[Beta/Demo?] EasyBeat using Unity

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bigbeepis420
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[Beta/Demo?] EasyBeat using Unity

Post by bigbeepis420 »

Hello All,

I think we can all agree that there's been a drought of new content recently. Production quality has definitely increased, and as such the time it takes to produce a Cock Hero has gone up dramatically. From what I can gather making the beatmeter is often one of the more tedious/unfun parts of the production, and can really drag out the overall process. As such I hope to be able to expedite the beatmeter generation a bit with this, EasyBeat!

EasyBeat is a Unity game that just makes a beat whenever you press the spacebar. Instead of using a video editing software and meticulously keying in every beat over and over, you just hit the space bar whenever you want a beat while listening to the song/video that you are trying to generate a beatmeter to.

The beatmeter is generated over a greenscreen so how I have been using it so far is thus:

1. Open EasyBeat (Application called "My project")
2. Open OBS
3. Record EasyBeat using OBS (Both Video and Audio)
4. Open video/song of choice
5. Press spacebar to the beat/wherever you want a beat to appear
6. Convert saved .mkv to .mp4
7. Open premiere
8. Import both easybeat video and source video
9. Use and Ultra Key to greenscreen the beatmeter onto the video
10. Export Video
11. ???
12. Profit

Here is the link to EasyBeat: https://mega.nz/folder/Zbok1BhZ#ThaVakXoiMX_S6ZZBZDaUQ

Here is a link to a demo video I made in about 15 minutes (Original video is from NoodleDude.io): https://spankbang.com/8oetv/video/easy+beat+demo


This is a very very basic version. If there is a demand/use I could probably add additional features to it like changing the beat color/background color/audio sound etc.

Hope this is helpful!

BB420
senorgif2
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Re: [Beta/Demo?] EasyBeat using Unity

Post by senorgif2 »

I commend your effort to make something new that could help others create more content.
But there are a few issues I can forsee using this.
1. seems like you would not be able to edit anything easily so you would have to remake the entire thing if you found a mistake, or changed your mind about a certain part.
2. doing this for a really long form video could be problematic. when I work I like to divide it into smaller portions and do it one part at a time, it makes any project seem less daunting. hitting the space bar on every beat I want scripted for a 1-2 hour video would be daunting.

Personally what id like to see is something akin to OFS but for scripting beats. IDK if you are familiar with funscripting, but Open Fun Scripter is an editor that you can use to make funscripts. It actually has a function like this where you can live script things. However this only produces funscripts, not beatmeters. I'd even settle for something that converts funscripts to a beatmeter. I find the workflow of OFS far better than any beatmeter generator tool Ive tried.
bigbeepis420
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Re: [Beta/Demo?] EasyBeat using Unity

Post by bigbeepis420 »

senorgif2 wrote: Fri Aug 25, 2023 1:31 pm 2. doing this for a really long form video could be problematic. when I work I like to divide it into smaller portions and do it one part at a time, it makes any project seem less daunting. hitting the space bar on every beat I want scripted for a 1-2 hour video would be daunting.
Thanks for the feedback, I agree that the lack of being able to really edit the beats is a bit of a drawback. I was thinking though that it would be pretty easy to just start “scripting” the beatmeter from the middle or whatever portion of your project you’d like. I think that breaking down a multi hour production in this way into 1-2 minute chunks would probably be faster than traditional beatmeter generation, I could be wrong as I’m not sure how fast some people are
senorgif2
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Re: [Beta/Demo?] EasyBeat using Unity

Post by senorgif2 »

I just read your name; I think I know you from pseudonym's discord right?
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