[Tease AI] Personality AliceMerged / AliceAwaked

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markus
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Re: [Tease AI] Personality AliceMerged / AliceAwaked

Post by markus »

2184 wrote: Tue Jul 22, 2025 4:11 pm Three times now, Tease AI Awakening has crashed at the same spot during "Masu training". Right after starting (or finishing?) angry monkey the main Domme suddenly appears and says "And back to the forms..." and then the application crashes.

I managed to click "Write Protocol Immediately" this time so I have attached the logs. There are no errors in ErrorLog.
Spoiler: show

CurrentLine: '@NullResponse @If[CountC1_18102022]<[#Var[PicsRoundsC1_18102022]]Then(MasuC1_18102022_Loop01)'
Did the Masu-training worked before?

Anyway, ...
My guess would be the if command, already on my to-do-list, it's a bit sensitive.

Check if these variables exist and their values:
MasuRoundsC1_18102022
MasuRoundsC1Count_18102022
29102022PlayerLevel

You may try to add this to the start-script to set them just in case:

@NullResponse @SetVar[PicsRoundsC1_18102022]=[#Random(6,9)]
@NullResponse @SetVar[MasuRoundsC1_18102022]=[#Random(6,9)]
2184
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Re: [Tease AI] Personality AliceMerged / AliceAwaked

Post by 2184 »

markus wrote: Wed Jul 23, 2025 10:24 am Did the Masu-training worked before?

Check if these variables exist and their values:
MasuRoundsC1_18102022
MasuRoundsC1Count_18102022
29102022PlayerLevel
None of these variables exists. But I do have MasuRoundsC1_18102022 (14) and MasuRoundsC1Count_18102022 (3).
The first Masu-training worked. And I think maybe the next one or two, but they did not have "angry monkey". I might remember wrong though.
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markus
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Re: [Tease AI] Personality AliceMerged / AliceAwaked

Post by markus »

2184 wrote: Wed Jul 23, 2025 5:22 pm
markus wrote: Wed Jul 23, 2025 10:24 am Did the Masu-training worked before?

Check if these variables exist and their values:
MasuRoundsC1_18102022
MasuRoundsC1Count_18102022
29102022PlayerLevel
None of these variables exists. But I do have MasuRoundsC1_18102022 (14) and MasuRoundsC1Count_18102022 (3).
The first Masu-training worked. And I think maybe the next one or two, but they did not have "angry monkey". I might remember wrong though.

Sorry, I don't understand your answer.
First you say they don't exist, then you say you have 2 of them?

Anyway, just make sure you have them, variables are simple textfiles without extension, you can create them, or just copy and paste an existing one, rename them, open in a texteditor and change it's content, set MasuRoundsC1_18102022 to let's say 7, MasuRoundsC1Count_18102022 to 0 and 29102022PlayerLevel to 1.

Important to know: If a if-command try to access a not-existing variable -> crash.

Good luck and best greetings,
Markus
2184
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Re: [Tease AI] Personality AliceMerged / AliceAwaked

Post by 2184 »

markus wrote: Thu Jul 24, 2025 12:50 pm Sorry, I don't understand your answer.
First you say they don't exist, then you say you have 2 of them?
Copy-pasted the wrong variable names. The variables I had were MasuRoundsC1_18102022VFirst and MasuRoundsC1Count_18102022VFirst. :-)
2184
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Re: [Tease AI] Personality AliceMerged / AliceAwaked

Post by 2184 »

Just wondering about the «endings». (Potentially minor spoilers)
Spoiler: show
I have always gotten an ending in the lines of «Let’s keep it simple today». (Or of course «No cumming today»). Is it correct that these are the only implemented endings?
There seems to be a lot more scripts, including ruined orgasms and cei, but after 30 or so positive endings nothing except the simple ones have been used.
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markus
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Re: [Tease AI] Personality AliceMerged / AliceAwaked

Post by markus »

2184 wrote: Tue Nov 18, 2025 1:35 pm Just wondering about the «endings». (Potentially minor spoilers)
Yes, that's correct.
There are a lot of unused scripts in there, I've kept them just in case they would have been called from somewhere (like a response file or whatever).
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