FB: The Labrynth of Desire
- computergeek
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FB: The Labrynth of Desire
The first release is now available! I should say not to expect too much just yet, this is still more of a preview. I had done so much work on this that I figured best to get some feedback as I build on it. Unfortunately most of the work is on the back end that the end user will never see. More to come as I have time to add more rooms, more areas, more girls, and more teases.
Last edited by computergeek on Fri Sep 21, 2012 11:54 pm, edited 1 time in total.
- computergeek
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Re: FB: The Labrynth of Desire
Oct 1,2012
V1.02 331KB I hit memory limits within flash through the Nyx program. No further updates will be possible through this medium. It was a fun learning experiment with high hopes. At this time I can not edit the tease further as it crashed my web browser. Even this update had taken several attempts to upload.
Sep 27,2012
V1.01 236KB Added movable rooms and random setup. More rooms, more traps and more redheads! I liked to have pulled my hair out on debugging the new sections. I debugged the best I could but as complicated as this last bit of code was I expect a few to show up still.
Sep 14, 2012
V1.00 153KB Initial Release
Sep 11, 2012
I am working on a maze style tease that I plan on updating from time to time with expansions. Rather than to make a series, I am trying to code this in a way in which I can just continue to add to the same tease and make it grow larger over time as I occasionally republish it. I am putting a lot of effort into functionality so it is still extremely small. I am not certain yet how large I need to make this until I put an initial publishing on it. Also a special thanks to Nezhul for allowing me permission to tie into his storyline for The Maze of Lust. This inspired me to want to return to program adult themed games such as these found here.
=Hints (Will add more as they are coded)
- Find Lust as soon as you can.
=Features that are currently tested and operational:
Navigation
This is a fully mappable maze using North, South, East, West, Up, Down directions. There are not any limitations on moving backwards.
Character Introduction
Other than the primary character, each individual character has a required single one time introductory tease. Currently there are three methods. Some are placed in specific locations, others are in Random Tease Sets. Until a character is introduced they will not appear in any of the teases.
Cancel Character Introduction Trap
There are a few traps that will cancel a specific character, so if you come across the trap before finding that specific Character Introduction then you will not have a chance to find them.
Random Teases
Each character has sets of random teases available.
Random Tease Sets
Each tease set will have a general theme, though it may be a vague theme such as you are still close to the entrance. Each tease set pulls from a pool of Random Teases and each tease set can have multiple locations. So if you hit Tease Set 2 Location 5 it will know to pull from Random Teases Pool#2 and when completed will return you to location #5.
Under Construction Trap
A set of traps which are basically dead ends where I plan on continuing later. The functionality of this is more for ease of extended programming but it also doubles as one of the Character Introductions.
Error Code
While not part of the game play, the secret pages have descriptive error codes to help report problems.
Story Line Teases
To bring some order out of the random chaos.
Random Setup
Eventually I want to have the different movable rooms start in random settings. This way every time you play it the maze will be some what different.
Movable Rooms
I am looking to have some rooms change if certain triggers are hit. So for example I might have a hall leading north and south and the rooms to the east and west are dead ends. If you hit the trigger then the hall will rotate to lead east and west. Now the north and south rooms will be dead ends.
TeaseMe Conversion
Converting to TeaseMe due to limits with Nyx. This is long and painful. Having to do this by hand I am picking out more errors and correcting them as I find them. However I am also introducing more errors with typoes as I go.
=Features being designed:
TeaseMe Optimization
Even more pain but worth it. With the new features of TeaseMe I can reduce the overall code by about 20% and have 50% less function subroutine calls. This will make future debugging and expansion far easier. The code will actually be legible without having to fry my brain to remember how the different pieces match up.
TeaseMe Debugging
Oh the pain! At least debugging is a whole lot easier, but so much code needs to be untangled and debugged before any further release.
Gateways
Eventually some areas will have specific themes, such as you must enter the Edging Gateway of Orgasm Gateway if you want to have edging style or orgasm style teases included. For example, this does not mean that you have to only be in the edging area to receive this type of tease, nor will you only see edging style teases in the edging area. However you must find the Edging Gateway before you will have a possibility of edging style teases.
Random Teleport Trap
Lets say you come across teleporter #3 in set 2. You would then me randomly teleported adjacent to another teleporter of the same set, #1 ,#2, #3 or #4.
Exits
Eventually you might want to find your way out.
Features that were canceled and no longer needed:
Navigation Marks
I was really trying to avoid doing this but for debugging reasons the rooms will be labeled. With TeaseMe's built in debugging capabilities this is no longer needed.
V1.02 331KB I hit memory limits within flash through the Nyx program. No further updates will be possible through this medium. It was a fun learning experiment with high hopes. At this time I can not edit the tease further as it crashed my web browser. Even this update had taken several attempts to upload.
Sep 27,2012
V1.01 236KB Added movable rooms and random setup. More rooms, more traps and more redheads! I liked to have pulled my hair out on debugging the new sections. I debugged the best I could but as complicated as this last bit of code was I expect a few to show up still.
Sep 14, 2012
V1.00 153KB Initial Release
Sep 11, 2012
I am working on a maze style tease that I plan on updating from time to time with expansions. Rather than to make a series, I am trying to code this in a way in which I can just continue to add to the same tease and make it grow larger over time as I occasionally republish it. I am putting a lot of effort into functionality so it is still extremely small. I am not certain yet how large I need to make this until I put an initial publishing on it. Also a special thanks to Nezhul for allowing me permission to tie into his storyline for The Maze of Lust. This inspired me to want to return to program adult themed games such as these found here.
=Hints (Will add more as they are coded)
- Find Lust as soon as you can.
=Features that are currently tested and operational:
Navigation
This is a fully mappable maze using North, South, East, West, Up, Down directions. There are not any limitations on moving backwards.
Character Introduction
Other than the primary character, each individual character has a required single one time introductory tease. Currently there are three methods. Some are placed in specific locations, others are in Random Tease Sets. Until a character is introduced they will not appear in any of the teases.
Cancel Character Introduction Trap
There are a few traps that will cancel a specific character, so if you come across the trap before finding that specific Character Introduction then you will not have a chance to find them.
Random Teases
Each character has sets of random teases available.
Random Tease Sets
Each tease set will have a general theme, though it may be a vague theme such as you are still close to the entrance. Each tease set pulls from a pool of Random Teases and each tease set can have multiple locations. So if you hit Tease Set 2 Location 5 it will know to pull from Random Teases Pool#2 and when completed will return you to location #5.
Under Construction Trap
A set of traps which are basically dead ends where I plan on continuing later. The functionality of this is more for ease of extended programming but it also doubles as one of the Character Introductions.
Error Code
While not part of the game play, the secret pages have descriptive error codes to help report problems.
Story Line Teases
To bring some order out of the random chaos.
Random Setup
Eventually I want to have the different movable rooms start in random settings. This way every time you play it the maze will be some what different.
Movable Rooms
I am looking to have some rooms change if certain triggers are hit. So for example I might have a hall leading north and south and the rooms to the east and west are dead ends. If you hit the trigger then the hall will rotate to lead east and west. Now the north and south rooms will be dead ends.
TeaseMe Conversion
Converting to TeaseMe due to limits with Nyx. This is long and painful. Having to do this by hand I am picking out more errors and correcting them as I find them. However I am also introducing more errors with typoes as I go.
=Features being designed:
TeaseMe Optimization
Even more pain but worth it. With the new features of TeaseMe I can reduce the overall code by about 20% and have 50% less function subroutine calls. This will make future debugging and expansion far easier. The code will actually be legible without having to fry my brain to remember how the different pieces match up.
TeaseMe Debugging
Oh the pain! At least debugging is a whole lot easier, but so much code needs to be untangled and debugged before any further release.
Gateways
Eventually some areas will have specific themes, such as you must enter the Edging Gateway of Orgasm Gateway if you want to have edging style or orgasm style teases included. For example, this does not mean that you have to only be in the edging area to receive this type of tease, nor will you only see edging style teases in the edging area. However you must find the Edging Gateway before you will have a possibility of edging style teases.
Random Teleport Trap
Lets say you come across teleporter #3 in set 2. You would then me randomly teleported adjacent to another teleporter of the same set, #1 ,#2, #3 or #4.
Exits
Eventually you might want to find your way out.
Features that were canceled and no longer needed:
Navigation Marks
I was really trying to avoid doing this but for debugging reasons the rooms will be labeled. With TeaseMe's built in debugging capabilities this is no longer needed.
Last edited by computergeek on Fri Oct 26, 2012 7:57 pm, edited 12 times in total.
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tedy01
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Re: FB: The Labrynth of Desire
This sounds absolutely magnificent!
Your other work is great.
Thanks!!
tedy
Your other work is great.
Thanks!!
tedy
Re: FB: The Labrynth of Desire
Sounds astonishing -- can't wait to try!
- selfbound
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She’ll always be my Queen.
Re: FB: The Labrynth of Desire
Wow, really looking forward to your tease!
- Parrot
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Re: FB: The Labrynth of Desire
Melissa's correct name is Carrie Du Four.
- supermokkori
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Re: FB: The Labrynth of Desire
Actually, she has numerous aliases. She's probably best known as Melisa Mendiny.Parrot wrote:Melissa's correct name is Carrie Du Four.
http://www.thenude.eu/Melisa_A_9061.htm
Cgeek, this looks immense... mammoth. You're crazy. But a good type of crazy.
Anyways, just looking over the "Cast", you were inquiring about full names of some of the cast. So here goes:
Adriana is Adriana Malkova:
http://www.thenude.eu/Adriana_B_1989.htm
Peach is pretty much just Peach, though she's also fairly known as Renata Daninsky:
http://www.thenude.eu/Peach_347.htm
Lizzy is Lizzy Ryan:
http://www.thenude.eu/Lizzy_7999.htm
And yeah... thenude.eu is a pretty good database, if you haven't figured that out.
Going to be trying your tease out tonight!
- computergeek
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Re: FB: The Labrynth of Desire
For now the back end is immense and crazy as hell, the maze is still quiet small. Nyx does not offer variables nor IF THEN statements and I am building them from scratch using pseudo binary operations with SET and UNSET statements. Feels like I am trying to code in ASSEMBLY. So far I have managed to keep my sanity but what I would give for just a tiny bit of PHPish or BASIC functions in the code! I will be building this for a time but it is slowly turning into spaghetti mess of code. When I can not longer untangle it then I will stop on this project.supermokkori wrote: Cgeek, this looks immense... mammoth. You're crazy. But a good type of crazy.![]()
- ygpanic
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Re: FB: The Labrynth of Desire
Ive only read the intro and I cnt wait to actually play it
Looks like a great tease.Thx for sharing
Looks like a great tease.Thx for sharing

Re: FB: The Labrynth of Desire
This project looks really promising.
I made the Maze of Passion so I know how hard and time consuming it is to make a good maze tease.
I moved around in your maze and I have some feedback for you:
The idea to have a random tease at a trap is really great. So someone never knows which task he must do even if he found that trap before.
For now your labyrinth seems to be really empty and rambling. Often I was in a corridor which led into only one direction. And that for about 10 adjacent rooms. I hope you will vitalize these parts.
In the beginning of the maze there where several random pages with random pictures. In my tease I added to the random pages a black picture so you don't see these random pictures and don't notice that you went through several random pages.
And my last point. You already made a mistake in the headline/name of the tease. It's spelled labyrinth
I made the Maze of Passion so I know how hard and time consuming it is to make a good maze tease.
I moved around in your maze and I have some feedback for you:
The idea to have a random tease at a trap is really great. So someone never knows which task he must do even if he found that trap before.
For now your labyrinth seems to be really empty and rambling. Often I was in a corridor which led into only one direction. And that for about 10 adjacent rooms. I hope you will vitalize these parts.
In the beginning of the maze there where several random pages with random pictures. In my tease I added to the random pages a black picture so you don't see these random pictures and don't notice that you went through several random pages.
And my last point. You already made a mistake in the headline/name of the tease. It's spelled labyrinth
Cock Hero - Overwatch 3 is out! viewtopic.php?f=25&t=22817
- computergeek
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Re: FB: The Labrynth of Desire
Actually I do not have plans on making the empty sections more interesting, more so there will be even more empty spaces. However in contrast I plan on eventually having areas, kind of like islands in the maze that are more dense with action. So you will have areas with more action separated by seas of a maze. that and all the teases in the current release are pretty much just introductory. It will get more interesting as the maze spreads out.Venus wrote: For now your labyrinth seems to be really empty and rambling. Often I was in a corridor which led into only one direction. And that for about 10 adjacent rooms. I hope you will vitalize these parts.
Yes there are a ton of typo's so far, I am notorious for that which is even worse if you make a typo in the code. I will not be patching the release but I make corrections here and there in the next upcoming release. I provably put this out too soon but I hit a level of frustration that seeing people enjoying the work gave me the needed energy to continue on this.
The flashing pages in the beginning, I thought about this and actually it was intentional. I was going to just do black pages but I thought it was kind of interesting. Kind of Beatle'esk from the 60's kind of thing.
- computergeek
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Re: FB: The Labrynth of Desire
Version 1.01 has been released. I few minor bugs have been corrected and some things updated. Then I expanded the rooms a bit more and added more features. This is where I really wanted to have the initial release but as you can imagine it has been a ton of work getting this far. The good, there is a bit more to the maze, a lot more teases and even more randomness so it should be more enjoyable now. The bad, there is only stroking so far and not much else. No edging, no toys, no orgasms ..... YET! I know this is what people are going to be wanting but if my plans are to work it is going to take quite some time to work everything in and remain in what I have planned. I just hope I can get it all done, and hope everyone will be patient waiting for it.
- youaswell
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Re: FB: The Labrynth of Desire
You really take these Flash teases to the max! Oh wow.
Y-You as well.
Check my profile for my teases. I used to have a lot but then mods took them down for containing fictional cartoon characters.
Check my profile for my teases. I used to have a lot but then mods took them down for containing fictional cartoon characters.
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brandon85_dare
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Re: FB: The Labrynth of Desire
I hope people appreciate how much hard work you are putting into this, for all of us. So thank you so much computergeek for doing this! I am looking forward to the next maze update! :)
- computergeek
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Re: FB: The Labrynth of Desire
The TeaseMe conversion has begun! Oh my god how painful this is! After a few days of work I have gotten all the basic routines converted but having to do it by hand, I introduced even more bugs which are being worked out. But it is running ... kinda? .... ok it is crawling now. There were some parts of Nyx that were driving me batty like the amount of hidden pages had to be numbered and the numbered pages had to be at the top. So everything was like going from section 5 to section 1 to section 3, back to section 1 before going back to section 5. Now I can go from section 5 to section 3 and back to section 5, done! But I got to rewrite like 20% of the code for this to happen, painful! It will be some time before version 2.0 for TeaseMe to be released. One day ....
