Sometimes the offers are unappealing, yeah. I've only seen that when I had at least one of the 'bad fate' cards still in the pool.MkVash wrote: Sun May 03, 2026 10:31 pm Hey!
Congrats on winning TOTM.
Love all the progress. I was playing around with the tease, and at one point, I was given this offer:
"0 credits for 1500!"
I think I had a 500 & 1000 card and 1 more high debt card left.
I get that the offer is based on what cards are left, but this feels like an oversight :P
Not sure what the fix would be but I thought youd like to know.
Just adding to the conversation, like a previous poster, I would also like a feature to let the game know if I came without permission.
[FEEDBACK] Risky Pick Legacy
- Kaelis
- Explorer At Heart

- Posts: 115
- Joined: Wed Jun 07, 2017 4:39 am
- Gender: Gender-fluid
- Sexual Orientation: Bisexual/Bi-Curious
- I am a: Switch
Re: [FEEDBACK] Risky Pick Legacy
Re: [FEEDBACK] Risky Pick Legacy
YES!! I couldn't believe it when I saw the poll growing in favor of my first published tease o_o
Thank you everyone for your support and your love!
I wanna shoutout MrNadra's Kenna Unleashed 3: Isle of eclat(1.2)
I sincerely thought this tease would be the winner of that month, and so I wanted to bring light to his work!
So... due to how the rules of the Tease of the Month contest work, I couldn't risk pushing too big of a patch for the Tease, but this is a problem I saw and fixed in the meantime. I've just published an update, and you shouldn't be seeing that one again! Thank you!MkVash wrote: Sun May 03, 2026 10:31 pm Love all the progress. I was playing around with the tease, and at one point, I was given this offer:
"0 credits for 1500!"
I think I had a 500 & 1000 card and 1 more high debt card left.
I get that the offer is based on what cards are left, but this feels like an oversight :P
Not sure what the fix would be but I thought youd like to know.
I'll add it to the (already way too big) list of future updates :DMkVash wrote: Sun May 03, 2026 10:31 pm Just adding to the conversation, like a previous poster, I would also like a feature to let the game know if I came without permission.
-
dublinmarty
- Explorer At Heart

- Posts: 289
- Joined: Tue Jan 24, 2012 9:17 pm
- Gender: Male
- Sexual Orientation: Straight
- I am a: Submissive
- Location: Dublin, Ireland
Re: [FEEDBACK] Risky Pick Legacy
This tease is amazing, congratulations on winning TOTM.
So far I have been just trying it out, without real consequences but I think I am ready to play for real and risk a long time in chastity.
Has anyone got any advice on how to play the game? It looks to me you need to take a risk or two to get an orgasm. How many times a day are people playing, I am sure it is tempting to play multiple times a day.
Anyone got any thoughts before I jump in.
marty
So far I have been just trying it out, without real consequences but I think I am ready to play for real and risk a long time in chastity.
Has anyone got any advice on how to play the game? It looks to me you need to take a risk or two to get an orgasm. How many times a day are people playing, I am sure it is tempting to play multiple times a day.
Anyone got any thoughts before I jump in.
marty
Re: [FEEDBACK] Risky Pick Legacy
Thank you!!dublinmarty wrote: Thu May 07, 2026 8:16 am This tease is amazing, congratulations on winning TOTM.
So far I have been just trying it out, without real consequences but I think I am ready to play for real and risk a long time in chastity.
Has anyone got any advice on how to play the game? It looks to me you need to take a risk or two to get an orgasm. How many times a day are people playing, I am sure it is tempting to play multiple times a day.
Anyone got any thoughts before I jump in.
marty
I would say it is thought out to be revisited occasionally, but you can also just binge tons of plays back to back. Both are taken into consideration.
The game is "kind" (more or less) with players who are trying to get a release out of the game. Some players quite easily get lots of Credits, and it's fine. However, this is not a situation that lasts for very long. You can speed up the process by activating Curses. From that point on, the game slowly becomes more cruel. It's all based on what the master deck contains. It starts relatively fine, but can become very punishing. You get to dose it yourself.
In general though, most things are permanent, and there are (almost) no take-backsies.
-
dublinmarty
- Explorer At Heart

- Posts: 289
- Joined: Tue Jan 24, 2012 9:17 pm
- Gender: Male
- Sexual Orientation: Straight
- I am a: Submissive
- Location: Dublin, Ireland
Re: [FEEDBACK] Risky Pick Legacy
I like the way a player is encouraged to use the curses, that certainly leads you into a dark hole in my experience so far, but I couldn't resist at least when I was testing the tease. When I start playing for real I might be more cautious. Getting two 1000 debts is probably enough to get one in real trouble, and then you are trapped.CXZman wrote: Thu May 07, 2026 1:19 pm Thank you!!![]()
I would say it is thought out to be revisited occasionally, but you can also just binge tons of plays back to back. Both are taken into consideration.
The game is "kind" (more or less) with players who are trying to get a release out of the game. Some players quite easily get lots of Credits, and it's fine. However, this is not a situation that lasts for very long. You can speed up the process by activating Curses. From that point on, the game slowly becomes more cruel. It's all based on what the master deck contains. It starts relatively fine, but can become very punishing. You get to dose it yourself.
In general though, most things are permanent, and there are (almost) no take-backsies.
Any other players got opinions on how to play this?
marty
Re: [FEEDBACK] Risky Pick Legacy
Two potential bugs:
Taxes do not work as intended, they seem to leave you what the tax rate is (so cursing to make it higher is actually better) - I am not sure if that is still an issue, but may need to be checked.
Also, when you get Chastity Bane and annoy the Mistress, she adds days, but those do not actually get added (or the original sentence is not calculated correctly, I may have misread)
Taxes do not work as intended, they seem to leave you what the tax rate is (so cursing to make it higher is actually better) - I am not sure if that is still an issue, but may need to be checked.
Also, when you get Chastity Bane and annoy the Mistress, she adds days, but those do not actually get added (or the original sentence is not calculated correctly, I may have misread)
Re: [FEEDBACK] Risky Pick Legacy
Thank you! I hate it when I reverse the fucking logic like that -_- Should be fixed, thoughlucilia wrote: Fri May 08, 2026 4:12 pm Two potential bugs:
Taxes do not work as intended, they seem to leave you what the tax rate is (so cursing to make it higher is actually better) - I am not sure if that is still an issue, but may need to be checked.
Surprised by this one...lucilia wrote: Fri May 08, 2026 4:12 pm Also, when you get Chastity Bane and annoy the Mistress, she adds days, but those do not actually get added (or the original sentence is not calculated correctly, I may have misread)
- Spoiler: show
-
machine_maker
- Explorer

- Posts: 19
- Joined: Sat Apr 06, 2019 11:21 am
- Gender: Male
- Sexual Orientation: Straight
- I am a: Submissive
Re: [FEEDBACK] Risky Pick Legacy
taxCredits is not defined
at Interpreter.unwind (interpreter.min.js:1:57275)
at Interpreter.throwException (interpreter.min.js:1:55951)
at Interpreter.getValueFromScope (interpreter.min.js:1:53867)
at Interpreter.stepIdentifier (interpreter.min.js:1:72938)
at Interpreter.step (interpreter.min.js:1:3938)
at Interpreter.run (interpreter.min.js:1:4285)
at Gt.eval (index-6f90e65e.js:23:20307)
at index-6f90e65e.js:23:21020
at String.replace (<anonymous>)
at oh.resolve (index-6f90e65e.js:23:20972)
I just started getting stuck after this message
So you only get taxed for 1 Days of absence instead of 3 Days.
Saw this error in the console log.
at Interpreter.unwind (interpreter.min.js:1:57275)
at Interpreter.throwException (interpreter.min.js:1:55951)
at Interpreter.getValueFromScope (interpreter.min.js:1:53867)
at Interpreter.stepIdentifier (interpreter.min.js:1:72938)
at Interpreter.step (interpreter.min.js:1:3938)
at Interpreter.run (interpreter.min.js:1:4285)
at Gt.eval (index-6f90e65e.js:23:20307)
at index-6f90e65e.js:23:21020
at String.replace (<anonymous>)
at oh.resolve (index-6f90e65e.js:23:20972)
I just started getting stuck after this message
So you only get taxed for 1 Days of absence instead of 3 Days.
Saw this error in the console log.
Re: [FEEDBACK] Risky Pick Legacy
Fixed, sorry!machine_maker wrote: Fri May 08, 2026 7:15 pm taxCredits is not defined
at Interpreter.unwind (interpreter.min.js:1:57275)
at Interpreter.throwException (interpreter.min.js:1:55951)
at Interpreter.getValueFromScope (interpreter.min.js:1:53867)
at Interpreter.stepIdentifier (interpreter.min.js:1:72938)
at Interpreter.step (interpreter.min.js:1:3938)
at Interpreter.run (interpreter.min.js:1:4285)
at Gt.eval (index-6f90e65e.js:23:20307)
at index-6f90e65e.js:23:21020
at String.replace (<anonymous>)
at oh.resolve (index-6f90e65e.js:23:20972)
I just started getting stuck after this message
So you only get taxed for 1 Days of absence instead of 3 Days.
Saw this error in the console log.
-
HappyToLose
- Curious Newbie

- Posts: 3
- Joined: Fri May 08, 2026 8:45 pm
Re: [FEEDBACK] Risky Pick Legacy
Hello there!
This is by far the best tease I have ever played on here. So much so that after 10 years of regularly visiting this site I finally made the effort to create a Milovana Account just to give feedback on it.
A short summary about what's great about this tease: Game Mistress' personality feels very realistic, dialogue feels alive, the pictures of Riley and the cards fit beautifully, and the card game itself is fun too, since both currencies are relevant to you and what you will be allowed to do.
Thank you for the amount of effort, polish and care you put into this project!
This inspired me to think about and try to improve the systems and gameplay loops a little. That is still a WIP, and when I get anywhere I might post my ideas here. For now I have the following small remarks:
1.
This is by far the best tease I have ever played on here. So much so that after 10 years of regularly visiting this site I finally made the effort to create a Milovana Account just to give feedback on it.
A short summary about what's great about this tease: Game Mistress' personality feels very realistic, dialogue feels alive, the pictures of Riley and the cards fit beautifully, and the card game itself is fun too, since both currencies are relevant to you and what you will be allowed to do.
Thank you for the amount of effort, polish and care you put into this project!
This inspired me to think about and try to improve the systems and gameplay loops a little. That is still a WIP, and when I get anywhere I might post my ideas here. For now I have the following small remarks:
1.
- Spoiler: show
- Spoiler: show
- Spoiler: show
Re: [FEEDBACK] Risky Pick Legacy
Thank yooouHappyToLose wrote: Sat May 09, 2026 11:05 am Hello there!
This is by far the best tease I have ever played on here. So much so that after 10 years of regularly visiting this site I finally made the effort to create a Milovana Account just to give feedback on it.![]()
A short summary about what's great about this tease: Game Mistress' personality feels very realistic, dialogue feels alive, the pictures of Riley and the cards fit beautifully, and the card game itself is fun too, since both currencies are relevant to you and what you will be allowed to do.
Thank you for the amount of effort, polish and care you put into this project!
Glad you enjoy the tease!
The reason I chose 12am is for conceptual and code ease of use. The project was complex enough as it is, and I didn't want to deal with too detailed time management, and it also need to be a clear concept in the mind of the player. In general, things ending and reverting "at midnight" is a thing in tales, stories, at least in western culture, so I went for that.HappyToLose wrote: Sat May 09, 2026 11:05 am This inspired me to think about and try to improve the systems and gameplay loops a little. That is still a WIP, and when I get anywhere I might post my ideas here. For now I have the following small remarks:
1.
- Spoiler: show
It is true that picking another cutoff time would avoid the midnight problem... but also would move the problem to this other cutoff point.
One alternative would be to simply get a certain duration of time off the hook. So any time you activate it, you have X hours (X to be determined). It makes the wording and the narration a bit different, but the code wouldn't change much. I'll think about it.
That idea was an option I considered early and decided to drop it. It's quite a fundamental mechanic is Tease AI, so I see the concept, but it's also very costly in production time, since once you step in that direction, you want to change and vary every expression, every address to the player, etc. It's a ton of writing to make it right. I opted for a much shorter term mood change, that is basically embed in the writing. You know if you pissed her off within the same minute of gameplay and she calms down soon after that, basically.
I do want to keep the Offer patterns relatively secrets, but they need more work. It's a fundamental aspect of the Tease and after giving some playthroughs and thoughts, it needs a v2.0
So on that front, I won't spoil too much, but the problem you've identified is more or less the core of the game. This is all by design. It's supposed to tempt you to play the dangerous way instead of the safe way.HappyToLose wrote: Sat May 09, 2026 11:05 am 3.Hope this was not too ranty and I got my point across... Anyways, thank you again for this tease!
- Spoiler: show
Good feedbacks though, thanks!
Re: [FEEDBACK] Risky Pick Legacy
Multiple 1000 cards is definitely very dangerous. I don't play for real, but sometimes I log on and try not to give myself a release until I'm allowed one. The other day I landed on 1000 twice in a row and then a mystery card that added a LOT of chastity thanks to some extra bad luck. Most times I play I have managed to earn a chastity release and some form of orgasm but it's got much much harder and my chastity sentence is currently running until Octoberdublinmarty wrote: Thu May 07, 2026 1:44 pmI like the way a player is encouraged to use the curses, that certainly leads you into a dark hole in my experience so far, but I couldn't resist at least when I was testing the tease. When I start playing for real I might be more cautious. Getting two 1000 debts is probably enough to get one in real trouble, and then you are trapped.CXZman wrote: Thu May 07, 2026 1:19 pm Thank you!!![]()
I would say it is thought out to be revisited occasionally, but you can also just binge tons of plays back to back. Both are taken into consideration.
The game is "kind" (more or less) with players who are trying to get a release out of the game. Some players quite easily get lots of Credits, and it's fine. However, this is not a situation that lasts for very long. You can speed up the process by activating Curses. From that point on, the game slowly becomes more cruel. It's all based on what the master deck contains. It starts relatively fine, but can become very punishing. You get to dose it yourself.
In general though, most things are permanent, and there are (almost) no take-backsies.
Any other players got opinions on how to play this?
marty
Re: [FEEDBACK] Risky Pick Legacy
Well now you know how harsh the Game Mistress can bebits wrote: Sun May 10, 2026 11:43 pm Multiple 1000 cards is definitely very dangerous. I don't play for real, but sometimes I log on and try not to give myself a release until I'm allowed one. The other day I landed on 1000 twice in a row and then a mystery card that added a LOT of chastity thanks to some extra bad luck. Most times I play I have managed to earn a chastity release and some form of orgasm but it's got much much harder and my chastity sentence is currently running until OctoberI'm tempted to start afresh and play it more real and see how it goes.
Re: [FEEDBACK] Risky Pick Legacy
UPDATE
I did just change a bunch of little stuff, helped with many texts and logic to improve the main core game.
However, I also changed an important part of the rules:
It's also to make the resources a little bit more dynamic and make decision making a bit more involved.
Feedbacks welcomed, as usual!
I did just change a bunch of little stuff, helped with many texts and logic to improve the main core game.
However, I also changed an important part of the rules:
- Now drawing more than 1 Card will cost Credits. Drawing 2 Cards costs 2 Credits, and drawing 3 Cards costs 5 Credits. Drawing 1 card is still Free.
- Passing an Offer instead of Giving Up will now eventually cost Debt. The first pass is Free, but any subsequent one will increasingly cost more Debt.
It's also to make the resources a little bit more dynamic and make decision making a bit more involved.
Feedbacks welcomed, as usual!
Re: [FEEDBACK] Risky Pick Legacy
That's interesting... I rarely take offers because I find it more fun to leave it all to luck, so I'm curious how this changes things. Punishing picking more than one card at a time will slow the game down but maybe make me play more seriously. Interesting! I'll give it a go and let you know how I find it
