Tease AI General Discussion

Webteases are great, but what if you're in the mood for a slightly more immersive experience? Chat about Tease AI and other offline tease software.

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Re: Tease AI Open Beta

Post by 1885 »

figroll wrote:I have looked at your code.
I warned you :-D

I'm just glad you survived the ordeal with your sanity intact. Overcomplicated code left over from when I was still learning, inconsistently named objects (if they even get named at all), variables that get declared and never used and like 2 whole comments in the entire code (not counting all my commented garbage of course). For a serious programmer I knew it would have to be like staring into Nietzsche's abyss. I know it's a mess, but somehow it's just a mess I understand. I'll get it all cleaned up and optimized at some point, for sure.
Azureballs wrote:I'm not sure, but isn't the "avoid the edge" game supposed to use the metronome?
I didn't intend for it to, because I wanted the user to be able to set their own pace for that. Edge and go through as many scripts as they want, or take it slow and steady enough to last the whole video
Azureballs wrote:And the definite bug is the Domme kept saying her dialogue to the avoid the edge game after it completed, but did not respond like I was still in the game. She moved onto other teases.
Oversight on my part. I've fixed it and it will work right in the next patch. Thanks for catching it
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Re: Tease AI Open Beta

Post by 1885 »

Another patch for your consideration:

Patch 21

https://mega.co.nz/#!CRsHDQoD!7uER_96h4 ... OoPcfcbyGY

A couple of users have reported issues with the URL File creation system. I've also been needing to revamp it a little bit, so I decided to kill two birds with one stone in this patch. Important - While I've changed the code up a bit, I have not been able to replicate the problems those people have reported. What I have done is taken out the handling call for when crashes happen in the middle of URL File creation. If you have a crash with this patch, please send me the crash report so I can see what kind of problem it is and what line in the code has caused it.

Patch Notes:
  • Previously when you created a URL File for a site you already had, the newly added links would get appended to the end of the txt file. New links are now appended to the front, allowing the URL File link list to match the order they appear on the site. This should provide a better experience for people who like to view their URL Files.

    Added a refresh button in the upper right hand corner of the URL File tab. This button will automatically refresh every single URL File you've made, updating them to have the latest pictures from each site without having to do it manually. This is just for adding links to the URL Files, they cannot be reviewed or saved to the hard drive this way

    Added a new Misc tab which is a placeholder/work in progress. Currently I've used it to add the feature request for web activated sex toys. If you enter your start and stop address in the appropriate fields, the program will automatically call them when the domme has you start and stop stroking

    Fixed a bug that would cause Avoid the Edge taunts to keep going after the video had ended
Please let me know if you have any bugs during URL File creation (or in general). If the problem is still there, getting crash reports should be able to help me get to the bottom of them.

Tomorrow evening I will be giving github another shot I think. I think I have a fairly good handle of how to get set up now (although working it will be a different matter). Thanks again to everyone who offered their assistance with this.
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Re: Tease AI Open Beta

Post by marspank »

Just had a quick look at some of the module files, and it seems like you have the edging version as both types for AssTitsMan as well as the BBnB game.

As a side note, if the only thing meant to be different is the first line, there is probably a better way to handle that (like adding the stop stroking call before calling a module and if there is a module that you want them to continue just have it restart them?) that way you can have half as many files.

It has been awhile since I have read the primers, so I am not entirely sure what the difference is anymore of when one module is called over the other, but it seems a bit redundant.
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Re: Tease AI Open Beta

Post by marspank »

Other side note:

For the commands like @CBTBalls, is there a way for a user to define a new one? I was specifically thinking of adding in some spanking, and it might be nice to have something similar to the way that the CBT worked in addition to other modules where it is more directed.
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Re: Tease AI Open Beta

Post by msissyleah »

She does not lock me ...
I enjoy every 8-12 hours 6 days
She never does not lock me
Play time, play dates are counting?
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Re: Tease AI Open Beta

Post by SexyTom »

@ 1885

Thanks again for your super support and fast answers. :)


I have one more issue: My mistress never posted on glitter so far, but I have it activated in the options. I set a picture for her but not for her friends. Is that the problem? Do I need a specific amount of sessions before she posts? The "how often"-slider was all the time set to the middle. Today I set it more to the right, hoping she posts something.

Why is she quiet on glitter? :\'-(
best wishes, Tom.
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Re: Tease AI Open Beta

Post by desertfox »

Hey 1984 I noticed that you said you are using notepad++, I used to use ultraedit and notepad++ for a long, long time as my rich text editor but then stumbled on sublime text. I'd urge you to take a look at it (http://www.sublimetext.com/3), it has some really helpful features going on.

The first one is the code mini map on the right, this is incredibly useful scanning large files like you have and finding where to go.

It has a clever string complete, it'll scan the whole file and suggest strings to replace things as you are typing, very helpful if you have difficulty remembering variable names precisely like I do.

The other is the ctrl-r shortcut, this will jump to function names as you type, so you just hit this, you get a gui box and start typing any word you remember in the function name and press enter and you are there.

If you open a directory with it you can hit ctrl-p, start typing a file name, and it'll search for that file and open it when you hit enter. Switching files is REALLY FAST in it, and honestly if you were editing the tease scripts it would be rocket quick to jump around to all the text files in there.

There are tons of shortcuts in this thing, and it behaves just as quickly if not more so, than notepad++. The one downside is every once in a while when you save it'll nag you to register, but you can hit esc and it goes away real fast.

But seriously give it a look, open the root of your program and jump around to files with ctrl p and you won't want to use anything else.

Finally, stop getting down on yourself, we all have to learn to be good at something, and you obviously have the brain to make a program work, the only prerequisite to call yourself a coder needed. The use of tools and mastery of the language and software design will come with practice.

Besides, the hammer of truth only sets in once you begin maintenance on your own code, it'll forever change your coding habits, but you have to have something old to go back to in order to feel it ;)
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Re: Tease AI Open Beta

Post by Himeros »

Again, many thanks for all the updates!!
I have a question concerning the @Chance-Function.
Is it possible to easily and randomly branch out into more than two directions. I think I've been able to do what I wanted to do in the example below, but it's a little bit complicated, especially when you get to more than four branches:
Spoiler: show
@NullResponse @Chance50(Branch)
@NullResponse @Chance50(We will see how glad you are)
(I fear however the reason why)
I fear however the reason why you are happy to see me...
And the reason why I am happy to see you might be a bit ... different
I am happy to see you because...
My victim has finally arrived. #Grin
You're like prey that walked right into my trap
So... my prey ... let's begin @Goto(Start Stroking)
(We will see how glad you are)
We will see how glad you are though once I had my way with you #Grin
So... without further ado ... #Grin
Let's begin ...
Tormenting that #Cock @Goto(Start Stroking)
(Branch)
@NullResponse @Chance50(I've been thinking about)
(You know, I am always happy)
You know, I am always happy to see you
Do you want to know why?
[no] I assume that's because you know the answer #Grin
[yes] I will tell you then #Grin
@AcceptAnswer I will tell you why I am <i>so</i> happy to see you
Because that means I get to torment you...
And tease you...
And drive you
all
kinds
of
<i>insane</i>
So let's get started @Goto(Start Stroking)
(I've been thinking about)
I've been thinking about all these fun ways to torment a cock #GeneralTime
And there's not a lot of guys who can handle that
That's why I'm always glad to see you here willing to please me
And willing to suffer #Grin
Speaking of suffering... @Goto(Start Stroking)
In this case I branch out once with a 50/50 chance and again with 50/50, effectively giving each pathway a 25 percent chance of occuring (if I'm correct). It would be cool if there way an easier way to do this.
Maybe something like
Chances: Chance25(Option1), Chance25(Option2),...
Another question:
Is it possible to have Vocabulary-Inserts that go for more than one line?
Maybe like the StrokeTaunts_3.txt that inserts taunts with three lines?

One last question :-)
In the code above I have a part like this:
Spoiler: show
And drive you
all
kinds
of
<i>insane</i>
It would be really cool if the lines could pop up a bit quicker. Meaning, I like that fact that she is typing each word as long as it would probably take to type a word. But there is a slight pause between every line in which she is neither typing nor does a line appear. It would be really cool for word-for-word-reveals like this if you could temporarily turn off the breaks between her typing. Maybe something like
Spoiler: show
I will tell you this
[no-pause]word
for
word.[no-pause-send]
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Re: Tease AI Open Beta

Post by pepez »

Do anyone know, where can download good POV/JOi videos?

Torrent?
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Re: Tease AI Open Beta

Post by Siepmann »

1885 wrote:Another patch for your consideration:

Added a refresh button in the upper right hand corner of the URL File tab. This button will automatically refresh every single URL File you've made, updating them to have the latest pictures from each site without having to do it manually. This is just for adding links to the URL Files, they cannot be reviewed or saved to the hard drive this way
Would a "Reload" Button be possible too ? So a new list would be made, without me searching for the tumblr url again?

Because i am still getting 404 file not found crashes in the Match Game. I think its because of deleted pictures. (gifs are off for the game)

Errormessage:
Spoiler: show
Informationen über das Aufrufen von JIT-Debuggen
anstelle dieses Dialogfelds finden Sie am Ende dieser Meldung.

************** Ausnahmetext **************
System.Net.WebException: Der Remoteserver hat einen Fehler zurückgegeben: (404) Nicht gefunden.
bei System.Net.WebClient.OpenRead(Uri address)
bei System.Windows.Forms.PictureBox.Load()
bei Tease_AI.FrmCardList.M6B_Click(Object sender, EventArgs e) in C:\Users\Elijah\Documents\Visual Studio 2010\Projects\Tease AI\Tease AI\Form3.vb:Zeile 1067.
bei System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
bei System.Windows.Forms.Control.WndProc(Message& m)
bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Geladene Assemblys **************
mscorlib
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.18444 built by: FX451RTMGDR.
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll.
----------------------------------------
Tease AI
Assembly-Version: 1.0.0.0.
Win32-Version: 1.0.0.0.
CodeBase: file:///F:/Speicher/Tease%20AI%20Open%20Beta/Tease%20AI.exe.
----------------------------------------
Microsoft.VisualBasic
Assembly-Version: 10.0.0.0.
Win32-Version: 11.0.50938.18408 built by: FX451RTMGREL.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll.
----------------------------------------
System
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.34238 built by: FX452RTMGDR.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll.
----------------------------------------
System.Core
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.18408 built by: FX451RTMGREL.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll.
----------------------------------------
System.Windows.Forms
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.34251 built by: FX452RTMGDR.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll.
----------------------------------------
System.Drawing
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.18408 built by: FX451RTMGREL.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll.
----------------------------------------
System.Runtime.Remoting
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.34245 built by: FX452RTMGDR.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll.
----------------------------------------
System.Speech
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.18408 built by: FX451RTMGREL.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Speech/v4.0_4.0.0.0__31bf3856ad364e35/System.Speech.dll.
----------------------------------------
AxInterop.WMPLib
Assembly-Version: 1.0.0.0.
Win32-Version: 1.0.0.0.
CodeBase: file:///F:/Speicher/Tease%20AI%20Open%20Beta/AxInterop.WMPLib.DLL.
----------------------------------------
Interop.WMPLib
Assembly-Version: 1.0.0.0.
Win32-Version: 1.0.0.0.
CodeBase: file:///F:/Speicher/Tease%20AI%20Open%20Beta/Interop.WMPLib.DLL.
----------------------------------------
mscorlib.resources
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.18408 built by: FX451RTMGREL.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_de_b77a5c561934e089/mscorlib.resources.dll.
----------------------------------------
System.Windows.Forms.resources
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.18408 built by: FX451RTMGREL.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_de_b77a5c561934e089/System.Windows.Forms.resources.dll.
----------------------------------------
System.Configuration
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.18408 built by: FX451RTMGREL.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll.
----------------------------------------
System.Xml
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.34234 built by: FX452RTMGDR.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll.
----------------------------------------
Microsoft.GeneratedCode
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Win32-Version: 4.0.30319.34234 built by: FX452RTMGDR.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll.
----------------------------------------
System.resources
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.18408 built by: FX451RTMGREL.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.resources/v4.0_4.0.0.0_de_b77a5c561934e089/System.resources.dll.
----------------------------------------

************** JIT-Debuggen **************
Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der
Konfigurationsdatei der Anwendung oder des Computers
(machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden.
Die Anwendung muss mit aktiviertem Debuggen kompiliert werden.

Zum Beispiel:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

Wenn das JIT-Debuggen aktiviert ist, werden alle Ausnahmefehler an den JIT-Debugger gesendet, der auf dem
Computer registriert ist, und nicht in diesem Dialogfeld behandelt.
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Re: Tease AI Open Beta

Post by 1885 »

marspank wrote:Just had a quick look at some of the module files, and it seems like you have the edging version as both types for AssTitsMan as well as the BBnB game.
Most of my regular and Edging Modules are identical when they simply instruct the user to stop stroking, because they play out the same whether the user is edging when they begin or not. (Speaking of which, this made me realize that the non-Edging one is missing the @StopStroking Command, I need to get that corrected)
marspank wrote:As a side note, if the only thing meant to be different is the first line, there is probably a better way to handle that (like adding the stop stroking call before calling a module and if there is a module that you want them to continue just have it restart them?) that way you can have half as many files.

It has been awhile since I have read the primers, so I am not entirely sure what the difference is anymore of when one module is called over the other, but it seems a bit redundant.
There's a few factors in why they're split like that. The user may not always hit a Module at the conclusion of a Stroke Taunt cycle, sometimes they might say they're close before it ends and the Module has to be able to know whether or not the user is on the edge when it begins.

I also can't have the Modules necessarily stop the stroking at the first line, because some scripts may have the domme mess with you about your predicament or some other way to tease you without releasing you from our state until she's ready. This may require some fine-tuning as more people experiment, but that was the thought process at the time anyway
marspank wrote:For the commands like @CBTBalls, is there a way for a user to define a new one? I was specifically thinking of adding in some spanking, and it might be nice to have something similar to the way that the CBT worked in addition to other modules where it is more directed.
This is a really good idea, I'll put in the suggestions list
msissyleah wrote:She does not lock me ...
I enjoy every 8-12 hours 6 days
She never does not lock me
Play time, play dates are counting?
I didn't really create scripts that have the domme lock you. The Commands for scripters to do it are there (@ChastityOn, @ChastityOff), I just haven't made any myself since I don't own a chastity device and don't have any real voice to draw from on the subject
SexyTom wrote:I have one more issue: My mistress never posted on glitter so far, but I have it activated in the options. I set a picture for her but not for her friends. Is that the problem? Do I need a specific amount of sessions before she posts? The "how often"-slider was all the time set to the middle. Today I set it more to the right, hoping she posts something.

Why is she quiet on glitter? :'-(
Do you have any of the post type checkboxes selected in the Domme's Glitter settings? (Tease, Egotist, Trivia, Daily)
desertfox wrote:Hey 1984 I noticed that you said you are using notepad++, I used to use ultraedit and notepad++ for a long, long time as my rich text editor but then stumbled on sublime text. I'd urge you to take a look at it (http://www.sublimetext.com/3), it has some really helpful features going on.
Image

I'm listening to Steve Winwood as I type this. What I'm saying is, I have a hard time letting go of my old ways :lol:
desertfox wrote:But seriously give it a look, open the root of your program and jump around to files with ctrl p and you won't want to use anything else.
I'll give it a look when I get a chance, or at least when I've had a week without so many "new" things to wrap my head around
desertfox wrote:Finally, stop getting down on yourself, we all have to learn to be good at something, and you obviously have the brain to make a program work, the only prerequisite to call yourself a coder needed. The use of tools and mastery of the language and software design will come with practice.

Besides, the hammer of truth only sets in once you begin maintenance on your own code, it'll forever change your coding habits, but you have to have something old to go back to in order to feel it ;)
Oh I'm not getting down on myself at all. Despite the ungodly code I have wrought, I'm still able to recognize everything and know what I need to do where. My regret with doing things the way I did is not anticipating what going open source would entail, and making the code a complete hassle to wade through for other programmers. I know there's a lot of people who have a lot more experience who would like to help me with this, and I didn't make that very easy for them :blush:
Himeros wrote:Is it possible to easily and randomly branch out into more than two directions. I think I've been able to do what I wanted to do in the example below, but it's a little bit complicated, especially when you get to more than four branches:
Just real quick I want to point out: In this script, the lines "(I fear however the reason why)" and "(You know, I am always happy)" aren't strictly required in the script since there's no lines that call them. But they aren't hurting anything either, if you want to leave them in as markers. I also didn't see a line for (Start Stroking) which all of the paths reference, but I didn't know if you were just showing me an excerpt and it was further down in the script.

That aside, this is exactly how I would handle multiple paths in a script
Himeros wrote:In this case I branch out once with a 50/50 chance and again with 50/50, effectively giving each pathway a 25 percent chance of occuring (if I'm correct). It would be cool if there way an easier way to do this.
Maybe something like
It would be easier, I'll put this in the suggestion pile and work on it when I get a chance
Himeros wrote:Is it possible to have Vocabulary-Inserts that go for more than one line?
Maybe like the StrokeTaunts_3.txt that inserts taunts with three lines?
Do you mean like Response files where the domme responds with multiple lines? Currently no, but I have a feature in mind I want to add that Responses may be able to call to do this. I'll let you know if something like that gets implemented
Himeros wrote:It would be really cool if the lines could pop up a bit quicker. Meaning, I like that fact that she is typing each word as long as it would probably take to type a word. But there is a slight pause between every line in which she is neither typing nor does a line appear. It would be really cool for word-for-word-reveals like this if you could temporarily turn off the breaks between her typing. Maybe something like
I'll create a Command for this and include in a patch as soon as I can
ariareflection wrote:You missed the Green Light settings.
So I did lol

Thanks, I'll have it fixed in the next patch
Siepmann wrote:Would a "Reload" Button be possible too ? So a new list would be made, without me searching for the tumblr url again?
Good call. I'll add an option that lets you verify the files are still good, but I'll also add some code to the match game that verifies the file is still good before adding it to the card pool. Should have done that already, there's just so much I'm working on fixing and adding that a couple things end up falling through the cracks
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Re: Tease AI Open Beta

Post by LancerKnight »

I've successfully downloaded the other two parts of the program, but the personality isn't downloading for me. It keeps saying temporary error, retrying

https://mega.co.nz/#!fVNkhBpY!Viy1LvjP8 ... VUy-at8vJ4
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Re: Tease AI Open Beta

Post by SexyTom »

1885 wrote:Do you have any of the post type checkboxes selected in the Domme's Glitter settings? (Tease, Egotist, Trivia, Daily)
Yes I do. "Tease" and "Trivia" (now I clicked "daily", too). Shouldn't I?
Done a tease session today, but still no post. :-(

Looks like this:

Image
best wishes, Tom.
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Re: Tease AI Open Beta

Post by VanHellsing »

LancerKnight wrote:I've successfully downloaded the other two parts of the program, but the personality isn't downloading for me. It keeps saying temporary error, retrying

https://mega.co.nz/#!fVNkhBpY!Viy1LvjP8 ... VUy-at8vJ4
I have the same problem with many mega links. Sometimes all I can see after clicking on download button is "processing" or something like that and sometimes the same link works fine.
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Re: Tease AI Open Beta

Post by 1885 »

LancerKnight wrote:I've successfully downloaded the other two parts of the program, but the personality isn't downloading for me. It keeps saying temporary error, retrying
VanHellsing wrote:I have the same problem with many mega links. Sometimes all I can see after clicking on download button is "processing" or something like that and sometimes the same link works fine.
This. It doesn't happen often to me, but it does randomly happen sometimes. Let me know if you still can't download it and I'll look into an alternative host to put the file up for you
SexyTom wrote:Yes I do. "Tease" and "Trivia" (now I clicked "daily", too). Shouldn't I?
You should, you're all good there. I'm actually about to make a change to the way Glitter is presented, so bear with me a little bit and let's see if you still have that problem after the change is made


Call to anyone familiar with git:


Okay, so I'm really having issues here.

What I want to do is set up my current working directory as a repo so I can get it on github. What I don't want to do is include the literally thousands of files in the Debug folder of my working directory of various scripts for the domme. Would it be possible for someone to explain to me (like you would explain it to a complete idiot, preferably) how I can create a repo that just contains

[Tease AI]
===== Tease AI.suo
===== Tease AI.sln
===== [Tease AI]
============ Form1.vb
============ Form2.vb
============ and so on with various project files in this folder
============ [My Project]
===================== Resources.resx
===================== and so on with remaining files

How do I create a repo with just this, and without the obj and bin folder?

Any help would be greatly appreciated
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