[RELEASE][FEEDBACK] Unexpected Encounter

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throwawayacct
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by throwawayacct »

A year on, and still come back to this!

A couple sections are bugging and don't play audio, but given the time since it was posted, I'm chalking it up to data decay and browser updates.

This has excellent replayability... I do wish sometimes there was an automatic kind of setting to run, a set-and-forget walk-through of each room with every model, and at the start you can choose "compliant", "random", or "brat", and have it route through the basement/attic options. Kind of like the Endless Tower...
Electro
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by Electro »

TheHenchmen wrote: Thu Feb 12, 2026 7:06 pm Thanks Electro, this ensures some replayability. I´ll try again then

Curious if there is anything to win in the basement.
naah, there's two or three girls down there if I remember right. Similar to the basement, there's multiple encounters in the attic and for one of the girls, your response can give different reactions.
TheHenchmen
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by TheHenchmen »

Electro wrote: Fri Feb 13, 2026 5:56 am
... there's multiple encounters in the attic ..
attic?

what attic?
How did I miss an entire floor?
Electro
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by Electro »

TheHenchmen wrote: Fri Feb 13, 2026 7:12 am attic?
How did I miss an entire floor?
well, not really but maybe the text and images made it seem like it was going further upstairs to a loft or attic.
Go upstairs and then hallway, 'down the hall'. you'll meet Whitney or Caitlin there. Whitney's the one with about four different dialogue options that do different things depending on the interaction. There might have been a Haley too, but that might have been from the study and something completely different.
BoundSquirrel
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by BoundSquirrel »

Oh wow, I didn't expect this to pick up again. I'll go through the latest comments and see if I can answer everything.
Rarely, a dialogue skips, which is unfortunate during some games. The first question at the art game gets usually skipped, which counts as a fail.
I can´t figure out how to "win". I collect the incorrect keys at various encounters and roam the mansion for the rest, not finding anything.
I can´t trigger the workshop encounter.
The "between the sheets" game is unwinnable for me.
The Gallery questions has been a bug since before I launched this and I've recoded the whole encounter multiple times and I cannot find the bug. It's the same logic as the Pool House game and that one is fine. I wish I could fix this one.

For how to win,
Spoiler: show
it's intentionally not easy. You have to find Ariana, who is rendomly placed in the house and the location changes every game. She will never be in the first few rooms in the house (Foyer, Study, Gallery, Hallway, Dining room, Sitting Room, Common Room). Everywhere else is a possibility. Then you have to get through her encounter, get the key, and then get out. Those random other keys you get come in handy on your way out as some doors that were open on the way in close and lock on the way out.
It is possible with some luck. It's not easy.

The workshop encounter is the same random chance as all other encounters and there is an encounter in there. I've verified that it works recently.

The Between the Sheets game is winnable, but like everything in the house, the odds are stacked against you. They don't play fair in the house. :innocent:
Curious if there is anything to win in the basement.


Just pain signals and a few different scenes. There is nothing to 'win' in either the basement or the loft/attic. I think there are 3 or 4 separate encounters in each.
A couple sections are bugging and don't play audio, but given the time since it was posted, I'm chalking it up to data decay and browser updates.

This has excellent replayability... I do wish sometimes there was an automatic kind of setting to run, a set-and-forget walk-through of each room with every model, and at the start you can choose "compliant", "random", or "brat", and have it route through the basement/attic options. Kind of like the Endless Tower...
Can you give details on where audio doesn't play? I can go back and fix things.

As for the set and forget, I explored this based on some early feedback and I can't figure out a simple way to make this happen without redoing a lot of the room to room transitions and risking breaking more than I fix. If someone has a simple way to make this happen and wants to try to implement it, I'd be fine with a modified version.
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