[RELEASE][FEEDBACK] The Asylum f.t.S.O.

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witness1
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[RELEASE][FEEDBACK] The Asylum f.t.S.O.

Post by witness1 »

https://milovana.com/webteases/showtease.php?id=75012

HI!
This is my first tease, a reworked tease made by UninvitedGeist, with friendly permission. It contains some personalization depending on your input, and occationally failing might lead to new content. I found more than one gamebreaking bug during testing. More might be in there. Sorry.
All art isn't mine, so please let me know, if something needs to be changed.

Please use this thread for any bug reports and feedback.

This was quite a journey. I am very nervous.

I hope you have fun! :love:

Changelog:
** Fixed timer in the Gym.
** Fixed button in Warden's office.
** Fixed BOTH timers in Warden's quarters
** Added a choice to skip the prologue
** clarified the money input
** Added fail-button to clockroom
** Fixed "skip prologue" to not break the tease during some routes
** Fixed Nun timer
Last edited by witness1 on Sun Mar 23, 2025 6:23 pm, edited 6 times in total.
UninvitedGeist
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Re: [RELEASE][FEEDBACK] The Asylum f.t.S.O.

Post by UninvitedGeist »

I’ll consider it a spiritual successor!! :-) :-)

Cannot wait to give a try tonight, I’ll let you know!
witness1
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Re: [RELEASE][FEEDBACK] The Asylum f.t.S.O.

Post by witness1 »

UninvitedGeist wrote: Mon Mar 17, 2025 11:04 pm I’ll consider it a spiritual successor!! :-) :-)

Cannot wait to give a try tonight, I’ll let you know!
Thank you. Only found three more bugs AFTER publishing. QA is a bitch.
UninvitedGeist
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Re: [RELEASE][FEEDBACK] The Asylum f.t.S.O.

Post by UninvitedGeist »

witness1 wrote: Mon Mar 17, 2025 11:07 pm
UninvitedGeist wrote: Mon Mar 17, 2025 11:04 pm I’ll consider it a spiritual successor!! :-) :-)

Cannot wait to give a try tonight, I’ll let you know!
Thank you. Only found three more bugs AFTER publishing. QA is a bitch.
The amount of times I went through scenes over and over and still missed stuff is astonishing.
PandaDark8
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Re: [RELEASE][FEEDBACK] The Asylum f.t.S.O.

Post by PandaDark8 »

Early bug report:
Spoiler: show
On the cumming without permission, one of the dialogue from the Warden says $NaN wired to the asylum. I assume this was the money entered from the start of the tease, but it seemed like it wasn't retrieved properly. Let's not wonder why I failed so quickly. :whistle:
witness1
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Re: [RELEASE][FEEDBACK] The Asylum f.t.S.O.

Post by witness1 »

PandaDark8 wrote: Tue Mar 18, 2025 4:19 am Early bug report:
Spoiler: show
On the cumming without permission, one of the dialogue from the Warden says $NaN wired to the asylum. I assume this was the money entered from the start of the tease, but it seemed like it wasn't retrieved properly. Let's not wonder why I failed so quickly. :whistle:
Works for me. Checked Input, output and my (hidden) Test-page. No idea, why it breaks for you. But thank you nontheless.
Thank you for trying my first tease.
EDIT: Did you put in a number, or a number with a $-sign? The later might break the code.

4.4 so far, I am quite relieved. over 5000 views so far, I am quite frightened.
Last edited by witness1 on Tue Mar 18, 2025 7:36 pm, edited 1 time in total.
witness1
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Re: [RELEASE][FEEDBACK] The Asylum f.t.S.O.

Post by witness1 »

UninvitedGeist wrote: Mon Mar 17, 2025 11:29 pm
The amount of times I went through scenes over and over and still missed stuff is astonishing.
Like what? Bodyparts? Test questions? The actual possibility to get away with a mid tease orgasm? Text? Would like to hear more.

Btw Obviously feel free to take ideas, code etc. as much as you want from my version, if you find them worthwhile. It would be a big compliment.
PandaDark8
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Re: [RELEASE][FEEDBACK] The Asylum f.t.S.O.

Post by PandaDark8 »

witness1 wrote: Tue Mar 18, 2025 4:26 pm
PandaDark8 wrote: Tue Mar 18, 2025 4:19 am Early bug report:
Spoiler: show
On the cumming without permission, one of the dialogue from the Warden says $NaN wired to the asylum. I assume this was the money entered from the start of the tease, but it seemed like it wasn't retrieved properly. Let's not wonder why I failed so quickly. :whistle:
Works for me. Checked Input, output and my (hidden) Test-page. No idea, why it breaks for you. But thank you nontheless.
Thank you for trying my first tease.
EDIT: Did you put in a number, or a number with a $-sign? The later might break the code.

4.4 so far, I am quite relieved. over 5000 views so far, I am quite frightened.
Couldn't replicate $NaN bug. Weird one off. I might've put the $-sign. Not sure. However, I encountered a lock up when using prologue skipping. I sent a more detailed report in your PM's
witness1
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Re: [RELEASE][FEEDBACK] The Asylum f.t.S.O.

Post by witness1 »

PandaDark8 wrote: Tue Mar 18, 2025 9:43 pm Couldn't replicate $NaN bug. Weird one off. I might've put the $-sign. Not sure. However, I encountered a lock up when using prologue skipping. I sent a more detailed report in your PM's
Thank you, fixed both.
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Re: [RELEASE][FEEDBACK] The Asylum f.t.S.O.

Post by slavejack »

How is this tease different than the other Asylum tease?
witness1
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Re: [RELEASE][FEEDBACK] The Asylum f.t.S.O.

Post by witness1 »

slavejack wrote: Wed Mar 19, 2025 10:29 am How is this tease different than the other Asylum tease?
1. It's an Asylum, not a halloween attraction.
2. All rooms are reworked to different degrees from almost the same (Testing) to vastly different (Nun).
3. Four completely new rooms
4. Integrated use of the prompts given during CheckIn (not noticable, if you give the same answers everytime)
5. Different routing and pace

It was first and foremost a learning experience for me. but if you liked the Allure Asylum (and I loved it) you might find a kind of remake in the Asylum ftSO. As with many remakes, you might hate it, you might like it. I would appreciate if you played it, and told me how you feel about it, the changes and differences.
nsxoxy
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Re: [RELEASE][FEEDBACK] The Asylum f.t.S.O.

Post by nsxoxy »

Played through once, after playing through the original once.
Spoiler: show
I did pass on the new chapel scene, since that's not my thing -- so that would be the only difference I disliked. And I skipped the ominous door to make sure I got the end.
I liked all of the new scenes, and I think you should consider eventually replacing all of the original characters so that your version isn't repeating content from the original. Maybe that's already part of your plan.
Spoiler: show
The "surprise" of the first playthrough on those was part of the appeal for me, I would play this again if you decided to replace the other characters.
Of the new scenes
Spoiler: show
the yoga trainer was my favorite, and my chosen ending.
witness1
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Re: [RELEASE][FEEDBACK] The Asylum f.t.S.O.

Post by witness1 »

nsxoxy wrote: Thu Mar 20, 2025 4:42 am Played through once, after playing through the original once.
Right now, I dislike the Gym the most. Tastes are different I guess.

Thank you for your feedback. :love: I didn't think of replacing everything, because when I started, I didn't even think about publishing it. But now that you said it, it sounds somewhat compelling. Coming up with adequate therapy replacements might be to much without a proper psychology background, though. Also I love Mila. She would definitely not be replaced.

Instead, I wanted to start work on an idea I got today, something more Robinson Crusoe. You will see more of my creations, someday...

EDIT: The Island was put aside for another idea. Happy Birthday!
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