Tease AI General Discussion

Webteases are great, but what if you're in the mood for a slightly more immersive experience? Chat about Tease AI and other offline tease software.

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wisoad
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Re: Tease AI Open Beta

Post by wisoad »

CBT wrote:I was looking to create a line writing (big fave of mine) module, but the only example I could find was the one from png's personality. This one was fine, and helped me get started. What I need to know however, is how to set the number of lines and allowed mistakes etc.

Can someone enlighten me?

Any other info about the line writing aspect of the program would be appreciated, as I cant find much info with the quick searches I have done.
As far as I know you can not set those values with the current system.

When you write this in a script "@WritingTask(line text here)" it checks the values entered by the user in the TeaseAI settings, randomly selects a value within their range, and then randomly selects a value for mistakes allowed
CBT
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Re: Tease AI Open Beta

Post by CBT »

wisoad wrote:
CBT wrote:I was looking to create a line writing (big fave of mine) module, but the only example I could find was the one from png's personality. This one was fine, and helped me get started. What I need to know however, is how to set the number of lines and allowed mistakes etc.

Can someone enlighten me?

Any other info about the line writing aspect of the program would be appreciated, as I cant find much info with the quick searches I have done.
As far as I know you can not set those values with the current system.

When you write this in a script "@WritingTask(line text here)" it checks the values entered by the user in the TeaseAI settings, randomly selects a value within their range, and then randomly selects a value for mistakes allowed
:blush:

How did I miss that...lol

I should have noticed that in the settings menu.

I can now start working on the module ;-)

BTW is it possible for the program to open either another program or website using code/command (like sexscripts program can do), if so, how?
Mat
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Re: Tease AI Open Beta

Post by Mat »

CBT wrote:BTW is it possible for the program to open either another program or website using code/command (like sexscripts program can do), if so, how?
I'm pretty sure it's not currently possible.

I would be wary about implementing such a thing as you could easily link people to virus ridden websites. With the scripts for sexscripts being written in groovy, it can pretty much do anything with your computer, without telling you. It could delete all your documents, copy all saved passwords and email them, introduce backdoors/keyloggers and if you have software such as Steam installed then it's quite easy to steal your account which could end up costing you quite a bit.

It's another reason I quite like Tease AI where there's an option for whether it can actually delete files or not. Of course 1885 could potentially do all the things I mentioned above however I'm pretty sure he wouldn't. The more important thing is that script creators can't do any of the mentioned things. It's nice to know you can run anyone's script without checking it and know the worst that can happen is a few deleted pictures.

For linking URL's it would probably be fine just to include them in the chat window then the user can copy and paste, or have a command to make them clickable. That way the user will know what they're linking to without the program being able to open pages in the background.
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Re: Tease AI Open Beta

Post by CBT »

Thought as much, but just wanted to check.

Final questions (module 95% finished but wanted to add two last features):

What is the command to have the program start playing a Domme Video and/or a slideshow of Domme Images? I know how to make it show ONE image while typing, but not run a slideshow or play a video (video preferably)? I collected a few videos of my chosen domme when I first started using the program, but so far have never used them or had them called by a script

Also, is there a command to increase the min and/or max number of lines previously set in the settings?
Mat
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Re: Tease AI Open Beta

Post by Mat »

CBT wrote:Thought as much, but just wanted to check.

Final questions (module 95% finished but wanted to add two last features):

What is the command to have the program start playing a Domme Video and/or a slideshow of Domme Images?
Looking at "Too Much Hentai" it looks like you set what you want in the slideshow with:
@Slideshow(Boobs, fast)

Then start/stop it with:
@SlideshowOn()
@SlideshowOff()

I presume you could do something like:

@Slideshow(Domme, fast)
@LockImages
@SlideshowOn()
.. stuff ..
@SlideshowOff()
@UnlockImages

The JOI module uses @PlayJOIVideo so I'd imagine @PlayDommeVideo would work
CBT wrote:Also, is there a command to increase the min and/or max number of lines previously set in the settings?
I don't think there is yet.
I'd probably suggest changing @WritingTask(Text) to:

@WritingTask(Text, Min_Lines, Max_Lines, Allowed_Fails)

With Min_Lines, Max_Lines and Allowed_Fails being optional.
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Re: Tease AI Open Beta

Post by CBT »

Thanks. What I meant was is there a command that increases the number of lines (min/max) in the settings for next time i.e. "You did well slave, so I think we will add a few more lines next time round. That way I can keep challenging you". Say you had the settings set to 10-20 lines per task, it would change by a set amount to say 12-22 lines per task next time.

Tried PlayDommeVideo command already (as well as a few other variations), doesnt see to work, just causes a crash/error message. Slideshow will do fine for now though :-P

Iv noticed before that the only video command I can get to work is PlayJOIVideo and PlayVideo (which chooses one at random). Am I missing something? I only know commands from the list posted by catcollection back in May (thanks BTW catcollection. Been a big help)

Will post the lins script later today :-D
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Re: Tease AI Open Beta

Post by CBT »

OK, here is the line writing module I promised. Its a bit rough but I found it quite satisfatory on trying it out... ;-)

I decided to post it as files rather than as an AI box, so that I could explain the parts a bit better.

It comprises of 3 files:
LineWriting (goes in the Modules folder)
#Lines
#HardLines(both go in the Vocabulary folder)

LineWriting is the script, and the other two have the lines.

I designed the script so that whatever lines are in the 2 vocab files are the ones that the domme can assign you :-P

The names should be self explanatory. The lines in #HardLines are about twice the length of the normal #Lines ones, so will take longer to type/finish. There is currently a 20% chance of you being set the Hard Lines, but you can change those odds if you want in the script (let me know if you need to know how)

I have filled the two lines vocab files with a few lines I copied from an old FOW task I had. I designed it so everyone could chose there own lines and put them in the vocab files so feel free to delete any or all of the ones I chose and put in your own.

You will need to have images in the Femdom folder BTW (if you dont, then just throw something good in there as its not essential to the running of the script)

UPDATE: Fixed problems with script
UPDATE 2 : REALLY fixed problem with script...lol
Attachments
LinesFixed.zip
(2.92 KiB) Downloaded 81 times
Last edited by CBT on Mon Oct 26, 2015 8:20 am, edited 3 times in total.
ubc2424
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Re: Tease AI Open Beta

Post by ubc2424 »

It would be kinda hot to have a way where the domme basically says they're not planning to let you cum in that session, but they will if they're allowed to ruin it. Some kind of bargaining opportunity.
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Re: Tease AI Open Beta

Post by Ambossli »

I search people to help me to translate all settings to German. The biggest problem for me is to write down all descriptions before i can translate same. And I'm not sure about my German spelling;)

In the attachments is a file how i build it up.

maybe someone will use the files for other languages, too.
Attachments
General Settingstranslation.doc
(95 KiB) Downloaded 93 times
Domme Settingstranslation.doc
(100.5 KiB) Downloaded 81 times
CBT
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Re: Tease AI Open Beta

Post by CBT »

This is a variation on another question I asked a while ago.

Is there a command that will open a specific module/script next rather than a randomly chosen one, or preferably a small selection?

i.e. GotoScript(script3) or GotoScript[script1, script2, script3] etc?

I know you can create a plalist, but I just want to be able to direct one module to another in rare occasions i.e. certain Start scripts leading to certain first stroking/modules or something like that. I know Goto() can sent to another part of the script/file but not to another script/file entirely.
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Re: Tease AI Open Beta

Post by Mat »

CBT wrote:This is a variation on another question I asked a while ago.

Is there a command that will open a specific module/script next rather than a randomly chosen one, or preferably a small selection?

i.e. GotoScript(script3) or GotoScript[script1, script2, script3] etc?

I know you can create a plalist, but I just want to be able to direct one module to another in rare occasions i.e. certain Start scripts leading to certain first stroking/modules or something like that. I know Goto() can sent to another part of the script/file but not to another script/file entirely.
I can't remember whether @Call(module) was implemented or was about to be, but it skips to the named module.

Although my suggestion of:
@repeatModule(Module_Name, Times_to_repeat, Gap_between_repeats)
Could do that with @repeatModule(Module_Name, 1, 0) as it would register the module to played next then not repeated..

But to answer your question, I don't think there's a way to say "run this next." I know 1885 is overhauling most of the commands, documenting them all and possibly adding suggestions, so that functionality will probably be in soon.
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Re: Tease AI Open Beta

Post by Drblaze2 »

OK, here is the line writing module I promised. Its a bit rough but I found it quite satisfatory on trying it out... ;-)

I decided to post it as files rather than as an AI box, so that I could explain the parts a bit better.

It comprises of 3 files:
LineWriting (goes in the Modules folder)
#Lines
#HardLines(both go in the Vocabulary folder)

LineWriting is the script, and the other two have the lines.

I designed the script so that whatever lines are in the 2 vocab files are the ones that the domme can assign you :-P

The names should be self explanatory. The lines in #HardLines are about twice the length of the normal #Lines ones, so will take longer to type/finish. There is currently a 20% chance of you being set the Hard Lines, but you can change those odds if you want in the script (let me know if you need to know how)

I have filled the two lines vocab files with a few lines I copied from an old FOW task I had. I designed it so everyone could chose there own lines and put them in the vocab files so feel free to delete any or all of the ones I chose and put in your own.

You will need to have images in the Femdom folder BTW (if you dont, then just throw something good in there as its not essential to the running of the script)
I can't make it work in the modules :(
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Re: Tease AI Open Beta

Post by CBT »

OK. Just ran it for the first time since posting it and I see the problem (but not the solution). I dont know why its crashing after you finish the lines :blush:

I made a few TINY changes after I first ran/tested it. To polish the dialogue and add the pic/vid parts. I dont know what is causing the prob, but will take a look

UPDATE: Found it 2 mins after posting this post, as well as another problem, a spelling mistake, and a missing line of code..lol :blush: further into the script, which I spent the last hour fixing :look: . All sorted now, and should work fine. Here is the fixed version (also updated original post with fixed version)

BTW If anyone want to change/alter this one into a different version or use it as a reference to create something new, then feel free. It would be great if we could get a few more Line Writing scripts into the mix. Im working on another shorter one, which I may use as a link rather than as a module, where you only have to type one line. I am also working one one where you have to type a few different single lines in a row (thinking 5 diff lines one after the other).

Also, if you think up a good line(s) for the vocab files, why not post it for others to add ;-)

UPDATE: Fixed original problem that I thought I had already fixed :blush: :rolleyes:
Attachments
LinesFixed.zip
(2.92 KiB) Downloaded 105 times
Last edited by CBT on Mon Oct 26, 2015 8:17 am, edited 1 time in total.
Drblaze2
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Re: Tease AI Open Beta

Post by Drblaze2 »

OK. Just ran it for the first time since posting it and I see the problem (but not the solution). I dont know why its crashing after you finish the lines :blush:

I made a few TINY changes after I first ran/tested it. To polish the dialogue and add the pic/vid parts. I dont know what is causing the prob, but will take a look

UPDATE: Found it 2 mins after posting this post, as well as another problem, a spelling mistake, and a missing line of code..lol :blush: further into the script, which I spent the last hour fixing :look: . All sorted now, and should work fine. Here is the fixed version (also updated original post with fixed version)

BTW If anyone want to change/alter this one into a different version or use it as a reference to create something new, then feel free. It would be great if we could get a few more Line Writing scripts into the mix. Im working on another shorter one, which I may use as a link rather than as a module, where you only have to type one line. I am also working one one where you have to type a few different single lines in a row (thinking 5 diff lines one after the other).

Also, if you think up a good line(s) for the vocab files, why not post it for others to add ;-)
See the problem I had was after the intro, and the first edge afterwords. It wouldn't' queue the Stop Stroking and move on to the module, it just froze. Is there something I have to modify or?
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Re: Tease AI Open Beta

Post by CBT »

Sorry :-/

Forgot to add the @Stop Stroking line to the start of the script. I was testing it by simply running the script from the apps panel, so never saw the mistake. Sorted it now and have updated the previous posts with the line added
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