[RELEASE][FEEDBACK] Unexpected Encounter

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BoundSquirrel
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by BoundSquirrel »

darthjj wrote: Wed Feb 26, 2025 8:28 am
Could you set a global variable, and then multiply each timer by it, or is that not possible with the tease scripting language? E.g. timer values could be multiplied by 0.75 to make it harder, or 1.5 to make it easier.
I'm sure there's a way. I may explore it for my next creation, but even if I find a way to do this, it would require re-coding every single line of text, which is prohibitive.
Feels like hypno would be more effective with spoken voice lines, but I assume that's not possible to combine with estim in a tease. Either way, looking forward to see what you create next!
As far as I know, it's only possible to have 1 sound output in EOS teases so spoken and estim isn't possible.
Any chance of a hands free version for self bondage? Auto run thru.
Great tease.
Thank you for all your hard work.
Thank you for the kind words. In answer to your question, unfortuntely, no. I wouldn't even know how to do that with as many choices and branches there are in the tease.
FatherDarkness
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by FatherDarkness »

This is an amazing tease. I love maze/exploration teases and am super stoked to have another that is estim based. Up to this point my favorite teases were the Tower and the B.E.S.T. This feels like it combines the best parts of both of them. So far the stim signals have been excellent. I haven't come across the pain files yet (haven't searched for them at all either), but all of the teases and games have been phenomenal.

A couple of thoughts for future endeavours...
1) While the odds are probably super low, I found the key in the first room that I went to on my first run, which felt a little disappointing. It might be worth it to have something in place so that doesn't happen.

2) After exploring for a while (while having the volume ramp set to low) it felt like I hit a point where I maxed out the volume for the tease so that in encounters where it said that they were going to increase the intensity nothing changed. Maybe have the max volume for the ramp go to 80% or something to have a little leeway for increases in the encounters still. I don't think it's important for this tease, but maybe the next one.
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cumhardy
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by cumhardy »

Great tease!
I encountered a soft-lock on the balcony (trying to return to the middle of the balcony after already visiting).
Thanks for the emergency button to get out of those situations

Also, in one of the puzzles (I think it was at the pool or pool house) where the girl asks you to memorise pictures of bikinis, she didnt give time to answer the first question, it just skipped to "too slow"
Luckily I was able to answer the others correctly

Also:
Spoiler: show
when you hit the "im cumming" button, it then pops up another button asking you if you are cumming, you have to click it again. If the mistress decides to ruin you, Ive mostly cum from the signal before reading the second bit of text and hitting the button a second time, so the ruin is not as effective. It would be better if the signal stopped as soon as you hit the "im cumming" button, then asked you to confirm, and continued the signal if it was a false alarm.
BoundSquirrel
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by BoundSquirrel »

FatherDarkness wrote: Thu Feb 27, 2025 1:00 am A couple of thoughts for future endeavours...
1) While the odds are probably super low, I found the key in the first room that I went to on my first run, which felt a little disappointing. It might be worth it to have something in place so that doesn't happen.

2) After exploring for a while (while having the volume ramp set to low) it felt like I hit a point where I maxed out the volume for the tease so that in encounters where it said that they were going to increase the intensity nothing changed. Maybe have the max volume for the ramp go to 80% or something to have a little leeway for increases in the encounters still. I don't think it's important for this tease, but maybe the next one.
1) I had to pick a point where she would and wouldn't appear. I don't think she can appear in the 1st rooms off of the foyer. I'm pretty sure you have to get at least two-three steps in. I'll check that because it was definitely not intended to have her in one of the first rooms.

2) The sound should ramp up indefinitely. There's no maximum that I'm aware of.
I encountered a soft-lock on the balcony (trying to return to the middle of the balcony after already visiting).
Thanks for the emergency button to get out of those situations

Also, in one of the puzzles (I think it was at the pool or pool house) where the girl asks you to memorise pictures of bikinis, she didnt give time to answer the first question, it just skipped to "too slow"
I'm aware of both of these and can't figure out the issue in either one. I'll look at the balcony one but I've been over the game one again and again and again and can't figure out the rhyme or reason to it.

Thank you both for the kind words. :yes:
antennax
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by antennax »

this tease is amazing! thanks for making it :-) there's not been many estim teases recently and its good to have a new one to explore. im using a 2b and it seems to work pretty well, even some of the pain files which can be hit or miss with the 2b on many teases. nice work :love:
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by EStimothy »

Great tease! Haven't had a whole lot in the EStim category in awhile. My only feedback was that I eventually got used to the EStim signals. If the girls were capable of switching the pattern, or even adding more patterns to the pool would make this perfect! Looking forward to more from you
darthjj
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by darthjj »

BoundSquirrel wrote: Wed Feb 26, 2025 10:47 pm I'm sure there's a way. I may explore it for my next creation, but even if I find a way to do this, it would require re-coding every single line of text, which is prohibitive.
Yea, I can imagine it would be a lot of work, but perhaps it could be done only for the timed choices, where the story automatically progresses in some direction if you don't pick anything fast enough?
BoundSquirrel wrote: Wed Feb 26, 2025 10:47 pm Thank you for the kind words. In answer to your question, unfortuntely, no. I wouldn't even know how to do that with as many choices and branches there are in the tease.
Perhaps their best option would be for someone to record browser window and estim audio while playing the tease, and upload it as a video :)

Btw. your tease looks like it only has the "untitled" tag.
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by FatherDarkness »

BoundSquirrel wrote: Fri Feb 28, 2025 12:04 am
1) I had to pick a point where she would and wouldn't appear. I don't think she can appear in the 1st rooms off of the foyer. I'm pretty sure you have to get at least two-three steps in. I'll check that because it was definitely not intended to have her in one of the first rooms.

It may not have been the first room, as I was not entirely of clear mind at the time, but it was the first encounter.
Wyv
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by Wyv »

So played this through a few more times.
I did maybe find another bug?
Spoiler: show
How the bug happened:
* Find the girl who plays "between the sheets" with you.
* Lost really badly so that you owe her credits
* When she asks if you're going to stay with her or go to the dungeon, choose stay with her
* Game appears to softlock, picture and text didn't change but estim signal stayed on
Don't be disheartened though, the tease is incredible, it's probably my favourite tease on the whole site :-D
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by MrDigital »

I also played it now for a while.
So it would be nice, if it is possible to select different soundfiles for devices like in other teases.

To the tease:
It is really a lot of text to read. sometimes i only read and have no time for the pictures. here a little less text and more focus on important text and hints for the game would be nice.
BoundSquirrel
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by BoundSquirrel »

* Game appears to softlock, picture and text didn't change but estim signal stayed on
Fixed
So it would be nice, if it is possible to select different soundfiles for devices like in other teases.

To the tease:
It is really a lot of text to read. sometimes i only read and have no time for the pictures. here a little less text and more focus on important text and hints for the game would be nice.
I'm not well versed enough in the differences between sound files for the 2b or ET312 or whatever else as everything I do, I do on my DIY machine. Kudos to those who know how to create files for 4 different machines, but that's beyond my skill level.

I'm going through and slowing the timers down so that the text doesn't zoom by so fast. I'm about half way through, but it's time consuming.

Thanks for the feedback!
PrincessBrooke
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by PrincessBrooke »

Amazing tease, but I think I got a bug? Also possible I missed something.
Spoiler: show
I found the key p, it was with the new girl, can't remember her name but it was on the upstairs balcony.
Anyway, I made my way back to the foyer and there was no way to leave the house. I left the room, had an interaction where she mentiomed me having the key, went back to the foyer and still nothing
Dolgian
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by Dolgian »

thanks for the tease, awesome work!

found another small bug, when you take time to pick a room, the encounter bugs out, stays frozen with estim still working.
hope this helps!
throwawayacct
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by throwawayacct »

Wyv wrote: Mon Mar 03, 2025 1:13 pm So played this through a few more times.
I did maybe find another bug?
Spoiler: show
How the bug happened:
* Find the girl who plays "between the sheets" with you.
* Lost really badly so that you owe her credits
* When she asks if you're going to stay with her or go to the dungeon, choose stay with her
* Game appears to softlock, picture and text didn't change but estim signal stayed on
Don't be disheartened though, the tease is incredible, it's probably my favourite tease on the whole site :-D
Had the same bug, can confirm.
and I really really wanted to go to the basment.
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Jackall
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by Jackall »

whats the use for other keys?
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