Tease AI General Discussion

Webteases are great, but what if you're in the mood for a slightly more immersive experience? Chat about Tease AI and other offline tease software.

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OxiKlein
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Re: Tease AI Open Beta

Post by OxiKlein »

meowww wrote: 1. Yes on 47 they show up again

2. Only since Patch 48.2
Thanks for the info, that should make it easier to find the cause
Daragorn wrote:there should be a base personality included in the program indeed (but i think it was there in patch 48, just not in the bugfixes that came out after)
That's definitely something I'll include, starting with the next bugfix update.
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Re: Tease AI Open Beta

Post by pepsifreak »

OxiKlein wrote:That's definitely something I'll include, starting with the next bugfix update.
I hope you don't mind that I went ahead and did this for you, as there have been a couple quirks with the original Wicked Tease. If you have something to add let me know and I'll remove the zip from this post for you to post with the patch. I used the Wicked Tease that was included in the original Patch 48 post as a base.

This is the changelog, for documentation purposes and so people with modified personalities can go in and add/copy the changes manually.
  • Removes @NullResponse from Vocabulary\#EmoteRandom
  • Moves @EndTease to a new line in all files at:
    Stroke\End
    Interrupt\Out of Orgasms
    Interrupt\Start Tasks
    Interrupt\Safeword
  • Updates Apps\Glitter\Tease statuses to use @Contact instead of @Bratty, etc.
  • Replaces @EdgingDecide with @DecideEdge in:
    Modules\ItsAShameYoureNotHere_EDGING
    Modules\IWouldCallThatABargain_EDGING
    Modules\NotMeantToBeTreatedThisWay_EDGING
    Modules\PicturesSolo_EDGING
  • Changed #OrgasmLimitDate to #OrgasmLockDate in Interrupt\Out of Orgasms\Was going to let you cum
  • Created a generic Stroke\HoldTheEdge\GroupHoldTheEdge taunt file
Attachments
Wicked Tease.zip
(268.35 KiB) Downloaded 133 times
Doomtrack
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Re: Tease AI Open Beta

Post by Doomtrack »

So i want to get another TTS voice but i have no idea where to start or how it works, and i am inherently distrustful of google links when it comes to finding downloads/guides.
If anyone could help me and i figure this thread is a good place to ask, i would greatly appreciate it.
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Re: Tease AI Open Beta

Post by Harry2stroke »

Looks like this project starts rolling :-D
fine and thx to all the people working on that, especially the coding thing

i was trying to get learn coding specially for this project but if you have no idea it is barely hard to start.
but with some help i would help as much as i can.
so just tell me when help is needed, even if its just translating to german or something like that.

for the programm itself i think it is very important to keep it in a modular way so that add on are always possible
like a shooter game, you have the "main game" and are always able to provide new maps and features :lol:

at the moment there are some little issues but i think, the most of them are known and pointed out in the thread.
i just overwrite the files from patch 47 and it worked pretty good, voice was working from the beginning, just the vocabulary thing seems to not working porperly because there are sometimes some problems just minor things
the edging thing is now working on 48.2

oh and for the TTS voices i would be happy if there are more options except Anna, like mentioned in the post bevore :-)

so guys keep up the good work *thumbs up*
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Re: Tease AI Open Beta

Post by pepsifreak »

Aha! I knew I remembered 1885 running into the missing TTS voices!
1885 wrote:If I target any CPU then I lose 32-bit voices for TTS
I don't have any extra voices installed myself so I can't verify, but it's worth trying out for the next patch, OxiKlein.
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Re: Tease AI Open Beta

Post by pepsifreak »

PtheV wrote:
OxiKlein wrote: Edit: It may actually be that you have something like @RapidTextOff after the @InputVar[] Command. I just noticed that it counts the @RapidTextOff (and possibly other commands) as part of the variable name. I'll add that to the list of bugs to fix, but for now it should work if you don't have another command come immediately after @InputVar[]
It works without the @RapidtextOff, thanks! :-)
I still get this icon on the line with the @InputVar command though :unsure:
1.jpg
You can hide that with the "Show Icon During Input Questions" setting. The program looks for a non-existant "input.png" in \Images\System.
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Re: Tease AI Open Beta

Post by Mat »

PtheV wrote:
pepsifreak wrote: You can hide that with the "Show Icon During Input Questions" setting. The program looks for a non-existant "input.png" in \Images\System.
Never noticed that before... :whistle: Thanks!
I can't remember whether it was me or somebody else that suggested there should be a way to tell when there was an @InputVar[], the problem was that if the domme asked what your favourite band was and you replied "I'm not sure" then the domme would later reference your favourite band "I'm not sure" as there isn't any additional checking..
Then with the re-write, Java is ahead of C# in the strawpoll by 2 points, but according to the titanpad I'm the only one that can code in Java.. How many of the guys on the titanpad would learn Java for it? I don't think it'd take me that long to learn C# so it might be easier to just use that.. with mono for cross platform compatibility..

Strawpoll:
https://strawpoll.me/6616846

TitanPad:
https://titanpad.com/mYlpxXE45a
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Re: Tease AI Open Beta

Post by Sisyphuster »

For the purposes of the straw poll, I feel I should represent myself and the rest of us Mac users. Which of the proposed programming languages most allows OSX support? SO PSYCHED PEOPLE ARE BACK WORKING ON THIS!
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Re: Tease AI Open Beta

Post by Mat »

Sisyphuster wrote:For the purposes of the straw poll, I feel I should represent myself and the rest of us Mac users. Which of the proposed programming languages most allows OSX support? SO PSYCHED PEOPLE ARE BACK WORKING ON THIS!
Well Java would be easiest in my opinion, then you'd just need Java and VLC, but a lot of people would prefer C#, which usually isn't cross platform but you can use mono instead of .Net, the problem is that everyone developing it then has to make sure the libraries they use are from mono not .Net and considering hardly any of the votes are for C# using mono, I'm not sure how that'll work..

Despite the awful interface design, I still feel Java would be best, but as I mentioned, most of the coders really only know C#
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Re: Tease AI Open Beta

Post by q55x8x »

I do in fact have some Java knowledge and would be able to learn everything i need to quite fast as a lot of things are very similar to c#. So for the sake of cross platform I would be with you guys to rewrite TAI in java.

EDIT: 1 problem still would remain. Most search algorithms I used in my TAI personality creator rely heavily on C#.Net 4.6 exclusive multitasking features (thats why they are able to search through 10k+ files in under 1/10 of a second). So maybe a Java version of it if I would implement it might lack some features or run a lot slower.
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Re: Tease AI Open Beta

Post by Mat »

q55x8x wrote:I do in fact have some Java knowledge and would be able to learn everything i need to quite fast as a lot of things are very similar to c#. So for the sake of cross platform I would be with you guys to rewrite TAI in java.

EDIT: 1 problem still would remain. Most search algorithms I used in my TAI personality creator rely heavily on C#.Net 4.6 exclusive multitasking features (thats why they are able to search through 10k+ files in under 1/10 of a second). So maybe a Java version of it if I would implement it might lack some features or run a lot slower.
That's good to hear, although it's just tipped in favour of C#, do you think you'd be able to have the same features using mono instead of .Net? I've never used mono before so I've got no idea how easy it is to setup, and then no idea how to get it working on Linux/Mac
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Re: Tease AI Open Beta

Post by q55x8x »

For Linux its kinda easy to set up but GUI controls are blehh (one thing where microsoft actually got it right).

Regarding parallel features they are implemented in Mono but seem to be a lot slower (http://stackoverflow.com/questions/5170 ... on-on-mono)

Although this is from 2011 so it might changed. I could dig out my lab PC which runs a kbuntu with mono on it and do a more up to date comparision If your decision comes down to this point.
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Re: Tease AI Open Beta

Post by Mat »

q55x8x wrote:For Linux its kinda easy to set up but GUI controls are blehh (one thing where microsoft actually got it right).

Regarding parallel features they are implemented in Mono but seem to be a lot slower (http://stackoverflow.com/questions/5170 ... on-on-mono)

Although this is from 2011 so it might changed. I could dig out my lab PC which runs a kbuntu with mono on it and do a more up to date comparision If your decision comes down to this point.
Well there's been 60 votes on the strawpoll, with C# in the lead, however I'm pretty sure there won't be 60 developers working on Tease AI.. Having said that I think the result would be pretty similar.

was thinking of counting C# and C# with mono as the same, as once you set up the libraries it should work fine, but it's been that close between the two, pretty much 50/50, It's not made it any easier to deicide on which to use..

What do you reckon we should do? I've been in favour of Java as cross platform will be easier, but the poll says C#, with hardly anyone voting to use it with mono..
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Re: Tease AI Open Beta

Post by q55x8x »

Well I can't tell from much experience but library compability on mono is a bit of a concern I have too. And it is a potential risk of getting stuck somewhere just because the library that would suit our demands just doesn't compiles with mono. That definitely should count as a strong argument for java. So I would tend go with with Java just because of the more concept proven platform.
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Re: Tease AI Open Beta

Post by Notay »

On the straw-poll, I voted C# because for me, it does not matter much whether supporting Mono or not.
Java is simpler to do cross-platform. C# is not hard, basically you develop it like you would on windows. When you want to release, you build in release mode, give out the .exe and other files. Linux and Mac users will more than likely have to install Mono. (not windows users.)

You do have to be careful when you use dllimport, just like you do for Java's Runtime.getRuntime().load(), that's why the current Tease AI does not work on Mac/Linux. WMPLib.dll is Windows Only, there is also issues with how Tease AI loads paths, sense Mac/Linux path names are case sensitive.

Here is a few pages if people want to read up on Mono and .Net Mono Compatibility, Mono Application Portability
q55x8x wrote:Well I can't tell from much experience but library compability on mono is a bit of a concern I have too.
Mono Application Portability states: "The binaries produced by Visual Studio are binary compatible with Mono", so as long as you use managed(.Net) libraries you should be fine. Just don't use C\C++ libraries.

The speed on Mono should not be a issue, sense Tease AI will not be resource intensive if designed and coded properly.


But really, one should just be picked and used. They are both good languages, both have pros and cons, if we weighed the pros and cons it would likely change within a year anyways.
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