@ShowBoobsImage Boob #BoobImageCount
@ShowBoobsImage Boobs #BoobsImageCount
@ShowHardcoreImage Hardcore #HardcoreImageCount
@ShowSoftcoreImage Softcore #SoftcoreImageCount
@ShowLesbianImage Lesbian #LesbianImageCount
@ShowBlowjobImage Blowjob #BlowjobImageCount
@ShowFemdomImage Femdom #FemdomImageCount
@ShowLezdomImage Lezdom #LezdomImageCount
@ShowHentaiImage Hentai #HentaiImageCount
@ShowGayImage Gay #GayImageCount
@ShowMaledomImage MAledom #MaledomImageCount
@ShowCaptionsImage Captions #CaptionsImageCount
@ShowGeneralImage General #GeneralImageCount
@Goto(Loop)
Trusfrated wrote:
Stefaf wrote:
Trusfrated wrote:I'm trying to fulfill the script requirements for PtheV's MissBlue. There's a couple items I can't figure out:

* BnB Boobs path must be set to a valid directory or URL File *
* BnB Butt path must be set to a valid directory or URL File *

I think BnB paths used to be handled differently, or I can't find where they are now. (I have Boobs and Butts individually set up under Local Genre Images.) Are these checks still valid?
Yes the check should be valid. The regular Boobs and Butts-imagegenre is used for it.
Okay, I'm sorry but I'm still having this issue. I must be missing something obvious. It happens on any script that uses @ShowBoobsImage or @ShowButtImage, such as Wicked Tease's "AssOrTitsMan.txt" script.

I believe I have the proper Boobs and Butts folders set up, as well as URL files. Anything wrong with this?

(My path is a little long, so I hovered the mouse pointer over one of them to show the full path. The other is similar.)
Clipboard02.jpg
The middle checkbox is to include subdirectories, correct?

I have my Blowjob genre images in an adjacent directory in the same tree, and scripts that use @ShowBlowjobImage say "All Requirements Met!" so I don't understand the difference.

Feel free to PM me if you'd like me to troubleshoot in more detail.

Thanks! :wave:
Since you still have trouble with it, i took again a look in the code. And it is not working correctly, when you use files in the current "ImagesSystemURL Files" directory, because then the paths are stored as relative paths. Therefore you can consider this feature as bugged. You've set your paths correct and activated them -> So you're good to go.
We'll fix this error, but this will take time, because i don't like to work on 2 different things at the same time, when one of them covers the other. That's actually the case. Athough i'll change to to work with local image files.
I'm working on a solution to detect Script errors. In order to do this, i'll create a central storage containing all(!) commands and additional informations regarding to them. There I'll store the information, what you need to do to execute specific commands. But there are round about 500 Commands, so this could take a while. Shortly after this is done, we'll rework the availability check, to use the core function to filter a scriptfile. But this would need some tweaks to work as intended in there.
But here's the bad news: as i work my way through this, the time to accomplish this increases. At the moment i think the first public usable version will take maybe 2 months or more. as long as i focus completely on this.
To your question regarding the middle checkbox: Yes it is to include subfolders.

Long story short: Your setup is correct. I'll fix this to work with local image files, but not with relative urls paths. This will be fixed in another step.
curiousSK wrote:
Stefaf wrote: Does this error also occur shortly (1-5 s) after this "Path-thing error" is happening?
This GDI error (i.e. the red cross of doom/the Boltons family crest) appears when i have the gif issue.. So it looks like an image is about to change then boom I get the error report and the image turns to a red cross. I then press continue, hover over any button and the error pops up again and i hit continue now the button i hovered over turns red too and then it's endemic and even the error report buttons end up the same.

I can only assume that the gif error thing throws teaseAI graphics out and then doesn't know what to do with any of the images and therefore hopefully when the first one is linked, the second one will be too.

When you said about the image path being empty it made me curious, I took a look at the URL files and realised that two of the url text documents were empty, which means they never imported properly - I will re-build these and see if I still get this particular error but I think i may have found this as the cause. The other issue with non-repeating gif's will still remain.

Will report back if/when it becomes clearer.

Thanks all!
I think i found one cause, why this GDI-Error occurs. I made a test and was able to loop with rapid text through gif-images for more than 5 hours, until the computer shutdown due power saving. Before it crashed, after some minutes using the win7 virtual machine. Lets make this week a test on your machine, to see if this works for you too.
Mat wrote:Another quick bug report..

Whenever you click the back arrow on the first image in the slideshow, or forward arrow on the last, you get an error.
It only occurs the first time, the second time it wraps around to the beginning/end like it's meant to.
This is solved in 54.4. thanks for the info! :-)
genome231 wrote:Hi 1885!

So awesome with all the great work your doing! (You too Stefaf :-D)
The new commands are really nice because even though the additions maybe minor (regarding VAR) they create a LOT of possibilties :D Will be fun to experiment with!
Was hoping to request a feature :-) Unsure if it already exists, couldn't find evidence that it did though!
Would it be possible to add a filter like @Day @Month, but with weekdays? @Monday, @Tuesday etc?

Best regards
Genome
My pleasure! ;-)

Those filters is possible. We'll put this on the list -> And actually create a real official and public visible list, to communicate this kinda stuff better.

@All having start-up troubles with Patch 54.3:
Are these issues still there? Normally this issue should be solved.
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Re: Tease AI Open Beta - Updated to Patch 54.4

Post by meowww »

Stefaf wrote: This image has been newly added (Or better, it is used now again after the UI-Overhaul a few months ago). :-)
If the mainpicturebox is cleared, this image is set, to prevent GDI+Errors. It's as simple as that. The file is not included in the incremental Downloads in the thread, but in the download on first page.
I don't like it as external file, because it is a necessary system file. We'll put this in a resource. This way it is included in the binaries and it is always available. As you created already an empty file, the issue should be fixed.
Guess that explains it, i always get the new Updates on Page x where it get´s posted, i didn´t even thought about getting it from the first Page xD

Thanks for the Testscript, i redownloaded Tease Ai from the first Page and yeah it looks like the missing Black.jpg was the problem, now it works fine, it shows "No Local Image found" where i have no Images (Liked/Disliked), it shows "Error loading Image" if it can´t load an Image, but it don´t crashes anymore :)
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