[RELEASE][FEEDBACK] FAP FRENZY

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aime
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Re: [RELEASE][FEEDBACK] FAP FRENZY

Post by aime »

Andromeda321 wrote: Mon May 25, 2026 10:08 am Damn those additions are great. Would there be a camera feature that just trackd motion? Because i for my bart wouldnt be comfortable with sharing a live feed. But anyway great work and a really fun concept. Thanks for your work
Thanks! I'm really glad you like them! love them too :innocent:

Regarding your question: Yes, I'm actually working on a motion-tracking feature right now. To reassure you, no video feed is ever shared or uploaded—the processing happens entirely on your local session. It's strictly designed to track your stroking speed for the game, and while it's still experimental, it really adds another layer of tension to the gameplay! :smile:
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Re: [RELEASE][FEEDBACK] FAP FRENZY

Post by faboosh »

As for trying to get more people available to play. have you considered selecting a timeslot and promote it as something like "Battle Hour", so people can aim to be online at that time. The time could move each day / week or whatever frequency you decide upon. There could be a timer when you log in saying "x hours until battle hour" or the like
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Re: [RELEASE][FEEDBACK] FAP FRENZY

Post by aime »

faboosh wrote: Tue May 26, 2026 10:01 am As for trying to get more people available to play. have you considered selecting a timeslot and promote it as something like "Battle Hour", so people can aim to be online at that time. The time could move each day / week or whatever frequency you decide upon. There could be a timer when you log in saying "x hours until battle hour" or the like
That's a brilliant idea! I'm definitely going to work on it. You're right, announcing specific times might be the best way to gather players in the same timeslots. Thanks!
aime
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Re: [RELEASE][FEEDBACK] FAP FRENZY

Post by aime »

aime wrote: Wed May 27, 2026 7:02 am
faboosh wrote: Tue May 26, 2026 10:01 am As for trying to get more people available to play. have you considered selecting a timeslot and promote it as something like "Battle Hour", so people can aim to be online at that time. The time could move each day / week or whatever frequency you decide upon. There could be a timer when you log in saying "x hours until battle hour" or the like
That's a brilliant idea! I'm definitely going to work on it. You're right, announcing specific times might be the best way to gather players in the same timeslots. Thanks!
Okay, I did this as quickly as I could: I created a floating banner with a countdown timer showing the meeting time. I put this together fast, so it's not perfect, but we’ll see if it helps improve matchmaking.
The time chosen each day is based on the peak hours from the last few days.

Here's the result :
Spoiler: show
Image
Still looking forward to your feedback/ideas.
Thanks!
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Re: [RELEASE][FEEDBACK] FAP FRENZY

Post by Andromeda321 »

I was just thinking since edging is such a big part of this. It would be fun to habe like an edge battle Mode where you have to edge like multiple times or hold really long. Just an idea but as always great worl on that site. Sadly i cant Support your ko fi since i dont have a credit card.
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Re: [RELEASE][FEEDBACK] FAP FRENZY

Post by aime »

Andromeda321 wrote: Sun May 31, 2026 9:04 pm I was just thinking since edging is such a big part of this. It would be fun to habe like an edge battle Mode where you have to edge like multiple times or hold really long. Just an idea but as always great worl on that site. Sadly i cant Support your ko fi since i dont have a credit card.
Yeah, could be fun! Some kind of 'edgometer'—when you're edging, you press Tab (or Enter) to increase the edgometer, and you lose if you cum or can't hold it anymore or timer ends. Will think about it, thx ! No worries about the Ko-fi, have fun anyway! ;-)
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Re: [RELEASE][FEEDBACK] FAP FRENZY

Post by Qybixxx »

I don't know why this took so long for me to find as this is exactly what I have been missing since I gave up on Fap Instructor and Gooninator! Hopefully your code isn't as buggy as theirs was and can give some nice sessions.
I can't seem to get my shared trophies to show properly... Sorry!
But! Thank you Goddess Lisa for putting them together!
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Re: [RELEASE][FEEDBACK] FAP FRENZY

Post by faboosh »

I was just thinking since edging is such a big part of this....
You could make an edge tennis mode. Player one has a fast beat and tries to edge while player two plays a slow beat. When player 1 edges, they go to the slow beat and player 2 gets the fast beat to edge. When they edge, it goes back to player 1 etc
Slow beat between edged gradually increases over time.

Play until someone fails
aime
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Re: [RELEASE][FEEDBACK] FAP FRENZY

Post by aime »

Qybixxx wrote: Tue Jun 02, 2026 1:48 am I don't know why this took so long for me to find as this is exactly what I have been missing since I gave up on Fap Instructor and Gooninator! Hopefully your code isn't as buggy as theirs was and can give some nice sessions.
Thanks for the feedback! Glad you're enjoying it! :love:
There is also a multiplayer mode if you want to try it out ;)
faboosh wrote: Tue Jun 02, 2026 7:58 am
I was just thinking since edging is such a big part of this....
You could make an edge tennis mode. Player one has a fast beat and tries to edge while player two plays a slow beat. When player 1 edges, they go to the slow beat and player 2 gets the fast beat to edge. When they edge, it goes back to player 1 etc
Slow beat between edged gradually increases over time.

Play until someone fails
That's a pretty fun idea :w00t: I have a lot of things on my to-do list, but I definitely lack an "edge battle" mode, so why not!

In the meantime, I've fixed a performance issue reported by a Japanese player. Hopefully, it will allow (really) long-distance players to have fun together.
I've also added emoji feedback to Dom sessions:

On the sub's side, feedback buttons:
Spoiler: show
Image
On the dom's side, emoji effects :
Spoiler: show
Image
+ audio bpm feedback
Spoiler: show
Image
Hope you'll enjoy it and find Dom sessions even more entertaining :-P

Stay Rhythmic!
Aime
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