[FEEDBACK] Hunter x Goddess: Zodiac Arc

All about the past, current and future webteases and the art of webteasing in general.
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Liquidorus
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Re: [FEEDBACK] Hunter x Goddess: Zodiac Arc

Post by Liquidorus »

Hi Forgotten24,

I played all your Arc teases and I kinda like your style in terms of "fighting" and your efforts of building the story across multiple teases.
I never wrote a review so far for the other ones but for this I want to report a few bugs and an issue I have regarding the gameplay.

Bugs:
Spoiler: show
  • Pisces has an attack which you get stuck on where this text appears: "My pussy is so wet your cock goes in without any problem"
  • Capricorns "second" level attack (When her attack is -1) you get stuck again.
  • Not a bug but there are quite a few typos in your text prompts.
Missing Explanations:
Spoiler: show
  • It took me a while to get behind the Energy stuff and what a "successful block" is.
  • The first explenations when you need to enter your name are confusing. What three edges are meant?
  • How do you get to the "Finish"?
  • Which Zodiac signs are related to which element?
Gameplay issues:
Spoiler: show
First of all this is my personal opinion and it might not suit everybody's thoughts but I want to rise the topics if there is some explanation on "why is it like it is"?!
Spoiler: show
  • The "fighting" system is not a real fighting system because it is 100% based on RNG and a player can't influence the outcome at all! This means it is completely luck if you can reach the end in one set and maybe need to play multiple (hundreds?) of times to get to the end. This is kind of bothering me since it is the same system used in your previous teases. In here it is not even 50/50 because the enemy always has 1500 Energy while you have 1000.
  • You can go into negative edges count when block successfully more often. Is this intentional?
  • Same as with the edges I think negative numbers for resoures (like edges and attack points) are quite confusing and some might think this is a bug.
  • You can entirely skip a fight by simply clicking through. No need of reading the texts and just hitting the buttons. Not sure if this is intentional as well.
Despite the issues I raised above, I enjoyed playing! Scenarios where women try to get me off in a fighting style experience and some "supernatural" forces are quite my style of liking.

Kind Regards,
Liquid
Somerfield42
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Re: [FEEDBACK] Hunter x Goddess: Zodiac Arc

Post by Somerfield42 »

I have always enjoyed the battle fuck style of your teases. Your model and picture selection is great.

I ran into the same bug as Liquidorus with Capricorn.

I don't like RNG in general, but if you can't improve your chances, I think your energy should be the same (or even greater than) as your opponents as otherwise it's very unlikely to beat more than 1 or 2 in a row. Would you consider changing that?
Cooldogephone
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Re: [FEEDBACK] Hunter x Goddess: Zodiac Arc

Post by Cooldogephone »

My main thing is trying to understand the rules, which I kinda had to reverse engineer.
Rules:
Spoiler: show

Generate a random number between 1 and your energy level. If player rolls lower in a block, take edge damage. If player rolls higher on attack, then "do damage" to opponent.

Energy Level = number of sides of the die the player and opponent rolls when blocking or attacking.

Interface:
Spoiler: show
For the love of all that is holy and just... could you please add some spaces between the stats... or maybe center it on the screen? That would make me so happy :-)
Battle Results:
Spoiler: show
you should note the player's roll and opponent roll in the text field.

[PLAYER NAME] 90/1500 Energy Roll
[Opponent NAME] 563/1000 Energy Roll
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