[RELEASE][FEEDBACK] No Way Out

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MetalLife
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[RELEASE][FEEDBACK] No Way Out

Post by MetalLife »

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As an early christmas present to you all:

No Way Out - Willl You Make It?

A maze-like tease with a total of 200 rooms/tiles. :yes:
https://milovana.com/webteases/showtease.php?id=73687

Your goal:
  1. Find the two keys that unlock the exit
  2. Find the exit
Easy, right?

Features:
  • Tease & Denial - Stroking & Edging - Optional CBT
  • Encounter 15+ girls with 3 outfits each (a total of 45+ unique sets of pics to feast your eyes upon)
  • Finding all of the 3 outfits of a girl "reveals" more of her
  • Explore the maze to find special encounters and secrets
  • Progress will be saved
  • Replayability due to randomization of encounters and tasks
Currently there is an easy and a hard mode:
  • Easy: 1 task per encounter
  • Hard: 3 tasks per encounter (Recommended, due to longer interactions)
Have fun and as always, I appreciate the feedback! :-)

PS: I'm not very experienced when it comes to CBT, so just tell me whether the CBT interactions go in the right direction or not.
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SleeplessSub
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Re: [RELEASE][FEEDBACK] No Way Out

Post by SleeplessSub »

Hi,

Just one quick question before I try: is the maze mappable?
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Locked behind Auto-Censors until 14th of June...
grelgen
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Re: [RELEASE][FEEDBACK] No Way Out

Post by grelgen »

I wish the rooms kept the same picture. makes it difficult when you have to remember N,N,W instead of "room with flowery path"
MetalLife
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Re: [RELEASE][FEEDBACK] No Way Out

Post by MetalLife »

SleeplessSub wrote: Thu Dec 19, 2024 10:15 pm Hi,

Just one quick question before I try: is the maze mappable?
Not sure I understand. Doesn't a map defeat the purpose of a maze? :-D
There is a cheat code though that allows you to see your current position.
grelgen wrote: Fri Dec 20, 2024 7:15 am I wish the rooms kept the same picture. makes it difficult when you have to remember N,N,W instead of "room with flowery path"
It's all done programmatically because it's far too tedious to create 200 individual pages. Since the editor does not allow to create/manage images via code, randomization is pretty much the only way.
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Re: [RELEASE][FEEDBACK] No Way Out

Post by tsyogini »

A maze bringing me to the "edge" of desperation!!! Absolutely loved it!

Only feedback would be, as I did the hard 3 tasks every encounter mode, I was riding the edge almost every time and there was hardly any cbt. So if in anyway doable a bit more variation in the tasks would be neat.

But 4.5 stars for me really. Great job! :)
MetalLife
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Re: [RELEASE][FEEDBACK] No Way Out

Post by MetalLife »

tsyogini wrote: Fri Dec 20, 2024 3:14 pm A maze bringing me to the "edge" of desperation!!! Absolutely loved it!

Only feedback would be, as I did the hard 3 tasks every encounter mode, I was riding the edge almost every time and there was hardly any cbt. So if in anyway doable a bit more variation in the tasks would be neat.

But 4.5 stars for me really. Great job! :)
Thank you! You were pretty unlucky in this case. Actually, the tasks get chosen randomly :lol:
popss
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Re: [RELEASE][FEEDBACK] No Way Out

Post by popss »

Great tease - enjoyed it all.
Dandyman
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Re: [RELEASE][FEEDBACK] No Way Out

Post by Dandyman »

Anyone have the cheats for this one. Im losing my mind trying to do this.
popss
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Re: [RELEASE][FEEDBACK] No Way Out

Post by popss »

Here's the map
Spoiler: show
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