[RELEASE][FEEDBACK] Infinity Club v0.5

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Re: [RELEASE][FEEDBACK] Infinity Club v0.1

Post by nsxoxy »

Nicely designed. I like that this is endless, random (so replayable) and I enjoy the options to pick perks between rounds.

I paused at the first "lounge" so I'm early into it. If I continue, I might not need to ask this, but is there any way (or does the tease already) scale the intensity of the images? I've gotten the option to pick types of images a few times, so the answer is at least somewhat yes. But I find the frequency of non-nude images during the portion I've played so far makes things feel "slow."

Admittedly, my attention span can be short, which is why I was looking at other content simultaneously while doing the tease (which I often do), and with that I have a request. Since stroke speed is written on screen, I'd like an option to mute the metronome. Not "taunts" or other audios that may appear, I'd mute the browser tabs otherwise. I just don't want constant metronome sounds in my headphones during what is intended to be a lengthy session.
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Re: [RELEASE][FEEDBACK] Infinity Club v0.1

Post by porbicho »

There was some point where perks stopped appearing and some I didn't pick up the first time we gone forever. Don't know if that's intentional

Otherwise really nice
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Re: [RELEASE][FEEDBACK] Infinity Club v0.1

Post by Pseudonym »

nsxoxy wrote: Tue Apr 29, 2025 5:49 am I paused at the first "lounge" so I'm early into it. If I continue, I might not need to ask this, but is there any way (or does the tease already) scale the intensity of the images? I've gotten the option to pick types of images a few times, so the answer is at least somewhat yes. But I find the frequency of non-nude images during the portion I've played so far makes things feel "slow."
You will be able to unlock more nudity as the game goes on.
nsxoxy wrote: Tue Apr 29, 2025 5:49 am Admittedly, my attention span can be short, which is why I was looking at other content simultaneously while doing the tease (which I often do), and with that I have a request. Since stroke speed is written on screen, I'd like an option to mute the metronome. Not "taunts" or other audios that may appear, I'd mute the browser tabs otherwise. I just don't want constant metronome sounds in my headphones during what is intended to be a lengthy session.
Sounds reasonable. The metronome can get annoying after a while. I think I will add option to turn it off in my next update.
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Re: [RELEASE][FEEDBACK] Infinity Club v0.1

Post by Pseudonym »

porbicho wrote: Tue Apr 29, 2025 11:30 am There was some point where perks stopped appearing and some I didn't pick up the first time we gone forever. Don't know if that's intentional

Otherwise really nice
Some unlockables can be rare and don't show up every time. So don't worry, they are not gone forever. :-)

The issue is that there are not enough unlockables in the game yet. Especially perks. At abou stage 25 you'll start noticing they are running out.

I'm working on adding new ones for the next update, but it's difficult to come up with enough of them.
Please everyone, if you have some cool ideas for new (not only) perks, feel free to share them. :love:
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Re: [RELEASE][FEEDBACK] Infinity Club v0.1

Post by PandaDark8 »

Great tease overall for an alpha release. I look forward to future additions to the tease as other users have suggested.

Minor Typo:
- Lounge on the right side is misspelled as LONGUE 5, LONGUE 10, etc.


Piggybacking on Idea:
Pseudonym wrote: Sun Apr 27, 2025 3:20 pm
Tobe wrote: Wed Mar 12, 2025 3:34 pm For punishment of using the mercy button might be some precum play, cock slapping, spill some sperm without orgasm...

Thanks for the great tease and have fun taking care of the next version (:
Oh! I love these punishment ideas!
I'll definitely implement something like this in the future.

Thanks for the encouragement! :wave:
I'm working on the next update for the game right now.
I'd like to throw a suggestion in: Chastity for some extra frustration for giving up early.

Other ideas:
  • For the ones who enjoy pain, perhaps some "slap your cock/balls/ass/face" to the beat.
  • Punishment for leaving during the middle of a stage.
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Re: [RELEASE][FEEDBACK] Infinity Club v0.1

Post by avatarbr »

Pseudonym wrote: Tue Apr 29, 2025 1:22 pm
I'm working on adding new ones for the next update, but it's difficult to come up with enough of them.
Please everyone, if you have some cool ideas for new (not only) perks, feel free to share them. :love:
I didn't go to far, so some can be in the game already. Also, not sure what would be perks or the other thing (forgot how you called lol, I will call antiperk):

- obviously, edge/edging and increasing time/frequency. Maybe a edging round.
- Pick favorite pics or themes, making it more frequent. (I know something similar already exist)
- small videos/gifs (no sure if works great)
- moans or girls audios
- The traditional stroke X in time, but I really dislike needing to click something in time, maybe could just ask if the user did it. I like this idea if used after an edge.
- This one would require a lot of work, I think (I know a site to help). In late game, when is already hard to keep going, make a option to sync the beats with censor level of an image. Ex: If player need a slow beats, gets a censored image. If he want uncensored, gets fast speed. Can be inverted early in the game. Not sure if the game can pick between the 2 versions of the same image.
- Give up a perk for a break or something else. Or extra antiperk for the same thing.
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Re: [RELEASE][FEEDBACK] Infinity Club v0.1

Post by kerkersklave »

I've played it to level 60 so far, but now I might wait a bit for further updates.
I chose the option for fast beats a few times and started to get a lot of fast beats for my first session up to 40 or so. But after reloading while in the lounge, they seemed to be a lot slower again on average. Also, edging seems to be very rare in general. I even chose the option for consecutive holding, but this so far has never happened.

To keep it interesting after a while, stroking and edging would need a lot more variation. More and longer edging obviously, maybe also different stroke patterns.

There is of course all kinds of other stuff that could be added, I would love to see latex images, censored images would be also fun, but for me not as a punishment for stroking slowly, but just as a humiliation theme for a bunch of stages or something like that. If you really want to complicate things you can start adding mini games, like a girl tells you some fact and later asks you for it, and if you do not remember, you are dropped a few stages.

I would also love if the tease could only be paused in the lounge and the other pauses are time limited and if you close it you lose progress to the last time in the lounge.
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Re: [RELEASE][FEEDBACK] Infinity Club v0.1

Post by adictoris »

really liked it!

Only got to stage 9 before I had to give up...
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Re: [RELEASE][FEEDBACK] Infinity Club v0.1

Post by Ddevil »

Really cool tease. I'm going to give some detailed feedback because this has potential to be one of my most favourite teases.
If you need any help with coding or whatever, send me a DM.

First some problems, then some solutions and finally some ideas.


Problems:

Problem 1 - Replayability
Spoiler: show
So I've let it run to explore and see what content is there and it looks like you need to get to about stage 30 to really open up most of the "hotter" parts.
This is a big replayability issue because to get there again you would need to play 20 or so boring stages repeatedly. The way you designed it will mean you will have to see the same non-nude (or mostly non-nude) pictures over and over again before you get to the "good stuff" at the end.
Now, you model this game after roguelikes so lets see how roguelikes deal with this because they run into the same issue (you have to replay earlier stages to get to the good bits).

Solution 1 is meta progresion (aka rogue"lite") - your character in a game gets more powerful which allows you to speedrun earlier parts quickly.
This is difficult to implement in your format.

Solution 2 is skips - you unlock ability to skip to later stages at the start.
You can implement it by remembering how far did the player get previously and allow him to skip to last longue or maybe rounded up in tens. Or at the very least unlock skipping first 5 or 10 rounds eventually.

Solution 3 is variety - the hardest to do but holy grail. In the best roguelikes you don't mind replaying early stages because the variety is so high and interesting that the game feels different each time even as early as round 2 or 3.
This would need more content and pictures.
This could be also achieved by adding new powerful and unique perks that you can pick up only once at the start (or after round 1), that drastically alter the game, introducing variety from the start.

You should probably try to implements some of solution 2 and 3.
Problem 2 - Variety
Spoiler: show
Problem 2 is general lack of variety unless you add ungodly amount of pictures (which is realistically impossible).
The way you want to address that is by "bucketing" pictures.
Here is how it should work:
Lets say you have a pool of 500 pictures total. Instead of rolling from the total pool directly each time you need a new picture, you want to create a bucket at the very beginning of the game, that contains, lets say 250 pictures.
And for the entire rest of this game run you will only roll pictures from that bucket and never touch the other ones.
This way if the player wants to replay the game another time, he is guaranteed to have many new pictures that he has never seen before.
Problem 3 - Progression
Spoiler: show
Problem 3 is pacing progression that is inconsistent.
That is, you are at the stage 30, really deep in the game, but you still get non-nude pictures that could've (and probably did have!) appeared in the very first stage.
From my playthrough I had a situation that illustrated this well:
A picture with a girl in panties appeared in stage 25+. Text read: "You probably can't wait for me to take off these panties :)"
And all I had in my mind was: "No, I can't wait for you to get off my screen so that I can see another girl with her panties already off!".
The way you are currently doing this you will create dissonance in players mind because the pacing is inconsistent and produces boring moments.

Solution: Create a system where hotter pictures appear more often in later stages. Also create progression within the stage: hotter pictures appear near the end of the stage.

Implementation: Now, how to do this without too much work? Obviously going through every picture and creating hotness score would be probably too much work, BUT you can do it like this rather easily:

Create hotness score for every TAG instead of every picture. You already have the pictures tagged rather well, so do it like this:
Neutral tags (such as [brunette][blonde][two girls]) get 0 points.
Other tags should get scored according to their expected hotness, for example [top nude] = 10 points, [pussy] = 20 points, etc.
Picture hotness score would then just be a sum of the tag scores.

Now you have pictures that have scores and now you can do the following:
When you create stage then you want to roll for all the pictures for that stage first, then you can control the average "hotness" for a given set and have it so that more hot sets of pictures will appear more often in the later stages.

You can also order the pictures within the stage from least hot to most hot and display them in this order.
This is much better because instead of inconsistent and random pacing within a stage you will get a gradient within each stage that will start with one or two non nude pictures, then some more nude, then end on bangers.

This will be way better game flow.

Now some ideas for new mechanics etc.
You need some mechanics that will allow you to add some more powerful tags for variety.

Mechanic 1 - Interactive/conditional perks and afflictions
Spoiler: show
Interactive perks or afflictions
Perks/affliction that do something conditionally based on tags in the picture.
For example, an affliction that increases stroking speed for a pictures of certain tags like "Boobs focus" affliction "Increases stroking speeds for pictures featuring boobs".
And then each time a player with such affliction encounters a picture with [Boobs] tag, it will display something like this:
"Fast strokes"
"Upgraded from Medium Strokes because of Boob Focus"
Which both increases stroking speed and lets the player know why (and gets his mind focused on boobs).
Mechanic 2 - Trade-off perks, Special perks
Spoiler: show
Trade-off perks, or cursed perks.
Perks that are extra powerful but come with extra affliction as well.
Such perks should be offered as a rare and its MANDATORY to clearly mark them as a rare so the player is drawn to them (it's like elite room in Hades (a perfect example of roguelike game)). Give them a fancy color and so on.

Example of a perk. So your normal perk is "Pussy" - "Girls will start showing pussy to you".
Extra Rare Cursed Perk could be "Pussy Curse" - "Girls will start showing pussy to you AND greatly increases the appearance rate for Pussy pictures" but also afflicts you with [insert random affliction].

So the player has to decide if they want this extra powerful cursed perk or not based on the affliction.
And because it's marked as rare and fancy - he will be tempted to pick it.
Mechanic 3 - Boss Stages
Spoiler: show
Boss stages
I don't know if this goes against your infinite gimmick but it could be done still by introducing a boss stage every 20 normal stages or so. (And if you want to ditch the current infinite concept then you could have boss stage at the end and then game reset).

Boss stage could be a curated picture SET instead of a random draft of pictures like a normal stage.
You can have a 10-12 pictures probably of a single woman that take into account that they are a boss stage and are ordered accordingly (stripping from clothed to naked to showing some more etc.) and taunt player with texts and strokes speeds as a part of boss narrative.

Adding 5-10 boss stages like that would increase variety massively because players would want to experience every single boss stage at least once and would replay the game to get to the boss.

Boss could be an opportunity to offer a player with unique powerful game-altering perks as a reward in infinite mode.

Some new tags (and would also need more pictures obviously)
Spoiler: show
I'm assuming you already have conditional perks (that can only appear after you've already picked previous perk). These are important if you want to add more niche tags because then you can structure them in a way that a player has control if they want to open this can of worm or not.

So example perk could be:
[Bondage] which unlock general, glamour-like soft bondage pictures
that then unlocks more perk tags like:
[Painful Bondage][Heavy Bondage]
These more niche perks will never appear for a player that didn't even express interest in the first step of picking normal [Bondage].


In general you should also split tags rather than combine them.
For example, you want to have a
[Toys]
tag.
But it's better to have
[Butt plugs][Vibrators][Strap Ons][Dildos] etc.
Each tag can come with it's own perk unlocking it, which adds a lot of variety and is easy to opt-in or opt-out for players.

[Femdom] tag is probably a thing you should eventually add.

You are already pretty good with [Feet] pictures (I don't know if you're tagging them, but you have lots of picture that I would call "soft feet" - as in the feet are there, and they are pretty, just not in focus).
But you could add additional tag and perk for [Feet Focus] which would unlock images specifically focusing on that.
This would probably eventually combo well with [Femdom] and [Closeups] tags, just like right now [Pussy] and [Closeups] tags combo works.

[Public] images are a possible tag (girls in stores, public places, displaying various levels of nudity. DOESN'T work well with non nude public as that is just normal and not hot at all. Has to be at least risque+).

[Censored] images can either work as unlockable perk or affliction. There are browser extension that easily can produce censored images if you are unfamiliar with that let me know I'll help you out. You can easily copy the entire image set that you have to create censored variants of each image (obviously thats probably overkill but it CAN be done). A simple idea is to just add a bunch of censored images to the pool and tag them. More advanced idea that would work in combination with my bucket idea from earlier would be that unlocking a censored images would make the game show censored variants of images from OUTSIDE of the current game bucket (so the player has never a chance to see uncensored version for this particular game run).
Then you can have a regular affliction for just unlocking censored images and extra affliction for filling one entire stage with just censored images.

You already have some "neutral" tags like blondes, brunettes, so obviously could fill in some missing ones.
Popular ones such as [Asians], [Milfs], [Short Hair] etc.

Game altering perks:
Spoiler: show
As I described before they could be offered at the beginning (see solution 3 to problem 1) and/or after boss stage (see mechanic 3).

Some ideas:
[Railroad Plot] - You get no afflictions ever but each time you get a perk, you only get one choice (so no choice at all, lol).
[Open World] - You get 5 choices of perks instead of 3, but only one choice of affliction.
[Smell the Flowers] - Double time per picture, half the amount of pictures per set.
[Hater of X] - where X is neutral tag such as Brunette, Blonde, etc. Makes them disappear entirely from available pictures.
[Cool Down] - if you're going to use previously described concept of ordering pictures within a stage by the hotness level, this could reverse it (starting with hot, ending with non-nude).
[Sprint] - each stage get affliction AND perk (instead of every other page alternating).
[Counter] - stroke counts per picture instead of a metronome. Replace metronome and metronome text with "next" button and text telling to stroke X times. X amount can be based of the same calculation as metronome speed was previously so no need for new algorithm.

Small notes:
Spoiler: show
- When you pick up a stage modifier, you should make it guaranteed to appear in the following round at least once. Otherwise its very common to pick a modifier and never see it in action...
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Re: [RELEASE][FEEDBACK] Infinity Club v0.1

Post by Kristycookie »

I actually enjoy the tease as is, but my major issue with it is that it seems to run really slow for no real reason. I don't know if it's some issue with my browser or gaming laptop, but the game hangs a lot, for example between pictures or when starting a new round. I'm not sure if there's anything I can do on my end to help alleviate that :weep:
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Re: [RELEASE][FEEDBACK] Infinity Club v0.1

Post by Pseudonym »

Kristycookie wrote: Sat May 03, 2025 5:18 am I actually enjoy the tease as is, but my major issue with it is that it seems to run really slow for no real reason. I don't know if it's some issue with my browser or gaming laptop, but the game hangs a lot, for example between pictures or when starting a new round. I'm not sure if there's anything I can do on my end to help alleviate that :weep:
Is it performance issue? There is an invisible timer in the stage title and between images. Does it hangs between loading the slides? If so, have you tried different browser? Does anyone else have this problem?
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Re: [RELEASE][FEEDBACK] Infinity Club v0.1

Post by DuctTapeTwist »

This is a fun tease. I usually like a bit more than just JOI, but there's a decent amount built off that premise.
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Re: [RELEASE][FEEDBACK] Infinity Club v0.1

Post by zenetix »

Pseudonym wrote: Sun May 04, 2025 9:35 am
Kristycookie wrote: Sat May 03, 2025 5:18 am I actually enjoy the tease as is, but my major issue with it is that it seems to run really slow for no real reason. I don't know if it's some issue with my browser or gaming laptop, but the game hangs a lot, for example between pictures or when starting a new round. I'm not sure if there's anything I can do on my end to help alleviate that :weep:
Does anyone else have this problem?
I haven't encountered any slowness. Probably a user specific issue.
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Re: [RELEASE][FEEDBACK] Infinity Club v0.1

Post by Carnal1 »

Pseudonym wrote: Sun May 04, 2025 9:35 am
Kristycookie wrote: Sat May 03, 2025 5:18 am I actually enjoy the tease as is, but my major issue with it is that it seems to run really slow for no real reason. I don't know if it's some issue with my browser or gaming laptop, but the game hangs a lot, for example between pictures or when starting a new round. I'm not sure if there's anything I can do on my end to help alleviate that :weep:
Is it performance issue? There is an invisible timer in the stage title and between images. Does it hangs between loading the slides? If so, have you tried different browser? Does anyone else have this problem?
I also have this issue with this and some other teases. It seems to be related to teases with a lot of nested "IF" statements for me, lagging tends to be at the point in the teases where they are. I haven't really investigated deeply to confirm. I usually use windows 10 Firefox but get the same lagging with Chrome or Edge (which name always brings me a snicker). Several year old nothing special laptop.
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Re: [RELEASE][FEEDBACK] Infinity Club v0.1

Post by Pseudonym »

I see. Yeah, it's a shame EoS doesn't support direct choosing of images through code. The lag happens when it goes through the "if hell" and I presume it get's worse on older systems.
I tried to optimize a little bit by splitting it to chunks. I wonder if there is something else that I could do to improve it.
Spoiler: show
Image
Also, I apologize. I'm not able to respond point by point to all the amazing feedback you gave me. Thank you for taking time to write all of that, I appreciate it. There are many great points and ideas. It will definitely help me improve the game for you. :love:
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