I'm not arguing against a failure state, I'm arguing against multiple separate "game over" conditions.nebworx wrote: Wed Apr 28, 2021 9:07 am For the gaming part, I don't quite understand the concept of a game if it is not possible to "lose" or "fail". Even for CH videos, it is possible to fail and you have to start the video from the beginning most of the time (or other punishments).
Think of it as a competitive challenge. As the player, the goal is to make it to the end. From the perspective of the creator or the video, the goal is either to keep the player at the edge, or to overwhelm the player into finishing early. Software adds more opportunity for interactivity and complexity, but I feel that the overall goal of the CPU "player" should be the same - make the player finish early. I know for myself when I'm playing a CH I'm mostly in it for the tease and the promise of an *eventual* reward, should I last all the way to the end; enforced denial for me is frustrating in a bad way, especially if I spent 30-45 minutes working my way up to a point only to miss a timer or something. I'm not saying there shouldn't be consequences for failing to meet an in-game goal, but don't make me start over from the beginning unless I actually lose.



