Thanks, I dunno how I wasn't able to find that post before, but it solved my issue.phönix wrote: Sat Dec 06, 2025 9:06 am Probably the same issue (and solution) as here:
viewtopic.php?p=382022#p382022
Here are EOS tutorials
Re: Might be a dumb question
- cumhardy
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Re: Here are EOS tutorials
not sure if I already asked this before, or if its been answered elsewhere.
I’m trying to do the following with images in a tease:
I have several folders/sets of images, for example:
Set A → a1.jpg, a2.jpg, … a20.jpg
Set B → b1.jpg, b2.jpg, … b20.jpg
At the very beginning of the tease (or each day), I want the game to randomly pick one set (A or B, etc.).
Then, for the entire session, every image shown should come from that same chosen set, and they should appear in order (1 → 2 → 3 … → 20) as the player progresses through the pages.
Is this possible in the EOS editor?
I’m trying to do the following with images in a tease:
I have several folders/sets of images, for example:
Set A → a1.jpg, a2.jpg, … a20.jpg
Set B → b1.jpg, b2.jpg, … b20.jpg
At the very beginning of the tease (or each day), I want the game to randomly pick one set (A or B, etc.).
Then, for the entire session, every image shown should come from that same chosen set, and they should appear in order (1 → 2 → 3 … → 20) as the player progresses through the pages.
Is this possible in the EOS editor?
-
undeniable_denial
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Re: Here are EOS tutorials
It's only possible if you do it manually. Basically, either two duplicate paths in the tease with swapped out pictures. Or alternatively every pair of images nested in an If.cumhardy wrote: Mon Apr 13, 2026 1:37 pm At the very beginning of the tease (or each day), I want the game to randomly pick one set (A or B, etc.).
Then, for the entire session, every image shown should come from that same chosen set, and they should appear in order (1 → 2 → 3 … → 20) as the player progresses through the pages.
Is this possible in the EOS editor?
The image-action allows for a random image to be picked, but no automatic sequential slide show thus far.
- cumhardy
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Re: Here are EOS tutorials
thanks, ill try nesting the if. A bit of a messy solution but I think I can get it to work if the tease isnt too complexundeniable_denial wrote: Tue Apr 14, 2026 1:47 pm It's only possible if you do it manually. Basically, either two duplicate paths in the tease with swapped out pictures. Or alternatively every pair of images nested in an If.
The image-action allows for a random image to be picked, but no automatic sequential slide show thus far.
- MrNadra
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Re: Here are EOS tutorials
Sup,
i'm trying to setup a maze with each encounter having multiple teases, so when you clear one it does l1b5++.
So next time you get there, it goes to the next if case.
right now i'm storing how often you've visited like so(just basic variables not even storing in teasestorage):
On my first full run, it just crashes out on trying to setup all the vars(tried loading each layer seperately right before entering the next layer too but no luck there either).
I'm 100% sure the amount of variables is the issue, because when i remove layer 3 it starts working again.
I tried rewriting it like so(ai told me
):
Can anyone tell me how i can set this up so it works and is scalable?
I was planning on doing a layer4 + 25-50 pages of story after clearing the maze which would also need variables(probably).
Is there a hard limit on how many vars can be loaded at once or something?
And can they be unloaded somehow?
Thanks in advance.

i'm trying to setup a maze with each encounter having multiple teases, so when you clear one it does l1b5++.
So next time you get there, it goes to the next if case.
right now i'm storing how often you've visited like so(just basic variables not even storing in teasestorage):
- Spoiler: show
On my first full run, it just crashes out on trying to setup all the vars(tried loading each layer seperately right before entering the next layer too but no luck there either).
I'm 100% sure the amount of variables is the issue, because when i remove layer 3 it starts working again.
I tried rewriting it like so(ai told me
- Spoiler: show
Can anyone tell me how i can set this up so it works and is scalable?
I was planning on doing a layer4 + 25-50 pages of story after clearing the maze which would also need variables(probably).
Is there a hard limit on how many vars can be loaded at once or something?
And can they be unloaded somehow?
Thanks in advance.
- PlayfulGuy
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Re: Here are EOS tutorials
MrNadra wrote: Wed Apr 15, 2026 5:30 pm Sup,
i'm trying to setup a maze with each encounter having multiple teases, so when you clear one it does l1b5++.
So next time you get there, it goes to the next if case.
Both of your code examples have errors. I plugged them into https://jsfiddle.net/ then ran them, and got this:
Code: Select all
JSFiddle Console. Turn on/off in Editor settings.
☁️ "Running fiddle"
"[Line 37] ReferenceError: l2g7 is not defined"
☁️ "Running fiddle"
"[Line 28] ReferenceError: f110 is not defined"
- Spoiler: show
- Spoiler: show
PG
I'd rather be stroking!
New tease downloader for GuideMe with EOS support.
Downloads of teases I've converted to GuideMe
New tease downloader for GuideMe with EOS support.
Downloads of teases I've converted to GuideMe
- MrNadra
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Re: Here are EOS tutorials
So i'm just blind, thats great news, thanks so muchPlayfulGuy wrote: Thu Apr 16, 2026 12:12 amMrNadra wrote: Wed Apr 15, 2026 5:30 pm Sup,
i'm trying to setup a maze with each encounter having multiple teases, so when you clear one it does l1b5++.
So next time you get there, it goes to the next if case.
Both of your code examples have errors. I plugged them into https://jsfiddle.net/ then ran them, and got this:First code sample has error in layer 2, segment gCode: Select all
JSFiddle Console. Turn on/off in Editor settings. ☁️ "Running fiddle" "[Line 37] ReferenceError: l2g7 is not defined" ☁️ "Running fiddle" "[Line 28] ReferenceError: f110 is not defined"Second has error in layer 1
- Spoiler: show
You were soooo close!
- Spoiler: show
![]()
PG
- PlayfulGuy
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Re: Here are EOS tutorials
No, not blind. I couldn't tell you how many hours I've wasted trying to find a bug like that.
And when I do find it it's like OMFG!!!!
After looking at your own code for too long, sometimes it just needs a fresh pair of eyes.
Good luck with your project!
PG
I'd rather be stroking!
New tease downloader for GuideMe with EOS support.
Downloads of teases I've converted to GuideMe
New tease downloader for GuideMe with EOS support.
Downloads of teases I've converted to GuideMe
