[RELEASE][FEEDBACK] Seeds of Transformation: RPG

All about the past, current and future webteases and the art of webteasing in general.
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Poll 1: What would you prefer I focus on next?

Poll ended at Sun Apr 20, 2025 10:38 pm

Implement the features and changes suggested in this forum
0
No votes
Continue expanding the story and progressing
2
40%
Both (will take more time)
3
60%
 
Total votes: 5

CrimsonKing
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Re: [RELEASE][FEEDBACK] Seeds of Transformation: RPG

Post by CrimsonKing »

Amazing tease and great direction. I can’t wait for updates. Keep up the great work.
Experience was great and battle and the events all were well made along with all the dialogue.

Maybe more media for the events
Add dreams/nightmares maybe to add to the progression of transformation or corruption.
Maybe shop events based on corruption (items or false paths)
The female character adds her own events after being saved at locations and maybe in battles.
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Re: [RELEASE][FEEDBACK] Seeds of Transformation: RPG

Post by Ronen85 »

Wow! Great tease with such enormous potential!

First of all a big thank you for putting in all the work and presenting a working combat system from the start, for the enigmatic pictures and the great ambient sentences without typos. I was completely engaged from the first second, also thanks to the soundtrack!


A few suggestions:

1. I was taken out of the atmosphere by prompts like "Corruption Increased by 1". You clearly marked the different choices in different colours, so even if a player wasn't paying attention too closely, the consequences of the choice still would have been quite clear. I would probably prefer these stats to be hidden, so you're not necessarily aware of your steps down the slippery slope...

2. I'm not a fan of the monsters being called "E-rank XY", "D-rank" and so on. May I suggest a more Diablo-like approach with pre- and/or suffix, i.e. "lesser orc", "weak orc", "orc", "strong orc", "legendary orc" or something to that effect.

3. I would suggest juggling with the "rewards" for fights a little bit, depending on the current state of corruption, slutiness etc. Not at first, but maybe after passing a certain threshold with these particular stats there maybe could be some spicier (or even unwanted?!) pictures as a reward.

4. The idea of dreams and or nightmares down the line, depending on your stats, sounds absolutely phantastic. Maybe if your transformation or corruption-stats are high enough, the resting nook isn't so peaceful and protected any longer?


Keep up the great work, I can't wait for an update and to progress the story!
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Re: [RELEASE][FEEDBACK] Seeds of Transformation: RPG

Post by Chill Enby »

This is the seedling of something great without a doubt. Loved everything about the concept, and mechanics. I have but a few things to point out:

- I am unsure if this is a bug or if I understood incorrectly: but upon casting damage cancel spell, instead of a single or a few rounds of immunity, it made me indestructible for all future encounters and I believe that might not have been the intention.

- On that note, it would be interesting to add descriptions to the spells and store item outlining the effects and time of effect

- Next is something that is obviously just a characteristic of this early development stage, that is the lack of media for each event, the photo sets were tiny and I would like it a lot as well if in the future there were gifs and hentai added to the media sets of the events.

- cure potion was a little ambiguous to me, I thought it was a more potent healing potion but it was an antidote to poisoning, so I think the name antidote fits better than cure

-suggestion for the future: would be cool being able to learn new spells later in the story

-also, keep making the choices color coded matching the implications of each choice to the path you are taking, both because it makes it a lot easier for the autistics like me as well as it facilitates replayability bc we know which paths we didn't explore yet to explore on the new run. I played this demo twice or trice in a row just to explore the paths and it makes it a lot more enjoyable and manageable if it keeps the color code.

An that's about everything I remember I wanted to say. That said, I am looking forward to the next update and development of this game. On the path to becoming an all time favorite for me.
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Re: [RELEASE][FEEDBACK] Seeds of Transformation: RPG

Post by tommyboyx595 »

Absolutely fantastic first release. I'll be following it closely, and can't wait to see how it evolves
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Re: [RELEASE][FEEDBACK] Seeds of Transformation: RPG

Post by Cyro54 »

Don't comment often but really enjoyed this one and excited to see where it goes!
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Re: [RELEASE][FEEDBACK] Seeds of Transformation: RPG

Post by Chill Enby »

DarkDesiresLiza wrote: Sat Apr 12, 2025 8:16 pm
Chill Enby wrote: Sat Apr 12, 2025 7:50 pm This is the seedling of something great without a doubt. Loved everything about the concept, and mechanics. I have but a few things to point out:

- I am unsure if this is a bug or if I understood incorrectly: but upon casting damage cancel spell, instead of a single or a few rounds of immunity, it made me indestructible for all future encounters and I believe that might not have been the intention.

- On that note, it would be interesting to add descriptions to the spells and store item outlining the effects and time of effect

- Next is something that is obviously just a characteristic of this early development stage, that is the lack of media for each event, the photo sets were tiny and I would like it a lot as well if in the future there were gifs and hentai added to the media sets of the events.

- cure potion was a little ambiguous to me, I thought it was a more potent healing potion but it was an antidote to poisoning, so I think the name antidote fits better than cure

-suggestion for the future: would be cool being able to learn new spells later in the story

-also, keep making the choices color coded matching the implications of each choice to the path you are taking, both because it makes it a lot easier for the autistics like me as well as it facilitates replayability bc we know which paths we didn't explore yet to explore on the new run. I played this demo twice or trice in a row just to explore the paths and it makes it a lot more enjoyable and manageable if it keeps the color code.

An that's about everything I remember I wanted to say. That said, I am looking forward to the next update and development of this game. On the path to becoming an all time favorite for me.
This was such a great collection of observations, really appreciated. That bug with the damage negation spell is definitely not how it’s supposed to behave, and I’ll be fixing that right away. It’s meant to negate just one hit, not turn the player into a god.

Clearer descriptions for both spells and shop items make a lot of sense. I’ll be adding those so players know exactly what each action or purchase does. That kind of clarity helps the experience flow smoother, especially with a system like this.

I hear you on the media variety. More diverse image sets, and eventually gifs or other formats, are definitely in the works as the tease expands. I want each encounter to feel alive and distinct.

You're right about the potion name too. Antidote communicates its purpose better than Cure Potion. That kind of feedback really helps fine-tune things.

The idea of unlocking new spells later in the story is a great one. It fits so well with the idea of growth and corruption over time. I’ll definitely look into integrating something like that as the story deepens.

And yes, the color-coded choices have been a huge help for clarity and replayability, and they’re here to stay. It's great to hear they helped you explore all the paths so thoroughly.

Thanks again for taking the time to dive into it so deeply. Your input helps shape this into something even better. :love:


About the learning new spells later on, I think the easiest way to do this is set up another character(s) with the same format of the shop but that you "pay" by having the minimum requirement like corruption score and other stats, and maybe money too. If you want to make it that there are different spell sets depending on the main higher stat of the run, you could make that you meet a different "master/spell shop" for each path. That way you make it so that the route of being more or less corrupt, or submissive, or slutty, or wtv determines some of the gameplay.
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Re: [RELEASE][FEEDBACK] Seeds of Transformation: RPG

Post by SuccubiHunterRPG »

I have only spent about 15min in this so far but it looks really slick.

I love the RPG genre/dungeon crawler, for me it gives hours and hours of entertainment.

I have actually made a few things like this myself and I know that sometimes feedback is about things you just don't want to do so I say this and encourage you to ignore me but here goes.
  • I think that the game should remember your basic and skill attack count as well as your Mana at the end of a battle so you can use these in your next battle
  • I seem to be able to cast several small heals without the opponent taking any action - is this a bug or intended
  • There does not seem to be anything to stroke to, you should consider making the protagonist stroke to their action.
Regarding that last point, I have made a game in Tease AI that does this and while it is not yet released there is an EOS preview, it might give you some ideas
https://milovana.com/webteases/showteas ... ecad4b7edc
I have also started a new EOS tease, it is not even close to complete yet but you might like some of the ideas in it too
https://milovana.com/webteases/showteas ... 29060f3032.

Would you be OK with me copying some of your work when I develop my games, the shop you have built looks really good? I would be really happy to collaborate and share ideas.
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Re: [RELEASE][FEEDBACK] Seeds of Transformation: RPG

Post by Rolandgrap »

My sugestion or idea is to add metronome and timer in reward Pictures. Could be even more actions like cbt , palming etc etc.
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Re: [RELEASE][FEEDBACK] Seeds of Transformation: RPG

Post by SissyFace »

You're getting a lot of engagement because the tease you made is amazing!! I absolutely love it. Cannot wait for more. I love that it feels like it is slowly sliding me towards sissy choices. The rewards and punishments are great--it would be cool if something happened based on your reward / punishment choices (choose enough sissy rewards and you unlock an even better, even sissier reward) (choose enough sissy punishments and you get locked into increasingly difficult / humiliating punishments).

Thank you so much! :love:
Kik: sss0371
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Re: [RELEASE][FEEDBACK] Seeds of Transformation: RPG

Post by Paras »

This is a great tease. I liked this tease and will give 5stars and I have played it a little and when I reopened it starts from the beginning if there's a save function it would be great.
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Re: [RELEASE][FEEDBACK] Seeds of Transformation: RPG

Post by Pinkygen »

Really enjoyed this tease. Excited to see the corruption continue.

I actually liked the alerts that corruption/slutiness and such was increasing. Seeing what happens made it more exciting. Maybe I'm a contrarian.
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Re: [RELEASE][FEEDBACK] Seeds of Transformation: RPG

Post by 0088_ »

Really love the tease! Played it for a little bit now.

Some comments:
- if you include music, make it constant. Now there is music sometimes, and no music in other moments
- love the porn! Please include more images, I keep getting the same ones
- please remove the timer from the dialogue and make all text clickable. I sometimes didn't have enough time to read the text
- there is too much text and too little porn for my taste. Please make the story shorter
- during stroking or slapping, I would like it if there was a timer and a metronome. Now, you can stroke for as long as you like or slap once before continueing
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Re: [RELEASE][FEEDBACK] Seeds of Transformation: RPG

Post by destroymyballs692 »

The makings of something great! I loved what you did so far, please keep going. I wish the current version was still available.
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Re: [RELEASE][FEEDBACK] Seeds of Transformation: RPG

Post by althyna »

I apologize if this is a dumb question, but where do I find this tease? I can't find this either in any webteases or as a standalone in the game forums. Seems like a fun one from the comments and I'd love to try it out.
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Re: [RELEASE][FEEDBACK] Seeds of Transformation: RPG

Post by Matttheshark »

not only has the tease disappeared, but the creator's account is gone! That's really sad, it was a promising tease too.
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