[RELEASE][FEEDBACK] Dawn of the Lost Ones

All about the past, current and future webteases and the art of webteasing in general.
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DeathEater2050
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[RELEASE][FEEDBACK] Dawn of the Lost Ones

Post by DeathEater2050 »

Greetings to the Milovana community!

After a really insightful feedback from Nutbuster420, it came to my attention that after posting my first webtease, I forgot to create a forum post for the feedbacks. So, although it's been some time since I posted my first webtease, I am creating this forum post now.

Originally designed to work on both, the EOS player and OEOS player (which had some really cool features of playing the media in gif format), this tease now works only in the EOS player since the OEOS player has been deprecated.

The plot of this tease is based on a popular AAA RPG game (you might recognize it from the background music :wink:). Please try out this webtease and share your feedbacks about the storyline, bugs and suggestions.

NOTE: This is just a demo version where the primary intention was to understand the basics and limitations of the EOS engine. Based on the feedback on this forum, I might work on a full and more refined version of this tease.

https://milovana.com/webteases/showtease.php?id=48397

Cheers!
SpeshDetective
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Re: [RELEASE][FEEDBACK] Dawn of the Lost Ones

Post by SpeshDetective »

I found this post because I was trying to find out if you can add Gifs to EOS teases, I'm assuming that's a no from your comment about OEOS which I hadn't heard of.

I decided to give your tease a try while I was here. For me I felt like there could have been more agency with the player, you have the option of Heroic Reply and Non heroic Reply, but other than that it's really just a slideshow. I really enjoyed your use of sound, both in setting the scene and during the sex scene, top notch use that really brings you in to the world. I would also say the plot may need some refining, it might just be me, but it felt a bit rushed that the woman would do that just because you said something heroic, finding a way to tie it into the story a little more would make that dialogue a little less jarring.
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