I played all your Arc teases and I kinda like your style in terms of "fighting" and your efforts of building the story across multiple teases.
I never wrote a review so far for the other ones but for this I want to report a few bugs and an issue I have regarding the gameplay.
First of all this is my personal opinion and it might not suit everybody's thoughts but I want to rise the topics if there is some explanation on "why is it like it is"?!
The "fighting" system is not a real fighting system because it is 100% based on RNG and a player can't influence the outcome at all! This means it is completely luck if you can reach the end in one set and maybe need to play multiple (hundreds?) of times to get to the end. This is kind of bothering me since it is the same system used in your previous teases. In here it is not even 50/50 because the enemy always has 1500 Energy while you have 1000.
You can go into negative edges count when block successfully more often. Is this intentional?
Same as with the edges I think negative numbers for resoures (like edges and attack points) are quite confusing and some might think this is a bug.
You can entirely skip a fight by simply clicking through. No need of reading the texts and just hitting the buttons. Not sure if this is intentional as well.
Despite the issues I raised above, I enjoyed playing! Scenarios where women try to get me off in a fighting style experience and some "supernatural" forces are quite my style of liking.
I have always enjoyed the battle fuck style of your teases. Your model and picture selection is great.
I ran into the same bug as Liquidorus with Capricorn.
I don't like RNG in general, but if you can't improve your chances, I think your energy should be the same (or even greater than) as your opponents as otherwise it's very unlikely to beat more than 1 or 2 in a row. Would you consider changing that?
Generate a random number between 1 and your energy level. If player rolls lower in a block, take edge damage. If player rolls higher on attack, then "do damage" to opponent.
Energy Level = number of sides of the die the player and opponent rolls when blocking or attacking.
For the love of all that is holy and just... could you please add some spaces between the stats... or maybe center it on the screen? That would make me so happy