[RELEASE][FEEDBACK] Unexpected Encounter
-
whaappen1968
- Explorer

- Posts: 86
- Joined: Tue Sep 15, 2020 4:13 am
- Contact:
Re: [RELEASE][FEEDBACK] Unexpected Encounter
Yay! A new estim tease. We haven't had a new one for a while.
I have a 3rdh, which does filter signals, but nowhere as much as the 2B (which I also have, but don't use often since getting the 3rdh). I'll try a run through with the 3rdh today and give feedback!
Thanks for making this!
I have a 3rdh, which does filter signals, but nowhere as much as the 2B (which I also have, but don't use often since getting the 3rdh). I'll try a run through with the 3rdh today and give feedback!
Thanks for making this!
-
whaappen1968
- Explorer

- Posts: 86
- Joined: Tue Sep 15, 2020 4:13 am
- Contact:
Re: [RELEASE][FEEDBACK] Unexpected Encounter
Wow! Nice tease. I played a few times and didn't find any glitches.
I won't post spoilers here, but I had a lot of fun exploring and there are places I haven't been to/found yet.
As to how it works on the 3rdH, it's good. The pain signals, which are often the most temperamental, work well. Everything worked well. I don't have a non digital device so I can't compare to what the signals are supposed to feel like, but they worked well for me.
I won't post spoilers here, but I had a lot of fun exploring and there are places I haven't been to/found yet.
As to how it works on the 3rdH, it's good. The pain signals, which are often the most temperamental, work well. Everything worked well. I don't have a non digital device so I can't compare to what the signals are supposed to feel like, but they worked well for me.
Re: [RELEASE][FEEDBACK] Unexpected Encounter
Amazing work! Very ambitious scripting, nice choice of pictures and the minigames were fun. Playing it in Chromium, using a DIY box, 3-phase.
Some feedback / possible bugs:
Some feedback / possible bugs:
- Spoiler: show
Re: [RELEASE][FEEDBACK] Unexpected Encounter
Awesome tease. Just thought I'd let you know I might have found a bug?
> Enter House
> Go to sitting room
> Spend too long looking at the map
> Ariana arrives and teases you
> Game froze after she says she will let you go
So far all the signals feel real good with a Coyote 3.0
> Enter House
> Go to sitting room
> Spend too long looking at the map
> Ariana arrives and teases you
> Game froze after she says she will let you go
So far all the signals feel real good with a Coyote 3.0
-
BoundSquirrel
- Explorer At Heart

- Posts: 282
- Joined: Sat Mar 15, 2014 5:07 am
Re: [RELEASE][FEEDBACK] Unexpected Encounter
Thanks for the continued feedback and bug reporting. As you can imagine, with a tease this size, catching all of this would have taken forever. Even with 5 volunteers to help test, there are still more bugs to be squashed.
Bugs in the spoilers
Fixed> Ariana arrives and teases you
> Game froze after she says she will let you go
Bugs in the spoilers
- Spoiler: show
Re: [RELEASE][FEEDBACK] Unexpected Encounter
That was quick, keep up the good work! Looking forward to playing it again, hoping to have some alone time on Saturday.
Gotta add that this tease inspired me to start working on an estim dungeon crawler game.. I've had ideas for different games, AI driven experiences, etc. for years but never got around to making anything. Not sure if this will turn into a finished product either, but we'll see :)
Gotta add that this tease inspired me to start working on an estim dungeon crawler game.. I've had ideas for different games, AI driven experiences, etc. for years but never got around to making anything. Not sure if this will turn into a finished product either, but we'll see :)
- lolol2
- Explorer At Heart

- Posts: 518
- Joined: Mon Feb 20, 2017 10:33 am
- Gender: Male
- Sexual Orientation: Straight
Re: [RELEASE][FEEDBACK] Unexpected Encounter
Amazing tease! Big thanks for all your work!
Finally a new estim tease, I was already wondering if this kind of estim content was dead.
Played it yesterday for around 2,5h and today a second try for 1,5h.
I really like the idea of a house puzzle game, I already had the idea of creating such a tease multiple times in the past, but never found the time. This tease is even closer to my first tease idea when I started my estim tower work... but since the old flash tease language had so much limitation, something like that was nearly impossible to do... so I ended up with the tower idea.
The tease worked quite well, I didn't ran into big problems so far.
There is only one thing that didn't work well for me... there is sooo much text... and the time is waaaay to fast to read everything + look at picture and understand what is going on. I'm not a native speaker but would consider my reading speed as okay... but nearly everything feels waaay to rushed. This is specially a problem on the games or events like the workshop... before I even have read all the text, the tease already continued and auto picked things.
So overall, an excellent tease! The only big thing I "dissliked" was the rushed timing of everything, but don't understand that as a big negative thing... overall your work is amazing!
Finally a new estim tease, I was already wondering if this kind of estim content was dead.
Played it yesterday for around 2,5h and today a second try for 1,5h.
I really like the idea of a house puzzle game, I already had the idea of creating such a tease multiple times in the past, but never found the time. This tease is even closer to my first tease idea when I started my estim tower work... but since the old flash tease language had so much limitation, something like that was nearly impossible to do... so I ended up with the tower idea.
The tease worked quite well, I didn't ran into big problems so far.
There is only one thing that didn't work well for me... there is sooo much text... and the time is waaaay to fast to read everything + look at picture and understand what is going on. I'm not a native speaker but would consider my reading speed as okay... but nearly everything feels waaay to rushed. This is specially a problem on the games or events like the workshop... before I even have read all the text, the tease already continued and auto picked things.
- Spoiler: show
So overall, an excellent tease! The only big thing I "dissliked" was the rushed timing of everything, but don't understand that as a big negative thing... overall your work is amazing!
My creations:
- Spoiler: show
-
ridgeracer
- Explorer

- Posts: 88
- Joined: Thu Mar 05, 2020 10:17 pm
Re: [RELEASE][FEEDBACK] Unexpected Encounter
Trying to go to the forest takes you back into the house. Is that a glitch?
-
BoundSquirrel
- Explorer At Heart

- Posts: 282
- Joined: Sat Mar 15, 2014 5:07 am
Re: [RELEASE][FEEDBACK] Unexpected Encounter
Responding to multiple messages at once.
Good luck! If you need help with anything, let me know. I'm happy to share what I did to put this together. I'm not a programmer so everything in this was done by trial, error, looking at other people's scripts, and Google. If I can do it, you can too!Gotta add that this tease inspired me to start working on an estim dungeon crawler game..
I checked all of the buttons that go into the forest - they all seem to be pointing the right place. Can you let me know what area you were in when you tried to go into the forest? The guest deck had areas labeled, 'house' that meant guest house. I've clarified those. But none of the links go anywhere inside the main house.ridgeracer wrote: Mon Feb 24, 2025 4:50 pm Trying to go to the forest takes you back into the house. Is that a glitch?
- Spoiler: show
-
throwawayacct
- Explorer At Heart

- Posts: 302
- Joined: Wed Jul 31, 2019 5:51 pm
Re: [RELEASE][FEEDBACK] Unexpected Encounter
Games timers are way too fast.
I'm a fast reader (just don't ask me to do math), but the color game I couldn't even move the mouse to an option before it timed out. Workshop too.
Only did a play through to check it out, a couple sections had no signal and one hangup in the upstairs hallway that was fixed by the emergency button. I'll document better the next time through.
The basement... after an encounter it repeats the whole first-arrival text. Would love if it could be clicked through? Also would be great if you didn't get put back to the "lobby" each time, but randomly taken to another room in the basement or back to basement arrival.
But to the tease itself and signals... WELL DONE. Pain files aren't too strong, a couple are a little weak. I found myself flipping my BT Stim to Low for more definition to the pain sections and back to high for the magic as I played along a while. Like I said, I was just testing it out before, so the next couple I am really looking forward to pushing.
I'm a fast reader (just don't ask me to do math), but the color game I couldn't even move the mouse to an option before it timed out. Workshop too.
Only did a play through to check it out, a couple sections had no signal and one hangup in the upstairs hallway that was fixed by the emergency button. I'll document better the next time through.
The basement... after an encounter it repeats the whole first-arrival text. Would love if it could be clicked through? Also would be great if you didn't get put back to the "lobby" each time, but randomly taken to another room in the basement or back to basement arrival.
But to the tease itself and signals... WELL DONE. Pain files aren't too strong, a couple are a little weak. I found myself flipping my BT Stim to Low for more definition to the pain sections and back to high for the magic as I played along a while. Like I said, I was just testing it out before, so the next couple I am really looking forward to pushing.
Last edited by throwawayacct on Fri Feb 28, 2025 5:36 am, edited 1 time in total.
-
mike343536
- Explorer

- Posts: 32
- Joined: Sun Feb 13, 2022 10:13 am
Re: [RELEASE][FEEDBACK] Unexpected Encounter
Very happy to find a new tease of estim. I especially appreciated that the punishment sequences are effective. I have a DIY BOX and for once, I feel the torture signals well whereas usually, I feel almost nothing because they are so weak.
The only negative point is the time too short to read the comments and make the choices. I understand that this strategy is part of the concept of the game, but for a foreign speaker like me, it is very difficult to follow the dialogues and choose the options in time.
I know that it must not be easy to set up, but would it be possible to offer a choice of speed like "Hard", "Medium", "Easy" so that users, especially those who do not master the English language, can fully enjoy this magnificent tease.
The only negative point is the time too short to read the comments and make the choices. I understand that this strategy is part of the concept of the game, but for a foreign speaker like me, it is very difficult to follow the dialogues and choose the options in time.
I know that it must not be easy to set up, but would it be possible to offer a choice of speed like "Hard", "Medium", "Easy" so that users, especially those who do not master the English language, can fully enjoy this magnificent tease.
-
stonecutter
- Explorer

- Posts: 35
- Joined: Mon May 17, 2010 9:12 am
Re: [RELEASE][FEEDBACK] Unexpected Encounter
Hi BoundSquirrel, I just want to thank you for such an awesome tease. Are there bugs? Sure but it was honestly a blast to play multiple times.
That beings said here's a wishlist of potential ideas:
- It'd be cool to slow down the timers for the long text bits to give more reading time as I had trouble keeping up sometimes. Besides, it's more time being stimulated and potential to fail anyways so that's a plus.
- A general background stim file could continue to play when between rooms or looking at the map, could be put up as a general magic stimulation of all the girls in/around the house so we could have more time to check out the map. It'd give us more of a reading break but not necessarily a stimulation break.
- Maybe some mode after winning to explore all the different endings/sessions for those who just want to experience everything the tease has to offer?
- Make a whole lot more teases like this! I'm sure it's a ton of work but it's simply awesome results with two big thumbs up! :)
(could add different fetish zones or teases as well, MILF, Femdom, Hypnosis, etc..)
That beings said here's a wishlist of potential ideas:
- It'd be cool to slow down the timers for the long text bits to give more reading time as I had trouble keeping up sometimes. Besides, it's more time being stimulated and potential to fail anyways so that's a plus.
- A general background stim file could continue to play when between rooms or looking at the map, could be put up as a general magic stimulation of all the girls in/around the house so we could have more time to check out the map. It'd give us more of a reading break but not necessarily a stimulation break.
- Maybe some mode after winning to explore all the different endings/sessions for those who just want to experience everything the tease has to offer?
- Make a whole lot more teases like this! I'm sure it's a ton of work but it's simply awesome results with two big thumbs up! :)
(could add different fetish zones or teases as well, MILF, Femdom, Hypnosis, etc..)
-
BoundSquirrel
- Explorer At Heart

- Posts: 282
- Joined: Sat Mar 15, 2014 5:07 am
Re: [RELEASE][FEEDBACK] Unexpected Encounter
Combining answers here:
As for the "Hard, Medium, Easy" idea, ooh boy. That would be one heck of an endeavor. There may be an efficient way to do this, but I have no idea what it is. As far as I can tell, this would involve putting every single line of text behind an if-statement that looked to see what difficulty was selected. I'm all about pleasing my audience, but that is a prohibitive amount of work.
For some background, I've been working on this on and off for years. Like, a lot of years. I had originally made about 80% of this in GuideMe as a standard stroking tease and then the EOS interface came out and I got into estim and I thought, 'what if...' and started over. So some of the early stuff I worked on is however old the switch from FlashTease to EOS teases is.

I'm hearing consistent feedback that some of the text goes too fast. This was brought up in pre-release testing too and I slowed down some of what I found to be too fast, but clearly not enough.mike343536 wrote: Tue Feb 25, 2025 7:45 pm Very happy to find a new tease of estim. I especially appreciated that the punishment sequences are effective. I have a DIY BOX and for once, I feel the torture signals well whereas usually, I feel almost nothing because they are so weak.
The only negative point is the time too short to read the comments and make the choices. I understand that this strategy is part of the concept of the game, but for a foreign speaker like me, it is very difficult to follow the dialogues and choose the options in time.
I know that it must not be easy to set up, but would it be possible to offer a choice of speed like "Hard", "Medium", "Easy" so that users, especially those who do not master the English language, can fully enjoy this magnificent tease.
As for the "Hard, Medium, Easy" idea, ooh boy. That would be one heck of an endeavor. There may be an efficient way to do this, but I have no idea what it is. As far as I can tell, this would involve putting every single line of text behind an if-statement that looked to see what difficulty was selected. I'm all about pleasing my audience, but that is a prohibitive amount of work.
Seeing both of these comments and others, I'm going to start going through the tease, especially what I did early on, and slow it down. Going through the workshop scene yesterday (Which I did a long long time ago) showed me just how fast I'd set things back then.- It'd be cool to slow down the timers for the long text bits to give more reading time as I had trouble keeping up sometimes. Besides, it's more time being stimulated and potential to fail anyways so that's a plus.
For some background, I've been working on this on and off for years. Like, a lot of years. I had originally made about 80% of this in GuideMe as a standard stroking tease and then the EOS interface came out and I got into estim and I thought, 'what if...' and started over. So some of the early stuff I worked on is however old the switch from FlashTease to EOS teases is.
That's a great idea and one I'm already incorporating into my current work. I probably won't go back to try to put it into this tease, but it will be there if I get my next one done.- A general background stim file could continue to play when between rooms or looking at the map, could be put up as a general magic stimulation of all the girls in/around the house so we could have more time to check out the map. It'd give us more of a reading break but not necessarily a stimulation break.
I don't think it would be too hard to have a free-play option once someone wins the game. It might be tedious to put all of the buttons and links together, but it should be do-able. It won't be immediate, but I'll work on it.- Maybe some mode after winning to explore all the different endings/sessions for those who just want to experience everything the tease has to offer?
I'm actually working on something new already. It's not quite as ambitious in size, but it does have some new mechanics that I'm playing with and incorporates some fetish pictures. It's incorporating a lot of what I've learned along the way with my first tease and helping a few others along the way in their teases. I don't want to give anything away, but it's going well so far. If I do a 3rd one after that, I like the idea of a hypnosis theme. That's right up my alley.- Make a whole lot more teases like this! I'm sure it's a ton of work but it's simply awesome results with two big thumbs up! :)
(could add different fetish zones or teases as well, MILF, Femdom, Hypnosis, etc..)
Re: [RELEASE][FEEDBACK] Unexpected Encounter
Could you set a global variable, and then multiply each timer by it, or is that not possible with the tease scripting language? E.g. timer values could be multiplied by 0.75 to make it harder, or 1.5 to make it easier.BoundSquirrel wrote: Wed Feb 26, 2025 4:11 am As for the "Hard, Medium, Easy" idea, ooh boy. That would be one heck of an endeavor. There may be an efficient way to do this, but I have no idea what it is. As far as I can tell, this would involve putting every single line of text behind an if-statement that looked to see what difficulty was selected. I'm all about pleasing my audience, but that is a prohibitive amount of work.
Feels like hypno would be more effective with spoken voice lines, but I assume that's not possible to combine with estim in a tease. Either way, looking forward to see what you create next!BoundSquirrel wrote: Wed Feb 26, 2025 4:11 am I'm actually working on something new already. It's not quite as ambitious in size, but it does have some new mechanics that I'm playing with and incorporates some fetish pictures. It's incorporating a lot of what I've learned along the way with my first tease and helping a few others along the way in their teases. I don't want to give anything away, but it's going well so far. If I do a 3rd one after that, I like the idea of a hypnosis theme. That's right up my alley.![]()
-
ridgeracer
- Explorer

- Posts: 88
- Joined: Thu Mar 05, 2020 10:17 pm
Re: [RELEASE][FEEDBACK] Unexpected Encounter
Any chance of a hands free version for self bondage? Auto run thru.
Great tease.
Thank you for all your hard work.
Great tease.
Thank you for all your hard work.
