[RELEASE][FEEDBACK] Unexpected Encounter

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whaappen1968
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by whaappen1968 »

Yay! A new estim tease. We haven't had a new one for a while.

I have a 3rdh, which does filter signals, but nowhere as much as the 2B (which I also have, but don't use often since getting the 3rdh). I'll try a run through with the 3rdh today and give feedback!

Thanks for making this!
whaappen1968
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by whaappen1968 »

Wow! Nice tease. I played a few times and didn't find any glitches.

I won't post spoilers here, but I had a lot of fun exploring and there are places I haven't been to/found yet.

As to how it works on the 3rdH, it's good. The pain signals, which are often the most temperamental, work well. Everything worked well. I don't have a non digital device so I can't compare to what the signals are supposed to feel like, but they worked well for me.
darthjj
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by darthjj »

Amazing work! Very ambitious scripting, nice choice of pictures and the minigames were fun. Playing it in Chromium, using a DIY box, 3-phase.

Some feedback / possible bugs:
Spoiler: show
- I was a bit worried that pain segments would be extreme, after seeing where the stim box volume ended up after calibration. But when getting to the first punishment, with Whitney in loft, it was barely noticeable. I could feel that there was some short/sharp signal, but the volume was below well below the pain threshold. Amberleigh's punishment in the forest is at a very good level though.
- Upstairs bathroom, afterwards the options are "bedroom" and "bedroom", so one doesn't know which is which.
- Taking out the map in the upstairs master bath changes the name of NE bedroom to master bedroom. Perhaps intended but I found it a bit confusing.
- Dillion on the balcony can get into a loop if you try to sneak away, she punishes you and then acts if she just caught you trying to sneak away again.
- Ariana explains the whole magic deal multiple times. Can't remember where she did it first, perhaps as a random encounter in one of the upstairs bedrooms, and then she said exactly the same dialogue when I got out to the pool.
- Maybe a little bit more time for the mini game? I missed the first questions because I could barely read the question in time. If you want to make it more difficult you could make the text different colours, so there's an additional thing to ask about.
- The timers for Alex' event in the workshop could also be a little bit longer, for slow readers such as myself. Time ran out and the game ended just as I finished reading the prompt, and realized there was a new button to press at the side.
- For the numbers memory game, I got the first question right, then she immediately said "no that's not right" without even showing me question two. Question three worked normally.
- Amberleigh (forest) starts out working, but after the punishment for being a bad slave she says something about rewards and pleasure but no stim track plays. She kept going on but only silence until I refused to kneel, then a pain track started.
- Caitlin dialogue indicates she'll give you a full orgasm if you cum, but if you press "I'm going to cum" it still goes silent despite the text saying that the pleasure continues.
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by Wyv »

Awesome tease. Just thought I'd let you know I might have found a bug?
> Enter House
> Go to sitting room
> Spend too long looking at the map
> Ariana arrives and teases you
> Game froze after she says she will let you go

So far all the signals feel real good with a Coyote 3.0
BoundSquirrel
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by BoundSquirrel »

Thanks for the continued feedback and bug reporting. As you can imagine, with a tease this size, catching all of this would have taken forever. Even with 5 volunteers to help test, there are still more bugs to be squashed.
> Ariana arrives and teases you
> Game froze after she says she will let you go
Fixed

Bugs in the spoilers
Spoiler: show
- Upstairs bathroom, afterwards the options are "bedroom" and "bedroom", so one doesn't know which is which.
Fixed
- Taking out the map in the upstairs master bath changes the name of NE bedroom to master bedroom. Perhaps intended but I found it a bit confusing.
Fixed
- Dillion on the balcony can get into a loop if you try to sneak away, she punishes you and then acts if she just caught you trying to sneak away again.
This one's going to take some digging on my part. I'll try to recreate it and fix it, but it's not fixed yet.
- Ariana explains the whole magic deal multiple times. Can't remember where she did it first, perhaps as a random encounter in one of the upstairs bedrooms, and then she said exactly the same dialogue when I got out to the pool.
It's set so she shows up when you first enter a bedroom upstairs and also when you first step outside, but she shouldn't explain everything in as much detail both times. I'll look into thi one.
- Maybe a little bit more time for the mini game? I missed the first questions because I could barely read the question in time. If you want to make it more difficult you could make the text different colours, so there's an additional thing to ask about.
- The timers for Alex' event in the workshop could also be a little bit longer, for slow readers such as myself. Time ran out and the game ended just as I finished reading the prompt, and realized there was a new button to press at the side.
This is a tough one for me - what's too easy for one player is very difficult for the next. I want there to be a sense of urgency with these timed games/events so I feel like if I make the timers longer, it's going to be too slow. I'll look at the workshop, though, since that's a game-ender.
- For the numbers memory game, I got the first question right, then she immediately said "no that's not right" without even showing me question two. Question three worked normally.
I know about this one and it's driving me crazy. I've been trying to figure this out and I can't find any errors. The error is seemingly random so I can't pin it down to any one thing.
- Amberleigh (forest) starts out working, but after the punishment for being a bad slave she says something about rewards and pleasure but no stim track plays. She kept going on but only silence until I refused to kneel, then a pain track started.
- Caitlin dialogue indicates she'll give you a full orgasm if you cum, but if you press "I'm going to cum" it still goes silent despite the text saying that the pleasure continues.
Fixed and fixed.
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by darthjj »

That was quick, keep up the good work! Looking forward to playing it again, hoping to have some alone time on Saturday.

Gotta add that this tease inspired me to start working on an estim dungeon crawler game.. I've had ideas for different games, AI driven experiences, etc. for years but never got around to making anything. Not sure if this will turn into a finished product either, but we'll see :)
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by lolol2 »

Amazing tease! Big thanks for all your work!
Finally a new estim tease, I was already wondering if this kind of estim content was dead.

Played it yesterday for around 2,5h and today a second try for 1,5h.

I really like the idea of a house puzzle game, I already had the idea of creating such a tease multiple times in the past, but never found the time. This tease is even closer to my first tease idea when I started my estim tower work... but since the old flash tease language had so much limitation, something like that was nearly impossible to do... so I ended up with the tower idea.

The tease worked quite well, I didn't ran into big problems so far.
There is only one thing that didn't work well for me... there is sooo much text... and the time is waaaay to fast to read everything + look at picture and understand what is going on. I'm not a native speaker but would consider my reading speed as okay... but nearly everything feels waaay to rushed. This is specially a problem on the games or events like the workshop... before I even have read all the text, the tease already continued and auto picked things.
Spoiler: show
I like the idea when something is not played by the rules and the girls start to "cheat"... but when this is done while I even had no chance to understand what is going on... this feels like a missed chance. Specially as things like the workshop would not be less interesting if the time was doppled per text bubble or more streched with just text bubbles with less text and longer times to look at the pictures.

Also the answer time to the remeber puzzle picture games... this was always a last second pick, not because I needed time to remember, 90% of the time is already gone when I have read the question and was looking at the answers.
So dopple or even tripple the available time would be the sweet spot for me.

I have tried multiple endings and very liked both door ending, the one you leave and can orgsam and the one to stay in the lobby and orgasm.

The workshop was also nice in theory, but since the time was catching me the first time without realising whats is even going on... it felt like a missed opportunity for a very nice ending idea for me.

The forrest sounded also very nice, so of course I got there really soon. But not sure if I missed something here too... I always ended up that the girl was telling me I can explore the forrest, I picked the button to step away, but always continued with her. Not sure if that was a bug or intended that there is only one ending? I like the idea that I captured by her, but why have the option multiple time to explore the forrest when there is nothing? Felt also like I missed something when the tease ended. The overall idea of the forrest is very nice! I was there twice and both time the same but different picture/girls.

The game in the kitchen with searching 25 drawers was kind of strange :lol: and repetitive, specially because I don't follow any move commands, not my kind of thins I like.

Oh and I have still no clue what are the silver keys for that not for the main door. :smile:

That there is no forced pain is also exactly what I like!
I ended up in the basement for a second but hit that mercy button within the first 10sec. :-D
The estim signals felt very nice! Specially because they change in varity, intensity and volume over time. That was everything PERFECT on point! That was always the hardest part for me when doing teases, adding the estim signals to match the tease... you nailed that! Very nice done!

So overall, an excellent tease! The only big thing I "dissliked" was the rushed timing of everything, but don't understand that as a big negative thing... overall your work is amazing! :yes:
My creations:
Spoiler: show

[Tutorial] Building your own DIY E-Stim Stereo Device

Videos:
06/2020 - Estim Sync Hero Vol. 01

Teases:
04/2020 - Estim Mansion under Quarantine
12/2019 - Estim Challenge
12/2018 - Estim Distraction
03/2018 - The Estim Tower - Endless Mode
01/2018 - The Estim Tower
05/2017 - The Estim Mansion
ridgeracer
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by ridgeracer »

Trying to go to the forest takes you back into the house. Is that a glitch?
BoundSquirrel
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by BoundSquirrel »

Responding to multiple messages at once.
Gotta add that this tease inspired me to start working on an estim dungeon crawler game..
Good luck! If you need help with anything, let me know. I'm happy to share what I did to put this together. I'm not a programmer so everything in this was done by trial, error, looking at other people's scripts, and Google. If I can do it, you can too!
ridgeracer wrote: Mon Feb 24, 2025 4:50 pm Trying to go to the forest takes you back into the house. Is that a glitch?
I checked all of the buttons that go into the forest - they all seem to be pointing the right place. Can you let me know what area you were in when you tried to go into the forest? The guest deck had areas labeled, 'house' that meant guest house. I've clarified those. But none of the links go anywhere inside the main house.
Spoiler: show
The workshop was also nice in theory, but since the time was catching me the first time without realising whats is even going on... it felt like a missed opportunity for a very nice ending idea for me.
Simce this is the 2nd comment that the workshop is too fast, I'll add a few seconds to it. It should be a little more forgiving now.
The forrest sounded also very nice, so of course I got there really soon. But not sure if I missed something here too... I always ended up that the girl was telling me I can explore the forrest, I picked the button to step away, but always continued with her. Not sure if that was a bug or intended that there is only one ending? I like the idea that I captured by her, but why have the option multiple time to explore the forrest when there is nothing? Felt also like I missed something when the tease ended. The overall idea of the forrest is very nice! I was there twice and both time the same but different picture/girls.
I'm not surprised that there's something screwy with the forest. The forest was the most ambitious I got with the tease and it's 60% of what I had envisioned. The pages and code are such a tangled web of references that I got lost a ton while putting it together. For the part where you try to step away but stay with her, do you remember which girl it was and whether it was at the beginning or the end of the forest? That'll help me pinpoint the error.
throwawayacct
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by throwawayacct »

Games timers are way too fast.

I'm a fast reader (just don't ask me to do math), but the color game I couldn't even move the mouse to an option before it timed out. Workshop too.

Only did a play through to check it out, a couple sections had no signal and one hangup in the upstairs hallway that was fixed by the emergency button. I'll document better the next time through.

The basement... after an encounter it repeats the whole first-arrival text. Would love if it could be clicked through? Also would be great if you didn't get put back to the "lobby" each time, but randomly taken to another room in the basement or back to basement arrival.

But to the tease itself and signals... WELL DONE. Pain files aren't too strong, a couple are a little weak. I found myself flipping my BT Stim to Low for more definition to the pain sections and back to high for the magic as I played along a while. Like I said, I was just testing it out before, so the next couple I am really looking forward to pushing.
Last edited by throwawayacct on Fri Feb 28, 2025 5:36 am, edited 1 time in total.
mike343536
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by mike343536 »

Very happy to find a new tease of estim. I especially appreciated that the punishment sequences are effective. I have a DIY BOX and for once, I feel the torture signals well whereas usually, I feel almost nothing because they are so weak.
The only negative point is the time too short to read the comments and make the choices. I understand that this strategy is part of the concept of the game, but for a foreign speaker like me, it is very difficult to follow the dialogues and choose the options in time.
I know that it must not be easy to set up, but would it be possible to offer a choice of speed like "Hard", "Medium", "Easy" so that users, especially those who do not master the English language, can fully enjoy this magnificent tease.
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by stonecutter »

Hi BoundSquirrel, I just want to thank you for such an awesome tease. Are there bugs? Sure but it was honestly a blast to play multiple times.

That beings said here's a wishlist of potential ideas:

- It'd be cool to slow down the timers for the long text bits to give more reading time as I had trouble keeping up sometimes. Besides, it's more time being stimulated and potential to fail anyways so that's a plus.
- A general background stim file could continue to play when between rooms or looking at the map, could be put up as a general magic stimulation of all the girls in/around the house so we could have more time to check out the map. It'd give us more of a reading break but not necessarily a stimulation break.
- Maybe some mode after winning to explore all the different endings/sessions for those who just want to experience everything the tease has to offer?
- Make a whole lot more teases like this! I'm sure it's a ton of work but it's simply awesome results with two big thumbs up! :)

(could add different fetish zones or teases as well, MILF, Femdom, Hypnosis, etc..)
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by BoundSquirrel »

Combining answers here:
mike343536 wrote: Tue Feb 25, 2025 7:45 pm Very happy to find a new tease of estim. I especially appreciated that the punishment sequences are effective. I have a DIY BOX and for once, I feel the torture signals well whereas usually, I feel almost nothing because they are so weak.
The only negative point is the time too short to read the comments and make the choices. I understand that this strategy is part of the concept of the game, but for a foreign speaker like me, it is very difficult to follow the dialogues and choose the options in time.
I know that it must not be easy to set up, but would it be possible to offer a choice of speed like "Hard", "Medium", "Easy" so that users, especially those who do not master the English language, can fully enjoy this magnificent tease.
I'm hearing consistent feedback that some of the text goes too fast. This was brought up in pre-release testing too and I slowed down some of what I found to be too fast, but clearly not enough.

As for the "Hard, Medium, Easy" idea, ooh boy. That would be one heck of an endeavor. There may be an efficient way to do this, but I have no idea what it is. As far as I can tell, this would involve putting every single line of text behind an if-statement that looked to see what difficulty was selected. I'm all about pleasing my audience, but that is a prohibitive amount of work.
- It'd be cool to slow down the timers for the long text bits to give more reading time as I had trouble keeping up sometimes. Besides, it's more time being stimulated and potential to fail anyways so that's a plus.
Seeing both of these comments and others, I'm going to start going through the tease, especially what I did early on, and slow it down. Going through the workshop scene yesterday (Which I did a long long time ago) showed me just how fast I'd set things back then.
For some background, I've been working on this on and off for years. Like, a lot of years. I had originally made about 80% of this in GuideMe as a standard stroking tease and then the EOS interface came out and I got into estim and I thought, 'what if...' and started over. So some of the early stuff I worked on is however old the switch from FlashTease to EOS teases is.
- A general background stim file could continue to play when between rooms or looking at the map, could be put up as a general magic stimulation of all the girls in/around the house so we could have more time to check out the map. It'd give us more of a reading break but not necessarily a stimulation break.
That's a great idea and one I'm already incorporating into my current work. I probably won't go back to try to put it into this tease, but it will be there if I get my next one done.
- Maybe some mode after winning to explore all the different endings/sessions for those who just want to experience everything the tease has to offer?
I don't think it would be too hard to have a free-play option once someone wins the game. It might be tedious to put all of the buttons and links together, but it should be do-able. It won't be immediate, but I'll work on it.
- Make a whole lot more teases like this! I'm sure it's a ton of work but it's simply awesome results with two big thumbs up! :)

(could add different fetish zones or teases as well, MILF, Femdom, Hypnosis, etc..)
I'm actually working on something new already. It's not quite as ambitious in size, but it does have some new mechanics that I'm playing with and incorporates some fetish pictures. It's incorporating a lot of what I've learned along the way with my first tease and helping a few others along the way in their teases. I don't want to give anything away, but it's going well so far. If I do a 3rd one after that, I like the idea of a hypnosis theme. That's right up my alley. :wacko:
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by darthjj »

BoundSquirrel wrote: Wed Feb 26, 2025 4:11 am As for the "Hard, Medium, Easy" idea, ooh boy. That would be one heck of an endeavor. There may be an efficient way to do this, but I have no idea what it is. As far as I can tell, this would involve putting every single line of text behind an if-statement that looked to see what difficulty was selected. I'm all about pleasing my audience, but that is a prohibitive amount of work.
Could you set a global variable, and then multiply each timer by it, or is that not possible with the tease scripting language? E.g. timer values could be multiplied by 0.75 to make it harder, or 1.5 to make it easier.
BoundSquirrel wrote: Wed Feb 26, 2025 4:11 am I'm actually working on something new already. It's not quite as ambitious in size, but it does have some new mechanics that I'm playing with and incorporates some fetish pictures. It's incorporating a lot of what I've learned along the way with my first tease and helping a few others along the way in their teases. I don't want to give anything away, but it's going well so far. If I do a 3rd one after that, I like the idea of a hypnosis theme. That's right up my alley. :wacko:
Feels like hypno would be more effective with spoken voice lines, but I assume that's not possible to combine with estim in a tease. Either way, looking forward to see what you create next!
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by ridgeracer »

Any chance of a hands free version for self bondage? Auto run thru.
Great tease.
Thank you for all your hard work.
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