I have a decent amount of image galleries to use for the opponent's pictures, so I'm good there too.
Currently, I'm running with this idea:
On init, variables are set for chance_cum, chance_deny, and chance_ruin. In addition, another variable is set for a difficulty_modifier.
In the first step, the player selects the types of clothing they are wearing (shirt, pants, underwear, socks, shoes, belt, jacket). The more clothing, the lower the difficulty_modifier (to not reward people for just wearing socks to get to the cum stage).
On each round, the player can choose between betting an item of clothing, or betting an edge. The opponent with also choose between betting an item of clothing, or a number of strokes/time to stroke for the player.
If the player bets an item of clothing and loses, they should remove that clothing, but the difficulty_modifier goes up. This makes it harder if you decide to just bet your clothes each round and want to just cum at the end.
If the player bets an edge and loses, they have to edge, but the difficulty_modifier goes down, making it more likely that if the player ends up losing that they will get to cum.
In the end, if the player loses, the difficulty_modifier will be multiplied by the chance_cum, chance_ruin, and chance_deny variables, to increase or decrease the chance of orgasm, and a choice will be selected. Also based on the difficulty_multiplier and the number of edges bet over the course of the game, a number of edges will be required before the cum, ruin, or deny.
As I continue to develop this tease, I would love to have some feedback on any of the mechanics.
Oh, and those that provide feedback will get first shot at helping me test it!
Thanks!



