Tease Ai scripting: The HELP CORNER
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- dix
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Re: Tease Ai scripting: The HELP CORNER
Absolute long shot here but some of the clever people in here may be able to help.
Is it possible to either:
A. call web teases into the tease AI awakened program?
Or
B. Recreate a game similar to this one (https://milovana.com/webteases/showtease.php?id=66909) with in the program. (I'm not very technical so I don't know what the limits of the code it uses are.)
Thanks for any help.
Is it possible to either:
A. call web teases into the tease AI awakened program?
Or
B. Recreate a game similar to this one (https://milovana.com/webteases/showtease.php?id=66909) with in the program. (I'm not very technical so I don't know what the limits of the code it uses are.)
Thanks for any help.
Re: Tease Ai scripting: The HELP CORNER
Do you want the short answer or the long answer?
Short:
Nope to both.
Just ask if there is interest to the long one.
The logic of such a game can be done, the problem would be the display of the battlefield (btw. very nice tease/game!)dix wrote: Wed Aug 20, 2025 5:36 pm (I'm not very technical so I don't know what the limits of the code it uses are.)
Greetz,
Markus
- dix
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Re: Tease Ai scripting: The HELP CORNER
Unfortunatly I thought that would be the case. Oh well.markus wrote: Thu Aug 21, 2025 6:08 pmDo you want the short answer or the long answer?![]()
Short:
Nope to both.
Just ask if there is interest to the long one.
The logic of such a game can be done, the problem would be the display of the battlefield (btw. very nice tease/game!)dix wrote: Wed Aug 20, 2025 5:36 pm (I'm not very technical so I don't know what the limits of the code it uses are.)
Greetz,![]()
Markus
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fusiontermite
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Re: Tease Ai scripting: The HELP CORNER
EDIT: looks like my first post didn't get posted. Deleting this, please see my next two posts below.
Last edited by fusiontermite on Mon Sep 08, 2025 10:48 pm, edited 1 time in total.
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fusiontermite
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Re: Tease Ai scripting: The HELP CORNER
Hi Everybody!
Long time no see, hope you're all good.
I have an issue with @PlayAudio. I (still) use the old Tease AI (I prefer the interface), version 55.7.2b.
I want to play an audio file of about five minutes, but the software always just plays a very short portion and then moves on to select a new audio.
This is a portion of the script:
What am I doing wrong? (Am I doing anything wrong?)
I have used @PlayAudio before in older scripts and never had an issue. Not sure if it's the script or the TeaseAI exe.
In my view, Tease AI should play the entire file and ONLY THEN move on to the next line and perform @CheckDate.
Thanks for any help!

Long time no see, hope you're all good.
I have an issue with @PlayAudio. I (still) use the old Tease AI (I prefer the interface), version 55.7.2b.
I want to play an audio file of about five minutes, but the software always just plays a very short portion and then moves on to select a new audio.
This is a portion of the script:
Code: Select all
(tell_connect_headphones)
@RT(Why don't you connect,Connect) your headphones @Wait(#Random(10,15))
I will let you listen to some music ;-) @Wait(#Random(10,15))
Ready?
[yes] @RT(Good,Nice,very good)
@DifferentAnswer @NullResponse
(tell_task)
Why don't you go read a book for a change? @Wait(#Random(3,5))
I will let you know @RT(when to,when I want you to,when it's time for you to) @RT(return,come back) @Wait(#Random(5,10))
Go now, @RT(sweetie,boy,pet,honey,darling,my sweet little slave)
(wait_after_lockup)
@NullResponse @RapidCodeOn @AFKOn
@NullResponse @SetDate(wait_end,#Random(15,30) minutes)
(play_music)
@NullResponse @RapidCodeOn @PlayAudio[CRXX\music_techno\*.*]
@NullResponse @RapidCodeOn @CheckDate(wait_end,play_music_end)
@NullResponse @RapidCodeOn @Chance10(play_gwa)
@NullResponse @RapidCodeOn @Goto(play_music)
(play_gwa)
@NullResponse @RapidCodeOn @PlayAudio[CRXX\gwa_chast_tease\*.*]
@NullResponse @RapidCodeOn @Goto(play_music)
(play_music_end)
(tell_comeback)
@NullResponse @RapidCodeOn @AFKOff
Come here, #SubName @PlayAudio[CRXX\tell_comeback\*.*]I have used @PlayAudio before in older scripts and never had an issue. Not sure if it's the script or the TeaseAI exe.
In my view, Tease AI should play the entire file and ONLY THEN move on to the next line and perform @CheckDate.
Thanks for any help!
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fusiontermite
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Re: Tease Ai scripting: The HELP CORNER
I have an issue with @PlayAudio. I (still) use the old Tease AI (I prefer the interface), version 55.7.2b.
I want to play an audio file of about five minutes, but the software always just plays a very short portion and then moves on to select a new audio.
Okay, it seems I MUST USE @Wait(XX) with @PlayAudio.I have used @PlayAudio before in older scripts and never had an issue. Not sure if it's the script or the TeaseAI exe.
In my view, Tease AI should play the entire file and ONLY THEN move on to the next line and perform @CheckDate.
I thought that @PlayAudio[..] is like @PlayVideo, meaning that it plays the entire file and ONLY THEN moves on to the next line (as is the case with @PlayVideo). But apparently, with @PlayAudio, the script continues even if the file didn't finish playing... What is the difference to @PlayAudioNoWait then??
So I just included a @Wait(300) command, which can be too short or too long depending on the song that gets selected.
I also tried playing the audio files as videos (moved them to the videos folder) by using @PlayVideoNoWait and then @CheckPlayVideo and the (Video Ended) line, but unfortunately it didn't play the audios when using the play video command...
If anybody has any recommendations on how to deal with this issue, I'm all ears.
The idea of the script is that the domme tells the sub to lock it up and then to go do something (e.g. read a book, clean the room, etc) while listening to music on the headphones. She can then also play erotic audios or a bell/gong to tell the sub to come back, maybe tease him (show a censored video, etc) and send him back to work or make him take an anal plug and then go back to work. The idea is to have a multiple hours tease script where the sub is constantly on stand-by and doesn't know what it next and how long he has to wait for it..
Re: Tease Ai scripting: The HELP CORNER
--->
Seriously, get over it, it's like you ask support for RTX 5090 on Windows 95 ("Hey, I want to use multiframe generation but I like the interface of Win95 better").I (still) use the old Tease AI
(Ok, ok, that's a little exaggerated, I know)
TAI is hopelessly outdated, don't beat the dead horse
Back in the days, TAI had a metronome possible ONLY in the taunts, not in 'normal' scripts.In my view, Tease AI should play the entire file and ONLY THEN move on to the next line
Often scripter used a audio-beat-file to give a stroking beat/pattern, for that use-case the script has to move on (i.e. to show images).
'@PlayAudioNoWait' is the worst command naming possible, introduced with the SweetPatch, it leads to exact your assumption.
It uses a second player to play the audio file which was super problematic because most scripts are designed to stop a playing audio by playing another, with this second player you had 2 audios playing at the same time.
And this is why Awakening has @WaitAudioSo I just included a @Wait(300) command, which can be too short or too long depending on the song that gets selected.
Best greetings,
Markus
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fusiontermite
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Re: Tease Ai scripting: The HELP CORNER
Hi Markus,
Thank you for your reply.
So, my understanding is correct and I can't do anything about it? (except using TAI Awakening)
Also, have you considered allowing for more customization when it comes to the user interface? I did try and use TAI Awakening for a while, but because I use it in fullscreen mode, there is not chat window and no domme picture, which I care about a lot. For example, having the same interface when in fullscreen allows things like hiding the domme picture or changing it.
If there was an option to also have the domme picture and the same chat window in fullscreen (as an option in the settings, eg. "hide avatar in fullscreen" (y/n option in the settings) and "hide chat window in fullscreen" (y/n option)), I would probably switch to TAI Awakening and write scripts with the newer commands and better performance....
Also, it should be possible to set the font and color in the settings (not sure if that's included in TAI Awakening).
The look and feel is really important because the idea is that you forgot that all of this is just simulated.

Thank you for your reply.
So, my understanding is correct and I can't do anything about it? (except using TAI Awakening)
Also, have you considered allowing for more customization when it comes to the user interface? I did try and use TAI Awakening for a while, but because I use it in fullscreen mode, there is not chat window and no domme picture, which I care about a lot. For example, having the same interface when in fullscreen allows things like hiding the domme picture or changing it.
If there was an option to also have the domme picture and the same chat window in fullscreen (as an option in the settings, eg. "hide avatar in fullscreen" (y/n option in the settings) and "hide chat window in fullscreen" (y/n option)), I would probably switch to TAI Awakening and write scripts with the newer commands and better performance....
Also, it should be possible to set the font and color in the settings (not sure if that's included in TAI Awakening).
The look and feel is really important because the idea is that you forgot that all of this is just simulated.
Re: Tease Ai scripting: The HELP CORNER
Mhhh, ... workarounds maybe, ... using DaVinci (or anything else you can put videos together with, edit them) in example you could create a black video, put the music in it.fusiontermite wrote: Tue Sep 09, 2025 5:22 pm So, my understanding is correct and I can't do anything about it?
Or you just download music videos from youtube and play them.
But for pure audio files, no.
Hold on, ... there is NO chat?there is not chat window
You don't see any text in fullscreen?
Because, the chat looks different in fullscreen, but it's there.
Isn't that exactly what you get when you maximize the window?to also have the domme picture and the same chat window in fullscreen
Also, have you considered allowing for more customization when it comes to the user interface?
[...]
Also, it should be possible to set the font and color in the settings
The following is a general statement, don't take it personal!
There is a huge lack of activity, feedback and participation in this forum (well, mostly in general in forums like these).
I've got the impression that it's much easier to get some money from the people than a line of feedback.
It seems people nowadays are used to consume and don't participate, but this is a community, not a company, communities need the participation of it's members or they dry dead sooner or later.
See, there were feature requests but there was nothing in return, no scripts, no feedback, that leads me to question myself for who on earth I've invested work, time, effort.
Because of that lack of activity, I've decided to go for a much more 'selfish' way, features I don't want to use myself will be skipped, will save me time and work, will reduce my to-do-list.
Only exception is for active scripters who actually deliver, and as far as I can see, there is only one left, his requests are still on the list and will be worked on.
So, to your suggestion/request, it was considered and planned, but canceled, sorry.
I'm happy with the GUI, so I won't spend any work on it.
I totally agree, but the fullscreen GUI is (in a bit simplified way) based on a popular, real chat with live models, 20 years ago their fullscreen looked more like the original TAI, but even they moved on to something more modern.The look and feel is really important because the idea is that you forgot that all of this is just simulated.
(Again, don't take anything personal, it's not meant to sound rude!)
Best greetings,
Markus
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fusiontermite
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Re: Tease Ai scripting: The HELP CORNER
Hi Markus
Completely understand everything you say.
It's true that the community is kind of dead...
I actually had the intention to write a personality and have invested hundreds of hours in it with faaar too many partial unfinished scripts. I didn't communicate this publicly because it just raises expectations and then in the end you can't deliver.. (like quite a few people who announced their projects - no disrespect to them, it's just how life works). I don't think that I will ever write a personality at this point. What I might do is write a few scripts that I like and share them when finished, but also here, I don't want to promise anything.
To your questions: When I'm in full, the chat window is still there but in a different format (which has its benefits - I remember that when you released TAI Awakening, you pointed out that there's more space for media). I'm really used to the old TeaseAI which I have used for many years (and written a few scripts for it, too (can't use them anymore, because I've read my own lines soo many times already)). The issue for me with TAI Awakening really was the interface in fullscreen that looked too different (what I would have been happy with is the exact same design in fullscreen as you have when in non-fullscreen mode - but I hate non-fullscreen, because then you see all the other windows applications). With the traditional TAI, the issue was that many things just didn't really work and I had to create "test.txt" scripts just to try how certain functions work and to find out what the issues were which was really frustrating.
I completely understand that it's frustrating for you to deliver for the community and implement features that you don't care about if there is nothing in return.
I actually did share at least one script many years ago. I also wanted to share my personality but never finished it.
I'm not sure most people like my scripts because, they too, are specific to what I like and to the toys that I have. In addition, many modules include notes for improvement that I just wrote in the file PLUS extracts from the chat where I wrote down ideas for improvement while using the module and then copied them from the chatlogs (e.g. "domme should answer more quickly, etc").
Anyway, for you, because you deserve it, given all your efforts, here is one of the modules that I used a lot and that I liked a lot:
You can either read it and check if it works OR you can just include it in your modules (so you don't know what is going to happen), with a small risk that it doesn't work (although it should). I will leave my own notes in it
This is mod5:

Completely understand everything you say.
It's true that the community is kind of dead...
I actually had the intention to write a personality and have invested hundreds of hours in it with faaar too many partial unfinished scripts. I didn't communicate this publicly because it just raises expectations and then in the end you can't deliver.. (like quite a few people who announced their projects - no disrespect to them, it's just how life works). I don't think that I will ever write a personality at this point. What I might do is write a few scripts that I like and share them when finished, but also here, I don't want to promise anything.
To your questions: When I'm in full, the chat window is still there but in a different format (which has its benefits - I remember that when you released TAI Awakening, you pointed out that there's more space for media). I'm really used to the old TeaseAI which I have used for many years (and written a few scripts for it, too (can't use them anymore, because I've read my own lines soo many times already)). The issue for me with TAI Awakening really was the interface in fullscreen that looked too different (what I would have been happy with is the exact same design in fullscreen as you have when in non-fullscreen mode - but I hate non-fullscreen, because then you see all the other windows applications). With the traditional TAI, the issue was that many things just didn't really work and I had to create "test.txt" scripts just to try how certain functions work and to find out what the issues were which was really frustrating.
I completely understand that it's frustrating for you to deliver for the community and implement features that you don't care about if there is nothing in return.
I actually did share at least one script many years ago. I also wanted to share my personality but never finished it.
I'm not sure most people like my scripts because, they too, are specific to what I like and to the toys that I have. In addition, many modules include notes for improvement that I just wrote in the file PLUS extracts from the chat where I wrote down ideas for improvement while using the module and then copied them from the chatlogs (e.g. "domme should answer more quickly, etc").
Anyway, for you, because you deserve it, given all your efforts, here is one of the modules that I used a lot and that I liked a lot:
You can either read it and check if it works OR you can just include it in your modules (so you don't know what is going to happen), with a small risk that it doesn't work (although it should). I will leave my own notes in it
This is mod5:
- Spoiler: show
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fusiontermite
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fusiontermite
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Re: Tease Ai scripting: The HELP CORNER
Just to be clear: I'm not sharing my modules because I expect ANYTHING in return; I'm just sharing it for the purpose of sharing. I wanted to share them anyway, but not with the many notes and ideas for improvement that I never implemented. Now, I just share the modules as they are. But again, NOT because I expect anything in return. If just one person (hopefully you, at least) can have some fun with them, then my work has not only helped me but others as well. That's all, it's not transactional 
Re: Tease Ai scripting: The HELP CORNER
Thanks for sharing, ... gave a quick look, ouch!fusiontermite wrote: Thu Sep 11, 2025 11:18 pm Since I'm at it, let me share a few more:
Enjoy (if you dare try them)![]()
![]()
I surely could use a few lines of them, and some of the ideas (if that's OK for you).
With those notes, looks quite the same as some of my own scripts.
Some people sell not working shit on patreon, or stuff that's ridiculously bad, or things I wouldn't even call 'proof-of-concept'.not sure all of them work 100% correctly - just as a warning![]()
No problem when free stuff is not 100%, everyone in a community could help with feedback and bugreports, ... but we had this topic already.
Who cares?!I'm not sure most people like my scripts because, they too, are specific to what I like and to the toys that I have.
Spicy-Java was highly depending on specific toys and was mostly build around their usage, without any of those toys, there wasn't much content left.
And what I've learned over the years, in order to keep motivation up and projects running, focus on what you like, on the long run it's impossible to create everybody's-darling.
Plus, we are best in creating stuff that we know about, that we like.
A whole personality is a huge project, I would like to suggest to start little.I actually had the intention to write a personality and have invested hundreds of hours in it with faaar too many partial unfinished scripts. I didn't communicate this publicly because it just raises expectations and then in the end you can't deliver.. (like quite a few people who announced their projects - no disrespect to them, it's just how life works). I don't think that I will ever write a personality at this point. What I might do is write a few scripts that I like and share them when finished, but also here, I don't want to promise anything.
You could (just an idea/example) create a contact, content for that contact, it could be in the link file that domme says sometimes she has to leave, 'my friend take over for a while', make the domme leave, have the contact as the domme, that way you don't have to use those @ContactXY all the time.
And over the time, with more and more content she might 'grow' to enough for a own personality? (Again, just an idea).
Also, with such a system, such a contact could be integrated easily in existing personalities, like an 'AddOn'.
The biggest issue with the traditional TAI is that it eats up script lines randomly (ignores script lines), even if your script is 100% correct, it might sometimes work, sometimes not.With the traditional TAI, the issue was that many things just didn't really work and I had to create "test.txt" scripts just to try how certain functions work and to find out what the issues were which was really frustrating.
Taste is different, and maybe I am too much of a technical guy, but for me 'fullscreen' means 'no borders for the window', some like it better this way, some not.The issue for me with TAI Awakening really was the interface in fullscreen that looked too different
If it would be a thing of 15 minutes, I'd consider, but it would be a lot of work for an additional design or even much more for a customizable one, it would affect other features (image zoom or the image- and censor bars i.e.), lot of testing, ... no way, sorry.
Greetz,
Markus
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pepsifreak
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Re: Tease Ai scripting: The HELP CORNER
I don't wanna. That's why I've decompiled Fury and copied its changes back to fix bugs and other things. If you still have the source for 55.7.2b (or want to give the blessing to decompile it) I would love to pull that in as well. That would leave the 56.22 sweet patch update and the handful of Github changes that 1885 didn't sync before working on Fury to create a "definitive" OG version.markus wrote: Tue Sep 09, 2025 7:32 am TAI is hopelessly outdated, don't beat the dead horse, let it rest in peace.
![]()
Re: Tease Ai scripting: The HELP CORNER
I have A version somewhere, (not sure, probably more somewhere else), folder name suggests it's not THE version.pepsifreak wrote: Sat Sep 20, 2025 7:50 am If you still have the source for 55.7.2b (or want to give the blessing to decompile it) I would love to pull that in as well.
Sorry, no motivation to check any further, in my eyes it's wasted time.
But, I remember there was a back and forth going on (IIRC openly), with some luck there might still be something in this forum somewhere, not sure what version that was.
