[RELEASE][FEEDBACK] FAP FRENZY

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juliasilva
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Re: [RELEASE][FEEDBACK] FAP FRENZY

Post by juliasilva »

seems like it still has a limit of edges per session, why? forces to restart session to get more edges, also some reason for blits being the only that starts at 60bmp while others starts at a bit lower bpm? starting at very low bpm would help making the increase in speed at the start feel more substantial (its a psychological effect, start at 30 makes reaching 60 feels like it got way faster because bpm doubled, starting at 60 you only feel something like that around 120bpm)

maybe you could change the min speed or allow to customize min speed? for example I tried using the new setting to reduce speed to 35% and I noticed how it will just round up to 60bpm
JBK
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Re: [RELEASE][FEEDBACK] FAP FRENZY

Post by JBK »

This looks fantastic, very polished and user frinedly!
E-stim can also be purely audio-based, just a matter of playing certain mp3's at a set volume. You already have 90% of the infrastructure for it in place.

Keep going, it looks great!
aime
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Re: [RELEASE][FEEDBACK] FAP FRENZY

Post by aime »

JBK wrote: Wed Feb 11, 2026 6:32 pm This looks fantastic, very polished and user frinedly!
E-stim can also be purely audio-based, just a matter of playing certain mp3's at a set volume. You already have 90% of the infrastructure for it in place.

Keep going, it looks great!
Thank you for the feedback! You gave me a great idea involving audio — specifically music. :innocent:

It took some time to implement, but here is a new mode similar to a "CockHero" game: SONIC LINK.

This mode is available in Script Mode. You now have three choices: FAP MASTER, EDGE RIDER, and SONIC LINK.
Spoiler: show
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In the Sonic Library, choose a song based on your preferences or desired difficulty:
Spoiler: show
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(There are 8 songs available for now, with more coming soon!)

Feedback on this new mode is always welcome!

Stay rhythmic!
juliasilva
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Re: [RELEASE][FEEDBACK] FAP FRENZY

Post by juliasilva »

It took some time to implement, but here is a new mode similar to a "CockHero" game: SONIC LINK.
Could you make the moan sound be separate from the song? beat sound is too weak in comparison to song so I am forced to set the song to almost zero and that as side effect also makes moans muted, I loved how the way you made it, makes it into a cock hero for those without expensive stim devices, its "retro-compatible" with dicks lol
aime
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Re: [RELEASE][FEEDBACK] FAP FRENZY

Post by aime »

juliasilva wrote: Mon Feb 23, 2026 3:39 pm
It took some time to implement, but here is a new mode similar to a "CockHero" game: SONIC LINK.
Could you make the moan sound be separate from the song? beat sound is too weak in comparison to song so I am forced to set the song to almost zero and that as side effect also makes moans muted, I loved how the way you made it, makes it into a cock hero for those without expensive stim devices, its "retro-compatible" with dicks lol
Thanks again for the feedback! :love:
You're completely right. I hesitated to keep the UI lighter, but it's definitely necessary to separate the music volume and the voice volume.
I added it to the settings:
Spoiler: show
Image
and in-game (find a way to keep a single button, but two sliders):
Spoiler: show
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Enjoy !
aime
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Re: [RELEASE][FEEDBACK] FAP FRENZY

Post by aime »

Hey everyone!

I’ve been working on something special for Fap Frenzy, and I’m super excited to finally share it with you all. This was requested by a player through Expansion Suggestions, and it’s finally here: Battle Mode! Up until now, Fap Frenzy has been a solo journey of endurance. But why push your limits alone when you can challenge someone else?

What’s New?
- Real-time 1v1: Create a lobby or join an open battle to go head-to-head with other players.
- Offensive Spells: Use your "Overload" charge to mess with your opponent. Hit them with a Speed Rush, trigger a Forced Frenzy, or Drain their power to gain the upper hand.
- Custom Rules: You’re in control. Set your own starting BPM, growth speed, and max limits to create the perfect challenge. Play by your own rules!
- Victory or Defeat: the last one standing takes the glory.
Spoiler: show
Image
Spoiler: show
Image
Spoiler: show
Image
The system is live and fully synced, so the only question left is: who can keep the rhythm the longest?

I’d love for you guys to jump in, try a few matches, and let me know what you think. I’ll be hanging out in the lobbies today if anyone wants to catch a game!

Stay Rhythmic, and see you on the leaderboard.
faboosh
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Re: [RELEASE][FEEDBACK] FAP FRENZY

Post by faboosh »

Fantastic idea!

My only suggestion on it would be to also offer a none real time mode. So someone can create a battle and play it themselves, and it sits in the lobby as a game someone can join. They then play it at a convenient time etc.

That way, one isn't relying on being online at the same time as others to have a battle.

Sure, it'll mean you can't do powers and other cool things, but would maybe allow for more battles to play :)

Will you be keeping score of who wins what battle etc? :)
adictoris
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Re: [RELEASE][FEEDBACK] FAP FRENZY

Post by adictoris »

I love this!
juliasilva
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Re: [RELEASE][FEEDBACK] FAP FRENZY

Post by juliasilva »

aime wrote: Sat Mar 07, 2026 6:50 pm Hey everyone!

I’ve been working on something special for Fap Frenzy, and I’m super excited to finally share it with you all. This was requested by a player through Expansion Suggestions, and it’s finally here: Battle Mode! Up until now, Fap Frenzy has been a solo journey of endurance. But why push your limits alone when you can challenge someone else?

What’s New?
- Real-time 1v1: Create a lobby or join an open battle to go head-to-head with other players.
- Offensive Spells: Use your "Overload" charge to mess with your opponent. Hit them with a Speed Rush, trigger a Forced Frenzy, or Drain their power to gain the upper hand.
- Custom Rules: You’re in control. Set your own starting BPM, growth speed, and max limits to create the perfect challenge. Play by your own rules!
- Victory or Defeat: the last one standing takes the glory.
Spoiler: show
Image
Spoiler: show
Image
Spoiler: show
Image
The system is live and fully synced, so the only question left is: who can keep the rhythm the longest?

I’d love for you guys to jump in, try a few matches, and let me know what you think. I’ll be hanging out in the lobbies today if anyone wants to catch a game!

Stay Rhythmic, and see you on the leaderboard.
maybe it would be better if the image category was one for each player and only keeping the bpm and mechanics synced, where each player fap to their favorite gallery as they would in solo to make harder to hold back for each one, otherwise one may gain "advantage" from finding the current category not sexy.
aime
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Re: [RELEASE][FEEDBACK] FAP FRENZY

Post by aime »

adictoris wrote: Tue Mar 10, 2026 6:19 am I love this!
Thanks for your message and support !
faboosh wrote: Mon Mar 09, 2026 11:23 am Fantastic idea!

My only suggestion on it would be to also offer a none real time mode. So someone can create a battle and play it themselves, and it sits in the lobby as a game someone can join. They then play it at a convenient time etc.

That way, one isn't relying on being online at the same time as others to have a battle.

Sure, it'll mean you can't do powers and other cool things, but would maybe allow for more battles to play :)

Will you be keeping score of who wins what battle etc? :)
Thanks, too!
Regarding this point, others have mentioned that matchmaking would be easier if we knew who was online and had a chat feature. So, I’ve been working on that, and it's now available. I hope you like it!
Spoiler: show
Image
juliasilva wrote: Tue Mar 10, 2026 5:18 pm maybe it would be better if the image category was one for each player and only keeping the bpm and mechanics synced, where each player fap to their favorite gallery as they would in solo to make harder to hold back for each one, otherwise one may gain "advantage" from finding the current category not sexy.
Thanks for your message and suggestion! That could definitely be another 1v1 challenge mode—great idea!
Edharris2020
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Re: [RELEASE][FEEDBACK] FAP FRENZY

Post by Edharris2020 »

Anyone having an issue with audio not working?
popss
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Re: [RELEASE][FEEDBACK] FAP FRENZY

Post by popss »

Sound OK for me.
akegarasu
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Re: [RELEASE][FEEDBACK] FAP FRENZY

Post by akegarasu »

Edharris2020 wrote: Sun Mar 15, 2026 3:26 am Anyone having an issue with audio not working?
Same here. Resolved by playing any sound in the SIGNAL REGISTRY (TRANSMISSION CONFIG) prior to starting the session. (iPhone/Safari)
aime
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Re: [RELEASE][FEEDBACK] FAP FRENZY

Post by aime »

Edharris2020 wrote: Sun Mar 15, 2026 3:26 am Anyone having an issue with audio not working?
akegarasu wrote: Sun Mar 15, 2026 4:39 pm
Edharris2020 wrote: Sun Mar 15, 2026 3:26 am Anyone having an issue with audio not working?
Same here. Resolved by playing any sound in the SIGNAL REGISTRY (TRANSMISSION CONFIG) prior to starting the session. (iPhone/Safari)
Thanks for your feedbacks! I'll work on a fix (I don't have an iPhone, but I'll find a way! :smile: )
Neroman wrote: Thu Mar 19, 2026 5:20 pm Great game! I have one suggestion: it would be nice if we could choose our own image folder to create the game instead of using the preset one. :-D
Thanks for your comment, I've got a local mode on my to-do list – can't wait to get it working! ;-)
aime
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Re: [RELEASE][FEEDBACK] FAP FRENZY

Post by aime »

Edharris2020 wrote: Sun Mar 15, 2026 3:26 am Anyone having an issue with audio not working?
akegarasu wrote: Sun Mar 15, 2026 4:39 pm
Edharris2020 wrote: Sun Mar 15, 2026 3:26 am Anyone having an issue with audio not working?
Same here. Resolved by playing any sound in the SIGNAL REGISTRY (TRANSMISSION CONFIG) prior to starting the session. (iPhone/Safari)
I’ve worked on a fix. It’s still not working 100% automatically, but if you tap the screen at the start of the game, the sound should kick in. I think iOS requires user input to prevent unwanted audio.

Let me know if it works for you guys! Thanks.

+ added Most Liked/Cummed Series by all players
Spoiler: show
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Spoiler: show
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