marspank wrote:Just had a quick look at some of the module files, and it seems like you have the edging version as both types for AssTitsMan as well as the BBnB game.
Most of my regular and Edging Modules are identical when they simply instruct the user to stop stroking, because they play out the same whether the user is edging when they begin or not. (Speaking of which, this made me realize that the non-Edging one is missing the @StopStroking Command, I need to get that corrected)
marspank wrote:As a side note, if the only thing meant to be different is the first line, there is probably a better way to handle that (like adding the stop stroking call before calling a module and if there is a module that you want them to continue just have it restart them?) that way you can have half as many files.
It has been awhile since I have read the primers, so I am not entirely sure what the difference is anymore of when one module is called over the other, but it seems a bit redundant.
There's a few factors in why they're split like that. The user may not always hit a Module at the conclusion of a Stroke Taunt cycle, sometimes they might say they're close before it ends and the Module has to be able to know whether or not the user is on the edge when it begins.
I also can't have the Modules necessarily stop the stroking at the first line, because some scripts may have the domme mess with you about your predicament or some other way to tease you without releasing you from our state until she's ready. This may require some fine-tuning as more people experiment, but that was the thought process at the time anyway
marspank wrote:For the commands like @CBTBalls, is there a way for a user to define a new one? I was specifically thinking of adding in some spanking, and it might be nice to have something similar to the way that the CBT worked in addition to other modules where it is more directed.
This is a really good idea, I'll put in the suggestions list
msissyleah wrote:She does not lock me ...
I enjoy every 8-12 hours 6 days
She never does not lock me
Play time, play dates are counting?
I didn't really create scripts that have the domme lock you. The Commands for scripters to do it are there (@ChastityOn, @ChastityOff), I just haven't made any myself since I don't own a chastity device and don't have any real voice to draw from on the subject
SexyTom wrote:I have one more issue: My mistress never posted on glitter so far, but I have it activated in the options. I set a picture for her but not for her friends. Is that the problem? Do I need a specific amount of sessions before she posts? The "how often"-slider was all the time set to the middle. Today I set it more to the right, hoping she posts something.
Why is she quiet on glitter? :'-(
Do you have any of the post type checkboxes selected in the Domme's Glitter settings? (Tease, Egotist, Trivia, Daily)
desertfox wrote:Hey 1984 I noticed that you said you are using notepad++, I used to use ultraedit and notepad++ for a long, long time as my rich text editor but then stumbled on sublime text. I'd urge you to take a look at it (
http://www.sublimetext.com/3), it has some really helpful features going on.
I'm listening to Steve Winwood as I type this. What I'm saying is, I have a hard time letting go of my old ways
desertfox wrote:But seriously give it a look, open the root of your program and jump around to files with ctrl p and you won't want to use anything else.
I'll give it a look when I get a chance, or at least when I've had a week without so many "new" things to wrap my head around
desertfox wrote:Finally, stop getting down on yourself, we all have to learn to be good at something, and you obviously have the brain to make a program work, the only prerequisite to call yourself a coder needed. The use of tools and mastery of the language and software design will come with practice.
Besides, the hammer of truth only sets in once you begin maintenance on your own code, it'll forever change your coding habits, but you have to have something old to go back to in order to feel it ;)
Oh I'm not getting down on myself at all. Despite the ungodly code I have wrought, I'm still able to recognize everything and know what I need to do where. My regret with doing things the way I did is not anticipating what going open source would entail, and making the code a complete hassle to wade through for other programmers. I know there's a lot of people who have a lot more experience who would like to help me with this, and I didn't make that very easy for them
Himeros wrote:Is it possible to easily and randomly branch out into more than two directions. I think I've been able to do what I wanted to do in the example below, but it's a little bit complicated, especially when you get to more than four branches:
Just real quick I want to point out: In this script, the lines "(I fear however the reason why)" and "(You know, I am always happy)" aren't strictly required in the script since there's no lines that call them. But they aren't hurting anything either, if you want to leave them in as markers. I also didn't see a line for (Start Stroking) which all of the paths reference, but I didn't know if you were just showing me an excerpt and it was further down in the script.
That aside, this is exactly how I would handle multiple paths in a script
Himeros wrote:In this case I branch out once with a 50/50 chance and again with 50/50, effectively giving each pathway a 25 percent chance of occuring (if I'm correct). It would be cool if there way an easier way to do this.
Maybe something like
It would be easier, I'll put this in the suggestion pile and work on it when I get a chance
Himeros wrote:Is it possible to have Vocabulary-Inserts that go for more than one line?
Maybe like the StrokeTaunts_3.txt that inserts taunts with three lines?
Do you mean like Response files where the domme responds with multiple lines? Currently no, but I have a feature in mind I want to add that Responses may be able to call to do this. I'll let you know if something like that gets implemented
Himeros wrote:It would be really cool if the lines could pop up a bit quicker. Meaning, I like that fact that she is typing each word as long as it would probably take to type a word. But there is a slight pause between every line in which she is neither typing nor does a line appear. It would be really cool for word-for-word-reveals like this if you could temporarily turn off the breaks between her typing. Maybe something like
I'll create a Command for this and include in a patch as soon as I can
ariareflection wrote:You missed the Green Light settings.
So I did lol
Thanks, I'll have it fixed in the next patch
Siepmann wrote:Would a "Reload" Button be possible too ? So a new list would be made, without me searching for the tumblr url again?
Good call. I'll add an option that lets you verify the files are still good, but I'll also add some code to the match game that verifies the file is still good before adding it to the card pool. Should have done that already, there's just so much I'm working on fixing and adding that a couple things end up falling through the cracks