[RELEASE][FEEDBACK] Unexpected Encounter

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BoundSquirrel
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[RELEASE][FEEDBACK] Unexpected Encounter

Post by BoundSquirrel »

I’ve just released the tease, ‘Unexpected Encounter’

This is an estim tease made for DIY devices.

Electrode placement is really up to you. I’ve tried many configurations and none felt bad. Most testing was done tri-phase with common behind the balls, L to head and R to a plug.

The tease is designed for replayability so whether you succeed or fail, go through to the end page and then try again later.
Please let me know if you run into any bugs. For most of the tease, there is an ‘emergency use only’ button to use if you get stuck due to a bug.

Synopsis (Don't read if you want to be surprised!):
Spoiler: show
You're going about your normal day (1 of 2 different beginnings) and meet a hot woman that invites you to her party. But the party isn't quite what you expect it to be. There's a big party game going on and you're the main attraction.
plop_symphony
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by plop_symphony »

Wow, an elaborate new tease out of nowhere! Honestly I prefer these to videos. I really enjoyed this one, I just failed for the first time and probably saw like less than 10% of all the content. I especially liked the variety of pain files (though to anyone else reading this, you can completely disable those if you want).

It's still quite buggy, mostly in situations having to do with re-entering rooms you've already been in before, but I couldn't consistently reproduce any bugs. It was stuff like re-entering the study after exiting to the foyer would cause a softlock and have me resort to the emergency button. There was also one time when entering the living room teleported me to the very start of the tease (the 'welcome' intro, before any calibration etc.)
BoundSquirrel
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by BoundSquirrel »

plop_symphony wrote: Fri Feb 21, 2025 3:44 am Wow, an elaborate new tease out of nowhere! Honestly I prefer these to videos. I really enjoyed this one, I just failed for the first time and probably saw like less than 10% of all the content. I especially liked the variety of pain files (though to anyone else reading this, you can completely disable those if you want).

It's still quite buggy, mostly in situations having to do with re-entering rooms you've already been in before, but I couldn't consistently reproduce any bugs. It was stuff like re-entering the study after exiting to the foyer would cause a softlock and have me resort to the emergency button. There was also one time when entering the living room teleported me to the very start of the tease (the 'welcome' intro, before any calibration etc.)
I'm glad you're enjoying so far! I found both of those bugs and fixed them. Thanks for pointing them out!
MrDigital
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by MrDigital »

I'm happy to see new estim-content and looking forward to test it with a coyote v3.

I looked into the intro, and it would be nice if there is a option to skip the intro.
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boundupone
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by boundupone »

thanks for this, played for a bit to try it out and seems like another masterpiece, well done.

one request would be ability to save and leave if you dont have time to play full through in one go

but thanks for your hard work :)
Try anything once!
BoundSquirrel
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by BoundSquirrel »

MrDigital wrote: Fri Feb 21, 2025 10:26 am I looked into the intro, and it would be nice if there is a option to skip the intro.
There is a 'skip intro' button that appears after you've gone through each section of the intro once. However, I agree that the intro sequence is a bit long so I updated almost all of it so you can click through instead of waiting for the timers. That should make getting through the intro and into the 'good stuff' faster.
The timers are still there so if you want to let it just run, you can still do that.
boundupone wrote: Fri Feb 21, 2025 9:24 pm one request would be ability to save and leave if you dont have time to play full through in one go
I appreciate the feedback, but the idea of the tease is that it's an endurance test to see if you can 'win' before they force you to 'lose', so stopping in the middle would defeat the point. The game saves the ending as long as you get to an end, so I iguess if you're short on time, you could just 'lose' one of the encounters and come back to try again later.
plop_symphony
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by plop_symphony »

Is the tease currently under maintenance? I'm stuck now on "Loading script".
thebears73
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by thebears73 »

plop_symphony wrote: Sat Feb 22, 2025 12:20 am Is the tease currently under maintenance? I'm stuck now on "Loading script".
same for me....
BoundSquirrel
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by BoundSquirrel »

thebears73 wrote: Sat Feb 22, 2025 2:12 am
plop_symphony wrote: Sat Feb 22, 2025 12:20 am Is the tease currently under maintenance? I'm stuck now on "Loading script".
same for me....
Fixed. I didn't know I had to 'republish' the tease after making changes. This is the first one I've published.

Sorry for the delay, everyone. It's back up and running. Let me know if you run into any bugs in the intro areas as that's where I was working under the hood.
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by plop_symphony »

I was able to open the tease in debug/editor mode.
Some more bugs I found:

- After losing the card game, choosing to go to the basement softlocks the tease
- house1WorkshopBalcony-2: repeated line
- house1EncounterForestStart-2: softlocks after a while. Might have something to do with not having met Alina before?
- unable to navigate back to current room after a wandering encounter
- Some questions in the Gallery auto-answer
BoundSquirrel
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by BoundSquirrel »

plop_symphony wrote: Sat Feb 22, 2025 2:34 am I was able to open the tease in debug/editor mode.
Some more bugs I found:

- After losing the card game, choosing to go to the basement softlocks the tease
- house1WorkshopBalcony-2: repeated line
- house1EncounterForestStart-2: softlocks after a while. Might have something to do with not having met Alina before?
- unable to navigate back to current room after a wandering encounter
- Some questions in the Gallery auto-answer
Thank you for pointing all of these out! Pointing out bugs like this helps make the tease even better for everyone else.

The first 3 are fixed.

For the wandering encounter, do you remember which room you came from/were supposed to go back to? I'm pretty sure I know what's wrong, but without knowing the room, I'd have to go line by line through the to/from commands.

The last one has plagued me for over a year. I've been over that one encounter's code more than anything else in this tease and I cannot figure out why it auto-answers questions. It doesn't happen all the time, or with a specific question, or a specific number, or with any pattern that I can sort out. I thought I had it fixed before releasing it but apparently not. :-/
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Bright_Sprinkler
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by Bright_Sprinkler »

Hi,

great Tease.

At some point I got the error:
"No such page: house1DiningEnd"
BoundSquirrel
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by BoundSquirrel »

Bright_Sprinkler wrote: Sat Feb 22, 2025 2:51 pm Hi,

great Tease.

At some point I got the error:
"No such page: house1DiningEnd"
Fixed. Thanks for letting me know!
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by senorgif2 »

I found a bug on the balcony. I went to middle section had the encounter there, then she told me that there was another girl waiting with a special outfit to one side (i forget which) I did that, didn't find anyone, so I went back to the center part, and then the game seemed to soft lock. I used the emergency button to reset myself to the foyer. After that there seemed to be a few instances of the text referencing the wrong location a few times.
Also found a typo:
Snipaste_2025-02-22_11-00-18.png
Snipaste_2025-02-22_11-00-18.png (876.16 KiB) Viewed 13988 times
As far as the tease goes. I really like the concept of it, and the execution for the most part:
Spoiler: show
there were a few pleasure signals (for example when Ashlynn brooke is trying to edge me before leaving out the front door) That I found painful, even more so than some of the pain files. I did try reversing, so that B->A electrodes, and vice versa, and it seemed better than way. I think id also prefer a bit more time to make decisions. Sometimes I barely have time to finish reading before the decision timer runs out. Unfortunately I was not able to HFO with the final cum file after you leave the house, even after trying for several minutes of increasing intensity. I also wanted to ask if there are any hardcore pictures in the tease. I don't think there are but some of the things the girls promise make it seem like there could be.
Thanks for all your hard work on this. It's a great web-tease.
BoundSquirrel
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by BoundSquirrel »

senorgif2 wrote: Sat Feb 22, 2025 4:44 pm I found a bug on the balcony. I went to middle section had the encounter there, then she told me that there was another girl waiting with a special outfit to one side (i forget which) I did that, didn't find anyone, so I went back to the center part, and then the game seemed to soft lock. I used the emergency button to reset myself to the foyer. After that there seemed to be a few instances of the text referencing the wrong location a few times.
Also found a typo.

As far as the tease goes. I really like the concept of it, and the execution for the most part:
Spoiler: show
there were a few pleasure signals (for example when Ashlynn brooke is trying to edge me before leaving out the front door) That I found painful, even more so than some of the pain files. I did try reversing, so that B->A electrodes, and vice versa, and it seemed better than way. I think id also prefer a bit more time to make decisions. Sometimes I barely have time to finish reading before the decision timer runs out. Unfortunately I was not able to HFO with the final cum file after you leave the house, even after trying for several minutes of increasing intensity. I also wanted to ask if there are any hardcore pictures in the tease. I don't think there are but some of the things the girls promise make it seem like there could be.
Thanks for all your hard work on this. It's a great web-tease.
Thanks for the compliments and the bug report!

Typo is fixed. I'll have to dig deeper into the balcony issue as everything looks fine as far as I can tell. The room callouts will be a little messed up for 1-2 rooms after using the emergency button due to how the coding keeps track of rooms.

For your spoiler comments,
Spoiler: show
I hope you find an electrode combo that works better for you. I know that some of the end signals can get a little intense, especially if you find the key early as there's less time for the signals to build up to the final ones Ashlynn and Ariana are using at the end.
There are no hardcore pictures in this tease. There's a lot of talk, and I encourage you to follow more of the plot threads to see where they go, but the tease is 100% solo pictures. If I publish another tease in the future, it might have more variety to it.
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