GuideMe (TeaseMe v2.0) - Current Build 0.4.4

Webteases are great, but what if you're in the mood for a slightly more immersive experience? Chat about Tease AI and other offline tease software.

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Re: GuideMe (TeaseMe v2.0) - Current Build 0.4.4

Post by PlayfulGuy »

Carnal1 wrote: Sun Jan 05, 2025 11:04 pm Is it possible to edit the variables by using the Debug Shell variables tab while running the tease?
It's certainly possible but not always easy or obvious.

See the attached screenshot.

You often need to stretch out the debug shell window to make the Set Value button visible.
When it's not visible, you can still click on the variable, edit the value, then press tab to move to the "Set Value" button. You won't be able to see that you are on it, but pressing enter will still click it and set the new value.

PG
2025-01-11 18_39_31-Guide Me (0.4.5).jpg
2025-01-11 18_39_31-Guide Me (0.4.5).jpg (219.81 KiB) Viewed 13491 times
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Re: GuideMe (TeaseMe v2.0) - Current Build 0.4.4

Post by Carnal1 »

PlayfulGuy wrote: Sun Jan 12, 2025 1:48 am
It's certainly possible but not always easy or obvious.

See the attached screenshot.

You often need to stretch out the debug shell window to make the Set Value button visible.
Thank you. Duh -- somehow it didn't occur to me there was more window to be seen.
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Re: GuideMe (TeaseMe v2.0) - Current Build 0.4.4

Post by Ricartus »

Hi, :wave:

I've downloaded the tease "Halls of the Witched" through MiloDownloader_0.97 and I've tried to open it with GuideMe-v0.4.5. For some reason, the tease doesn't get loaded at all: The screen remains black.

Can you help me find a solution to the problem?

Thank you very much!
Gratefully,
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Re: GuideMe (TeaseMe v2.0) - Current Build 0.4.4

Post by PlayfulGuy »

Ricartus wrote: Thu Jan 16, 2025 4:04 am Hi, :wave:

I've downloaded the tease "Halls of the Witched" through MiloDownloader_0.97 and I've tried to open it with GuideMe-v0.4.5. For some reason, the tease doesn't get loaded at all: The screen remains black.

Can you help me find a solution to the problem?

Thank you very much!
Gratefully,
Please post requests for help with the downloader in the downloader thread.
Link is in my signature below.

That usually means the javascript got corrupted by the downloader. I'll have a brief look,
and will reply in the downloader thread.

PG
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Re: GuideMe (TeaseMe v2.0) - Current Build 0.4.4

Post by pagengifflarkanel »

PlayfulGuy wrote: Wed Jul 17, 2024 2:39 pm
pagengifflarkanel wrote: Fri Jul 12, 2024 9:10 pm Hi,

Hopefully someone can help me with this weird problem I'm having with GuideMe.

Sometimes when I try to open the app it'll open but I won't get the default "homescreen" image, just a black screen.
At the top right it'll also say "Title, Author" and the top left it shows the time but the default welcome text of "To get started, click File/Load and select a guide." is not there. I can't load any teases either, if I try to load a tease nothing happens. The browse window or library window will close and it'll show the black screen again.

The really annoying part though, this problem doesn't happen all the time and seems to be random (which most likely is not but I have no idea what triggers it). I sometimes have no issues at all, sometimes it'll bug but if I try again in like 15 mins it'll work and sometimes it won't work for a couple of days before it'll work again.

I'm running version 0.4.5 but I've had this issue on previous versions as well.
I've experienced this on both my laptop and desktop, which are both running Windows 10.

Does anyone have any ideas as to what might cause this or how to fix it?
I also use Windows 10, and have used Guideme on many different computers over the years, and while I've had similar issues on occasion, I've not had that exact same issue, and never to the recurring extent you describe.

The first thing that comes to mind is to make sure there are no phantom Guideme (java) processes left running. Guideme has a few bugs that sometimes cause the process to not exit cleanly.

I would also suggest, if you haven't already, re-downloading the latest Guideme, and install a fresh copy to see if that helps.

Also check the GuideMe logs, jscript log and VLC log for any clues.

For the most part I've found Guideme to be pretty stable and reliable, and there haven't been many reports of things like this so I suspect you're dealing with more local issues or factors.

Other food for thought:
Do you use VPNs? If so, does this only happen when a VPN is active?
Does a reboot fix it?
How old are your computers, particularly the hard drives?
You didn't mention any so I assume not, but are there any other weird things going on with your systems that may indicate potential hardware issues?

Can't think of anything else at the moment.
Hope that helps.

PG
Hi! Sorry for the rudely late reply, life just got in the way for the longest time.

I did manage to find a fix which works for me but it's so stupidly specific I doubt it might be helpful for others but regardless;

I use a bluetooth headset for audio and if that one is not connected there are no audio devices enabled on my computer. I've disabled all other devices (like the monitor speakers, why is that even a thing).

When I don't have my headset connected (and thus no audio device enabled) guideme won't work. Whenever I have the headset connected it will work. Even to the point I'll try to start it up without the headset connected, realizing it doesn't work, I connect the headset and run it again and it works.

So yeah, go figure :) anyways, maybe someone else might have the same issue so just letting you know what worked for me.
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Integrating The Handy REST API in Guideme?

Post by MiloSmurf »

Hi all,

I recently got myself a Handy stroker. It's a connected device (wifi and bluetooth) and supports funscripts. There is also a REST API, and code samples available here:

https://gitlab.com/sweettechas/platform ... /tree/main

However, I vaguely remember someone writing that the browser engine in GuideMe is quite old at this point, and does not support websocks (which I believe are needed here). The code samples seem to be using listeners on the server side, requiring websocks (please, correct me if I'm wrong here). From the looks of it, I can't really see a way to easily integrate this into a Guideme tease.

The end goal for me is to build a tease that can pilot the Handy. Can be as simple as start and stop by pushing a button inside of a tease page.

I've built teases with Guideme and know my way around basic Javascript, but I'm at a loss if this is even feasible, let alone how to implement it.

My question is if someone with more web development skills than me could have a look at the code examples (specifically the HAMP samples) and let me know if this can even work in Guideme.

I've already thought of installing a basic web server locally to serve the pages from the Handy developer and work around the websocks problem. But then I still need to make the connection with Guideme somehow. Any thoughts are most appreciated.

Thanks!
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Re: Integrating The Handy REST API in Guideme?

Post by PlayfulGuy »

MiloSmurf wrote: Sun Jun 22, 2025 6:54 am Hi all,

I recently got myself a Handy stroker. It's a connected device (wifi and bluetooth) and supports funscripts. There is also a REST API, and code samples available here:

https://gitlab.com/sweettechas/platform ... /tree/main

However, I vaguely remember someone writing that the browser engine in GuideMe is quite old at this point, and does not support websocks (which I believe are needed here). The code samples seem to be using listeners on the server side, requiring websocks (please, correct me if I'm wrong here). From the looks of it, I can't really see a way to easily integrate this into a Guideme tease.

The end goal for me is to build a tease that can pilot the Handy. Can be as simple as start and stop by pushing a button inside of a tease page.

I've built teases with Guideme and know my way around basic Javascript, but I'm at a loss if this is even feasible, let alone how to implement it.

My question is if someone with more web development skills than me could have a look at the code examples (specifically the HAMP samples) and let me know if this can even work in Guideme.

I've already thought of installing a basic web server locally to serve the pages from the Handy developer and work around the websocks problem. But then I still need to make the connection with Guideme somehow. Any thoughts are most appreciated.

Thanks!
Websocks is also very old, so I doubt that's an issue.

I'm not sure what your ultimate goal is, and if GuideMe is the right platform. After a very brief look at the HSP samples in the link you provided (I didn't see anything called HAMP samples) it appears to be designed for use in a browser. Why not just use a browser, instead of a browser embedded in something else (GuideMe)?

It's possible to embed a lot of stuff like this in GuideMe, but that doesn't mean it's a good idea. I would try to get it working in a browser first, and then go from there. Does GuideMe add anything to the equation?

Some time back I posted this example which sort of embeds a webpage and javascript into a guideme page, creating a wheel of fortune page in GuideMe. It illustrates the basic concepts you'd need. I started out getting it all working in a browser, then wrote code in GuideMe to generate the page within GuideMe. Maybe that will help?

Good luck!

PG
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Re: Integrating The Handy REST API in Guideme?

Post by MiloSmurf »

PlayfulGuy wrote: Wed Jun 25, 2025 2:45 pm
MiloSmurf wrote: Sun Jun 22, 2025 6:54 am Hi all,

I recently got myself a Handy stroker. It's a connected device (wifi and bluetooth) and supports funscripts. There is also a REST API, and code samples available here:

https://gitlab.com/sweettechas/platform ... /tree/main

However, I vaguely remember someone writing that the browser engine in GuideMe is quite old at this point, and does not support websocks (which I believe are needed here). The code samples seem to be using listeners on the server side, requiring websocks (please, correct me if I'm wrong here). From the looks of it, I can't really see a way to easily integrate this into a Guideme tease.

The end goal for me is to build a tease that can pilot the Handy. Can be as simple as start and stop by pushing a button inside of a tease page.

I've built teases with Guideme and know my way around basic Javascript, but I'm at a loss if this is even feasible, let alone how to implement it.

My question is if someone with more web development skills than me could have a look at the code examples (specifically the HAMP samples) and let me know if this can even work in Guideme.

I've already thought of installing a basic web server locally to serve the pages from the Handy developer and work around the websocks problem. But then I still need to make the connection with Guideme somehow. Any thoughts are most appreciated.

Thanks!
Websocks is also very old, so I doubt that's an issue.

I'm not sure what your ultimate goal is, and if GuideMe is the right platform. After a very brief look at the HSP samples in the link you provided (I didn't see anything called HAMP samples) it appears to be designed for use in a browser. Why not just use a browser, instead of a browser embedded in something else (GuideMe)?

It's possible to embed a lot of stuff like this in GuideMe, but that doesn't mean it's a good idea. I would try to get it working in a browser first, and then go from there. Does GuideMe add anything to the equation?

Some time back I posted this example which sort of embeds a webpage and javascript into a guideme page, creating a wheel of fortune page in GuideMe. It illustrates the basic concepts you'd need. I started out getting it all working in a browser, then wrote code in GuideMe to generate the page within GuideMe. Maybe that will help?

Good luck!

PG
I'll give it a go, thanks PG!
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Re: GuideMe (TeaseMe v2.0) - Current Build 0.4.4

Post by magie686 »

For anyone who is interested, I forked this project to get it to work on my machine and address some annoyances I had with it. No promises it will work for anyone else, but I figured I might as well share. Feel free to let me know if you run into any issues and I might take a look at some point.

https://github.com/kamita721/GuideMe/re ... tag/v5.0.0
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Re: GuideMe (TeaseMe v2.0) - Current Build 0.4.4

Post by PlayfulGuy »

magie686 wrote: Tue Jul 08, 2025 11:58 pm For anyone who is interested, I forked this project to get it to work on my machine and address some annoyances I had with it. No promises it will work for anyone else, but I figured I might as well share. Feel free to let me know if you run into any issues and I might take a look at some point.

https://github.com/kamita721/GuideMe/re ... tag/v5.0.0
Can you comment on what annoyances you addressed?

Guideme has a long list of things that need to be addressed. If you've got the time, skills and energy you'd be doing the community a huge service if you looked into those.

I've been thinking about trying to work on GuideMe, but the sad truth is I've got too many unfinished projects on the go already, have zero knowledge of how to use or manage a project on github, and only very basic Java knowledge, so it will likely never happen.

PG
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Re: GuideMe (TeaseMe v2.0) - Current Build 0.4.4

Post by magie686 »

PlayfulGuy wrote: Fri Jul 11, 2025 3:08 pm
magie686 wrote: Tue Jul 08, 2025 11:58 pm For anyone who is interested, I forked this project to get it to work on my machine and address some annoyances I had with it. No promises it will work for anyone else, but I figured I might as well share. Feel free to let me know if you run into any issues and I might take a look at some point.

https://github.com/kamita721/GuideMe/re ... tag/v5.0.0
Can you comment on what annoyances you addressed?

Guideme has a long list of things that need to be addressed. If you've got the time, skills and energy you'd be doing the community a huge service if you looked into those.

I've been thinking about trying to work on GuideMe, but the sad truth is I've got too many unfinished projects on the go already, have zero knowledge of how to use or manage a project on github, and only very basic Java knowledge, so it will likely never happen.

PG
I was not good about keeping track of things. As I recall, the big changes were:

* Getting it to build/run on my (Linux) machine
* Implementing image caching and prefetching
* Removing a bunch of try...catch that would silently swallow errors. As a result what would have been potentially minor and hard to track down bugs are now easy to notice crashes :)
* An unessaserilly complicated rework of internal logic at various points. Including a complete rework of the parser
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Re: GuideMe (TeaseMe v2.0) - Current Build 0.4.4

Post by FCK88 »

Hey everyone :-)

Recently I've been encountering problems with GuideMe when using it to run offline teases.

It crashes out during the teases and I hope somebody in here could maybe tell me why that happens and how I can solve this problem because it's kind of annoying :-(

TIA,

FCK88
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Re: GuideMe (TeaseMe v2.0) - Current Build 0.4.4

Post by PlayfulGuy »

FCK88 wrote: Thu Oct 09, 2025 10:58 am Hey everyone :-)

Recently I've been encountering problems with GuideMe when using it to run offline teases.

It crashes out during the teases and I hope somebody in here could maybe tell me why that happens and how I can solve this problem because it's kind of annoying :-(

TIA,

FCK88
I'm assuming you downloaded it with my downloader, so it's probably a more complex tease that the downloader has "damaged" in translation. Unfortunately this happens with many newer teases. They often take some tweaking after download to make them work properly in GuideMe.

Post details of the tease or teases you're having trouble with in the downloader thread and I'll look at them as time permits.
I'm sadly behind getting a new version of the downloader released, and keep going two steps forward and one step back, and I'm trying to get a new release out soon, but it will never be perfect...

PG
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Re: GuideMe (TeaseMe v2.0) - Current Build 0.4.4

Post by FCK88 »

PlayfulGuy wrote: Fri Oct 10, 2025 7:49 pm
FCK88 wrote: Thu Oct 09, 2025 10:58 am Hey everyone :-)

Recently I've been encountering problems with GuideMe when using it to run offline teases.

It crashes out during the teases and I hope somebody in here could maybe tell me why that happens and how I can solve this problem because it's kind of annoying :-(

TIA,

FCK88
I'm assuming you downloaded it with my downloader, so it's probably a more complex tease that the downloader has "damaged" in translation. Unfortunately this happens with many newer teases. They often take some tweaking after download to make them work properly in GuideMe.

Post details of the tease or teases you're having trouble with in the downloader thread and I'll look at them as time permits.
I'm sadly behind getting a new version of the downloader released, and keep going two steps forward and one step back, and I'm trying to get a new release out soon, but it will never be perfect...

PG
Hey PG, thanks for your reply.

Yeah, I've been using the MiloDownloader that you created to download the teases but it's not just the newer ones, even older ones(5-6 years back) are crashing as well.

I can try to see if I can remember which ones it is and I'll post them here ASAP :)

EDIT - The following teases are the ones that have crashed for me while running them in GuideMe:

- Level Competition 3
- Outworld(Prologue)
- The True Hero Challenge
- Guess The Feet

Those are the ones that crashed when I recently tried them out.
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Re: GuideMe (TeaseMe v2.0) - Current Build 0.4.4

Post by PlayfulGuy »

FCK88 wrote: Sat Oct 11, 2025 3:33 am
Hey PG, thanks for your reply.

Yeah, I've been using the MiloDownloader that you created to download the teases but it's not just the newer ones, even older ones(5-6 years back) are crashing as well.

I can try to see if I can remember which ones it is and I'll post them here ASAP :)

EDIT - The following teases are the ones that have crashed for me while running them in GuideMe:

- Level Competition 3
- Outworld(Prologue)
- The True Hero Challenge
- Guess The Feet

Those are the ones that crashed when I recently tried them out.

Since these are issues with downloaded teases, Please post this in the Downloader Thread and let's keep this one for GuideMe.
And any additional detail you can provide as to when/where they crash etc. are EXTREMELY helpful. My time is limited enough so if you can provide any additional information that would be greatly appreciated.

PG
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